All Of The Wonderful Things Happening In The Comic Book World | From Panel To Podcast

On this episode of From Panel to Podcast we dive into last week’s books, giving you a rundown of the best stories that you should add to your pull list. We also highlight the comics that are releasing this week and provide insight into why you may want to pick them up.

If you would like to follow us on Twitter: Andrew Reiner (@Andrew_Reiner) and Philip Hoff (@bnow23).

From Panel to Podcast is a weekly show created by two lifelong comic book readers who offer suggestions on which comic books you should be reading each week. Each episode also dives into the latest developments for comics in video games, movies, and television shows. We’ll even discuss comic book collectibles and anything we think you should know about that pertains to this entertainment medium.

Be sure to subscribe to From Panel to Podcast on your favorite podcast platform. The show is available on Google Podcasts, Spotify, and Apple Podcasts.

Source:[http://www.gameinformer.com/]

High On Life Delayed To December

High On Life December Release Date

High On Life, the upcoming first-person shooter from Justin Roiland’s Squanch Games, has been delayed. 

Originally due out this October, High On Life will now hit Xbox Series X/S, Xbox One, and PC on December 13, 2022. It joins various other games delayed this week like Planet of Lana and Evil West, and for a similar reason: the team needs more time to make this game the best it can be. 

Here’s the studio’s statement about the delay, in full: 

“We have good news and bad news. Feel free to choose the option you’d prefer to read first; we won’t meddle with your free will. 

  • The Good News: High On Life is still coming in 2022! The team at Squanch Games is working hard towards developing the best gaming experience to hit your screens, and a little extra time to squash some bugs never hurts. With that in mind, our new launch date is set to December 13, 2022. 

  • The Bad News: It’s a game delay, sorry! Because we’re making you wait an additional 6-ish weeks, please accept the linked animation as an apology. 

“High On Life will be available via Xbox Series X/S, Xbox One, Windows PCs, Day One on Xbox Game Pass, PC Game Pass, and through Xbox Cloud Gaming. Thank you for your continued patience and support.” 

As for the linked animation mentioned in the statement above, it’s what you can watch below: 

As you can see, it’s very Justin Roiland. Enjoy!

For more about High On Life, check out its reveal trailer from the June 2022 Xbox & Bethesda Games Showcase

Are you excited about High On Life? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Diablo IV: New Quarterly Update Details Seasonal Content, Post-Launch Plans, Cosmetics, And More

Diablo IV Post-Launch Content Quarterly Update

Blizzard released the third Diablo IV Quarterly Update for 2022. Unlike the last one, which focused on the Necromancer class, today’s is all about seasonal content and the team’s post-launch plans. 

The studio says it’s aware fans loved Seasons in Diablo II: Resurrected and Diablo III and have asked for even more seasonal support. Diablo IV will feature Seasons, and the first will be available soon after launch. Plus, Blizzard will have a team dedicated to Seasons that will bring players up to four seasons a year, each with major new features, questlines, enemies, legendary items, and more. 

“Diablo IV’s Seasons are modeled after those of Diablo III,” the blog reads. “When a new season begins, all the characters from the prior season are moved to the Eternal Realm, where you can keep playing, leveling up, and collecting loot. To play in the new season, you’ll create a fresh character and experience seasonal features and content while leveling up alongside other players. 

“This, along with capping paragon points in Diablo IV, ensures that your effort and skill – measured by both dexterity and theorycrafting – determine how powerful your character becomes. It also allows players who missed the last season to participate. This season design requires that all sources of character power come from playing the game, so you will not be able to pay for power in Diablo IV.”

Let’s break down each section of the blog: 

New Content

Blizzard says each new season of Diablo IV will be released with a “fresh new gameplay feature and questline that introduces new challenges, mysteries, and possibilities into the level-up experience.” Each questline will reveal more of the world of Sanctuary and your character’s place in it. These questlines are also where Blizzard gets the opportunity to introduce new characters or revisit old ones. 

Refreshing The Meta

Blizzard says it “will always be evaluating the state of the game to regularly revitalize older stomping grounds.” An example of this is the balance between classes, builds, and powers. 

“Diablo is a game that is about creating exciting, overpowered builds, and while we don’t want to balance the fun out of the experience, we don’t want to create situations in which imprecise tuning squashes creativity,” the blog reads. “We will also be constantly adding new legendary and unique items, paragon boards, and glyphs, and more that will continually refresh the meta and create new build opportunities.” 

Improving The Game

The team says it will identify quality-of-life features and polish work that can be done to improve the overall game experience, and it invites the community to vote upon their priority. Blizzard says the team can’t always switch to tackle problems immediately, but that “you can rest asured that we will be active in improving the quality of the game experience for years to come.” 

Live Events

New live events will crop up with each season of Diablo IV. One example of an event like this might be the warning of an impending invasion of the Drowned, and this may last an entire weekend. Or, maybe a strange peddler will arrive amidst the crags of the Dry Steppes. Blizzard says these live events “provide gateways to new adventures and unique rewards.” 

Season Journey

“Alongside our major season releases, we see the return of the Season Journey,” the blog reads. “Players are pushed to explore Sanctuary anew, earning limited-time rewards with each chapter of the Season Journey that is completed. Completing the Season Journey is quite a feat, with the final step demanding the character overcome an extremely difficult encounter with an especially deadly foe. 

“With future Season Journeys, we are regularly adding pinnacle-level difficulty challenges for players to complete, proving their worth and earning unique cosmetic rewards. Like Diablo III, the Season Journey is free for all players. Completing Season Journey objectives also grants progress toward the Season Pass, a battle pass-style progression system that advances the Season Journey, enabling players to earn even more rewards just by playing. The Season Pass has both free rewards (cosmetics, premium currency, and gameplay boosts) and paid rewards (cosmetics and premium currency only). 

Season Pass

Blizzard says the game’s seasonal passes will recognize player dedication, with greater rewards unlocking as you play more throughout a given season. There will be a single track of rewards with the Free Tiers that are unlocked just for playing the game and leveling up, and there will be Premium Tiers, which provide no in-game power or advantage over other players

“The Free Tiers of the pass will provide gameplay boosts to all players – things which make the journey of leveling up fresh seasonal characters faster and more streamlined,” the blog reads. “In contract, the Premium Tier rewards are focused on aesthetics, providing a huge value in the form of cosmetics and Premium Currency. Many of the rewards embody the season theme, helping players show off their participation in that Season.” 

Here’s more of what Blizzard has to say about the Season Pass: 

  • The Season Pass has Free Tiers and Premium Tiers: Throughout the pass, players can earn a variety of rewards for free, just by playing. At any point during the Season, players can purchase the Premium Pass to unlock the ability to earn Premium rewards tiers containing seasonally themed cosmetics and premium currency. 
  • The Season Pass awards cosmetics: Like the Shop, these don’t affect gameplay. Additionally, certain cosmetic types are exclusive to the Season Pass. 
  • The Season Pass awards Premium Currency: Players can spend this currency on cosmetics offered in the shop. 
  • The Season Pass awards free Season Boosts: Boosts accelerate players’ progress for the duration of the Season. For example, a Season Boost might accelerate XP earned to make leveling multiple characters within a season faster. Because they affect gameplay, Season Boosts are free rewards for all players. We want to be clear that players can’t unlock Season Boosts more quickly through purchases – there is no way to unlock more boosts, or boosts at a faster pace, by spending money. 
  • Players can purchase Tiers, but they won’t speed up getting Season Boosts: Players cna’t upgrade Season Boosts just by purchasing Tiers, because they’ll also have to earn level milestones to apply them. All other Tier rewards can be unlocked instantly by purchasing Tiers. In other words, there’s no way to shortcut getting Season Boosts by buying Tiers; they must be earned. 
  • The Season Journey accelerates Season Pass progression: While any play style can progress through the Season Pass, min-maxers can focus on Season Journey objectives to advance more quickly. 

The Shop

Blizzard writes in the blog post that its primary design goal for the shop was making sure that buying items felt good, before, during, and after the purchase. It also wants purchases to feel like ones that players want to do rather than ones players need to do. The team wants players to know exactly what they’re getting before they choose to buy, with no unpleasant surprises. 

“The Shop’s cosmetics build on top of the foundation of a huge variety of transmogs from weapons and armors players will find in-game,” the blog reads. “It’s also important to us that the Shop is grounded within Diablo’s world, so our cosmetics are holistic fantasies, the individual components of which can be mixed and matched with transmogs from armors acquired in-game for endless customization options.” 

Here’s more on what Blizzard has to say about The Shop: 

  • The Shop sells cosmetics for Premium Currency: Cosmetics give players even more options to customize the visual appearance of their characters. Nothing offered in The Shop grants a direct or indirect gameplay advantage. So, while many of these may look like powerful pieces of gear, they have no in-game states. 
  • The Shop is optional: Players can experience all core and seasonal gameplay features without spending money. Our goal is for players to enjoy going to The Shop, buy something when it catches their fancy, and walk away happy with what they bought. 
  • The Shop is transparent: It’s important that players know exactly what to expect before making a purchase. We’ve built preview functionality that enables players to closely examine every detail of the cosmetic on their own characters before deciding to make a purchase.

  • The best-looking cosmetics aren’t exclusive to The Shop: Diablo IV will ship with hundreds of transmogs unlockable from in-game drops, including dozens of armor sets of the highest visual quality. There are incredible pieces – Unique and Legendary quality items – for players to find without ever going to The Shop. The Shop offers more diversity of choices, not systematically better choices. (Editor’s Notewhile we’ll have to wait and see, cosmetics are subjective so you could end up thinking the best ones require that you spend money)
  • Armor Transmogs in The Shop are usable on all characters of that class: Many of the cosmetics in the Shop are class-specific fantasies, which wouldn’t necessarily make sense visually on other classes. Once you unlock a cosmetic from The Shop for a given class, you can use it on every character of that class on your account. There are special cosmetics exclusive to the Season Pass which celebrate the theme of the Season and look similar across all classes.

The gallery below shows screenshots of Legendary armors earned from playing the game (left) and armor cosmetics from The Shop (right):

 

“The most important guiding principle behind The Shop and Season Pass is to create something players love, look forward to, and appreciate being part of the game,” the blog post reads. “Cosmetics in Diablo IV create new ways for players to express themselves and never provide advantages in-game. Players will experience all the fun of Season, whether they spend anything or not. We intend to continue our dialog with players about The Shop and Season Pass, and we’ll always listen and seek out the community’s feedback about it. It is our sincerest belief that we can work together with the community to keep Diablo IV a living, evolving world for many years to come.” 

And that wraps up this Diablo IV Quarterly Update. 

What did you think of this Quarterly Update? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

[Update] Sony’s Death Stranding Is Coming To Xbox’s PC Game Pass Next Week

Death Stranding PC Game Pass Release

Update, 8/19/22:

That’s a fun headline to read, right? And it’s true because after teasing earlier this week that Kojima Productions’ Death Stranding was coming to PC Game Pass, Xbox announced that it hits the service next week. 

More specifically, Death Stranding will hit PC Game Pass next Tuesday, Aug. 23. Now, this might be somewhat surprising for those not caught up on Death Stranding’s journey from PlayStation 4, to PlayStation 5, and then PC. Sony and PlayStation funded Kojima Productions’ development of Death Stranding, and it’s a PlayStation intellectual property. 

However, a PC port was published by 505 Games, and it seems 505 Games and Kojima Productions are free to determine the whereabouts of the PC port of this game. As such, it’s now coming to PC Game Pass, a service owned by Xbox. Something tells me we won’t be seeing Death Stranding coming to Xbox Game Pass, though. 

“Windows 10/11 PC gamers can expect such features as ultrawide mode, photo mode, high frame rate, and cross-over content from some very well-known franchises,” an Xbox blog post reads. “What’s more, the PC Game Pass Edition of Death Stranding will also include the following items, which are unlockable as you progress through the story: 

  • Chiral Gold/Omnireflector “Ludens Mask” Sunglasses (Color Variant)
  • Gold and Silver Power Skeleton
  • Gold and Silver All-Terrain Skeleton
  • Gold and Silver Armor Plate

Xbox seems aware of the questions surrounding this development and how a Sony game is coming to its PC Game Pass service, and it says, “we’ll try and cover as many of them as we can in a future Community Q&A guide.” The blog post says to stay tuned for that and keep an eye out on the 505 Games and Kojima Productions social media channels for more information. 

The original story continues below…

Original Story, 8/17/22:

Death Stranding is one of 2019’s best games (in my personal opinion), and it’s one I hope everyone gets the chance to try. Sure, you might not like it, but if it hits, it hits hard. 

PlayStation 5 and PlayStation 4 players know that, as the game was PlayStation exclusive at launch. It hit PC in 2020, but you had to buy it outright like any other PC game. Now, Xbox Game Pass Ultimate and PC Game Pass members might get the chance to try this Norman Reedus-led adventure across America with their subscription if a new, somewhat cryptic tweet from the official PC Game Pass account is anything to go by. 

Check it out for yourself below

As you can see, PC Game Pass draws attention to the fact that it’s changed its profile pic to that of a familiar landscape. If you look at the profile pic, you’ll see what appears to be a landscape shot from Death Stranding. Now, it could be a different game but like, come on, that’s Death Stranding, right? 

All of this is to say that it seems like a formerly PlayStation-exclusive game – mind you, one developed by independent studio Kojima Productions that was funded by Sony Interactive Entertainment – is coming to PC Game Pass, a subscription service that’s a part of the Xbox ecosystem. 

Have you played Death Stranding, and if so, what did you think of it? Let me know in the comments below!

Source:[http://www.gameinformer.com/]

Check Out The Entropy Centre, A Portal-esque Puzzle Adventure Game, In This New Gameplay Trailer

The Entropy Centre Gameplay Trailer

The Entropy Centre is an upcoming first-person sci-fi puzzle adventure game first revealed during the Future Games Showcase back in June. Set to hit PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC this year, this game quickly grabbed my attention when I first saw its reveal trailer. 

It features plenty of Portal vibes, which is always a plus, and a unique premise: turn back time on objects inside an abandoned space station to determine a way to stop Earth and everyone on it from going extinct. If you haven’t yet seen the reveal trailer, give that a watch here. If you’ve already seen that, you’re probably ready to see more gameplay and fortunately, there’s plenty to see in this new five-minute gameplay trailer:

Here’s what developer Stubby Games has to say about the game: 

“Players join the game’s protagonist, Aria, as she awakens inside the bowels of a colossal space station – The Entropy Centre – in near-orbit of Earth. Two immediate problems face her: Earth has been set ablaze from an extinction-level event, and The Entropy Centre itself appears abandoned and on the brink of imminent collapse. With the aid of ASTRA – a talking gun capable of moving objects backwards in time – Aria can restore the facility’s collapsed bridges, reassemble destroyed pathways, and overcome ingeniously complex puzzles to progress to the core of The Entropy Centre in the hope of surviving this seemingly doomed space station, and, somehow, finding a way home. 

“The truth behind The Entropy Centre’s imminent collapse, and the Earth’s demise, can be found at the heart of this sprawling facility. But will Aria accept the unfortunate truth that awaits her?”

 

Are you excited about The Entropy Centre? Let me know in the comments below!

Source:[http://www.gameinformer.com/]

Soul Hackers 2 Review – Bland Sabbath

Reviewed on:
PlayStation 5

Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC

Publisher:
Atlus

Developer:
Atlus

Release:
August 26, 2022

Rating:
Mature

The group of bounty hunters gathers in their favorite bar once more. For the first time, protagonist Ringo pays attention to the lush cherry blossom decoration over the rooftop. Her friends say the real ones are even more beautiful and laugh at the idea of a bunch of Devil Summoners having a picnic and watching the flowers. The friendly mockery leads to a funny yet endearing message: “I think we oughta show Ringo the fun side of being human, don’t you?” Sadly, Soul Hackers 2 doesn’t seem to agree with the sentiment.

Soul Hackers 2 is the sequel to 1997’s Devil Summoner: Soul Hackers, an RPG spun from the Shin Megami Tensei series. 25 years later, after games like Persona 5 put the SMT universe in the spotlight, the landscape couldn’t be more different.

Set in the 21st century, two clans of Devil Summoners fight for an ancient power. As a result, Aion, a highly developed artificial intelligence far closer to reality than I’m comfortable with, predicts that doomsday is forthcoming. The only ones capable of preventing it are Ringo and Figue, two personifications of Aion in the flesh. Both can hack people’s souls to bring them back to life and give them a second chance while serving as key pieces to prevent doom.

The premise is interesting, and although the villains don’t carry enough weight to stand out, I was invested in the story. Naturally, the pasts of the three characters joining Ringo on her quest intertwine with the larger narrative. There are glimpses about the meaning of mortality around Ringo’s gift, as well as how the soul-hacked choose to act when allowed to settle a long-standing score or recover a bond with a partner. But the most interesting plot points feel rushed without enough room to create meaningful stakes or emotional tolls. As a result, the few moments that stand out feel unearned.

Gameplaywise, Soul Hackers 2 doesn’t offer an incentive to stray off the main path and spend more time in its otherwise interesting world. Side quests are unremarkable and based around revisiting areas that aren’t interesting to explore. The combat is more on par with Persona 5 than Shin Megami Tensei V, offering many upgrades and skills to tailor your experience. Only that it’s far more streamlined, lacking the enticing press-turn mechanic from the mainline games that add turns when you exploit an enemy’s weakness. Instead, doing so adds a stack to the Sabbath, which acts as an all-out-attack at the end of your turn. It makes for a pretty spectacle as the arena is slowly engulfed in a colorful aura the more attacks you can stack. But it also makes for unnecessarily long encounters without much risk. Enemies can’t exploit your party’s weaknesses, either, so you can always just heal up afterward.

 

Throughout the 30 hours it took to hit credits, I kept trying to latch onto the elements that work. Soul Hackers 2’s saving grace lies in its main characters, each with a distinct personality that often clashes with the rest. Witnessing the group’s growth by putting their differences aside and opening themselves up to camaraderie was a joy. I loved their conversations about freelancing as Devil Summoners as much as the tough chats about the people they lost over a meal or a drink. But there’s not a seat on the table for the player to take it all in.

During that night at the bar, the group wondered if they’d still be alive by the time the flowers bloomed again. And I know that they will because I put in the effort to make that happen. I just wish I was rewarded with a bit more humanity and meaning to my struggles by seeing them create that memory for themselves.

Score:
6.5

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Source:[http://www.gameinformer.com/]

Embracer Group Acquires The Lord Of The Rings, The Hobbit, Seven Game Studios, And More

Embracer Group Acquisitions

Embracer Group is making massive moves. The conglomerate acquired the rights to The Lord of the Rings and The Hobbit IPs – more specifically, Middle-earth Enterprises, which owns an extensive collection of “motion pictures, video games, board games, merchandising, theme parks, stage productions,” and the literary works themselves. Moreover, seven studios – Limited Run Games, Singtrix, Tuxedo Labs, Tatsujin, Tripwire Interactive, Bitwave Games, and an undisclosed company within PC/Console gaming have also been acquired. Gioteck, known for its gaming accessories, joined Embracer Group, too. You can see everything in Wario64’s Twitter thread below. 

The acquired studios have shipped several games, including Shantae, Super Meat Boy, River City Girls, Teardown, Killing Floor, Maneater, Chivalry 2, Snow Bros, Flying Shark, and Gimmick! A lengthy section in the acquisition documents speaks to Embracer’s expanded catalog and reads as follows:   

“Strategically the Transactions further strengthen and diversify Embracer’s portfolio with profitable IPs & franchises. In particular The Lord of the Rings, one of the most iconic IPs on the globe, and the entire Middle-earth universe offers significant growth opportunity within PC/console, Mobile and Tabletop games. Middle-earth Enterprises also increases Embracer’s high margin licensing revenues from external partners and creates a platform to accelerate growth in this source of revenue from the group’s vast IP catalog. Tripwire Interactive and Tuxedo Labs, with high quality studios, strong franchises, such as Killing Floor and Teardown, and additional publishing capabilities in North America, solidifies Embracer’s leading position within the AA/A/Indie segment of the PC/Console market. Further, the group consolidates its efforts in asset care and retro gaming with the leading direct-to-consumer publishing brand Limited Run Games, with considerable potential for improved monetization of the group’s back catalog and IPs over time. The acquisition of Singtrix presents new opportunities for music and audio gaming products and Singtrix plans to expand its vocal technology platform into a broad range of new music games, streaming, and mobile franchises. In addition to the five communicated acquisitions today, Embracer has entered into agreement to acquire another company within PC/Console gaming that, for commercial reasons, is not disclosed today.” 

As for the undisclosed company within PC/Console gaming – who do you think it is? Let us know in the comments below. 

Source:[http://www.gameinformer.com/]

Dead Island 2: Day One Edition Box Art, Release Date, And Screenshots Surface on Amazon

Dead Island 2 is arguably one of the most anticipated games locked behind the fiery gates of development hell. The first game dropped over a decade ago, and ever since, zombie-slaying fans have yearned for a sequel. Well, they’re in luck. A Dead Island 2: Day One Edition positing was spotted on Amazon with box art, in-game photos, and a 2023 release date. The new info was taken down, but we made sure to grab the images and extra deets for you. 

According to the info on the Amazon page, Dead Island 2 will be available on both Xbox and PlayStation consoles. However, current-gen versions of the game don’t have web pages yet. The story follows an elite squad that’s immune to the infection, meaning we’ll be seeing 8-player co-op when the game drops. The full summary reads as follows:

“Several months after the events on Banoi, the United States military has put the Golden State under full quarantine. Now a restricted zone, California has become a bloody paradise for those who refuse to leave their homes and an action-packed playground for renegades who seek adventure, glory and a fresh start. Combining the classic Dead Island elements of immersive close combat, action and role-playing, Dead Island 2 features crazy, never-before-seen handcrafted weapons and over-the-top characters in taking players from the iconic Golden Gate to the celebrated beachfront boardwalk of southern California’s Venice Beach.”

Players must craft zany weapons like in the first game to defeat the seemingly never-ending hordes plaguing the West Coast. Deep Silver and Dambuster Studios’ gory adventure allegedly launches on February 3, 2023 (or at least that’s what appeared on the listings earlier today before suddenly disappearing). Hopefully, this date holds up/reemerges as we move into the new year. 

 

Are you enthusiastic about Dead Island 2? Are you skeptical of its existence? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Medieval Ink Strategy Game Inkulinati Enters Early Access This Winter

Inkulinati is a imagiative strategy game first announced in 2020 that brings the distinct art of medieval manuscripts to life. The game unfolds within the parchment itself as players control humans, animals, and mythical creatures to battle it out in turn-based battles that are equal parts thoughtful and ridiculous. Inkulinati has looked promising every time it’s made an appearance, and we can finally see how it’s shaping up thanks to an upcoming early access launch. 

This winter, players can dive into Inkulinati on Steam Early Access and Xbox Game Preview. The game puts you in the role of Inkulinati, a being capable of using the magical Living Ink to bring illustrations to life. The irreverent battles unfold within an open book as players command units to strategically slice, bludgeon, and even fart opponents into submission to clear the way and topple the opposing Inkulinati. 

In addition to recruiting humans, rabbits, cats, snails, and other critters, you can enlist the aid of real-life literary figures such as Dante Alighieri. Each unit sports its own unique traits with more team members unlocked by playing. Stages promote different playstyles, with some requiring a more tactical approach and others a more aggressive assault. The game features a single-player campaign, and you can challenge friends in 1-on-1 battles.

And for those wondering: yes, this is a different game than Pentiment, Obsidian Entertainment’s recently announced narrative adventure game that shares the same artistic influences.  

Inkulinati will be available first on Xbox and PC, but a Switch version is also planned with other platforms in consideration. The game will be playable at the Xbox booth during Gamescom next week.

Source:[http://www.gameinformer.com/]

Just Cause Developer Co-Founder Discusses Canceled Iron Man Game

A new interview sheds light on Just Cause developer Avalanche Studio’s canceled open-world Iron Man game, which was rumored to be in the works a decade ago before getting axed in 2012. 

MinnMax’s Ben Hanson interviewed Christofer Sundberg, co-founder of Avalance, who has since left the studio to start a new company, Liquid Sword. During the interview, Hansen asked Sundberg about the fate of the Iron Man project, which Sundberg revealed as being in development for a year and a half to two years before being canceled due to what he describes as “company politics.”

Sundberg reveals that Disney wanted Avalanche to rapidly expand its staff to finish the game under a shortened development timeline. However, he refused, explaining that doing so would have put a massive strain on the studio.  

“It was, I was a mess by the end,” says Sundberg. “Shortening development time, increasing budgets. We would have to hire 70-80 people to the team that I would have had the responsibility to find a new project for, but the development time was shortened down so much. It would have broken the studio completely if we agreed to that.” 

He continues by saying, “At the end of a project, when the team is scaling down, that’s when you find [a] new project. With one year of development time cut from the original plan, I had one year less to find a new project for a big development team which would have been impossible. And hiring all those developers would have been a nightmare. So it was for the best” 

As far as Sundberg remembers, the game was disassociated from the Marvel Cinematic Universe and not tied to Iron Man 3, which was in production at that time. He says the game would have allowed players to “just take off and fly anywhere” and that it had a big focus on melee combat where players could punch characters through walls using Iron Man’s repulsors. 

The clip is a nice bit of closure given that Hanson, formerly of Game Informer, previously asked Sundberg about the project during an interview for our Just Cause 3 cover story in 2014. At the time, Sundberg acknowledged the cancellation of an unannounced Marvel game but wouldn’t confirm the rumors that it was Iron Man-related. So now we know. 

Be sure to watch MinnMax’s full interview with Christofer Sundberg here, where he discusses his new studio’s first project, creating the Mad Max game, and more.

Source:[http://www.gameinformer.com/]

Betrayal At Club Low | New Gameplay Today

Betrayal At Club Low New Gameplay Today

Join host Wesley LeBlanc as he takes you through a demo of Betrayal At Club Low, an upcoming indie with a unique aesthetic and an even more unique gameplay loop. Wesley’s enjoyed what he’s played of the game so far, and he’ll tell you why in today’s New Gameplay Today.

Betrayal At Club Low is exclusive to PC and will launch on September 9 on Steam and Itch.io. Cosmo D Studios is the developer who is actually just one game designer: Cosmo D. He’s the designer behind games like Off-Peak, The Norwood Suite, and Tales From Off-Peak City Vol. 1. In today’s New Gameplay Today, Wesley shows off roughly 20 minutes of Betrayal At Club Low, explaining how its unique dice-rolling mechanic works while highlighting what’s so interesting about this strange world and its accompanying aesthetic. 

Check it out for yourself below: 

For more previews of some of the biggest games of 2022 and beyond, be sure to head over to our YouTube page for early looks at ThymesiaYou Suck At ParkingThe DioField ChronicleRecipe For DisasterSaints RowOverwatch 2Diablo IV, and more. 

Source:[http://www.gameinformer.com/]

Planet Of Lana Delayed To Spring 2023

Another one bites the dust. If you haven’t noticed, a number of high-profile delays have occurred in recent weeks, with many upcoming games pushed into next year. Unfortunately, the promising sci-fi platformer Planet of Lana joins that growing hit list.

Planet of Lana was first announced at E3 2021 with a 2022 launch window. The game stars Lana, a young girl, and her adorable cat-like companion Mui on a combat-free mission to preserve a serene planet occupied by robots and other creatures from corruption. Developer Wishfully Studios wants this cinematic puzzle platformer to make a big splash, announcing it’s pushing the release to spring 2023 to do so. 

As you might know, today we announced that the release of Planet of Lana will be postponed until spring 2023.

It was an extremely tough decision to make, but unfortunately a necessary one to ensure that the game rises to the level that the players expect and at the same time ensure a sustainable workload for our team.

We hope that you understand and want to thank you for your patience. Your support means everything to us. 

Planet of Lana will be playable at Gamescom next week, so attendees have the opportunity to see how the game is shaping up first-hand. The title is slated to launch on Xbox consoles (including Game Pass) and PC.

If you’re losing track of every big game to slip into 2023, this handy list should serve as a nice reminder. 

Source:[http://www.gameinformer.com/]

Monster Train Studio Ready To Impress Again With Inkbound

The team behind Monster Train has been hard at work on their newest twist on the roguelike formula. The studio’s earlier project found players navigating a train on its way through hell, using deckbuilding card mechanics to fight one challenging battle after the next. In Inkbound, the team has held onto the roguelike formula, but almost everything else is going in a new direction.

Players each control a character making their way through a magical world called Atheneum, a place from which countless stories emerge and come to life. Players enter realms defined by books and help to shape and define the worlds and narratives within. Drawing inspiration from isometric RPGs and MOBAs, each player moves through the fictional lands and paints the ground with area-of-effect powers that aim to bring down the creatures encountered along the way.

Inkbound can be played solo or with up to four players simultaneously. In the turn-based tactical battles that ensue, Shiny Shoe is experimenting with an intriguing approach that allows multiple players to act simultaneously.

The focus is on character growth over the course of a given run through new powers and bonuses, but you can also collect glyphs that carry over between your runs; glyphs can be spent in any given session to open up new missions, paths, or other beneficial situations, but there’s also more to spend in a given run than glyphs you can earn, so it’s critical to save those glyphs for a run-through where they’ll make a difference.

 

Each player can specialize their efforts around a preferred playstyle or experience with an initial class selection, and the classes I learned about were surprising and unusual. The Magma Miner is a heavy melee-oriented brawler who sets enemies on fire. The Mosscloak is a fast-moving fighter specializing in critical hits or fast strikes. The Obelisk carries double shields and, unsurprisingly, helps to tank for the party; the more damage they take, the more this class can dish out. And the Weaver creates threads to enemies that damage and debuff, with a clear drive toward setting up elaborate combos.

Aesthetically, Inkbound’s isometric presentation is bright and inviting, with vibrant color and light usage, mildly cartoony visuals, and a frenetic pace to exploration and combat that keeps the action light and breezy. At certain moments, it reminded me of visual palettes I’ve seen in games like Torchlight and World of Warcraft. In the battles I witnessed during an early demo, characters would emerge into rounded arena spaces in which battles would unfold. Success often came down to a mix of good upgrade selection ahead of the fight and smart positioning while confronting the many monsters that show up.

Whether with card decks or isometric turn-based arena fights, strategy roguelikes live or die by tense decision points, challenging but balanced combat, and clever upgrades that let you overcome seemingly impossible odds. Shiny Shoe has already proven its ability to iterate and build a game of supreme depth and challenge with its last project. Inkbound is still early, but my glimpse suggests the team is applying the lessons it learned and shaping a new project that might be just as fascinating as its last, albeit with a completely different look and vibe.

Inkbound is aiming for release in 2023 on PC. 

Source:[http://www.gameinformer.com/]

Gamescom Opening Night Live Will Feature New Looks At Sonic Frontiers, Hogwarts Legacy, and More

Sonic Frontiers

Gamescom kicks off next week with Opening Night Live, the annual showcase of trailers, reveals, and announcements hosted by Geoff Keighley. The presentation is generally on par with E3 or Summer Game Fest when it comes to delivering significant news, and we now know a few of the major titles that will appear.

The Summer Game Fest Twitter account revealed that ONL will feature world premieres for Sonic Frontiers, Hogwarts Legacy, The Callisto Protocol, and Return to Monkey Island. That usually means we’ll get new trailers for each game, whether they be gameplay, story, or both. Of course, other titles will be shown as well including Dying Light 2’s Bloody Ties DLC .

Hogwarts Legacy was recently delayed to February, and this will be our first look at it since its gameplay reveal in March. Sonic Frontiers and The Callisto Protocol both graced Game Informer’s cover the last couple of months, and this may be one of the last big marketing pushes before they arrive later this year. Return to Monkey Island, also slated to launch this year, may get a firm release date as well.  

Gamescom Opening Night Live will be streamed on August 23. The two-hour event begins at 11 a.m. Pacific/2 p.m. Eastern.

Source:[http://www.gameinformer.com/]

Dying Light 2: Bloody Ties DLC Teaser Trailer Released

Dying Light 2 Bloody Ties DLC Trailer Gamescom

Dying Light 2: Stay Human was released earlier this year and since then, the team has continued to pump new content into the expansive parkour RPG. However, that content so far has been related to cosmetics, in-game parkour races, or other gameplay mechanics. Techland has yet to release anything new that pushes the story of Dying Light 2 forward. 

That could change soon as Dying Light 2’s first story DLC, Bloody Ties, will get the full worldwide premiere treatment at Gamescom’s Opening Night Live, which is hosted by Geoff Keighley and airs August 23. To tide fans over until then, the studio has released a teaser trailer that you can watch below: 

“What dangers await?” a press release reads. “How can you beat them? What will you get in return? One thing is certain…it will be brutal.” 

As you can see, the DLC seems to hint at a brutal faction within the City, perhaps one interested in gladiator-style arena combat. Only time will tell what Bloody Ties entails, but fortunately, we don’t have to wait too much longer now. 

For more, read Game Informer’s Dying Light 2 review and then read our interview about the future of Dying Light 2

Are you excited about this DLC? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Xbox’s PC Game Pass Seemingly Teases Death Stranding Is Coming To The Service

Death Stranding PC Game Pass Release

Death Stranding is one of 2019’s best games (in my personal opinion), and it’s one I hope everyone gets the chance to try. Sure, you might not like it, but if it hits, it hits hard. 

PlayStation 5 and PlayStation 4 players know that, as the game was PlayStation exclusive at launch. It hit PC in 2020, but you had to buy it outright like any other PC game. Now, Xbox Game Pass Ultimate and PC Game Pass members might get the chance to try this Norman Reedus-led adventure across America with their subscription if a new, somewhat cryptic tweet from the official PC Game Pass account is anything to go by. 

Check it out for yourself below

As you can see, PC Game Pass draws attention to the fact that it’s changed its profile pic to that of a familiar landscape. If you look at the profile pic, you’ll see what appears to be a landscape shot from Death Stranding. Now, it could be a different game but like, come on, that’s Death Stranding, right? 

All of this is to say that it seems like a formerly PlayStation-exclusive game – mind you, one developed by independent studio Kojima Productions that was funded by Sony Interactive Entertainment – is coming to PC Game Pass, a subscription service that’s a part of the Xbox ecosystem. 

Have you played Death Stranding, and if so, what did you think of it? Let me know in the comments below!

Source:[http://www.gameinformer.com/]

The Fallout TV Show Looks Great If Leaked Set Photos Are Any Indication

Fallout TV Series Leaked Set Photos

Kilter Films, Bethesda Game Studios, and Amazon Studios announced in 2020 that a Fallout television series was on the way.

Not much has been revealed about it since then, other than a report from 2021 that detailed the show as a “gonzo, crazy, funny adventure.” However, images from the production’s set have begun to leak online, as reported by Eurogamer, and the show looks true and accurate to the famed video game series. 

Check them out for yourself in the tweets below

As you can see, the vault looks pretty spot-on, as do other details like the Vault-Tec logo. Even the vault suits look amazing, although, as the person who snapped that image mentioned, they are a little different from what we’re used to in the games. Nonetheless, my excitement for this series has grown considerably since seeing these images. Hopefully, this same attention to detail has been put into the writing. 

There is no release date for this series. 

[Source: Eurogamer]

What do you think of these images? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Evil West Delayed Two Months, Will Now Release This November

Evil West Delayed November Release Date

Evil West, the upcoming third-person wild west action game developed by Flying Wild Hog, has been delayed. 

Originally due out this September, the game has now been delayed to November 22, 2022. Fortunately for those excited about the rootin’ tootin’ action of slaying vampires and killing other various (terrifying) creatures, this delay only pushes the game back by about two months. As for why, publisher Focus Entertainment released a statement on Twitter explaining that it’s the result of the team wanting the game to be the best it can be at launch. 

Here’s the studio’s statement, in full

“Dear players, first of all, we would like to thank you for your continued support and patience for Evil West. We are overwhelmed by the incredible reception the game has gotten so far from our trailers and the demo some of you played at PAX East. We are working our very best to achieve our vision of Evil West and to meet your expectations. Evil West releases on five platforms, including multiple generations of consoles. Giving our game more polish is crucial to provide our players with not only good but also lasting memories. That’s something we’ve always pursued.

“To ensure that the game reaches its full potential, we have made the decision to delay the worldwide launch of Evil West to November 22, 2022. We understand that game delays may be frustrating, but it’s a necessary step to deliver the best experience to everyone. Thank you again for your awesome support and dedication. It drives us forward and pushes us to create the weirdest, wildest western ride for all of you.” 

Evil West first premiered at The Game Awards 2020, and it immediately caught my attention. It gave me big Darkwatch vibes, a game I loved on PlayStation 2, and the first gameplay we saw at The Game Awards 2021 last December confirmed those vibes. If you’re looking for more of the game, you’re in luck because, in June, the studio released more than 10 minutes of new gameplay

Are you excited about Evil West? Let me know in the comments below! Also, if you played Darkwatch, that game was dope, right?

Source:[http://www.gameinformer.com/]

Guild Wars 2 Comes To Steam Next Week

Guild Wars 2

Guild Wars 2 celebrates its 10th anniversary this month, and ArenaNet is celebrating by introducing the MMORPG to a new audience on Steam. 

On Tuesday, August 23, Guild Wars 2 will be available on a third-party platform for the first time ever. Since its launch in August 2012, the game has only been accessible through ArenaNet’s proprietary launcher. Guild Wars 2 on Steam will retain its subscription-less, free-to-play model. Additionally, Steam players and those on the original client will play together on the same servers. If you’re a newcomer wanting to catch up on a decade’s worth of content, a $99.97 Complete Edition of the game for Steam bundles Guild Wars 2’s three expansions and all five seasons.

ArenaNet is introducing Twitch Drops. Now you can earn exclusive in-game character outfits, experience boosters, and a special Glowing Purple Mask cosmetic by watching streamers play the game from August 23-28. 

“Guild Wars 2 has delighted over 16 million players for a decade with its subscription-free business model, epic collaborative open-world boss encounters, and revolutionary mount system,” said Kendall Boyd, Senior Vice President of Marketing at NCSOFT West. “By launching on Steam, a whole new audience of players who have never had the chance to adventure with us will be able to experience one of the greatest fantasy worlds in gaming. Everyone at NCSOFT and ArenaNet is excited to welcome them into our amazing community.”

Guild Wars 2 has been hailed as one of the best MMOs of its time. ArenaNet has supported the title with seasonal updates and expansion packs, the latest being February’s End of Dragons.

Do you still play Guild Wars 2? Will you be picking it up on Steam to dive in for the first time? Let us know in the comments!

Source:[http://www.gameinformer.com/]

Star Wars: Knights Of The Old Republic Bastila Shan Statue Revealed

The Knights of the Old Republic remake sounds like it may be running into some trouble, but fans of the original classic BioWare game have reason to celebrate. Celebrated collectibles maker Gentle Giant is prepping a new statue depicting one of the central characters of the original game. Jedi Knight Bastila Shan has never looked better.

The action-posed figure depicts Bastila Shan in battle with a Guardian Droid in the ruins of Dantooine, one of the early sites players visited in the game. The statue is made of PVC, and looks to feature some impressive sculpting and paint work. The yellow-hued double-bladed lightsaber in mid-swing is a particular highlight.

 

If it’s been a few years since you ventured into the classic Star Wars RPG, Bastila Shan was a Jedi Master many thousands of years before the events of the Skywalker Saga. Among other gifts provided by the Force, she had the rare capability known as battle meditation, which could be used to boost her allies and demoralize her enemies. At one point, she was tortured and turned to the dark side by Darth Malak, and the player is given a choice of how to interact with her – including options to redeem or kill her.

The new statue is steering toward launch in spring of 2023, but pre-orders open in just a few days, on 8/19 over at Gentle Giant’s official site. Suggested retail price is 80 republic credits, or $80 if you prefer your local currency.

Source:[http://www.gameinformer.com/]

Cross-Progression Is Coming To Overwatch 2

Overwatch 2 Cross-Progression How To

Blizzard announced that cross-progression is coming to Overwatch 2, and starting today, you can merge multiple accounts onto a single profile. 

With Overwatch 2 set to release on Oct. 4, which is also when the game will replace the original Overwatch, now’s a great time to get all your cosmetics, loot boxes, and more in order. It’s also a great time to merge some accounts so that you can, for example, jump between playing on PC and PlayStation freely. Fortunately, Blizzard made that possible today because you now merge multiple accounts. 

“With the launch of cross-progression, players can merge multiple Overwatch accounts to carry progression and in-game cosmetics into Overwatch 2 on a single profile,” a press release reads. “Starting Aug. 16, every player with a linked console account will be prompted at login to identify, select, and confirm the accounts you want to merge. Once you approve, we will prepare you accounts to be merged during the release of Overwatch 2.

“All players will need a battle.net account to play Overwatch 2, regardless of platform. Progress from linked console accounts will be stored on your battle.net accounts, which will share in-game cosmetics and progress across the linked accounts.” 

Blizzard says there will only be one opportunity to merge console accounts and that you should double-check which accounts you are merging before you confirm. The studio is aware that there will be numerous questions associated with this news, so the team prepared an extensive FAQ that you can check out here with answers to questions like, “how do I merge my accounts?” and more.

Source:[http://www.gameinformer.com/]

Midnight Fight Express And Six Other Games Land On Xbox Game Pass This Month

You know we’ve arrived at the back half of a month when Xbox Game Pass subscribers are treated to a second helping of new games hitting the library. In terms of brand new releases, the stylish brawler Midnight Fight Express launches on the service alongside the Pikmin-like Tinykin. Sam Barlow’s latest FMV adventure game, Immortality, also makes its debut. Speaking of living forever, Ubisoft’s underappreciated Immortals Fenyx Rising is swooping in for another chance in the spotlight. Check out the full list of games coming and going this month (spoiler: many are leaving), as well as links to our reviews for applicable titles.

You can read August’s first batch of Game Pass titles here

What’s Coming To Xbox Game Pass

Coffee Talk (Console, PC, Cloud) – Today | Our Review

Midnight Fight Express (Console, PC, Cloud) – August 23

Exapunks (PC) – August 25

Opus: Echo of Starsong – Full Bloom Edition (Console, PC) – August 25

Commandos 3 – HD Remaster (Console, PC, Cloud) – August 30

Immortality (Xbox Series X/S, PC, Cloud) – August 30

Immortals Fenyx Rising (Console, PC, Cloud) – August 30 | Our Review

Tinykin (Console, PC) – August 30

What’s Leaving Xbox Game Pass On August 31

Elite Dangerous (Console, Cloud)

Hades (Console, PC, Cloud) | Our Review

Myst (Console, PC, Cloud)

NBA 2K22 (Console, Cloud) | Our Review

Signs of the Sojourner (Console, PC, Cloud)

Spiritfarer (Console, PC, Cloud) | Our Review

Twelve Minutes (Console, PC, Cloud) | Our Review

Two Point Hospital (Console, PC, Cloud) | Our Review

What Remains of Edith Finch (Console, PC, Cloud) | Our Review

World War Z (Console, PC, Cloud) | Our Review

Source:[http://www.gameinformer.com/]

Fortnite Dragon Ball Trailer Revealed Nimbus Clouds, Fusion Emotes, And Themed Adventure Island

Fortnite Dragon Ball Event

Last week, a Fortnite tweet announced an incoming Dragon Ball crossover event, with the mythical wish-fulfilling dragon, Shenron, adorning the shared screenshot. At the time, details about content and features were still a mystery. However, a short gameplay trailer released today revealed several collectible items and a Dragon Ball-themed map. You can watch the zany footage below.

According to Gamespot, two bundles touting skins inspired by popular characters will be available for purchase. The cosmetics include Goku, Vegeta, and Bulma with alternate styles, Beerus, and back bling items like Seer Fish, Power Pole, Kamesennin’s Shill, and two new Pickaxes. Nimbus and Space Pod gliders also appear with an anime-themed Kamehameha attack to decimate foes the Saiyan way. Finally, creative maps contain cool locations like Kami’s Palace, Goku’s House, the Room of Spirit and Time, and more. 

The description of the event reads as follows:

“Visit the Dragon Ball Adventure Island (available August 19, 2022) to explore locations inspired by Dragon Ball Super, check out select episodes at the Dragon Ball Super Episode Festival row in Discover, visit the new “Power Unleashed!” Tab to complete quests to raise your power level and earn Dragon Ball-related free rewards, drop into the Battle Royale Island and pick up the Kamehameha to blast Goku’s iconic skill and ride around on the Nimbus Cloud (Kintoun).”

The Fortnite Dragon Ball Crossover awaits die-hard fans today. 

[Source: Gamespot]

Source:[http://www.gameinformer.com/]

Rollerdrome Review – A Dystopian Delight

Reviewed on:
PlayStation 5

Platform:
PlayStation 5, PlayStation 4, PC

Publisher:
Private Division

Developer:
Roll7

Release:
August 16, 2022

My roller skates come to life, whirling loudly on concrete before drowning out to the murderous symphony of shotgun blasts and rocket explosions. I spin to avoid a hail of bullets, latch my skates onto a rail, and then flip through the air, my guns blazing as I perform a flashy trick to bring the crowd to its feet. I hope this run creates a big enough death combo to reach a high score and unlock the next stage, where more powerful weapons and foes await. This is Rollerdrome, a skating-shooter that blends the trick system of Tony Hawk’s Pro Skater with the kill chains of Doom 2016 to create an exciting dystopian experience that makes you feel like a god on wheels.

Roll7, the team behind the OlliOlli series, is locked in on every aspect of this game, delivering enticing skating freedom, challenges that require devotion, comic-book visuals that leap off the screen, and a fascinating science-fiction vision stripped right out of 1970s cinema. Rollerdrome is a love letter to James Caan’s classic film Rollerball, following the same theme of corporations ruling the planet and using the poor as contestants in a blood sport. Even the skaters’ uniforms are similar in design and color. The retro vibe and inspirations work well to create a fascinating backdrop to skate to. When playing Rollerdrome, the comparison points to other games and entertainment are crystal clear, but they unite to create something unique.

The concept of the gameplay is simple: Skate or die. If you stop moving, a sniper will pick you off, or a mech will blow you to kingdom come. You travel the globe to different arenas, each designed like a skate park with a sea of ramps and rails to help you gain speed and soar. You use these playgrounds to earn advantage points to attack militant groups hired by mega-corporations. They are disposable and are here to highlight the skills of the contestants. You assume the role of a rookie named Kara Hassan, who you never get a good look at since her back is always to you and she’s wearing a helmet, but her skills are undeniable and, more importantly, great fun to display.   

When Kara rips into an area, chaos hits to thunderous applause and doesn’t relent until the last body collapses to the floor. Her movements are swift and fluid, and the most significant actions are easy to perform, such as launching off a half pipe or spinning through the air while simultaneously firing a machinegun. Roll7 did a phenomenal job with the controls, making them intuitive to the point that they quickly become muscle memory and don’t require much more than a single button press. The timing windows for specific moves are also fantastic, making evading sniper fire not just a cinch but an integral part of the combo system. If you can perform a perfect evade, your point total ticks up.

In the first few levels, I skated with the sole intent of winning and moving on to the next stage. But the game’s progression system requires more than this. To reach the second tier of stages, Kara must first complete a specific number of mini objectives. These tasks range from achieving high scores to downing specific enemy types in particular ways. These goals are Pro Skater-like but do lead to some frustration if you don’t want to try your hand in the same battles numerous times.

 

I felt a little frustration in the later levels, yet I adored how the challenges pushed me to find and execute huge combo strings to reach higher scores. The combo meter multiplier only advances on kills, so you must figure out how to reach and kill enemies in a timely order. These foes spawn across the arena, and your ammo reserve only replenishes when you perform tricks, so you are constantly trying to dazzle the crowd or down an adversary. It’s a phenomenal mix of two distinct gaming disciplines. The gunplay fits nicely with the skating, thanks to one of the most generous lock-on targeting systems you’ll see. The focus is on gaining ammo and timing shots, which is fantastic given your character’s breakneck speed and them often being airborne.

The retro sci-fi setting fits the action, but don’t expect much from the story. You’ll hear voices in the locker room that advance specific plot points and gain more insight into the world through notes and newspaper clippings, but they don’t add up to much – all the excitement is in the arena.

Rollerdrome immediately clicked with me, and I ate it all up. As polished and fun as the experience is, it feels like Roll7 is just dipping its toes into the water. I hope this talented studio gets the chance to make a sequel to further flesh out this unique concept with more detail in the story and greater player progression. Regardless, Rollerdrome is a fantastic first foot forward. I adored the campaign gameplay and have a feeling my friend group will use this unique title for late-night scoring competitions.

GI Must Play

Score:
8.5

About Game Informer’s review system

Purchase

Source:[http://www.gameinformer.com/]

Thymesia | New Gameplay Today

Thymesia Souls-like Gameplay NGT

Join host Wesley LeBlanc as he chats with Game Informer editor Marcus Stewart about Thymesia, an upcoming Victorian-esque Souls-like that hits PlayStation 5, Xbox Series X/S, Switch, and PC later this week. 

More specifically, OverBorder Studio’s take on the action formula popularized by From Software hits consoles and PC on Aug. 18. If you’re the type of person who loves a good Souls-like, or if you’ve been curious about Thymesia for a while now, you’re going to want to check out today’s New Gameplay Today. Not only does it feature more than 10 minutes of new gameplay, but Marcus, who’s reviewing the game for Game Informer, walks Wesley through what works in the game, what doesn’t, and how it’s different from the countless others like it in the genre. 

For more previews of some of the biggest games of 2022 and beyond, be sure to head over to our YouTube page for early looks at You Suck At Parking, The DioField ChronicleRecipe For DisasterSaints RowOverwatch 2Diablo IV, and more. 

Source:[http://www.gameinformer.com/]

Deliver Us Mars Delayed To February 2023

Deliver Us Mars Delay February 2023

Developer KeokeN Interactive has delayed its upcoming adventure game Deliver Us Mars to next year. 

More specifically, the Red Planet sequel to Deliver Us The Moon will no longer be released on September 27 and will instead hit PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on February 2, 2023. That’s a delay of roughly four-ish months. As for why, KeokeN Interactive released a statement alongside the news, citing that the game needs more time to be the best it can possibly be. 

“Deliver Us Mars is KeokeN Interactive’s most ambitious project to date. The journey that players will take as Kathy Johanson is packed with deeply emotional moments and fraught with danger. It is important to use that this experience is the best it can be at launch. With this in mind, we’ve collectively made the difficult decision to move the release date to 2nd of February 2023 in order to ensure that we are able to live up to that ambition. 

“Whilst we understand this news might be disappointing, we are excited for you all to face the challenges of Mars, traverse its hostile environments, and discover the mystery of the ARKs. Your patience will allow us to deliver the best experience we can. In the meantime, we’ll be sharing a fresh look at Deliver Us Mars at the Future Games Show at Gamescom with a brand new trailer on 24th of August 2022.” 

For more about Deliver Us Mars, read about its reveal from earlier this year. Read Game Informer’s Deliver Us The Moon review after that. 

Are you excited about Deliver Us Mars? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Disney And Marvel Games Showcase Announced, Will Feature Sneak Peek At Amy Hennig’s Ensemble Game

Disney Marvel Games Showcase September Amy Hennig

Disney announced that it will hold a Disney & Marvel Games Showcase next month, live from its D23 Expo. 

More specifically, the showcase will begin at 1 p.m. PT/4 p.m. ET on Friday, Sept. 9, and will be hosted by Kinda Funny’s Blessing Adeoye Jr. It is set to feature “incredible new content” from Disney & Pixar Games, Marvel Games, Lucasfilm Games, and 20th Century Games. This includes titles like Disney Dreamlight Valley, Marvel’s Midnight Suns, Lego Star Wars: The Skywalker Saga, and even a “sneak peek at the upcoming ensemble game from Skydance New Media.” 

You might recognize Skydance New Media as the studio where former Uncharted series director Amy Hennig works as president. Connecting those dots means the sneak peek at the upcoming ensemble game from Skydance New Media is the first sneak peek of Hennig’s new game, which she revealed as a narrative-driven, action-adventure game last year

Considering it’s an ensemble game, it could be any number of famous Marvel squads or families. However, it’s probably a safe bet to assume it won’t be the Avengers since Crystal Dynamic’s Avengers is only two years old and still getting updates. We also know it won’t be the Midnight Suns, as XCOM developer Firaxis is developing that. I’m hoping Hennig’s game is based on the X-Men, but since it’s an ensemble game, it could be something like the Inhumans, the Fantastic Four, or even the New Avengers, too. Only time will tell, but fortunately, we have less than a month of waiting to go because the Disney and Marvel Games Showcase airs on Sept. 9. 

What Marvel heroes do you hope Hennig’s game features? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Arcade1Up Reveals NFL Blitz Legends Cabinet That Features Remasters Of Three Franchise Classics

Arcade1Up NFL Blitz Legends Cabinet

Arcade1Up, the team behind the upcoming Marvel Vs. Capcom 2 arcade cabinet we recently played at EVO 2022, has announced NFL Blitz Legends, a new at-home cabinet that features remasters of three games from the popular franchise. 

Those three games are NFL Blitz (first released in 1997), NFL Blitz ‘99 (released in 1998), and NFL Blitz 2000: Gold Edition (originally released in 1999), and each will be easily playable in the NFL Blitz Legends cabinet from Arcade1Up, which features a $599 price tag. 

 

“We could not be more excited to bring NFL Blitz Legends to fans who have been waiting years for the return of this iconic game,” Arcade1Up CEO writes in a press release. “Our team spent the better part of the last two years making sure we both honored the games’ past while bringing it up to today’s modern standards with AAA development efforts in partnership with the NFL and FGA, and I think we’ve achieved that in an unbelievable feat of fun, exciting, action-packed gameplay while reengineering the original game.” 

Arcade1Up partnered with the NFL and the Football Greats Alliance to “ensure that hundreds of the game’s legends are featured including Dan Marino (Miami Dolphins), Jerry Rice (San Francisco 49ers), Deion Sanders (Denver Broncos), Brett Farve (Green Bay Packers), Jerome Bettis (Pittsburgh Steelers), Terrell Davis (Denver Broncos), and Cris Carter (Minnesota Vikings).”

In remastering these three Blitz games, Arcade1Up had to tweak some of the tackles and after-the-whistle hits in the games “to support the NFL’s current Player Health & Safety initiatives,” including edits to these moves or outright removal of some. This at-home cabinet will include local multiplayer, of course, but it will also give players the ability to compete online with Wi-Fi multiplayer and leaderboards. 

“Build to resemble the iconic NFL Blitz found at retro arcades, NFL Blitz Legends is a five-foot-tall arcade machine featuring NFL legends on the sides of the cabinet,” the press release reads. “The artwork and gameplay also feature retro team logos and uniforms, adding to the authenticity of the gaming experience. In addition to Wi-Fi multiplayer and leaderboard, the arcade machine has a 49-way joystick and 17-inch screen with a light-up marquee, and a branded riser.” 

 

You can pre-order the machine starting today for $599.99 and branded stools representing every team in the NFL today are available for $79.99. The first 1000 consumers to pre-order the machine from Arcade1Up.com will receive a limited-edition NFL Blitz Legends hat as a gift with the purchase. 

Are you interested in adding NFL Blitz Legends to your home arcade? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Private Division Partners With Weta Workshop To Publish New Lord Of The Rings Game

Private Division, a publishing arm under the Take-Two Interactive umbrella, has signed a publishing agreement with Wētā Workshop to publish the studio’s new Lord of the Rings game. 

Wētā Workshop is the VFX studio behind The Lord of the Rings trilogy directed by Peter Jackson, and in 2014, it founded a video game division. That team is now developing a “new game set in the Middle-earth universe of J.R.R. Tolkien,” according to a press release. Middle-earth Enterprises has licensed the literary works of the series to Wētā Workshop, too, giving the studio “the broadest creative license to interpret the underlying lore of the books.” 

“We are thrilled to partner with Wētā Workshop to publish a game set in such an extraordinary and celebrated universe,” Private Division head Michael Worosz writes in a press release. “The Lord of the Rings IP is home to so many remarkable stories, and no entity is better equipped than the team at Wētā Workshop to create a distinctive, new Middle-earth gaming experience.” 

Wētā Workshop’s gaming lead, Amie Wolken, says it’s a privilege to create a new game set in Middle-earth, especially one that’s going to be “so different from what fans have played previously.” 

“As a fan ourselves, we’re excited for gamers to explore Middle-earth in a way they never have before, and introduce new fans to the magic of The Lord of the Rings,” Wolken writes in the press release. 

This new Lord of the Rings game does not yet have a title and is early in development. It doesn’t have a release date either, but it’s expected to launch sometime during Take-Two’s Fiscal Year 2024 (April 2023 – March 2024). 

While waiting to learn more about this game, check out the latest gameplay from The Lord of the Rings: Gollum, which was recently delayed out of its Sept. 1 release date by a few months. Watch this teaser from the upcoming Amazon Middle-earth TV show, The Lord of the Rings:​ The Rings of Power, after that. 

What kind of game do you hope this ends up being? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

The Ghost Of Tsushima Movie Could Be ‘In Japanese,’ According To The Film’s Director

Ghost of Tsushima Movie Japanese Language

PlayStation and Sucker Punch Productions’ 2020 hit, Ghost of Tsushima, is being developed into a feature film with John Wick director Chad Stehelski set to direct it. The movie seems to be early in development, although it did land Takashi Doscher as its writer earlier this year, but we might have some new information about it straight from a recent interview with Stehelski. 

More specifically, Stehelski revealed to Collider that the movie might feature an entirely Japanese cast and that the film could be in Japanese. Plus, he says Sony is on board with the idea. Here’s what he had to say:

“[I] think if we did this right, it would be visually stunning. It’s character driven. It’s got an opportunity for great action, great looks. And honestly, we’d try to do it, all in character. Meaning, it’s a Japanese thing about the Mongols invading Tsushima island. A complete Japanese cast, in Japanese. Sony is so on board with backing us on that. I’ve been going to Japan since I was 16. I have a love for the country, love of the people, love of the language. To try to direct not only in my language, but someone else’s and culturally shift my mindset to bring apart that in a cool way that still entices a Western audience.” 

This sounds awesome, but with the project being so early in development, anything could change. It’s great to hear that Sony’s on board with the idea, though! 

[Source: Collider]

What are you most excited to see from the game in this movie? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Update: Black Adam and Stripe From Gremlins Confirmed For MultiVersus Season 1

MultiVersus Leak New Fighters Stripe Gremlins Black Adam DC

Update, 3:08 p.m., 8/15/22

After seemingly leaking by way of an in-game startup screen uploaded to MultiVersus a few hours too early, Player First Games has confirmed that both Black Adam and Stripe from Gremlins will hit the free-to-play stage fighter during its first season. You can check out the official announcement below: 

With Season 1 now live, you might be wondering when Black Adam and Stripe will hit the game. Player First Games says the two fighters will join the MultiVersus roster “in the coming months as part of Season 1, along with Morty Smith and Rick Sanchez” from Rick and Morty. Morty hits the game on Aug. 23, while Rick will be released later in Season 1. Additionally, new modes will be added to MultiVersus in the months ahead during Season 1, including Classic Arcade and Ranked. 

For more details about Season 1 of MultiVersus, head here for a full rundown of the Season 1 Battle Pass, new skins, and more. 

The original story continues below…

Original Story, 8:45 a.m., 8/15/22:

MultiVersus finally launched into 1.0 after weeks of beta testing, and while the launch was quite smooth, Player First Games opted to delay Season 1

However, that brief delay is behind us as Season 1 begins today, and you can check out the patch notes detailing every character buff, nerf, and more here. Alongside today’s patch notes, though, came a small leak from Player First Games and MultiVersus itself. Twitter user _FireMonkey booted up MultiVersus and saw a Season 1 startup loading screen a bit too early, as reported by Eurogamer. That’s because this startup screen featured two characters not yet revealed for the roster: Stripe, the antagonist from Gremlins, and Black Adam. 

Check it out for yourself below

As you can see in the screenshot above, Black Adam and Stripe will be joining the roster sometime in Season 1. Black Adam makes sense – Warner Bros. and DC (and Dwayne “The Rock” Johnson, for that matter) are in full marketing mode for Black Adam. Stripe, however, is more of a curveball. It’s an awesome inclusion but also a somewhat random one.

For more, read Game Informer’s MultiVersus review, and then check out this story about the upcoming release of Morty from Rick and Morty. Read about every character buff, nerf, and more in Season 1 after that. 

[Source: Eurogamer]

Which of these two characters are you most excited to check out? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

MultiVersus Leak Seems To Confirm Stripe From Gremlins And Black Adam Will Join The Roster Soon

MultiVersus Leak New Fighters Stripe Gremlins Black Adam DC

MultiVersus finally launched into 1.0 after weeks of beta testing, and while the launch was quite smooth, Player First Games opted to delay Season 1

However, that brief delay is behind us as Season 1 begins today and you can check out the patch notes detailing every character buff, nerf, and more here. Alongside today’s patch notes, though, came a small leak from Player First Games and MultiVersus itself. Twitter user _FireMonkey booted up MultiVersus and saw a Season 1 startup loading screen a bit too early, as reported by Eurogamer. That’s because this startup screen featured two characters not yet revealed for the roster: Stripe, the antagonist from Gremlins, and Black Adam. 

Check it out for yourself below

As you can see in the screenshot above, it seems Black Adam and Stripe will be joining the roster sometime in Season 1. Black Adam makes sense – Warner Bros. and DC (and Dwayne “The Rock” Johnson for that matter) are in full marketing mode for Black Adam. Stripe, however, is more of a curveball. It’s an awesome inclusion, but also a somewhat random one.

For more, read Game Informer’s MultiVersus review, and then check out this story about the upcoming release of Morty from Rick and Morty. Read about every character buff, nerf, and more in Season 1 after that. 

[Source: Eurogamer]

Which of these two characters are you most excited to check out? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

MultiVersus Season 1 Patch Notes: Every Character Nerf, Buff, And More

MultiVersus Season 1 Patch Notes

MultiVersus finally launched into 1.0 on Aug. 15 after weeks of beta testing, and now, after a brief delay, Season 1 is upon us. 

Set to launch sometime today, Season 1 will feature a healthy dose of content for the free-to-play stage fighter, although exactly what remains unknown. However, we do know that Morty from Rick and Morty will join the roster next week on Aug. 23. Beyond that, the studio says that new modes and content will be added to the game throughout the duration of Season 1. 

In the meantime, ahead of today’s Season 1 update, the team has released the Season 1 patch notes, and you can check them out in full below: 

General

  • Morty will be arriving on 08/23! He will be our first Plumbus-wielding character!
  • The patch will come in two parts. The first will be on August 15 and the second will be coming shortly afterwards (hopefully in the next few days). So not every change, but most will be in the August 15 patch.

New Free Character Rotation (8/15 – 8/30)

  • Arya
  • Batman
  • LeBron
  • Steven

Meta Systems

  • Free Rotation Characters now have an icon in character select to identify them
  • Battle Pass XP match rewards increased to 10 for wins and 5 for losses, up from 5 for wins and 3 for losses.
  • Disabled class based Battle Pass missions other than for Tanks
    • Developer Note: Since players might not have access to fighters in specific classes other than Tank (thanks to Wonder Woman), we felt like relying on rerolls was not a reliable enough method to work around those missions.
  • Lowered the requirements for a number of seasonal missions:
    • Ringout a player from the top of the map 50 times (previously 75)
    • Ringout a player from the side of the map 50 times (previously 75)
    • Ringout a player from the bottom of the map 50 times (previously 75)
    • Get 50 assists (previously 125)

General Perks

  • Clear The Air – Increased consistency on perk effect.
    • We are aware of inconsistencies in this perk’s interaction with Velma’s speech bubbles and Batman’s Batarang. We will address these interactions in a future patch.
  • Make it Rain, Dog! – Projectile speed is now properly applied to thrown items.
  • Painted Target – Fixed an issue where projectiles weren’t applying bonus damage
  • Retaliation Ready – Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds
    • Reduced stacked gray health from 4 HP for 3 seconds to 2 HP for 3 seconds
  • School Me Once… – Increased consistency on projectile block spawn. Notable – getting hit by Jerry will now spawn a projectile block buff
  • Slippery When Feint – Fixed an issue where evade distance was not increased on hit cancels
  • Snowball Effect – Fixed an issue where projectiles weren’t applying bonus damage
  • Static Electricity – Increased consistency on projectile electric damage application. Notable – thrown items will now apply electricity

Gameplay Systems:

  • Ice Debuff – Movement speed slow at 1 stack reduced from 20% to 15%
    • Slow now scales linearly with each stack of Ice Debuff
    • Removed a bug where fighters affected by Ice Debuff took additional knockback
  • Ability Cooldowns – fixed a bug where cooldowns would not trigger properly if used near an ally Jake

Gameplay Modes:

  • FFA – Fixed a bug where pop up text would display the incorrect point value.

UI:

  • Announcer Pack – You can now preview a character’s announcer pack before deciding to unlock it.

Tutorials:

  • Various Bug Fixes –
    • Fix for tutorials causing stage hazards to toggle off in other game modes.
    • Down spike tutorial has been fixed so that it requires an actual spike rather than any aerial attack.
    • The Reindog tether step of the intro tutorial no longer counts if you pull your ally in after they have been rung out.
    • Fix for Shaggy falling off the map during the aerial combat tutorial demo.
    • Added a wall to the second step of the KBI tutorial.

Glossary and Terms:

  • New Terms
    • Added Wall Fatigue to the glossary.
    • Added the terms Block, Hazard, and Wipe to the glossary and updated move lists accordingly.

Characters

Legend:

+ = Buff

– = Nerf

~ = Change

Note: Attacks callouts reference default controls.

Arya

The goal of these changes was to make Arya’s combos be more consistent and successful at lower skill levels.

  • + Air/Ground Up Special – Hitting a fighter will now more accurately launch them at an angle to allow follow-ups for Arya
  • + Air Up Attack – The first hit will now more accurately combo into the second hit.
  • + Neutral Air Attack – Now has earlier branching on hit.
  • + Ground Side Attack – Arya will retain velocity on first hit of side attack.
  • + Ground Down Attack – Now has slightly earlier dodge branching
  • ~ Air/Ground Neutral Special – Fixed a bug where Arya would not copy over capsule hitboxes on her normal neutral attacks when stealing a fighter’s face.
    • Set Arya’s hurtbox to match her victim’s hurtbox while she is disguised as them.
    • Fixed a bug where Arya’s top UI would be offset incorrectly when she steals a face.
    • Fixed bug where Arya’s disguise attack hitbox could get disconnected.
    • Fixed bug where Arya’s original hitboxes would be useable during disguise attacks.
    • Fixed bug where the hitboxes from Arya’s disguise would stay active during her normal attacks.

Batman

  • ~ Air/Ground Side Special – Fixed bug where Batman would overshoot his grapple destination if the fighter he was grappling to dodged.
    • Increased the overshooting distance when grappling to an ally.
    • Fixed Batman grapple failing at short distances under high latency
  • – Ground Side Attack – First hit added 3 frames of whiff recovery.
  • – Air/Ground Neutral Attack (coming in patch 2): Batarang pick up will now return 9.45s of it’s cooldown down from 11.55s. This change helps create a window from when the batarang is used for the opponent to react. With perks like Coffeezilla causing this cooldown to be even shorter, we felt this change was necessary to create counterplay against the batarang.

Bugs Bunny

Bugs Bunny is a bit too safe in everything he does. We’ve given him some additional whiff punish windows to help address this.

  • ~ Air Up Special – Fixed an exploit where Bugs could spawn two rockets.
  • ~ Air Side Special – Fixed an exploit where Bugs could spawn two rockets.
  • – Air/Ground Neutral Special – Fixed an exploit where Bugs could spawn multiple safes without triggering his cooldown.
    • – Safe HP reduced from 16 to 14.
  • ~ Air Down Special – Bugs’ previous tunnels will now disappear when creating new tunnels.
  • – Air Up Attack
    • Added 4 frames of whiff recovery.
  • – Air Side Attack – Increased whiff recovery by 5 frames.
  • – Air Neutral Attack – Increased whiff recovery by 5 frames.
  • – Ground Down Attack – Pie max lifetime set to 8 seconds, from infinite.
    • – Pie no longer applies a slow

Finn

Fighting against Finn felt too difficult as Finn felt a bit too safe and could throw out attacks without much fear of a punish due to how quickly he recovered. Hurt/Hit box foundational updates are coming soon, but will not be in this patch.

  • – Passive – Attacks affected by Attack Decay no longer spawn coins
    • Finn now spawns with 100 gold instead of 200
  • + Air Down Special – Fixed an issue where the gem required 200 gold to spawn, but only cost 100 to spawn. Gem now requires and costs 100
  • – Air Side Special – Added additional whiff recovery.
  • – Ground/Air Up Special – Reduced the strength of the vacuum effect on the backpack
    • Weaker hits of the backpack will no longer “overwrite” stronger knockbacks from other attacks
    • Whiffing with all hits will still drop a coin
    • Added whiff recovery.
    • Hitboxes should better match the attack (not perfect until our planned hurt/hit box system overhaul)
  • – Air Side Attack – Reduced active frames to diminish Finn’s ability to hit fighters behind him
  • – Ground Down Attack – The distance Finn covers with this attack now scales with how charged the attack is.
  • – Ground Side Attack – Increased whiff recovery for the first hit.
  • + On The House perk – Fixed an issue where Finn still spent gold on gems spawned by the perk
    • Slightly reduced the launch speed of gems spawned by the perk – this should fix issues that arose when this perk was combined with the “Make it Rain, Dog!” perk

Garnet

  • + Air/Ground Neutral Special – Song activation starts earlier on frame 12 instead of frame 30.
  • ~ Air/Ground Down Special – Fixed bug where Garnet would be stopped by Iron Giant’s collision when she moves with her down special.
  • + Air Neutral Attack – Slightly higher base knockback

Harley

  • ~Stuffie Bat – Harley bomb vfx shrunk to better match the explosion radius
  • + Weight – Increased from 42 to 44.

Iron Giant

  • ~ VFX – Global fighter VFX now better matches Iron Giant’s size without making the screen too busy. Notable adjustments include Projectile Block buff, Speed Boost buff, and Steven Bubble debuff
  • – Air/Ground Down Special – Fixed an issue where VFX trails would persist and fill up the screen
    • Can no longer use cannonball attack when out of air specials
    • Knockback angle changed to send fighters more horizontally and away from Iron Giant.
    • Fixed issues that allowed for infinitely bouncing on enemies near the ground
  • – Air/Ground Neutral Special – Gray Health from activation reduced from 2 + #bolts HP for 5 seconds to #bolts HP for 3 seconds
    • Gray Health from ally overlap reduced from 5 HP for 5 seconds to 3 HP for 3 seconds
  • ~ Ground Forward Special – Iron Giant grabs are correctly blocked by incompatible states.
  • – Air Up Attack – Can no longer hit the same target multiple times
  • – Air Neutral Attack – Final hit knockback angle changed to send fighters more horizontally and away from Iron Giant
    • Increased knockback scaling
  • – Ground Up Attack – Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds
    • Allies that consume scrap will overwrite any existing gray health they have from consuming scrap
  • ~ Ground Forward Attack – Fixed attack decay not triggering for all parts of forward attack combo
  • – Ground Down Attack – Gray health from art reduced from 10 HP for 10 seconds to 6 HP for 3 seconds

Jake

  • – Air Down Attack – Removed instant cancel out of the attack to prevent skateboard infinites
    • No longer bounces off allies
  • – Ground Up Attack – Additional whiff recovery; Slightly later charge cancel window to make it a bit more committal

LeBron

  • ~ Air/Ground Side Special – LeBron’s solo dunk no longer spawns a shockwave on the ground.
    • The alley-oop teleport version of LeBron’s dunk spawns a shockwave and will launch fighters into the shockwave. The shockwave will launch fighters into a final hit that applies Weakened debuff.
    • Solo dunk knockback and hitbox size increased
    • Fixed a bug where LeBron could dunk himself into the sky
  • ~ Ground/Air Down Special (No Ball) – Adjusted to prevent ball spam
  • + Air Side Attack – Branches earlier on hit; fix for hitbox hitting behind him too much
  • + Air Neutral Attack – Branches earlier on hit to increase combo potential.
    • Fix for ball neutral air branching into no ball neutral air.
  • + Ground Side Attack/ Ground Down Attack – Removed shared attack decay from side attack and down attack
  • + Ground Side Attack – 3 hit combo hits more consistently.
  • ~ Ground Neutral Attack – Fixed angle of attack.
  • ~ Basketball – Fixed some team color issues that would occur when reflecting LeBron basketball.
    • Fixed an issue where LeBron could be stuck attacking without his ball while visually holding his ball
  • ~ Hot Hands perk – When an ally catches a no-look pass while the Hot Hands perk is equipped, the basketball pass buff will emit flames to let allies know they will throw an ignited basketball

Reindog

  • + Air Up Special – Removed hitpause on ally that threw Reindog when Reindog connects in ball form
  • – Air/Ground Neutral Special – Increased cooldown from 13s to 14s
  • + Air Up Attack – Hitbox size increased

Shaggy

Shaggy’s Side Special felt a little too unpunishable, so we’ve added a bit of Whiff Recovery.

  • – Rage Air Side Special – Recovery increased by two frames; now better matches rage ground side special
    • Addressed an issue where Shaggy could perform two rage specials
  • + Rage Ground Down Special – Shaggy’s shockwave will launch fighters into a final hit that applies Weakened debuff.
  • – Ground/Air Side Special – Added 4 additional frames of whiff recovery

Steven

  • – Ground Down Special – Watermelon Steven ability cooldown now begins when Watermelon Steven is rung out.
    • Fixed a bug where Watermelon Steven could spawn inside ceilings and be stuck.
  • ~ Air Neutral Attack – No longer will animation hitch.
  • ~ VO/SFX – Fixed an issue where Steven’s intro VO lines failed to play.
  • ~ Taunt – Fixed an issue where Steven could only perform his up taunt.

Superman

  • – Ground Neutral Attack – Added additional whiff recovery.
  • – Ground Up Attack – Added additional whiff recovery.
  • – Ground Down Special – Added additional whiff recovery.

Taz

This is the start of our tornado changes for Taz. We will be continuing to monitor the tornado with extra scrutiny in case additional changes are needed.

  • Chicken Debuff –
    • Fixed a bug where transformed fighters could receive buffs that would not appear visually when they returned to their normal form
    • – Reduced chicken duration from 10 seconds to 8
    • + Increased the size of the chicken
  • + Air/Ground Down Special – Adjusted projectile movement direction of Taz spit projectiles to be more forward and less of a lob.
    • + When Taz spits a projectile back at a fighter, the projectile will maintain its original speed.
  • + Air/Ground Neutral Special – If Taz eats a projectile that can’t be spit back out, he will refresh a count of his apple core ability.
    • Increased size of hit collision for Taz eating projectiles on his neutral special. Also made it possible to eat projectiles a few frames earlier.
    • Taz deals 1 stack of Weakened debuff everytime he chews an enemy.
    • Fixed a bug that allowed for ground movement after eating an enemy fighter
  • – Air/Ground Up Special – Damage reduced from 10 to 9 and base knockback reduced from 1500 to 1350
    • Fixed a bug where enemy fighters could become invulnerable to the fight cloud after dodging it.
  • ~ Air/Ground Side Special – Now a cooldown move with a 7-second cooldown. While the cooldown is active, side special is a weaker version of the tornado.
    • Full power tornado has a 1.5 second duration and receives an additional 1 second duration after passing an ally.
    • On cooldown tornado has a 0.25 second duration and does not gain additional duration by passing an ally.
  • + Ground Up Attack – Now a two-hit attack. The early hit combos into the sandwich clap

Tom And Jerry

  • + Tom And Jerry – Dynamite now applies projectile perk effects.
  • ~ Air Normal Attacks – Fixed a bug that would prevent Tom and Jerry from using normal attacks when Air Special limit had been reached.
  • – Air Up Special – Fixed an issue where Jerry would continue to have active hit frames when falling from the rocket

Velma

  • – Air Side Special – Reduced move distance.
    • The distance this traveled before gave Velma additional recovery that wasn’t intended.
  • – Air Up Special – Reduced Weaken stacks from 3 to 2.
    • – Will no longer chain into Air Down Attack as easily to prevent easy application of damage.
  • – Ground Side Special – Reduced gray health from 12 HP for 4 seconds to 6 HP for 3 seconds
  • – Air Down Attack – Increased Recovery
  • – Air Side Attack – Added whiff recovery
  • – Ground/Air Neutral Attack – Fixed issues when word bubbles would go through Bugs’ Tunnels.
    • Reduced ammo count from 4 to 3
    • Reduced ammo return from 11 to 10
  • – Weight – Decreased weight from 63 to 60.
  • – Knowledge Is Power perk – Reduced gray health from 7 HP for 5 seconds to 3 HP for 3 seconds

Wonder Woman

  • + Ground/Air Neutral Special – Lowered cooldown from 13s to 12s
  • + Ground Side Special – Projectile Shield comes out earlier to allow her to better react to incoming projectiles.
  • ~ Air Up Attack – Hurtbox should now better match the animation.
  • + Weight – Increased weight from 65 to 76
  • ~ Shield of Athena Signature Perk – Adjusted scale of projectile shield for Shield of Athena signature perk to cover an edge case where projectiles would pass above it during a dodge.

Source:[http://www.gameinformer.com/]

Season 6: Devil May Cry 4 | Video Gameography

Let’s rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise, and this episode takes aim at the lauded yet somewhat polarizing Devil May Cry 4. 

Devil May Cry 4 took the series to a new generation of hardware, including Xbox for the first time. That’s only one of the many firsts for this entry. Capcom moved Dante aside to place newcomer Nero in the starring role, who brought his demon arm Devil Bringer as the new centerpiece mechanic. Dante wasn’t completely shunned, however; players control him during the adventure’s questionably designed back half. In this episode, we’ll discuss DMC 4’s bizarre 2005 reveal, Capcom’s reasoning behind Nero’s conception, the fan reaction to the Xbox launch, and what it’s really like to visit Fortuna’s inspiration, Vatican City. 

Join hosts Marcus Stewart (@MarcusStewart7) and the returning host of The Great Game Debate podcast Wes Bates (@GreatGameDeb8), as we unpack Nero’s big debut. 

If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

Source:[http://www.gameinformer.com/]

Digimon Survive Review – Teenage Wasteland

Digimon Survive

Reviewed on:
Switch

Platform:
PlayStation 4, Xbox One, Switch, PC

Publisher:
Bandai Namco

Developer:
Hyde, Inc

Release:
July 29, 2022

Rating:
Teen

Gathered after a tragedy befalls our group, I attempt to calm down and plea that we should trust one another. Blood’s been spilled, and tensions are at an all-time high for this lost party of teens trapped in a dangerous land. That’s not quite the scene I had imagined going into Digimon Survive, a tactical RPG by way of a visual novel based on the sometimes-kid-friendly monster franchise. The dramatic dynamics at play are gripping, but the grid-based battles left me snoozing, souring what could have been a compelling, complete package.

As a visual novel, Digimon Survive is an absolute treat, full of beautifully drawn characters and scenery. Each location has well-crafted character staging with camera pans and zooms, giving these places a sense of depth. I’m often put off by the sparse production values of visual novels, but Digimon Survive keeps the flow of conversations visually interesting, enhanced by a partial Japanese voice-over.

You’re put in the shoes of 14-year-old Takuma, flocked by a cast of other young teens trapped in a dangerous world after getting lost on a school trip. Here, each child is paired with a partner Digimon through a mysterious bond that everyone hardly accepts. This unease leads to many difficult situations testing the group’s trust in one another, their Digimon, and some characters’ grip on reality.  While the story starts slow, I’m impressed by the depth of the characters and learning the interactions and roles each plays within the group.

 

Early on, I decided who would tend to take my side, who was prone to worrying, who was headstrong and stubborn, and the people who are difficult or insufferable to deal with. I wouldn’t say I liked many of the characters for a while (or ever), which is great, and why Survive succeeds in its characterization and relationships. Throughout my playthrough, I loved how I had to learn to deal with each character, to tell them what they wanted to hear in a particular situation, or what they needed to be told for the betterment and survival of the group. The fate of these kids’ lives is on the line, leading to an enjoyable tension. Even casual chats can lead to interesting turning points for a character that can drag them back from the brink of being a problem for the team or set them off on an anxiety-inducing path for everyone around them.

Accompanying each kid is a Digimon who appears as the group enters this new dimension. Series mascot Agumon pairs up with you while others like Floramon, Lopmon, Labramon, and Falcomon become tied to the other recurring teens. These creatures play a pivotal role in the story and are linked emotionally with human partners. I’m disappointed by some underwhelming evolutions for the main Digimon, but overall, the interactions between you and the monsters are fun and rewarding. I enjoyed learning how their budding friendships pan out or not, leading to powerful moments in the story that I’ll remember for some time.

Choices made through conversations can and will affect the Digimon and how they evolve, which is especially true with Agumon. Because emotions drive the connection between the partners, if your conversation choices lean towards one of the three traits of wrathful, moral, or harmony, Agumon’s evolutionary tree will shift throughout the game. These options have overarching narrative ramifications as well, making the one cool link between the story structure and the turn-based battles. I appreciate that my journey can have many different effects on my monsters, but the part of the game where evolutions truly matter suffers greatly compared to the visual novel.

Digimon Survive’s tactical turn-based combat is overly simplistic and lacks excitement and strategy. Each Digimon can shuffle along the map grid to position for attacks against enemy monsters. Digimon have a signature move and a basic attack along with up to two additional equipable skills. My favorite part of skirmishes is the management. Using special attacks and assuming an evolved form consumes SP; remaining in base form for any of the main party’s monsters restores the precious resource. The few times I had to juggle stages of evolution to conserve SP for a last-ditch attack were stimulating and interesting. Still, that’s far from the norm when most battles are far from mentally taxing encounters.

Instead of relying on team composition, formations, and strategically interesting attacks, most encounters play out by just getting your team close to the opposition and hammering them with your strongest ability. Sure, there are elemental advantages at play, and depending on whether you attack from the side or rear flank can yield some additional destruction, but simple brute force typically gets the job done. As a result, the part of this game I was most excited about feels like padding and brings down the overall experience.

Battles also allow for additional Digimon to join your party, but the process is a tedious mess. These recruitment opportunities only come from free battles during exploration and require you to use the talk command to start a conversation. The enemy Digimon will ask you a series of three questions, of which you must respond in the way they prefer multiple times to get the chance to ask them to join the team. It’s clumsy and tedious, with many interactions resulting in failure. Despite my wanting to have a cool new Digimon on my team, I eventually decided it was hardly worth the trouble.

I applaud Digimon Survive for being a dark, harrowing, and wonderful visual novel, and subverting what I thought a Digimon story could be. While I wish the combat evolved as much as the surrounding story presentation, it’s not enough to deter someone from seeing the narrative through. Don’t expect a tactical masterpiece, but rather a well-made melancholy tale depicting Digimon in a light they haven’t been in before.

Score:
7.25

About Game Informer’s review system

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Source:[http://www.gameinformer.com/]

Digimon Survive Review – Teenage Wasteland

Digimon Survive

Reviewed on:
Switch

Platform:
PlayStation 4, Xbox One, Switch, PC

Publisher:
Bandai Namco

Developer:
Hyde, Inc

Release:
July 29, 2022

Rating:
Teen

Gathered after a tragedy befalls our group, I attempt to calm down and plea that we should trust one another. Blood’s been spilled, and tensions are at an all-time high for this lost party of teens trapped in a dangerous land. That’s not quite the scene I had imagined going into Digimon Survive, a tactical RPG by way of a visual novel based on the sometimes-kid-friendly monster franchise. The dramatic dynamics at play are gripping, but the grid-based battles left me snoozing, souring what could have been a compelling, complete package.

As a visual novel, Digimon Survive is an absolute treat, full of beautifully drawn characters and scenery. Each location has well-crafted character staging with camera pans and zooms, giving these places a sense of depth. I’m often put off by the sparse production values of visual novels, but Digimon Survive keeps the flow of conversations visually interesting, enhanced by a partial Japanese voice-over.

You’re put in the shoes of 14-year-old Takuma, flocked by a cast of other young teens trapped in a dangerous world after getting lost on a school trip. Here, each child is paired with a partner Digimon through a mysterious bond that everyone hardly accepts. This unease leads to many difficult situations testing the group’s trust in one another, their Digimon, and some characters’ grip on reality.  While the story starts slow, I’m impressed by the depth of the characters and learning the interactions and roles each plays within the group.

 

Early on, I decided who would tend to take my side, who was prone to worrying, who was headstrong and stubborn, and the people who are difficult or insufferable to deal with. I wouldn’t say I liked many of the characters for a while (or ever), which is great, and why Survive succeeds in its characterization and relationships. Throughout my playthrough, I loved how I had to learn to deal with each character, to tell them what they wanted to hear in a particular situation, or what they needed to be told for the betterment and survival of the group. The fate of these kids’ lives is on the line, leading to an enjoyable tension. Even casual chats can lead to interesting turning points for a character that can drag them back from the brink of being a problem for the team or set them off on an anxiety-inducing path for everyone around them.

Accompanying each kid is a Digimon who appears as the group enters this new dimension. Series mascot Agumon pairs up with you while others like Floramon, Lopmon, Labramon, and Falcomon become tied to the other recurring teens. These creatures play a pivotal role in the story and are linked emotionally with human partners. I’m disappointed by some underwhelming evolutions for the main Digimon, but overall, the interactions between you and the monsters are fun and rewarding. I enjoyed learning how their budding friendships pan out or not, leading to powerful moments in the story that I’ll remember for some time.

Choices made through conversations can and will affect the Digimon and how they evolve, which is especially true with Agumon. Because emotions drive the connection between the partners, if your conversation choices lean towards one of the three traits of wrathful, moral, or harmony, Agumon’s evolutionary tree will shift throughout the game. These options have overarching narrative ramifications as well, making the one cool link between the story structure and the turn-based battles. I appreciate that my journey can have many different effects on my monsters, but the part of the game where evolutions truly matter suffers greatly compared to the visual novel.

Digimon Survive’s tactical turn-based combat is overly simplistic and lacks excitement and strategy. Each Digimon can shuffle along the map grid to position for attacks against enemy monsters. Digimon have a signature move and a basic attack along with up to two additional equipable skills. My favorite part of skirmishes is the management. Using special attacks and assuming an evolved form consumes SP; remaining in base form for any of the main party’s monsters restores the precious resource. The few times I had to juggle stages of evolution to conserve SP for a last-ditch attack were stimulating and interesting. Still, that’s far from the norm when most battles are far from mentally taxing encounters.

Instead of relying on team composition, formations, and strategically interesting attacks, most encounters play out by just getting your team close to the opposition and hammering them with your strongest ability. Sure, there are elemental advantages at play, and depending on whether you attack from the side or rear flank can yield some additional destruction, but simple brute force typically gets the job done. As a result, the part of this game I was most excited about feels like padding and brings down the overall experience.

Battles also allow for additional Digimon to join your party, but the process is a tedious mess. These recruitment opportunities only come from free battles during exploration and require you to use the talk command to start a conversation. The enemy Digimon will ask you a series of three questions, of which you must respond in the way they prefer multiple times to get the chance to ask them to join the team. It’s clumsy and tedious, with many interactions resulting in failure. Despite my wanting to have a cool new Digimon on my team, I eventually decided it was hardly worth the trouble.

I applaud Digimon Survive for being a dark, harrowing, and wonderful visual novel, and subverting what I thought a Digimon story could be. While I wish the combat evolved as much as the surrounding story presentation, it’s not enough to deter someone from seeing the narrative through. Don’t expect a tactical masterpiece, but rather a well-made melancholy tale depicting Digimon in a light they haven’t been in before.

Score:
7.25

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Source:[http://www.gameinformer.com/]

Street Fighter 35th Anniversary, Splatoon 3 Deep Dive | All Things Nintendo

This week on All Things Nintendo, Brian invites fighting game expert and former Game Informer editor Suriel Vazquez to celebrate the 35th anniversary of the Street Fighter franchise. The main segment pays homage to the series through a deep dive on the history and impact of the most iconic fighting games, but before that, the two run down the news, including a big breakdown of the Splatoon 3 info dump we got earlier this week.

If you’d like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea), Suriel Vazquez (@SurielVazquez)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotify, and Google Podcasts.

00:00:00 – Introduction
00:01:38 – First Nintendo Game/Favorite Nintendo Game
00:15:21 – Pokémon Anime Special Coming to Netflix
00:18:32 – New Super Punch-Out!! Cheat Code Discovered
00:22:56 – Kirby’s Dream Buffet Details and Release Date
00:25:44 – Fall Guys Sonic Event
00:28:01 – Dragon Ball Fortnite Tease
00:29:56 – Sonic 3 Theatrical Release Date
00:32:11 – Sonic Origins Patches Out Worst Glitch
00:33:33 – Marvel vs. Capcom 2 Arcade1Up Cabinet
00:39:24 – Splatoon 3 Deep Dive
00:56:49 – Street Fighter Franchise Retrospective
02:02:26 – Definitive Ranking: Street Fighter Characters
02:09:35 – eShop Gem of the Week: Treachery in Beatdown City

If you’d like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”

For more Game Informer podcasts, be sure to check out The Game Informer Show with host Alex Van Aken, which covers the weekly happenings of the video game industry, and Video Gameography with host Marcus Stewart, which explores the history of video games – one series at a time! We also have From Panel to Podcast from host Andrew Reiner, covering everything from the world of comic books, including the shows, movies, and games that spawn from them!

Source:[http://www.gameinformer.com/]

Street Fighter 35th Anniversary, Splatoon 3 Deep Dive | All Things Nintendo

This week on All Things Nintendo, Brian invites fighting game expert and former Game Informer editor Suriel Vazquez to celebrate the 35th anniversary of the Street Fighter franchise. The main segment pays homage to the series through a deep dive on the history and impact of the most iconic fighting games, but before that, the two run down the news, including a big breakdown of the Splatoon 3 info dump we got earlier this week.

If you’d like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea), Suriel Vazquez (@SurielVazquez)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotify, and Google Podcasts.

00:00:00 – Introduction
00:01:38 – First Nintendo Game/Favorite Nintendo Game
00:15:21 – Pokémon Anime Special Coming to Netflix
00:18:32 – New Super Punch-Out!! Cheat Code Discovered
00:22:56 – Kirby’s Dream Buffet Details and Release Date
00:25:44 – Fall Guys Sonic Event
00:28:01 – Dragon Ball Fortnite Tease
00:29:56 – Sonic 3 Theatrical Release Date
00:32:11 – Sonic Origins Patches Out Worst Glitch
00:33:33 – Marvel vs. Capcom 2 Arcade1Up Cabinet
00:39:24 – Splatoon 3 Deep Dive
00:56:49 – Street Fighter Franchise Retrospective
02:02:26 – Definitive Ranking: Street Fighter Characters
02:09:35 – eShop Gem of the Week: Treachery in Beatdown City

If you’d like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”

For more Game Informer podcasts, be sure to check out The Game Informer Show with host Alex Van Aken, which covers the weekly happenings of the video game industry, and Video Gameography with host Marcus Stewart, which explores the history of video games – one series at a time! We also have From Panel to Podcast from host Andrew Reiner, covering everything from the world of comic books, including the shows, movies, and games that spawn from them!

Source:[http://www.gameinformer.com/]

Super Replay | Metal Gear Rising: Revengeance

Standing here, I realize that this Super Replay will be a cut above the rest because we’ll be slicing and dicing in Metal Gear Rising: Revengeance! Join us today on Twitch at 3 p.m. Central to enjoy two hours of what will be a full playthrough of the cult favorite action game streaming weekly each Friday. 

Metal Gear Rising: Revengeance serves as a sequel/spin-off to Metal Gear Solid 4: Guns of the Patriots that puts cyborg ninja Raiden at the helm. Instead of sneaking around in boxes, players eviscerate foes in fast-paced, stylish action courtesy of developer Platinum Games. Since its launch in 2013, Revengence’s action and absurdity have garnered it a passionate internet fandom, but I have a little secret: I didn’t think the game was all that special when I played it at launch. However, years of being inundated with internet memes and being told my opinion is incorrect has inspired me to give Revengece another look. Will I acquire a new appreciation for the game nine years later? How many watermelons will I slice? You’ll have to tune in to find out. 

Watch on Twitch!

Join me, Marcus Stewart, along with Andrew Reiner and Blake Hester, as we revisit Raiden’s beloved solo adventure. If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts!

Source:[http://www.gameinformer.com/]

Super Replay | Metal Gear Rising: Revengeance

Standing here, I realize that this Super Replay will be a cut above the rest because we’ll be slicing and dicing in Metal Gear Rising: Revengeance! Join us today on Twitch at 3 p.m. Central to enjoy two hours of what will be a full playthrough of the cult favorite action game streaming weekly each Friday. 

Metal Gear Rising: Revengeance serves as a sequel/spin-off to Metal Gear Solid 4: Guns of the Patriots that puts cyborg ninja Raiden at the helm. Instead of sneaking around in boxes, players eviscerate foes in fast-paced, stylish action courtesy of developer Platinum Games. Since its launch in 2013, Revengence’s action and absurdity have garnered it a passionate internet fandom, but I have a little secret: I didn’t think the game was all that special when I played it at launch. However, years of being inundated with internet memes and being told my opinion is incorrect has inspired me to give Revengece another look. Will I acquire a new appreciation for the game nine years later? How many watermelons will I slice? You’ll have to tune in to find out. 

Watch on Twitch!

Join me, Marcus Stewart, along with Andrew Reiner and Blake Hester, as we revisit Raiden’s beloved solo adventure. If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts!

Source:[http://www.gameinformer.com/]