Sonic Costumes Return To Fall Guys In New Event Starting This Week

The Sonic the Hedgehog franchise may have turned 30 years old last year, but the party is still going for some. We already knew additional Sonic-themed costumes were planned for Fall Guys this month, but developer Mediatonic this morning announced the details of the collaboration event with Sega’s iconic brand. The event is meant to celebrate over 30 years of Sonic the Hedgehog and includes a new Sonic-themed level and new outfits. 

The new level is called “Bean Hill Zone” and tasks the Fall Guys beans with collecting as many rings as possible to win special rewards. If players earn 200 points, they get a “Bean Hill Zone” nameplate. Earning 400 points yields 200 kudos, 600 points get a Bonus Rings Pattern outfit, 800 points gives 400 kudos, and 1,000 points gives you access to Sonic’s iconic sneakers.

Those aren’t the only rewards you can snatch up during this event, though. New costumes for Sonic, Tails, Knuckles, Super Sonic, and Dr. Robotnik are all available in the store during the event. You can also buy the Sonic Foot Tap emote.

This isn’t Sonic’s first appearance in Fall Guys as a costume. Back in 2020, players could pick up this Sonic costume. This special Fall Guys event featuring Sonic the Hedgehog begins on Thursday, August 11, and runs until Monday, August 15.

Fall Guys originally launched on PlayStation 4 and PC, where it found overwhelming success as a fun gameshow-style twist on the battle royale genre, in 2020. In 2021, publisher Epic Games acquired Fall Guys developer Mediatonic. Earlier this summer, Fall Guys changed from a premium model to a free-to-play model, and launched on PlayStation 5, Xbox Series X/S, Xbox One, and Switch.

Source:[http://www.gameinformer.com/]

The DioField Chronicle | New Gameplay Today

The DioField Chronicle New Gameplay Today

Join host Wesley LeBlanc as he takes you through a full mission in Square Enix’s upcoming real-time tactical RPG, The DioField Chronicle. Not only will you be getting a glimpse at what combat in the game looks like, but he gives you a brief glimpse of what you’re doing in The DioField Chronicle when you’re not in a battle. 

Developed by Lancarse and Square Enix, this RPG is aiming to feel unique amongst a sea of other tactical RPGs by infusing real-time combat into its formula. So while you are controlling units on a battlefield, you’re watching their moves play out in real-time, and you must adjust your classic tried-and-true TRPG strategies to match it. 

Check it out for yourself below: 

Enjoy this first look at The DioField Chronicle as Wesley walks you through one full expedition in the game before showing you around the main palace that acts as your home base. The demo showcased here takes place completely within Chapter 1 so if you’re worried about spoilers, you should be alright. The DioField Chronicle hits PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on Sept. 22.

For more previews of some of the biggest games of 2022 and beyond, be sure to head over to our YouTube page for early looks at You Suck At ParkingRecipe For Disaster, Saints Row, Overwatch 2, Diablo IV, and more.  

Source:[http://www.gameinformer.com/]

Marvel’s Midnight Suns Delayed, Will Launch Within 2023 Fiscal Year

Marvel’s Midnight Suns, the upcoming card-based strategy RPG by Firaxis, as been hit with its second delay. A Take-Two earnings report revealed that the game had been pushed out of its October 7 date to an unspecified release within the 2023 fiscal year. That means it will now arrive sometime before March 31, 2023.

The game’s Twitter account confirmed the delay with a message, embedded below, that also revealed that the game will now have a staggered release. Midnight Suns will come to PS5, Xbox Series X/S, and PC first within the fiscal year. The PS4, Xbox One, and Switch versions arrive sometime after that. 

While Midnight Suns will only face a five-month setback at most (for current-gen, at least) and could technically still arrive in 2022, seeing it suffer another delay is disappointing nonetheless. The game was first announced almost a year ago at last year’s Gamescom. It graced Game Informer’s cover that month and was first scheduled to launch this March before being delayed to October. A reimagining of the Rise of the Midnight Sons comic event, players control a team of occult heroes like Blade, Magik, and Nico Minoru and Avengers like Iron Man, Captain America, and Spider-Man to battle Lilith, the mother of all demons. Midnight Suns’ turn-based combat utilizes a card system for selecting commands, and between battles players explore a headquarters where they can socialize and bond with their teammates. 

We played the first four hours of Marvel’s Midnight Suns in June and wrote up seven takeaways based on our time with it. You can also watch us battle Venom has Spider-Man and other heroes in this episode of New Gameplay Today.

Source:[http://www.gameinformer.com/]

Dragon Ball FighterZ Coming To PS5 And Xbox Series X/S With Rollback Netcode

Dragon Ball FighterZ is finally getting rollback netcode by way of the newly announced PlayStation 5 and Xbox Series X/S versions of the game. The update will also be available on PC.

For the unfamiliar, rollback netcode is a system that provides a nearly lag-free online experience, hence why it’s always a highly desirable feature in the fighting game community. During EVO 2022, DBFZ producer Tomoko Hiroki shared that the current-gen versions will support rollback netcode, whereas the PS4 and Xbox One editions will not. There’s no release window for upgraded ports, but a message from Bandai Namco’s Twitter account states we’ll learn more information later and that it will take “some time” before the system is finished. 

While that’s bad news for those who don’t own a PS5 or Xbox Series X/S, Bandai Namco is at least planning some sort of upgrade path for existing game owners on current consoles (such as Smart Delivery on Xbox). There’s no mention if the Switch version will receive a rollback netcode.  

Hiroki also announced that Dragon Ball FighterZ is now content-complete, meaning it will not receive any more fighters or balance updates. The game received three DLC fighter packs during its lifetime that added over a dozen characters to its roster. 

Dragon Ball FighterZ first launched in January 2018 and was hailed as one of the best fighting games of the decade and arguably the best Dragon Ball video game period. You can read our review of the launch version of the game here

Source:[http://www.gameinformer.com/]

Is Bandai Namco Teasing The Next Tekken?

Bandai Namco revealed a big update for Tekken 7 during this weekend’s EVO tournament, which may have also teased the next entry in the long-running series.

A trailer running down the Tekken 7 balance update, which arrives on August 17 and introduces balance adjustments and new tactics, concluded on a tantalizing note. A clip of Kazuya’s semi-infamous Tekken 1 arcade ending, in which he drops Heihachi off a cliff before giving a cheesy smile to the camera, transitions to a smirking modern Kazuya with a message of “Get Ready.” The clip begins at the 1:40 mark. 

Fans have excitedly interpreted this footage as a teaser for Tekken 8. That would make sense; Tekken 7 launched on consoles in 2017, so it feels like the right time to begin hinting at the next entry. Perhaps it’s a different Tekken project entirely. Or Bandai Namco simply thought this would be a humorous footnote to wrap up its Tekken 7 news. 

What do you think? Let us know in the comments!

Source:[http://www.gameinformer.com/]

Nintendo Announces Splatoon 3 Direct For This Week

Splatoon 3 Nintendo Direct

Nintendo has revealed that it will live stream a Splatoon 3 Direct this week. 

More specifically, it will begin at 6 a.m. PT on Wednesday, Aug. 10, and will feature roughly 30 minutes of updates. Check out the announcement for yourself below:

As you can see, there’s not much else to glean from this news. If you’re the kind of person who anticipates game-focused Directs to reveal information about other anticipated titles, I would say you should not do that with this one. It seems very much a “we’re only going to talk about Splatoon 3” kind of Direct announcement. Of course, I could be wrong, but you know, expectations and all that. 

However, if you’re a Splatoon fan, it sounds like Wednesday will be an excellent day. Not only are you getting new Splatoon 3 details and information, but “roughly 30” minutes of it – that’s a lot! As for what to expect, new weapons, characters, maps, and story details will likely be showcased. This will probably be the last Splatoon 3-focused Direct, too, considering the game hits Switch less than a month after it on Sept. 9. 

While waiting for Wednesday’s Direct, check out this Splatoon 3-themed Switch console and then listen to this new punk rock-inspired track from Splatoon 3’s soundtrack. After that, check out the latest Splatoon 3 gameplay trailer

Are you excited about Splatoon 3? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

SNK Reveals A New Fatal Fury Game, The First In More Than 20 Years, Is Now In Development

New Fatal Fury Game Announced By SNK

SNK revealed during the Evo 2022 fighting game tournament held in Las Vegas that a new Fatal Fury game has been greenlit and is now in development. 

This news comes from a short teaser trailer that showcases a new look at some Fatal Fury art alongside the following message, which plays on screen: “The city of legend still breathes. Hungry wolves back on the prowl. A new destiny hidden in darkness. New Fatal Fury/Garou green-lit.” 

Check it out for yourself below: 

As you can see, SNK didn’t reveal much else, and if you’re a Fatal Fury fan, you probably have many questions. Will this new game adopt a 3D art style like other modern fighting franchises such as Street Fighter 6, or will it stick with traditional 2D art? Which fighters are returning? Will there be new fighters? Only time will tell. 

If you’re unfamiliar with Fatal Fury, you might recognize the name Terry Bogard, who regained some popularity after his inclusion in Super Smash Bros. Ultimate. He’s the protagonist of the Fatal Fury fighting game series. If you don’t recognize that name either, nobody can blame you – the last Fatal Fury game came out 23 years ago, with Fatal Fury: Mark of the Wolves’ release in 1999. 

It’s unclear when we’ll hear more about this new Fatal Fury game, but it’s nice to know at least a game is in development for the classic fighting franchise. 

Are you excited about a new Fatal Fury game? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Street Fighter 6: Juri Returns Alongside Ninja Newcomer Kimberly

Street Fighter VI 6 Roster Juri Ninja Kimberly

Capcom has revealed that Juri will join the roster of Street Fighter 6 alongside newcomer Kimberly.

Returning competitor Juri is a “sadistic thrill seeker who enjoys the suffering of others, taking immense joy in obliterating her foes,” according to PlayStation. She first appeared in Super Street Fighter IV. Before SF6, her primary motivation was exacting revenge on M. Bison, but since his fall in Street Fighter V, she now waits for a new motivation to arrive. If you’re a fan of Juri, don’t sweat – she retains many of her past moves in Street Fighter 6, although you can expect them to have “different properties” now. 

For example, Fuhajin returns and sees Juri perform an upwards kick that stores Fuha stocks upon completion. Saihasho, Ankensatsu, and Go Ohsatsu are new special moves but “may be visually familiar in the form of the low projectile or jumping axe kick,” PlayStation writes in a blog post. Players can perform these moves without having to expend Fuha stocks, but they can be chained together and powered up if a Fuha stock is available. 

 

“Finally, Juri’s Shiku-sen, a flying dive kick, returns from Super Street Fighter IV, which can be followed up with a series of flashy airborne kicks,” the blog post reads. “This opens up more creative options for Juri’s playstyle and can catch an opponent off guard.” 

Street Fighter newcomer Kimberly is an ‘80s pop culture-infatuated ninja who is the student of Guy. 

“Kimberly invited herself to become Guy’s student, who is the 39th successor to Bushinryu after defeating his master Zeku, the 38th successor,” PlayStation writes. “Kimberly had an ordinary upbringing, but she’s a prodigy who graduated college early and now wants to be a full-fledged ninja. She is infatuated with ‘80s pop culture when the portable cassette player was at its peak popularity, hence why she always carries one with her.”

 

Game director Takayuki Nakayama says Kimberly listens to music from a particular person, but we’ll have to wait to find out who. Nakayama also says that Kimberly’s arsenal of techniques uses her high physical strength and allows her to open up opponents in various ways. 

“Being a spunky new ninja, Kimberly incorporates an urban twist to reimagine what Bushinryu means to her,” the blog post reads. “She uses Genius at Play to stock up on a spray can, which can then be thrown to the ground as a Shuriken Bomb. During Hidden Variable, Kimberly conceals herself in colorful smoke before instantly appearing in front of an opponent for a surprise attack. Finally, she has the trademark ninja Sprint, which can be followed up with kick options or Arc Step where Kimberly launches herself off from the opponent.” 

For more information, check out the full Street Fighter 6 PlayStation blog post. Be sure to check out Game Informer’s exclusive interview with Nakayama and Street Fighter 6 producer Shuhei Matsumoto and then watch these five minutes of hands-on gameplay with Street Fighter 6’s Chun-Li. Read why one Game Informer editor believes Street Fighter 6’s modern controls make it fun to play against rookies after that. 

Street Fighter 6 will hit PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC in 2023. 

Are you excited about Street Fighter 6? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Call Of Duty Modern Warfare 2: Here’s How To Get Into The Early Access Betas

Call of Duty: Modern Warfare II Early Access Beta Codes

It is important to keep in mind what is going on within Activision Blizzard at this time regarding ongoing allegations about the work culture. The ongoing lawsuit from the California Department of Fair Employment and Housing (DFEH) against the company is over reported toxic workplace culture. The bulk of the suit focuses on “violations of the state’s civil rights and equal pay laws,” specifically regarding the treatment of women and other marginalized groups. To learn more about the proceedings thus far, including details listed in the lawsuit against Activision Blizzard, please check out our previous coverage here.

Infinity Ward and Activision Blizzard have revealed that Call of Duty: Next, a “franchise showcase,” will be broadcast next month, revealing the future of the series. 

More specifically, it will air on Sept. 15 and will “feature robust information drops detailing innovations, live gameplay, and a whole lot more,” including the following: 

  • The imminent future of Call of Duty: details about Call of Duty: Modern Warfare II, information about the next Call of Duty: Warzone, and more on the mobile version of Call of Duty: Warzone (also known as Project Aurora)
  • A full Modern Warfare II multiplayer reveal
  • A multitude of popular Call of Duty streamers playing these games in real-time live
  • “Additional information and surprises” 

On top of that announcement, Infinity Ward has also detailed its upcoming early access to Modern Warfare II via pre-order betas, open betas, and more. 

Here’s How To Get Into The Early Access Call Of Duty: Modern Warfare II Betas

  • PlayStation Early Access: Pre-order the game on PlayStation 5 or PlayStation 4 to receive a code to the beta that will run from 10 a.m. PT, Sept. 16, to Sept. 20.
  • PlayStation Open Beta: This beta will run from 10 a.m. PT, Sept. 18, to Sept. 20 and will be accessible to all PlayStation players regardless of preorder status. 

A second beta weekend will be available on all consoles and on PC, and it will feature crossplay. 

  • Xbox and PC Early Access: Anyone who preorders the game on Xbox Series X/S, Xbox One, or PC (via Blizzard Battle.net or Steam) can play in the beta that runs from 10 a.m. PT, Sept. 22, to Sept. 26. 
  • Xbox and PC Open Beta: This beta will be available to all Xbox and PC players, regardless of pre-order status, and it will run from 10 a.m. PT, Sept. 24, to Sept. 26.
  • PlayStation Open Beta: This beta will be accessible to all PS5/PS4 players regardless of preorder status and will run from 10 a.m. PT, Sept. 22, to Sept. 26. 

“This Modern Warfare beta is set to feature a robust multiplayer experience going beyond the core 6v6 experience with a variety of meticulously designed maps of various sizes, and an equally impressive set of Modes, Progression experiences, and other aspects that will be more thoroughly revealed at Call of Duty: Next.” 

You can check out a flythrough of Marina Bay Grand Prix, “where combat occurs within the main infield of an urban race circuit, one of the main 6v6 multiplayer maps confirmed for the beta,” below: 

For more about Call of Duty: Modern Warfare II, be sure to check out the first extended gameplay reveal and then read our preview thoughts after checking the game out earlier this summer. Check out Game Informer’s Modern Warfare review after that. 

Are you excited for Call of Duty: Modern Warfare II? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

How Nintendo Switch Online Made Me Stop Pining For Virtual Console

When Nintendo first introduced the Switch Online classic games catalog featuring NES games, I bemoaned the announcement of what I saw as an inferior content delivery system. Not only were we asked to play with a substantially smaller library of games than what we had on Wii or Wii U, but I didn’t even have the option to buy those games. Instead, we were given a small library of games from a single console with no way to carry over entitlements from previous purchases or actually own the classic games I was playing. I felt Nintendo Switch Online was a worse service in every way, even as Nintendo expanded the offerings to include a robust NES and SNES library.

Then in 2020, something changed. With many of my normal social activities put on hold, I found myself with more free time at home than ever before. I largely spent that time getting caught up on TV shows, movies, and, yes, video games. As part of that, I dove deeper into the classic game offerings on Nintendo Switch Online – after all, I was paying for the whole suite, not just Super Mario World, as my playing habits could have led you to believe. What I found was a wide range of titles I had either never heard of, never played, or completely forgot about from my childhood. 

Yes, having access to old favorites like Super Mario Bros. 3, The Legend of Zelda: A Link to the Past, and Donkey Kong Country is amazing, but I had a surprising amount of fun digging into the titles I would never have if I had to pay for each title individually. As someone who grew up with an SNES, Genesis, and Nintendo 64, those previously unplayed gems largely live in the NES catalog. I played a ton of NES as a kid, but it was never at my house unless someone brought theirs over. As such, I was at the mercy of what games my friends owned. I initially missed out on titles like NES Open Tournament Golf, Rygar, and StarTropics, and I relish the opportunity to go back in time to games like Gradius, Ice Hockey, and Super Dodge Ball – titles I played at friends’ houses but never owned. And it also allows me to play SNES games I missed that I always wanted to try (Pilotwings, Donkey Kong Country 3, and Super Punch-Out!!) without having to shell out the extra money.

Then, it’s made even better by the fact that it adds some extra features. Save states and rewind functionality are pretty standard additions for retro games these days, but Nintendo also added online multiplayer for several titles in the various libraries. However, I most appreciate the special versions of select games Nintendo has added over the years, like a version of Super Mario World with Special World cleared and the various twists that come with that, or a version of Super Metroid with Samus fully upgraded. While there’s something to be said about working your way through these games to earn these prestigious unlocks, having access to these right off the bat through these optional special versions is a cool twist on the standard retro game offerings.

In 2021, Nintendo introduced the Switch Online Expansion Pack, giving players access to N64 and Genesis games, plus premium expansions for games like Splatoon 2, Mario Kart 8 Deluxe, and Animal Crossing: New Horizons. While I loved my Genesis back in the day, the Nintendo 64 was the component I was most excited about with this new subscription tier. Unfortunately, it wasn’t wholly the experience I was hoping for when it launched, but through added availability of the N64 controller for Switch, a continued rollout of new titles to the service, and improved emulation, the Nintendo 64 did the same thing for me that the other catalogs did: It gave me the chance to revisit old favorites and experience games I missed when I was younger.

That’s not to say Nintendo Switch Online’s classic games catalog is better than the Virtual Consoles of Wii and Wii U in every way. In fact, there are many places where it falls well short of the previous official method of playing these classic titles on modern Nintendo hardware. For one, content ownership is something I feel we undervalue in today’s world of Netflix and Spotify. Yes, those services deliver excellent bang for your buck, but I can’t tell you the number of times I’ve fired up Netflix to watch something specific, only to find that the show or movie is no longer on the service. At least with movies, TV shows, music, and most game-subscription services, I have the option to purchase the content digitally on modern hardware, whereas with retro Nintendo games, my only official option on modern hardware is the route of non-ownership through this subscription service.

On top of that, some of the games (Nintendo 64, in particular) featured shoddy emulation in the Switch Online library. While that could happen regardless of if it’s Switch Online or Virtual Console, it’s unfortunate that some games don’t play as well as they did 25 years ago when the Nintendo 64 library is among the major selling points for the higher-priced Expansion Pack. Thankfully, Nintendo has improved its N64 emulation in the time since the catalog’s launch.

I still very much wish I could own my favorite retro games, but the breadth of what is offered by Nintendo Switch Online’s classic game catalogs has won me over as a former Virtual Console loyalist. Sure, there are still ways to improve Nintendo Switch Online’s approach to retro-game offerings, but I’m done pining for the days of Virtual Console. Just as I’ve sacrificed music and movie ownership in the name of value, convenience, and unprecedented access to a wide array of content, I’m happy to do the same (to an extent) through services like Game Pass, PlayStation Plus, and Nintendo Switch Online. 

Now, if only we could cut down on the vast number of subscription services, but that’s a conversation for another time.

For more Nintendo talk from Brian, be sure to subscribe to All Things Nintendo, a weekly podcast he hosts covering the biggest news and games from the world of Nintendo. To learn about the various games offered by Nintendo Switch Online, head here.

Source:[http://www.gameinformer.com/]

Pokémon Scarlet & Violet Region Reveal, Mario Kart 8 DLC Wave 2 Impressions | All Things Nintendo

This week on All Things Nintendo, Brian invites returning Game Informer editor Wesley LeBlanc to chat about the massive info dump on Pokémon Scarlet and Pokémon Violet. The two also chat about the new Mario Kart 8 Deluxe DLC, the first major info about AEW: Fight Forever, and Nintendo’s latest financial report.

If you’d like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea), Wesley LeBlanc (@LeBlancWes)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotify, and Google Podcasts.

00:33:00 – Introduction
00:01:46 – Wesley’s Return to Game Informer
00:05:45 – First Nintendo Game/Favorite Nintendo Game
00:11:34 – Top 10 Selling Switch Games
00:16:10 – Nintendo Financial Report
00:19:56 – Mario Kart 8 Deluxe DLC Wave 2 Impressions
00:25:02 – AEW: Fight Forever Details
00:28:46 – Most-Requested Atlus Remake Revealed
00:31:58 – Minecraft Amiibo Release Date
00:37:00 – Pokémon Mobile Game Updates
00:42:52 – Pokémon Scarlet & Violet Info Dump
01:10:38 – Definitive Ranking: Pokémon Regions
01:19:17 – eShop Gem of the Week: Blue Fire

If you’d like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”

For more Game Informer podcasts, be sure to check out The Game Informer Show with host Alex Van Aken, which covers the weekly happenings of the video game industry, and Video Gameography with host Marcus Stewart, which explores the history of video games – one series at a time! We also have From Panel to Podcast from host Andrew Reiner, covering everything from the world of comic books, including the shows, movies, and games that spawn from them!

Source:[http://www.gameinformer.com/]

Saturnalia Is A Survival Horror Indie With An Art Style You Have To See

Saturnalia Indie Survival Horror Trailer

Saturnalia is an upcoming indie survival horror with one of the most interesting visual styles I’ve seen in the genre in a minute. 

Developed by Italy-based studio Santa Ragione, Saturnalia is influenced heavily by the folklore of Sardinia, Italy, and inspired by Italian Giallo horror films (typically more horror-esque mystery thrillers). In it, you control four different characters, all connected through a mysterious storyline that ties back to the “haunting traditions” of an ancient village. 

“The village itself is an elaborate maze with no two iterations being precisely the same – you will have to explore and solve mysteries of the game largely unguided,” the game’s website reads. “Die, and watch the village reconfigure itself into a new form. Solve puzzles and open shortcuts to new areas with tools and items you find along the way, unlocking every piece of the story with different characters, each suited for another aspect of exploration and investigation.” 

All of that sounds great, but Saturnalia’s unique art style makes me most excited. It’s like a mix of stop-motion and sketchbook, which looks like it’ll lend itself nicely to the game’s horror elements. Check it out for yourself below:

Santa Ragione is the studio behind games like Fotonica, MirrorMoon EP, and Wheels of Aurelia. Saturnalia does not yet a launch date, but it will hit PC exclusively via the Epic Games Store sometime in 2022. The studio is planning to launch the game on other platforms, but the timing on that remains TBA. 

What do you think of Saturnalia? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Sonic Origins Patch Fixes Tails’ Annoying Jumping In Sonic 2, Various Other Bugs

When Sonic Origins arrived on consoles and PC in June, it delivered a four-pack of classic Sonic the Hedgehog games from the ’90s. While the bundle was praised for bringing Sonic 1, Sonic 2, Sonic 3 & Knuckles, and Sonic CD to modern platforms with various gameplay enhancements and other additions, it was also heavily criticized. Various bugs, mislabeled titles in the in-game museum, and overall stability (particularly with the PC version) frustrated the player base as they waited for Sega to fix the problems. This week, Sega released that long-awaited patch, addressing those problems and more, hopefully stabilizing the compilation and making the overall experience more enjoyable.

The two biggest items this patch addresses include fixing issues with the game crashing and one of the most annoying bugs of the year: Tails falling behind in Sonic 2 and constantly jumping instead of respawning on the player – we can finally turn off mute when playing Sonic 2. The patch also includes fixes for sound bugs, menu and controller issues, museum mislabels, and data-saving issues. Unfortunately, the replacement music in Ice Cap, Carnival Night, and Launch Base remain in place. 

The patch is available to download now for all platforms. Sonic Origins arrived on PlayStation, Xbox, Switch, and PC on June 23. For more on the speedy selection of games, check out our review here.

Source:[http://www.gameinformer.com/]

World of Warships: Legends Summer Gift VIP Sweepstakes

Together with our friends at Wargaming, the publisher and developer of the popular game World of Warships, we are kicking off their summer birthday festivities for World of Warships: Legends with an ultimate VIP gift package sweepstakes.

One lucky winner will receive the VIP gift package including Custom World of Warships: Legends gear. The package includes:

  • Custom Legends Hammock
  • 20 OZ Yeti Tumbler
  • Bespoke Anniversary hat
  • Exclusive Warship sticker set
  • World of Warship Game Code (PlayStation or Xbox)

**Updates From the Publisher**
Three years and counting!
August 12 marks the third anniversary of World of Warships: Legends’ full release, and to celebrate, a boatload of in-game activities is available.
Players will receive an anniversary present, can take part in a special web event, see a sizable increase in first-win bonuses and enjoy the return of last year’s Arpeggio of Blue Steel: Ars Nova collaboration, which offers plenty of in-game items up for grabs. Two new projects will also be introduced, expanding with the offerings of the Research Bureau: A celebratory Anniversary project, dedicated to the last year’s significant events and another project centered around the French Legendary cruiser Colbert.

New to World of Warships? We have a special bonus for new users. Follow the instructions below to create a new account and receive 5 days of Premium, Tier 2 US Destroyer Smith, Anniversary camo, and X5 T2 Boosters. Valid for new users only until Sept 1, 2022.

  1. Go to Create a New Account
  2. Enter your new account details.
  3. Click Have an invite code?
  4. Submit the invite code L65Q8727TB
  5. Accept the EULA and press CONTINUE.
  6. Your code has been activated.

 

There is only one gift package available for World of Warships: Legends though so enter below as often as you can until 11:59 PM CST Friday, August 12th.

World of Warships: Legends is rated T for Teen, so you must be 13 years of age or older to win. Minors will need their parents’ permission to accept the prize. Full rules available below. Many will enter only one will win. Good Luck!
 

No Cookies?? Click to enter the World of Warships: Legends Sweepstakes
Source:[http://www.gameinformer.com/]

Arcade1Up Announces Marvel Vs. Capcom 2 Cabinet With Eight Games, Wi-Fi Play

One of the most beloved fighting games of all time is finally getting the Arcade1Up treatment. Marvel vs. Capcom 2, the legendary crossover extravaganza from 2000, is the latest game featured by the replica arcade cabinet company. 

Marvel vs. Capcom 2 gathers 56 playable heroes and villains from both Marvel and Capcom’s robust catalogs of characters in an over-the-top 3v3 fighting game. In addition to giving you something approximating the original arcade experience through this replica cabinet, the Arcade1Up release also features online play via Wi-Fi. 

As it has done with most of its recent cabinets, Arcade1Up offers more than just the game on the marquee. You can see the full list of eight classic Marvel games included in this cabinet below.

  • Marvel vs. Capcom 2
  • Marvel vs. Capcom
  • Marvel Super Heroes vs. Street Fighter
  • X-Men vs. Street Fighter
  • Marvel Super Heroes
  • X-Men: Children of the Atom
  • X-Men: Mutant Apocalypse
  • Marvel Super Heroes in War of the Gems

Marvel vs. Capcom 2 has been largely unavailable since 2013, with home digital versions getting delisted or physical copies skyrocketing in price. Arcade1Up’s Marvel vs. Capcom 2 cabinet opens up for pre-orders starting September 8, with orders shipping a few weeks later in early October. The package includes a matching custom riser, light-up marquee, a headphone jack, and exclusive side-panel art. You can sign up to be notified of when pre-orders go live at Arcade1Up’s official page.

Source:[http://www.gameinformer.com/]

A Newcomer’s Trek Through Final Fantasy XIV (Feat. Sarah Podzorski) | Game Informer Live

I love Final Fantasy. I’ve played nearly every numbered entry and have beaten most of them. I adore Final Fantasy Tactics. I watched both terrible feature films. My ringtone is the FFVII victory fanfare theme. But the biggest hole in my fandom for years has been Final Fantasy XIV.

MMOs have never appealed to me, but as I listened to friends and colleagues rave about FFXIV over its long existence, the more I felt like I was missing out on something special. Every expansion and free trial had me hovering over the purchase button, but I always told myself I didn’t have the time to invest in such a behemoth of a game. The excuses have come to an end. 

I’ve finally broken the seal and dived headfirst into one of the most celebrated games on the planet. Join me on Twitch at 2 p.m. Central as I trek through my first dungeon with the help of two of the biggest FFXIV experts I know. First up is the returning Jon Woodey, Game Informer web programmer extraordinaire. I’ll also have a special guest: MinnMax cohort Sarah Podzorski joins our party to lend her bubbly brand of insight. Watch along to learn some valuable tips and tricks and, if you’re like me, get an early taste of FFXIV to see if it’s something you want to jump into as well!

Watch on Twitch!

If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts!

Source:[http://www.gameinformer.com/]

DC Movies Will Have 10-Year Plan Like Marvel, According To Warner Bros. Discovery CEO

DC 10 Year Plan Like Marvel Movies

If you’ve been keeping up with what’s happening at Warner Bros., its streaming service HBO Max, and its new partner company by way of a merge, Discovery – collectively, it’s now Warner Bros. Discovery – then you know things have been bleak the past couple of days. 

The HBO Max film, Batgirl, a complete movie, has been canned alongside a sequel to 2020’s Scoob! There are rumors of massive layoffs at HBO Max to the tune of a 70% reduction in staff (thanks, The Wrap), as well as word that in-the-works projects like DC’s Supergirl movie will not be moving forward. Warner Bros. Discovery will roll HBO Max into Discovery’s streaming service, Discovery+, with less emphasis on premium scripted content fans of HBO Max have come to know and love, as reported by The Hollywood Reporter

Amidst all this, Warner Bros. Discovery CEO David Zaslav has announced that DC movies will be “reset,” according to The Hollywood Reporter in a separate report.

“You look at Batman, Superman, Wonder Woman, Aquaman – these are brands that are known everywhere in the world,” Zaslav told investors during a call on Thursday. “We have done a reset. We’ve restructured the business where we are going to focus, where this is going to be a team with a 10-year plan focusing just on DC. We believe we can build a much more sustainable business.” 

THR notes that DC has strived to emulate Marvel Studios, the Disney arm responsible for Marvel releases in theaters and the company’s streaming service, Disney Plus. Marvel head Kevin Feige is the person that oversees all things Marvel Studios. Zaslav recently brought in retired Disney film executive Alan Horn, who was Feige’s former boss and reportedly a close confidant, to help DC emulate Marvel. 

“It’s very similar to the structure Alan Horn, Bog Iger [former Disney CEO before current CEO Bob Chapek], and Kevin Feige put together very effectively at Disney,” Zaslav said, according to THR. “As part of that, we are going to focus on quality. We are not going to release any film before it’s ready…DC is something we can make better.” 

On the subject of soon-to-be-released-in-theaters films like Black Adam, starring Dwayne “The Rock” Johnson, and Shazam! Fury of the Gods, Zaslav said the company is “very excited about them.” 

“We’ve seen them,” he said. “We think they are terrific, and we think we can make them even better.”

[Source: The Hollywood Reporter]

Do you think DC can pull off a Marvel-like transformation at the theaters? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Here Are Capcom’s Top 10 Best Selling Games

Capcom Top 10 Best Selling Games

Much in the same way Nintendo recently released its financial results for the first quarter of Fiscal Year 2023, which ends March 2023, Capcom has done the same. As a result, we now have an updated list of the best-selling Capcom games as of June 30, 2022, which is when the company’s latest financial quarter ended, as reported by MyNintendoNews

If you’re a Capcom fan, there’s likely no surprise as to which games are at the top, but there might be a few surprises for you in it elsewhere.

Here are the top 10 best-selling Capcom games: 

  1. Monster Hunter World: 18.3 million 
  2. Resident Evil 7: Biohazard: 11 million
  3. Monster Hunter Rise: 10.3 million
  4. Resident Evil 2: 9.8 million
  5. Monster Hunter World: Iceborn: 9.5 million 
  6. Resident Evil 5: 8.3 million
  7. Resident Evil 6: 8.3 million
  8. Street Fighter V: 6.6 million
  9. Resident Evil Village: 6.4 million
  10. Street Fighter II: 6.3 million

As you can see, this list is mostly Monster Hunter and Resident Evil, as anyone tuned into Capcom’s releases probably could have guessed. Now that you’ve seen this top 10 list, go check out the top 10 best selling games on Switch and then read Game Informer’s review of Monster Hunter Rise: Sunbreak, the recent expansion for the game. After that, read about Capcom’s remake of Resident Evil 4, which is due out next March. 

Are you surprised by this list? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Naughty Dog Releases New Last Of Us Part 1 Comparison Video

The Last of Us Part 1

PlayStation revealed that the long-rumored remake of The Last of Us was real in a leak hours before Naughty Dog could officially reveal it during Geoff Keighley’s Summer Game Fest, but alas, it’s real nonetheless.

Following in the steps of its sequel, The Last of Us Part II, the remake is called The Last of Us Part 1, and it’s beautiful. It will also cost $70, and some fans have criticized Naughty Dog and PlayStation for that price, citing that $70 is a high price tag for a game released on the PlayStation 3 before getting remastered for the PlayStation 4 a year later. It also appears to be very much the same game – just with improved graphics and some changes to AI systems and other under-the-hood things. Nonetheless, it’s out on Sept. 1 and will cost $70. 

Since the reveal, Naughty Dog has been slowly dolling out information about the upcoming title, including neat comparison videos that showcase how drastic the visual upgrades are. The studio released a new one this morning, this time comparing a sequence with Ellie and Joel riding horses on a road. Check it out for yourself below: 

As you can see, the difference is night and day, with the remake looking a lot more like Part II. For more information, be sure to read our write-up about all the changes coming to The Last of Us Part I, and then read Game Informer’s original review of The Last of Us

What do you think of the visual upgrades in The Last of Us Part 1? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Recipe For Disaster Review – An Appetizing Restaurant-Management Sim

<p><img src=”https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/06069ee3/rfd11.jpg” width=”800″ height=”450″ alt=”Recipe for Disaster” typeof=”foaf:Image” class=”image-style-body-default” /></p>

Reviewed on:
PC

Platform:
PC

Publisher:
Kasedo Games

Developer:
Dapper Penguin Studios

Release:
<time datetime=”2022-08-05T12:00:00Z” class=”datetime”>August 5, 2022</time>

<p>Wisdom from those who have tried opening a restaurant informs you that it isn’t the easiest way to make money. If Recipe for Disaster is any indication, running a successful eatery is a challenging, trial-and-error affair with plenty of stress and frustration, but one that, once mastered, offers excitement and gratification to balance it all out.</p>

<p>In this restaurant-management sim, you manage staff, monitor your business, and work to ensure your lights stay on. Hiring the right employees to develop a balanced team composition and designing a functional and visually appealing restaurant are important, but this game goes deeper with its management tools. I particularly love how you can drill into the menu, even allowing you to create your own recipes.</p>

<p>Through its intuitive creation tool, Recipe for Disaster allows you to concoct your own mouth-watering recipes. Using sequential columns, you can instruct your kitchen staff on how to prepare your latest dish. I like that this isn’t a simple step-by-step layout; instead, you can have different tasks going simultaneously. Each ingredient or process you put in a recipe adds to the time it takes to cook, meaning that your chef will be pulled away for longer, and those appliances are inaccessible to anyone else. On multiple occasions, I grew overly ambitious with my dishes; it caused my kitchen to fall behind on their orders, and the restaurant crumbled as a result.</p>

<section class=’type:slideshow’><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/be46e1d7/rfd6.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/d4eafa6d/rfd5.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/15952901/rfd9.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/39560f04/rfd8.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/4a4f3a42/rfd1.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/7485194e/rfd2.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/f9351d8e/rfd3.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/5f7aded0/rfd4.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/098bd41b/rfd7.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/29/4ec417a7/rfd10.jpg’></figure></section>
&nbsp;

<p style=”margin-bottom:13px”>In fact, much of Recipe for Disaster operates on a delicate balancing act that had me weighing risks and rewards before opening the doors each day. Do I add a second grill to my kitchen to help with efficiency but start the day in debt? Would my dining room benefit from a couple of extra tables, or would that just inundate my kitchen staff with too many orders? Should I hire an amazing grill master with a bit of an ego and risk him walking out or annoying the rest of the staff? I loved walking the razor’s edge with every choice.</p>

<p style=”margin-bottom:13px”>Of course, things fell apart on multiple occasions thanks to overconfidence or miscalculated risks. From an over-ambitious hiring plan to a poorly designed dining room, these instances are all frustrating since they can result in game overs, but I appreciate how each failure let me walk away with lessons on how to address different problems that crop up. These situations also allow for memorable, emergent stories to develop, like when a health inspector arrived just as my kitchen caught on fire or when a restaurant critic came in during rush hour while my entire staff was on the brink of quitting.</p>

<p style=”margin-bottom:13px”>Unfortunately, the baked-in stress of managing a restaurant amplifies when employees sometimes stand around doing nothing when there’s work to be done or when the simulation incorrectly says an area isn’t accessible, leaving me unable to realize my dream designs fully. On multiple occasions, someone came into the building looking for a job, only to never return after I hired them. Thankfully, these unintended hardships are minor inconveniences in the grand scheme of this restaurant sim.</p>

<iframe width=”560″ height=”315″ frameBorder=”0″ allow=”autoplay” allowfullscreen=”true” src=”https://players.brightcove.net/694940074001/rydylbNsz_default/index.html?videoId=6310204194112″></iframe>

<p>The number of things that can go wrong during any given day is remarkable, but if you strike the right balance, the resulting satisfaction as your leveled-up staff executes your perfect plan is astounding. Watching my team effortlessly handle a bus full of people and a line out the door never failed to make me smile, and by monitoring the in-game notifications and myriad meters, I could ensure my business continued operating like a well-oiled machine. While the main presentation is clean and streamlined, with icons that accurately and efficiently convey their meaning, the user interface is often overwhelming, thanks to the sheer volume of information it needs to communicate.</p>

<p>Whether you’re playing the goal-based scenarios or the open-ended sandbox mode, I still can’t stop thinking of ways to design a perfect dining hall. Though the frustration of failure sometimes got the better of me, I often couldn’t wait to get back in front of Recipe for Disaster to play through several more days of this enthralling restaurant simulation.</p>

GI Must Play

Score:
8.5

About Game Informer’s review system

Purchase

Source:[http://www.gameinformer.com/]

Ooblets Has Gone Gold

Ooblets, the long-in-development indie title that blends monster collecting, farming, and dancing, has gone Gold. That means the game has completed certifications for release, signaling that its impending 1.0 launch is fast approaching. 

Developer Glumberland shared the news on Twitter, stating that they’ll announce the release date of the game’s full launch in the near future. Pre-orders for the recently announced Switch version will begin soon as well.

Ooblets was first announced in 2016 and has been playable in PC early access and Xbox Game Preview since 2020. The farming sim game tasks players with planting and growing lovable creatures called Ooblets, who can then perform tasks and battle other Ooblets in dance battles. You can decorate and expand your farm, plus complete side quests from the many residents of Badge Town. Ooblets has received numerous content updates over the years, such as new creatures, locations, decor, and even seasons. Glumberland announced in May that the game would go 1.0 this summer, so today’s news seems to reaffirm that release window. 

We’ve enjoyed Ooblets whenever we’ve checked in on it over the years, so it’s exciting to see it approaching the finish line. Ooblets is slated to launch for Xbox One, Switch, and PC via The Epic Games Store.

Source:[http://www.gameinformer.com/]

Two Point Campus Review And Nier: Automata Church Mystery | GI Show

two point campus review

In this week’s episode of The Game Informer Show, returning guest Jesse Vitelli (Prima Games) joins us to discuss our Two Point Campus review, why Ghostrunner is an underrated cyberpunk game, and finally, whatever the heck “Nier Church” is. At the show’s end, the crew talks about Stray’s ending and why the game about being a cat is oddly poignant. Don’t worry – we give plenty of spoiler warnings!  

Follow us on social media: Alex Van Aken (@itsVanAken), Wesley LeBlanc (@LeBlancWes), Jesse Vitelli (@JesseVitelli)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday for a chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

Editor’s Note: Please welcome Matt Storm, our new freelance audio editor for The Game Informer Show. Matt is an experienced podcast host, editor, and producer who’s been podcasting for over a decade. You should listen to Matt’s shows like the “Fun” And Games Podcast and Reignite, a Mass Effect podcast. 

Timestamps:

00:00:00 – Intro

00:06:01 – Nier: Automata Church

00:16:13 – Two Point Campus

00:37:23 – Ghostrunner

00:47:51 – Housekeeping and Listener Mail

01:06:18 – Stray Ending Spoilers

Source:[http://www.gameinformer.com/]

Japanese Neo Geo Pocket Exclusive Mega Man Battle & Fighters Now On Switch

Mega Man fans in the west got a surprise treat with the global launch of Mega Man Battle & Fighters on Switch. The game was originally released for the Neo Geo Pocket Color and has never been released outside of Japan until now. 

The game was first released in 2000 and serves as a portable bundle of two arcade games: Mega Man: The Power Battle and Mega Man 2: The Power Fighters (both of which were recently included in the Capcom Arcade 2nd Stadium collection). Players can play as Mega Man, Proto Man, Bass, and Duo to engage in a series of boss battles against robot masters from Mega Man 1 through 7. A total of 40 bosses await, and players gain character data by defeating them with the added goal of filling a personal database. 

Despite launching stateside, this is a largely direct port of the Japanese version, and the game’s original link cable trading function has been disabled. You can pick it up now for $7.99.

Source:[http://www.gameinformer.com/]

Two Point Campus Review – Making The Grade

two point campus review

Reviewed on:
PC

Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

Publisher:
SEGA Europe

Developer:
Two Point Studios

Release:
August 9, 2022

Rating:
Teen

As a kid who grew up with little money, I’ve always loved the fantasy tycoon games realize: the possibility of cashing in on whimsical business schemes like theme parks, restaurants, and aquariums. It’s always been satisfying to start with an empty plot of land and then build the foundation of a business atop it, customizing small details like paint colors, furniture layouts, and walking paths along the way. 

But the genre’s bubble gum aesthetics often mask a darker side – one prioritizing profit over people. More recent big-budget entries forego subtlety altogether, cashing in on oppressive industries like prisons, drug manufacturing, and even cartel operations. I’m sure those games are fun in their own right, but I’m not interested in engaging in the fantasy of generating capital from those systems.

This is why Two Point Campus, the follow-up to the popular business management sim Two Point Hospital, feels so refreshing. You aim to invest in massive universities and specialized colleges to attract students worldwide, but you have to put people first if you want to turn a profit. 

Between screening qualified professors, hiring janitorial staff to maintain the premises, and expanding the interior and exterior of your campus, you’ll invest in, well, less-than-normal curricula. No, there aren’t mathematics courses or language electives in this game. Instead, campuses host classes focused on ridiculous topics like chivalry and knighthood, wizardry, and how to be a spy agent. Even typical subjects like gastronomy or athletics are exaggerated, featuring conspicuous draws like car-sized hamburgers and cheese-based sports. Two Point is full of surprises and even more laughs, and I love discovering its clever twists on academia throughout its 12-level campaign. 

However, don’t be fooled by this whimsical portrayal of college life. There are plenty of challenges on campus that require a strategic mind to overcome. Every student has specific traits and personalities, and they’ll drop out if you don’t satisfy their needs. The only way to reach the campus ratings you need to succeed is to develop an environment ripe for education, which includes managing systems like hygiene, hunger, entertainment, social interaction, campus attractiveness, and in some cases, external factors like extreme temperatures. 

two point campus review

Some students might be great at studying but lower your school’s rating with poor hygiene if you don’t install ample shower rooms and bathrooms. Others might drop the campus’ average grade but can become relatively low-maintenance tenants with a tutoring course or more stimulation via a music concert or jousting tournament. The same principle applies to faculty. Highly skilled staff come at a price, namely a salary, but they’ll also need on-site comforts like break rooms to blow off steam. As you fulfill these requests, you’ll unlock Kudosh, the in-game currency required to purchase new decorations and amenities. 

But therein lies the challenge of Two Point Campus. All these programs require money, and there’s only so much room in the budget. If you’re flippant with renovation approvals, you’ll be out of funds quickly, especially at campuses with a high-maintenance student body. In the case of an empty wallet, you can borrow loans, but it’s easy to get into hot water fast with interest payments. This balancing act is sometimes frustrating but is an effective gameplay loop and is one of the main reasons I love playing Two Point Campus. If you’re feeling overwhelmed, you can change the game’s speed or outright pause, giving you time to solve problems or simply focus on designing without the pressure of the in-game calendar. 

 

Two Point Campus features robust creation tools, allowing me to design most things to my desired specifications – inside and outside. I especially love the new pathing tools since I prefer to build food parks and gardens outside my academics. However, sometimes I wish I had more flexibility in placing decorative items like plants or rugs without worrying about colliding with other objects. It’d be great to stack smaller assets atop larger ones like desks and tables, too. 

Despite its bleak inspirations – privatized education – Two Point Campus never feels callous. It’s more ideological than anything else, depicting a world where businesses and people flourish together. Profit and expansion are undoubtedly crucial to the experience, but you can only achieve those goals by cultivating a top-tier environment for students. This isn’t to say Two Point Campus shies away from low-hanging fruit; its signature British humor is at its best when poking fun at students and faculty. But ultimately, Two Point Campus is a deeply-engaging management sim that doesn’t force you to punch down, and it’s more enjoyable for it.

GI Must Play

Score:
8.5

About Game Informer’s review system

Purchase

Source:[http://www.gameinformer.com/]

Nintendo Won’t Be Unveiling Any New Hardware This Fiscal Year

Switch Pro

Like Xbox and PlayStation, Nintendo also suffers from supply issues and component shortages. This might explain why a recent Nikkei report – relayed by Bloomberg’s game and tech writer, Takashi Mochizuki (see below) – stated that there wouldn’t be new hardware releases this fiscal year. 

Mochizuki’s tweet reads, “There will be no new Nintendo hardware this fiscal year, which ends in March 2023. Not immediately clear whether that part of the article is from Nikkei’s own reporting or what Nintendo President, who Nikkei interviewed for the story, said.”

For all the Nintendo fans speculating a Switch “Pro” release – sorry, it looks like that’s not happening any time soon. In any case, the Switch recently crossed 111 million units sold, but overall sales are down by 22.9%. Perhaps Nintendo will pivot to hardware announcements after the fiscal year comes to a close. 

Source:[http://www.gameinformer.com/]

Tactics Ogre: Reborn Announced, Releasing This November

Square Enix has revealed Tactics Ogre: Reborn, a remaster of the classic Tactics Ogre: Let Us Cling Together, and it’s releasing in just over three months. 

More specifically, it will hit PlayStation 5, PlayStation 4, Switch, and PC (via Steam) on Nov. 11. Square Enix revealed this heavily rumored (and leaked) remaster today with the first official trailer, and you can check it out for yourself below: 

As you can see, Tactics Ogre: Reborn now features voice acting, improved visuals, and more. Square Enix says, “Tactics Ogre: Reborn features updated game design, fully-voiced cutscenes, improved graphics, and sound.” Tactics Ogre: Reborn will be available as a physical and digital Standard Edition on PS5, PS4, and Switch and a digital-only Standard Edition on PC. A digital Premium Edition will be available for all platforms the game is coming to later this year. 

The digital Standard Edition includes a selection of three songs from the remaster’s soundtrack as a preorder bonus. The digital Premium Edition contains the entire soundtrack as a preorder bonus and a “Tactics Ogre (1995) Digital Mini Soundtrack.” 

While waiting for Tactics Ogre: Reborn to hit PlayStation, Switch consoles, and PC this November, read our thoughts on the original in the Game Informer Tactics Ogre: Let Us Cling Together review. Check out this Game Informer Replay segment on Tactics Ogre after that. 

Are you going to be picking up Tactics Ogre: Reborn? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

MultiVersus Season 1 And Rick & Morty Fighter Delayed

MultiVersus Delay

The crossover brawler of our dreams, MultiVersus, is the fighting genre’s latest prize winner. From Adventure Time to Game of Thrones, Player First Games’ debut title is a wacky fusion of legendary franchises that’s left fans enamored with the light-hearted art style and Super Smash-inspired gameplay. Sadly, the rising champ’s first season and next playable character, Morty (Rick & Morty), have been pushed back. A finalized release date remains unknown.  

Tweets released by the MultiVersus dev team thank players for their continued support and patience while announcing the unexpected news (seen above). You can read the complete statement below:

“A big thank you to everyone playing MultiVersus. It’s exciting to see so many players enjoying the game and the launch of the Open Beta is just the beginning. We want to let everyone know that we are delaying the start of Season 1 & the release of Morty to a later date. We know this might be disappointing for some and want to assure our Community that we are dedicated to delivering new and exciting content that delights players. We’ll let you know the timing as soon as we can. We appreciate your patience & enthusiasm and look forward to unveiling Season 1 very soon!”

Season 1 was initially slated to launch on August 9. For now, you’ll just have to keep busy kicking Lebron James’ butt. John Carson previewed MultiVersus for us and concluded his findings by stating, “I went into the alpha test of MultiVersus with low expectations. Besides Smash Bros., the big brand mash-up fighters feel hollow and feature underwhelming rosters, but I’ve come away impressed with what I’ve played so far. The cast is great so far, and each character brings unique gameplay and mechanics to the fray.”

What are your thoughts on MultiVersus so far? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Metal: Hellsinger Devs Announce Star-Studded Gamescom Concert

Metal Hellsinger

Funcom and The Outsiders have announced a metal concert happening at this year’s Gamescom in Cologne, Germany to celebrate the impending release of their heavy metal rhythmic shooting game, Metal: Hellsinger. The concert, which takes place on August 25, hopes to become the largest concert ever put on at the massive annual gaming convention. 

Several of the vocalists featured in Metal: Hellsinger will be on hand to perform their songs from the soundtrack. Matt Heafy of Trivium, Alissa White-Gluz of Arch Enemy, Mikael Stanne of Dark Tranquility, Dennis Lyxzén of Refused and INVSN, and James Dorton of Black Crown Initiate are all currently scheduled to take the stage. The concert is set to kick off at 7 p.m. Central European Summer Time (1 p.m. Eastern/10 a.m. Pacific). The event is free and open to thousands of in-person attendees, with potentially millions being able to join through a livestream, which will be detailed at a later date. The first 200 people to enter the hall for the concert will receive a bag full of exclusive Metal: Hellsinger merchandise.

Metal: Hellsinger comes to PlayStation 5, Xbox Series X/S, and PC on September 15. If you want to try the game for yourself, a demo is currently available on all three of those platforms. If you’d rather read my hands-on impressions, you can do so here.

Source:[http://www.gameinformer.com/]

Westworld Is The Best Video Game TV Show

Since its first season launch in 2016, I’ve always felt like the Westworld TV series offered an especially compelling commentary on the video game hobby. Like a lot of sci-fi, the show leverages futuristic technology and far-fetched ideas to get its point across. But at its core, it’s still a show about the psychology of people playing a game and how that game is really just about life and the decisions we make that shape that life. Westworld may not borrow from a longstanding video game license. Still, with its incisive and often surprising perspectives, it has emerged as the best show about video games, their potential, and their threat that I’ve ever seen.

SPOILERS follow for the entirety of the Westworld TV series, up to and including current episodes of Season 4.

Anyone who has played an MMO could grasp the setup presented as the show’s first season got started. Real-life player characters are dressed up in period-appropriate dress and flung headlong into a teeming world of quest givers, side objectives, and freeform exploration. Of course, Westworld’s all-important twist is the awareness and nascent sentience of the NPCs within that would-be massively multiplayer real world and the dangerous implications of a group of people willing to overlook others’ suffering to have a good time.

Beyond the repeated themes of free will that dominate those early episodes, I recall being consistently impressed by the show’s narrative, particularly its understanding of game design and writing – and the way good design demands such an acute understanding of human psychology. Whether you once DMed a D&D game for your buddies, or you’re part of a team crafting the next triple-A console RPG, it’s a truism that understanding player desires is key to creating something fun.

The early episodes of the current fourth season double down on the video game allusions and aren’t subtle about the nods. Composer Ramin Djawadi helps to open the season with another of his fascinating orchestral covers of familiar songs, this time with Lana Del Rey’s “Video Games.” The music plays to accompany the quiet contemplations of Christina, née Dolores, as she muses on a new character in the game for which she writes.

That game is a product of Olympiad Entertainment, a fictional game company in the Westworld universe that initially seems to have the same cache as today’s most prominent game studios, but perhaps even more exaggerated. The “Olympiad” name seems most likely to be a play on words to call to mind Mount Olympus, the home of the capricious gods of Greek mythology who once lorded over a helpless humanity, with recent episodes serving as ample evidence for the case.

Here in the fourth season, Christina’s dawning horror about her role in the world (as a writer of people’s fates), Caleb’s twisted journey through the equivalent of multiple game over screens and respawns, and even Bernard’s seeming capability to “cheat” by knowing the possible result of every interactive choice – they’re all clever twists on video game conventions. In each situation, Westworld’s episodes tap into established aspects of the fiction to create conflicts for its leads. But dedicated game players can enjoy an extra layer of interpretation – each character being a player or creator of a vast and inscrutable game.

If that’s the case, then why? Indeed, gaming is an integral part of the zeitgeist and serves as fertile inspiration for futuristic dystopian musings. But I suspect the show’s creators have more they’re trying to say with the constant video game references.  

The repeated video game insinuations emphasize many of the same feelings we encounter when we play games. It’s that sense that our experiences might not be entirely real, and that we should question the nature of our own reality. Like players in a game, there’s a futility to Westworld’s character experiences; everyone is striving toward something but frequently finds themselves simply having to start over from the beginning. Westworld leverages the gaming experience to present an existential quandary for its characters, leaving them spinning their wheels as they try to learn the rules.

Most importantly, it’s also a way to use the show’s mind-twist setups to suggest that life, at its core, is often little more than a game, albeit a complex one. Like the often tortured characters of the show, the show’s writers seem to suggest that we all tend to get wrapped up in the conventions of the game of life we play from day to day. We set goals and objectives. We chase fun, flash, and easy rewards. We follow rules, or break them. We initiate or manage conflict. And, if we get too wrapped up in the game’s challenges and goals, Westworld’s fiction suggests that we may lose sight of the moments worth living for.

My enjoyment of Westworld has ebbed and flowed over the life of its seasons. But throughout the scope of its story, I frequently smile as I watch its many twists and turns, imagining how its characters seem to be part of a vast and convoluted treatise on game design and player psychology. In whatever wrap-up the showrunners eventually reach, I’ll still love how the show speaks to my love of gaming, and I can’t wait to see if its characters finally eke out a win.

Source:[http://www.gameinformer.com/]

Ultra Beasts Arrive In Pokémon Go Global Event Later This Month

Throughout 2022’s Pokémon Go Fest events in cities like Seattle, Berlin, and Sapporo, Ultra Beasts, wormhole-dwelling creatures introduced in Gen VII’s Pokémon Sun and Moon, have appeared for trainers to catch. If you weren’t able to attend those events (or the virtual event earlier this year), you’ve missed out on your opportunity to catch them to this point. However, that changes later this month, as the four Ultra Beasts are set to gather during the Pokémon Go Fest 2022: Finale event.

The finale is a global event that trainers can enjoy regardless of location. In addition to the Ultra Beasts, participating trainers will encounter other Pokémon they may not usually see in the wild, as well as the Mythical Pokémon Shaymin, who can be obtained by completing special research missions. This also features the conclusion of the story of Professor Willow being sucked into an Ultra Wormhole. The Ultra Beasts available in Pokémon Go through this event include Pheromosa, Nihilego, Buzzwole, and Xurkitree.

Finally, Daily Adventure Incenses have been added to the game. These special incenses can be used once a day and last for 15 minutes. This special daily item can attract Pokémon not typically found in your area and can even pull in Legendary Pokémon. 

Since the game’s launch in 2016, Pokémon Go has expanded well beyond the original 151 creatures. As of this writing, you can now catch, train, and battle more than 700 Pokémon throughout your travels. The Pokémon Go Fest 2022: Finale is set to happen on Saturday, August 27, from 10 a.m. to 6 p.m. local time. 

Source:[http://www.gameinformer.com/]

Mavel’s Upcoming Films And The Latest Must-Read Comic Books | From Panel To Podcast

On this episode of From Panel to Podcast we dive into last week’s books, giving you a rundown of the best stories that you should add to your pull list. We also highlight the comics that are releasing this week and provide insight into why you may want to pick them up.

If you would like to follow us on Twitter: Andrew Reiner (@Andrew_Reiner) and Philip Hoff (@bnow23).

From Panel to Podcast is a weekly show created by two lifelong comic book readers who offer suggestions on which comic books you should be reading each week. Each episode also dives into the latest developments for comics in video games, movies, and television shows. We’ll even discuss comic book collectibles and anything we think you should know about that pertains to this entertainment medium.

Be sure to subscribe to From Panel to Podcast on your favorite podcast platform. The show is available on Google Podcasts, Spotify, and Apple Podcasts.

Source:[http://www.gameinformer.com/]

Here Are The Nintendo Switch’s Top 10 Best Selling Games

Nintendo Switch Top 10 Best Selling Games

Nintendo released its latest round of financial results, this time for Quarter 1 of the 2023 Fiscal Year, which accounts for April, May, and June of 2022. In it, the company revealed that the Switch surpassed 111 million units sold but, despite that, overall sales are down

In terms of hardware, sales are down 22.9%, with Nintendo citing the ongoing semiconductor shortage as why. Software sales are down too, declining 8.6% this quarter. However, while 8.6% is a sizeable drop, Nintendo still moved 41.41 million units in Q1 FY23. It also revealed its top 10 best-selling Switch games, with many having seen increases since the last round of financial results earlier this year. 

Here are the top 10 best-selling Nintendo Switch games as of June 2022: 

  • Mario Kart 8 Deluxe: 46.82 million 
  • Animal Crossing: New Horizons: 39.38 million
  • Super Smash Bros. Ultimate: 28.82 million
  • The Legend of Zelda: Breath of the Wild: 27.14 million
  • Pokemon Sword/Pokemon Shield: 24.50 million
  • Super Mario Odyssey: 23.93 million
  • Super Mario Party: 18.06 million
  • Pokemon Brilliant Diamond/Pokemon Shining Pearl: 14.79 million
  • Pokemon: Let’s Go, Pikachu!/Pokemon: Let’s Go, Eevee!: 14.66 million
  • Ring Fit Adventure: 14.54 million

Mario Kart 8 Deluxe had the biggest jump in this list, selling 1.48 million units this quarter. According to Nintendo, new 2022 releases are also selling well. Nintendo Switch Sports sold 4.84 million units, Mario Strikers: Battle League sold 1.91 million, and Kirby and the Forgotten Land sold 1.88 million units, making it the second-best selling Kirby game of all-time. 

For more, read about Nintendo’s latest financial results released earlier today and then check out this list of every NES, SNES, N64, and Sega Genesis game available on Nintendo Switch Online. After that, feast your eyes upon all the new Pokemon from Scarlet and Violet revealed in today’s Pokemon Presents showcase. 

Are there any Switch games on this list you haven’t played yet? Let us know which ones and why!

Source:[http://www.gameinformer.com/]

Amazon Luna Comes To Samsung Gaming Hub Today

Amazon’s cloud-based gaming service, Luna, is the latest addition to the Samsung Gaming Hub, a recently added feature available on all 2022 Samsung smart TV and smart monitor models. Amazon Luna joins an ever-growing list of cloud-gaming services that already include the likes of Google Stadia, Xbox Cloud Gaming, Nvidia GeForce Now, and more in the Samsung Gaming Hub.

The hub, which was added to all 2022 models in late June, collects your various catalogs of cloud entitlements on one screen with no additional hardware required. That means if you own one game’s entitlement on Google Stadia but another’s rights on Amazon Luna, you can access them through the same hub without the need for any consoles. Not only that, but you can play these games using any supported Bluetooth controller.

Amazon Luna offers various subscription plans, with the top-tier subscription, Luna+, offering access to triple-A titles from publishers like Sega and Capcom as well as various independent titles. If you’re an Amazon Prime subscriber, you can access a rotating collection of titles. This month’s offerings include Control: Ultimate Edition, Myst, Steel Assault, and Garfield Kart. You can also add Ubisoft+ to your subscription for an additional cost to play games in franchises like Assassin’s Creed, Watch Dogs, Ghost Recon, and Far Cry. 

Through the addition of Amazon Luna to the library of cloud-gaming services, Samsung Gaming Hub now offers more than 1,000 games to choose from. I came away impressed from my time with the company’s new gaming initiative at Summer Game Fest this year. You can read my full impressions of my experience with the cloud-based gaming feature here

Source:[http://www.gameinformer.com/]

Pokémon Scarlet, Pokémon Violet Preview – Everything We Learned About The Paldea Region, New Pokémon, And Terastallizing

Pokémon Scarlet and Violet

Platform:
Switch

Publisher:
Nintendo

Developer:
Game Freak

Release:
November 18, 2022

During today’s Pokémon Presents livestream, The Pokémon Company revealed a ton of new details surrounding the first fully open-world RPGs in the Pokémon franchise, Scarlet and Violet. During the extended trailer and subsequent deep dive, we received new info about the region in which the games take place, how multiplayer works, some of the Pokémon players will encounter during their adventure, and the new Terastal phenomenon that allows Pokémon to change.

Pokémon Scarlet and Violet

In Pokémon Scarlet and Violet, players embark on an adventure in the Paldea region, a massive area full of lakes, mountains, wastelands, and more. Outside of its natural landscapes, Paldea also plays home to farming villages and port towns. At the region’s center is its largest city, Mesagoza. Based on the version you’re playing, you’ll find either Naranja Academy or Uva Academy, which each feature different uniforms, emblems, and other details. Players receive a Rotom Phone, complete with a Pokédex app and a map of the entire Paldea region. As players journey through Paldea, they can participate in three grand stories; one story features the traditional Pokémon storyline featuring eight gyms to conquer. Though, this time, there’s no set order for how trainers progress through the gyms.

Players can expect to find Pokémon living in treetops, rivers, and other areas in the wilderness, so they should also keep their eyes open. During the trailer, we caught glimpses of various returning Pokémon, including Growlithe, Haunter, Pineco, and plenty more, but we also learned more about some of the new Pokémon we’ll encounter. One such creature is the Paldean region variant of Gen II favorite Wooper. This new form takes on a brown appearance instead of its standard blue look and ditches the water to live on land. Because their gills have hardened from living on land, they move a bit slower. However, they can shoot poisonous liquid from their gills.

Pokémon Scarlet and Violet

On top of Paldean Wooper, we learned of two all-new Pokémon debuting in Scarlet and Violet. Fidough is a dog-like creature with elastic qualities. When Fairy-type Fidough becomes excited, they puff up their bodies to appear bigger. Fidough also ferments things in its vicinity using the yeast in its breath, which can also be helpful for cooking. Then we have Cetitan, a new Ice-type that has incredible attack power thanks to their immense bodies and strong defense thanks to its thick layer of fat.

We also learned more about the two Legendary Pokémon we see on the box art. Koraidon and Miraidon appear to have much bigger roles in Pokémon Scarlet and Violet than standard Legendaries have in your typical Pokémon game. One of these Legendary creatures joins the player on their journey as a partner. They can change forms to suit different traversal methods, allowing the player to sprint through flatlands, swim across rivers and lakes, or jump from mountains and buildings to glide toward their destination. Koraidon’s forms feature “Build” nomenclature (Sprinting Build, Swimming Build, and Gliding Build), while Miraidon’s feature “Mode” naming conventions (Drive Mode, Aquatic Mode, and Glide Mode), perhaps hinting at one of them being more organic while the other is more mechanical.

Pokémon Scarlet and Violet

Those Legendary beasts aren’t the only Pokémon in Paldea that can change forms, however. As with all recent generations, Gen IX introduces a new gimmick that will affect how Pokémon can harness new powers in battle. Much like Dynamax and Mega Evolutions of past generations, Pokémon in the Paldea region can Terastallize, causing them to shine like gems and become more powerful. Some Pokémon even change type when they Terastallize. These can vary even within the same Pokémon species. For example, one Eevee might remain Normal-type when it Terastallizes, while another might have a different Tera type.

Much like the Max Raid Battles of Gen VIII, Gen IX features Tera Raid Battles, four-player co-op fights against powerful Terastallized Pokémon. Unlike the Max Raid Battles of Sword and Shield, Scarlet and Violet’s Tera Raid Battles aren’t turn-based, meaning players can attack and heal without having to wait for the other trainers to take their turns. These battles can be done through matchmaking or through Link Codes that friends can share with one another. If the team manages to take down the Terastallized Pokémon, the trainers have the opportunity to catch it.

Pokémon Scarlet and Violet

However, that’s not the only way players can work together. Using Scarlet and Violet’s Union Circle, players can summon up to three friends to explore Paldea in new four-player co-op. In addition to riding across the map to capture new creatures and make new discoveries, you can also trade and battle those you encounter.

If you’re more of a single-player type of trainer, Pokémon Scarlet and Violet has more than its fair share of NPCs to interact with. In addition to the already-revealed Professor Sada and Professor Turo, we learned of several additional characters we’ll meet in Paldea. Clavell is the director of the academy you attend and teaches the player several things about their school. Mr. Jacq is your homeroom teacher who instructs you on Pokémon biology. Jacq is also the developer of the Pokédex app on your Rotom Phone. Arven is an upperclassman at the academy who is good at cooking. Arven researches healthy recipes to help your Pokémon feel better. Penny is a shy character who doesn’t come to the academy very often.

Pokémon Scarlet and Violet

The final character we met in the new Pokémon Scarlet and Violet trailer is Grusha. He’s not only a professional snowboarder, but he’s also the gym leader of the Glaseado Gym. As you might imagine from his profession, Grusha is an Ice-type gym leader who has the newly announced Cetitan as his partner Pokémon. This look at our first gym leader got me excited to see the other seven gym leaders at some point in the near future.

Pokémon Scarlet and Violet comes to Nintendo Switch on November 18. Those who pre-order the game will receive a special Pikachu that knows the move Fly and whose Tera type is Flying. To see more screenshots from this info-packed Pokémon Presents livestream, head to our full gallery here.

Pokémon Scarlet and Violet

Purchase

Source:[http://www.gameinformer.com/]

Pokémon Scarlet, Pokémon Violet Preview – Everything We Learned About The Paldea Region, New Pokémon, And Terastalizing

Pokémon Scarlet and Violet

Platform:
Switch

Publisher:
Nintendo

Developer:
Game Freak

Release:
November 18, 2022

During today’s Pokémon Presents livestream, The Pokémon Company revealed a ton of new details surrounding the first fully open-world RPGs in the Pokémon franchise, Scarlet and Violet. During the extended trailer and subsequent deep dive, we received new info about the region in which the games take place, how multiplayer works, some of the Pokémon players will encounter during their adventure, and the new Terastal phenomenon that allows Pokémon to change.

Pokémon Scarlet and Violet

In Pokémon Scarlet and Violet, players embark on an adventure in the Paldea region, a massive area full of lakes, mountains, wastelands, and more. Outside of its natural landscapes, Paldea also plays home to farming villages and port towns. At the region’s center is its largest city, Mesagoza. Based on the version you’re playing, you’ll find either Naranja Academy or Uva Academy, which each feature different uniforms, emblems, and other details. Players receive a Rotom Phone, complete with a Pokédex app and a map of the entire Paldea region. As players journey through Paldea, they can participate in three grand stories; one story features the traditional Pokémon storyline featuring eight gyms to conquer. Though, this time, there’s no set order for how trainers progress through the gyms.

Players can expect to find Pokémon living in treetops, rivers, and other areas in the wilderness, so they should also keep their eyes open. During the trailer, we caught glimpses of various returning Pokémon, including Growlithe, Haunter, Pineco, and plenty more, but we also learned more about some of the new Pokémon we’ll encounter. One such creature is the Paldean region variant of Gen II favorite Wooper. This new form takes on a brown appearance instead of its standard blue look and ditches the water to live on land. Because their gills have hardened from living on land, they move a bit slower. However, they can shoot poisonous liquid from their gills.

Pokémon Scarlet and Violet

On top of Paldean Wooper, we learned of two all-new Pokémon debuting in Scarlet and Violet. Fidough is a dog-like creature with elastic qualities. When Fairy-type Fidough becomes excited, they puff up their bodies to appear bigger. Fidough also ferments things in its vicinity using the yeast in its breath, which can also be helpful for cooking. Then we have Cetitan, a new Ice-type that has incredible attack power thanks to their immense bodies and strong defense thanks to its thick layer of fat.

We also learned more about the two Legendary Pokémon we see on the box art. Koraidon and Miraidon appear to have much bigger roles in Pokémon Scarlet and Violet than standard Legendaries have in your typical Pokémon game. One of these Legendary creatures joins the player on their journey as a partner. They can change forms to suit different traversal methods, allowing the player to sprint through flatlands, swim across rivers and lakes, or jump from mountains and buildings to glide toward their destination. Koraidon’s forms feature “Build” nomenclature (Sprinting Build, Swimming Build, and Gliding Build), while Miraidon’s feature “Mode” naming conventions (Drive Mode, Aquatic Mode, and Glide Mode), perhaps hinting at one of them being more organic while the other is more mechanical.

Pokémon Scarlet and Violet

Those Legendary beasts aren’t the only Pokémon in Paldea that can change forms, however. As with all recent generations, Gen IX introduces a new gimmick that will affect how Pokémon can harness new powers in battle. Much like Dynamax and Mega Evolutions of past generations, Pokémon in the Paldea region can Terastalize, causing them to shine like gems and become more powerful. Some Pokémon even change type when they Terastalize. These can vary even within the same Pokémon species. For example, one Eevee might remain Normal-type when it Terastalizes, while another might have a different Tera type.

Much like the Max Raid Battles of Gen VIII, Gen IX features Tera Raid Battles, four-player co-op fights against powerful Terastalized Pokémon. Unlike the Max Raid Battles of Sword and Shield, Scarlet and Violet’s Tera Raid Battles aren’t turn-based, meaning players can attack and heal without having to wait for the other trainers to take their turns. These battles can be done through matchmaking or through Link Codes that friends can share with one another. If the team manages to take down the Terastalized Pokémon, the trainers have the opportunity to catch it.

Pokémon Scarlet and Violet

However, that’s not the only way players can work together. Using Scarlet and Violet’s Union Circle, players can summon up to three friends to explore Paldea in new four-player co-op. In addition to riding across the map to capture new creatures and make new discoveries, you can also trade and battle those you encounter.

If you’re more of a single-player type of trainer, Pokémon Scarlet and Violet has more than its fair share of NPCs to interact with. In addition to the already-revealed Professor Sada and Professor Turo, we learned of several additional characters we’ll meet in Paldea. Clavell is the director of the academy you attend and teaches the player several things about their school. Mr. Jacq is your homeroom teacher who instructs you on Pokémon biology. Jacq is also the developer of the Pokédex app on your Rotom Phone. Arven is an upperclassman at the academy who is good at cooking. Arven researches healthy recipes to help your Pokémon feel better. Penny is a shy character who doesn’t come to the academy very often.

Pokémon Scarlet and Violet

The final character we met in the new Pokémon Scarlet and Violet trailer is Grusha. He’s not only a professional snowboarder, but he’s also the gym leader of the Glaseado Gym. As you might imagine from his profession, Grusha is an Ice-type gym leader who has the newly announced Cetitan as his partner Pokémon. This look at our first gym leader got me excited to see the other seven gym leaders at some point in the near future.

Pokémon Scarlet and Violet comes to Nintendo Switch on November 18. Those who pre-order the game will receive a special Pikachu that knows the move Fly and whose Tera type is Flying. To see more screenshots from this info-packed Pokémon Presents livestream, head to our full gallery here.

Pokémon Scarlet and Violet

Purchase

Source:[http://www.gameinformer.com/]

Pokémon Scarlet And Violet Trailer Welcomes Us To The Paldea Region

Pokémon Scarlet and Violet

During today’s Pokémon Presents livestream, we received a ton of new information about Pokémon Scarlet and Pokémon Violet, the first open-world RPGs in the Pokémon franchise. As we get ready to embark on our Gen IX journeys in a few short months, The Pokémon Company and Game Freak released a new trailer showing off the region, some new Pokémon, and several of the characters we’ll be interacting with.

The Pokémon Company describes the Paldea region as “a land of vast open spaces dotted with lakes, towering peaks, wastelands, and mountain ranges.” Players can expect everything from small farming villages to bustling port towns.

You can see the full trailer from today’s livestream below:

Pokémon Scarlet and Violet come to Nintendo Switch on Nov. 18. For more on the upcoming Gen IX games, check out our full screenshot gallery of all the new Pokémon and everything we learned about the games today.

Source:[http://www.gameinformer.com/]

AEW: Fight Forever Gets Box Art, New Gameplay Details, And Screenshots

All Elite Wrestling’s first triple-A wrestling title, AEW: Fight Forever, takes a few significant steps towards becoming a reality. After heavy rumors, THQ Nordic is confirmed as the game’s publisher. Moreover, we got a rundown of the game’s modes, a batch of fresh screenshots, as well as the unveiling of the box art. 

AEW: Fight Forever is being developed by Yuke’s and has been billed as an homage to classic, arcade-style wrestling games such as WWF No Mercy (including input from director Hideyuki “Geta” Iwashita). In addition to capturing an old-school feel, the game hopes to emulate AEW’s in-ring style with the newly revealed addition of elaborate tandem offense moves for tag team bouts. 

First off, here’s what the box art looks like:

THQ plans to share more gameplay details during a THQ Nordic Showcase on August 12. Until then, a press release lays out the game modes, which may be final unless the Showcase reveals anything new. 

Career Mode: Players create their own AEW star who competes in matches and stories over an event schedule. You earn points by winning matches and completing objectives. These points enhance your character’s stats.  

Online Multiplayer: Includes online co-op and leaderboards. 

Match Types

  • Singles
  • Tag-Team
  • 3-Way
  • 4-Way
  • Ladder Match
  • Casino Battle Royale
  • Falls Count Anywhere
  • Unsanctioned Lights Out
  • Exploding Barbed Wire Death Match

Creation Modes

  • Custom Wrestler (appearance/attire)
  • Custom Move-sets
  • Custom Entrances
  • Custom Arenas
  • Confirmed Wrestlers

You can take a look at how the game progressed on the presentation side by viewing the gallery of new screenshots below. 

 

Based on today’s information and previous previews, AEW: Fight Forever’s confirmed roster so far is as follows:

  • Abadon
  • Chris Jericho
  • CM Punk
  • Darby Allin
  • Dr. Britt Baker DMD
  • “Hangman” Adam Page
  • Hikaru Shida
  • Jade Cargill
  • Jon Moxley
  • Jungle Boy
  • Kenny Omega
  • Kris Statlander
  • Matt Jackson
  • Nick Jackson
  • Nyla Rose
  • Thunder Rosa
  • Yuka Sakazaki

Finally, THQ confirmed the list of platforms for AEW: Fight Forever. You can pick up the game on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC. It currently has no release window but is rumored to release later this year.

How do you think AEW: Fight Forever is shaping up? Let us know in the comments! 

Source:[http://www.gameinformer.com/]

Nintendo Switch Crosses 111 Million Units Sold, But Overall Sales Are Down

Nintendo released its latest round of financial results, this time for Quarter 1 of the Fiscal Year 2023, which makes up the months of April, May, and June of 2022. While hardware sales of the base Switch, the OLED model, and the Switch Lite have surpassed 111 million units sold, sales are down nearly 23% overall. 

More specifically, hardware sales for Nintendo are down 22.9% this quarter. Broken up, the base Switch’s sales are down 60% in Q1 while Switch Lite sales are down 48.4%. Nintendo did not report OLED model Switch sales, possibly because it groups the OLED model with the base Switch. As for why hardware sales are down this quarter, Nintendo sites the ongoing semiconductor shortage, which affects other hardware makers like Xbox and PlayStation too. 

“Unit sales for the entire Nintendo Switch family of systems declined by 22.9% year-on-year to 3.43 million units,” Nintendo’s results read in comparison to 4.45 million units sold this time last year. “In the first quarter of last fiscal year, titles from other software publishers helped drive hardware sales, particularly in Japan, but with the semiconductor shortage affecting production this first quarter, unit sales of hardware declined year-on-year.” 

Software is down for Nintendo, too, declining 8.6% this quarter. It hit 41.41 million software units sold in Q1 of FY23, which is down from 45.29 million units this time last year. 

“Regarding software sales, Nintendo Switch Sports and Mario Strikers: Battle League, both released this quarter, are off to a strong start, and sales of evergreen titles such as Mario Kart 8 Deluxe continued steady, but overall software sales did not keep pace with the strong showing of the first quarter of last fiscal year and totaled 41.41 million units, down by 8.6% year-on-year.” 

Despite declines mostly across the board, Nintendo says it is making no changes to its consolidated financial forecast for the fiscal year ending March 31, 2023, which was announced on May 10, 2022. 

“Due to delays in the procurement of components such as semiconductors this year, we have not been able to conduct production as planned,” the results read. “However, we expect procurement to gradually improve from late summer towards autumn, giving us a clearer outlook regarding production for the remaining calendar year. In preparation for the holiday season, we will leverage appropriate means of shipment, and work to deliver as many Nintendo Switch systems as possible to consumers in every region.”

With the Switch having surpassed 111 million units sold, it doesn’t beat out any previous Nintendo consoles. When Nintendo released its latest financial results prior to today’s, it revealed the Switch had sold 103 million units, surpassing the Wii’s lifetime sales, putting it behind only the Game Boy and Nintendo DS. At 111 million units sold, it’s still behind the Game Boy’s 118.69 million and the DS’ 154.02 million. While the DS still seems quite far away, the Switch is likely to surpass the Game Boy at some point in the future.

Source:[http://www.gameinformer.com/]

Everything You Need To Know About NBA 2K23

Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

Publisher:
2K Games

Developer:
Visual Concepts

Release:
September 9, 2022

Rating:
Everyone

​NBA 2K is still in a rebuilding phase. While it has shown some flash on the court and tantalized with RPG systems in MyCareer, it has a long way to go to reach the championship form we celebrated years ago. Last year’s game was a step in the right direction that laid the foundation for a promising future with a more dynamic defensive game, better perimeter play for smaller players, and great depth found in The City and MyTeam. It’ll be interesting to see if Visual Concepts can build off of these gains in NBA 2K23 and continue to innovate on the court, and find ways to better integrate the WNBA into its modes. As always, making VC less intrusive is a necessity.

We still don’t have insight into any of this year’s modes – other than the Jordan Challenge returning with 15 flashback moments from Michael Jordan’s career – but we do know what to expect from gameplay. Visual Concepts uses the word “authenticity” to sum up this year’s changes, which appear to apply a high level of realism to little interactions between players and how the ball is handled. Here are the key additions and changes you can expect to see on the court when NBA 2K23 launches on September 9:

Easier Play
Visual Concepts knows NBA 2K is a difficult game for newcomers to find success in. To make the onboarding less stressful, the rookie difficulty level is much easier in NBA 2K23, and should allow new players to jump right in, hit shots, and win games as they get acclimated with the deep gameplay systems.

More Pro for the Pro Stick
If you want to add a little more flash and deception to your offensive game, the Pro Stick now allows you to perform double throws and switchbacks. To perform a double throw, you flick the stick in a direction, let it go back to center, and then quickly flick it back in the same direction. For a switchback, you flick in a direction, let it rest, and then flick in a different direction. Your player will make a motion, not follow through on it, and then move on the second input. You can also use the Pro Stick for cradle layups.

Hang on the Rim
Metered skill dunks are back, and you can now use the Pro Stick to determine which slam is performed by flicking in a direction. If you flick up, you’ll perform a two-hand dunk. If you flick down to up, you’ll execute a flashy one-hand dunk. You can also hold the stick to perform a rim dunk, meaning your player will hang on. If you press up on the right stick, your player will pull up on the rim in a show of strength. You can also move the left stick in different directions to make your player swing. If you hang on the rim for too long, you’ll get a technical foul. We don’t yet know if a player can bring the entire backboard down like Shaquille O’Neal. Visual Concepts says the rim-hanging technology has been in development for a couple of years and is for the new-gen version of the game.

Shooting is a Weapon
This is how Visual Concepts is viewing perimeter play in NBA 2K23. Each jump shot type delivers different stats that determine the shot speed, release height, defensive immunity (how effective it is against defensive contests), and timing impact. The latter changes the shot window based on the player’s timing of the shot (good or bad). Visual Concepts is also doubling the number of shot animations to bring about more realism and instill more variety into the offensive game. Players have five different shot meters to choose from, and you can determine if they are above the player’s head, to their side, or below them. In a strange twist, you can unlock another 15 shot meters through Season play. Shot feedback is different this year, delaying the green flash of success until the ball hits the rim. This creates more drama and should keep players around the hoop until the play finishes, rather than retreating to defense when they know the ball is going in upon its release.

Killing Stalls with Adrenaline
Some players stall in play and run out the shot clock by aimlessly dribbling on the offensive end. A new adrenaline meter should stop this from happening. Each player has three adrenaline boosts under the stamina meter. The more they move and use specific motions like sprints, the faster the adrenaline depletes. If the adrenaline is gone, there’s a good chance the defense will get the best of them, which should encourage passing and shooting.

Defensive Play
Visual Concepts’ movement team spent significant time reworking the footing of defenders to reduce the sliding effect and improve the realism of planting and sticking with the ball handler. For one-on-one matchups, you’ll notice three new little meters under the ball handler that represent the defender’s position. If the defender is right in front of the player, they occupy the center meter. If they shade to the right, they are in the left one. If the ball handler tries to attack the occupied zone, they’ll either be cut off, lose the ball, or grab it and have to pass or shoot. It sounds like there’s some luck involved in this system, but Visual Concepts says there’s enough time to react to player movements. When a shot is taken, swatting it out of the air is not as easy as last year. Visual Concepts dialed back the blocking, yet has added fly-by blocks to get a hand up for perimeter shots.

Improved A.I.
Visual Concepts says it would take two hours to break down all of the changes to this year’s A.I. opponents. In short, they attack more intelligently, execute the pick-and-roll better, and run dynamic game plans. Star players also have their own dynamic A.I. system to mimic their real-life counterparts. Each star can have up to four A.I.-specific moves.

Badges Sound More Confusing But Better?
Badges for created players are back. In last year’s game, Visual Concepts noticed that players were becoming a little too overpowered by stacking the same badges. To ensure this doesn’t happen again, the badges are now broken up into tiers. There are eight badges in the first tier, four in the second, and another four in the third. Tier one badges are the least impactful (yet still helpful). The cost goes up to use the other tiers. As Visual Concepts puts it, you’ll need to use tier one badges before you can use tier two and three. The hope is this system brings more variety to the badge load-outs and pushes the player to be more strategic. As for the Team Takeover ability, in this year’s game, the entire team doesn’t immediately catch fire. Each player must now fill their own portion of the meter by performing on the court before Team Takeover takes hold. It’s another way that NBA 2K23 strives to bring out the authenticity of the sport.

Purchase

Source:[http://www.gameinformer.com/]

Here Are All The New Pokémon Scarlet And Violet Screenshots From Today’s Pokémon Presents

Pokémon Scarlet and Violet

During today’s Pokémon Presents, we got a ton of new info for Pokémon Scarlet and Pokémon Violet, the first open-world RPGs in the Pokémon franchise. Alongside all that information, The Pokémon Company released more than 50 new screenshots, showing off the Paldea regions open world, the characters and Pokémon that inhabit the vast area, and the new Terastal phenomenon that looks to play a significant role in gameplay.

Here are a couple to whet your appetite.

Pokémon Scarlet and Violet

Pokémon Scarlet and Violet

You can see the rest of the Pokémon Scarlet and Violet screenshots below.

 

Pokémon Scarlet and Pokémon Violet come to Nintendo Switch on November 18. 

Source:[http://www.gameinformer.com/]