WOW Scores a new website that allow you to integrate a leaderboards on your GDevelop 5 game. It’s free and you only need to register to start reading the documentation and integrate the GDevelop JSON API in your game. Visit wowscoresnow. Also you can check a working demo game of the WOW Scores API potential Take a look here
It’s super easy to integrate leaderboards into your games with the help of this API, you are going to be able to add players to your game, even with an auth system for your player to login into the game.
Add the POST request with the help of the actions in GDevelop 5, then retrieve the API server Data to your game and act in kind.
The most basic way I found to make an Options page in GDevelop 5 with one Scene and it’s Events linked.
In this case my screen with is 640×360 but you want to adjust to your screen resolution. and change the camera to the X points based on your screen with, then show/hide the buttons to move between X coordinates of the camera. I’m pretty sure there will be a lot of better ways to do this but is simple and work in any screen resolutions.
Create a Scene and add all the assets, then create 4 text objects for debug purpose.
The Events of the Game Scene
Creating Player Events
Create an External events and name it Player Events and place this code
Continue inside of the Player Group just below the Direction Group put these events
You’re done with the tutorial
So it’s done, I could not figured out how to play idle animation when the player is in collision with a wall but is up to you to do it. And check the speed of the animations in this demo is set to 0.15 maybe is better to set a lower value so the animation plays fast.
I’m going to show you how to add different animations for the same player.
The first thing you should do is configure the player animations, I prefer to start with 0 and undescore to separate, so it will be idle_0, run_0, jump_0 …
We are going to end with something like this. for animation 0 and 1
Next step, I alway use Storage to save the game data but this can be done as you want, the important thing is to check which animation the player is going to play depending which armor_equipped he has. So
Create a Scene Variable named gs_armor_equipped assign 0 this is a reference for you to know that idle_0, run_0, jump_0… is going to be plajyed.
Once this setep is done we need to do the logic of the animations in Events, depending on how you move the player for instance
Check if player is on Floor and is not attacking.
if the player is not moving which is perfectly logic at start of the Scene, we play the idle_0 animation, and if the player moves, left or right play run_0 animation
This way for you to change the player armor, sword, helmet or anything you want to attach is so simple as change the value of gs_armor_equipped value.
First we need to prepare the enviroment: 1 -Download and install yarn: https://yarnpkg.com/en/ 2 -Open cmd prompt with administrator rights, change to the directory of your exported game.
Go to your folder game
c:/mygame/> yarn add electron-builder --dev
After the builder finish Rename the buildResources folder to build go back to command line and write
yarn electron-builder build
After the builder finish, you can now access to the new created folder dist, inside is you game as an installer and another folder named win-unpacked, you can create your own installer using this folder with another software like InnoSetup or InstallForge
You can find detailed information here , the builder is electronjs and you can see the documentation here