Deliver Us Mars Delayed To February 2023

Deliver Us Mars Delay February 2023

Developer KeokeN Interactive has delayed its upcoming adventure game Deliver Us Mars to next year. 

More specifically, the Red Planet sequel to Deliver Us The Moon will no longer be released on September 27 and will instead hit PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on February 2, 2023. That’s a delay of roughly four-ish months. As for why, KeokeN Interactive released a statement alongside the news, citing that the game needs more time to be the best it can possibly be. 

“Deliver Us Mars is KeokeN Interactive’s most ambitious project to date. The journey that players will take as Kathy Johanson is packed with deeply emotional moments and fraught with danger. It is important to use that this experience is the best it can be at launch. With this in mind, we’ve collectively made the difficult decision to move the release date to 2nd of February 2023 in order to ensure that we are able to live up to that ambition. 

“Whilst we understand this news might be disappointing, we are excited for you all to face the challenges of Mars, traverse its hostile environments, and discover the mystery of the ARKs. Your patience will allow us to deliver the best experience we can. In the meantime, we’ll be sharing a fresh look at Deliver Us Mars at the Future Games Show at Gamescom with a brand new trailer on 24th of August 2022.” 

For more about Deliver Us Mars, read about its reveal from earlier this year. Read Game Informer’s Deliver Us The Moon review after that. 

Are you excited about Deliver Us Mars? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Disney And Marvel Games Showcase Announced, Will Feature Sneak Peek At Amy Hennig’s Ensemble Game

Disney Marvel Games Showcase September Amy Hennig

Disney announced that it will hold a Disney & Marvel Games Showcase next month, live from its D23 Expo. 

More specifically, the showcase will begin at 1 p.m. PT/4 p.m. ET on Friday, Sept. 9, and will be hosted by Kinda Funny’s Blessing Adeoye Jr. It is set to feature “incredible new content” from Disney & Pixar Games, Marvel Games, Lucasfilm Games, and 20th Century Games. This includes titles like Disney Dreamlight Valley, Marvel’s Midnight Suns, Lego Star Wars: The Skywalker Saga, and even a “sneak peek at the upcoming ensemble game from Skydance New Media.” 

You might recognize Skydance New Media as the studio where former Uncharted series director Amy Hennig works as president. Connecting those dots means the sneak peek at the upcoming ensemble game from Skydance New Media is the first sneak peek of Hennig’s new game, which she revealed as a narrative-driven, action-adventure game last year

Considering it’s an ensemble game, it could be any number of famous Marvel squads or families. However, it’s probably a safe bet to assume it won’t be the Avengers since Crystal Dynamic’s Avengers is only two years old and still getting updates. We also know it won’t be the Midnight Suns, as XCOM developer Firaxis is developing that. I’m hoping Hennig’s game is based on the X-Men, but since it’s an ensemble game, it could be something like the Inhumans, the Fantastic Four, or even the New Avengers, too. Only time will tell, but fortunately, we have less than a month of waiting to go because the Disney and Marvel Games Showcase airs on Sept. 9. 

What Marvel heroes do you hope Hennig’s game features? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Arcade1Up Reveals NFL Blitz Legends Cabinet That Features Remasters Of Three Franchise Classics

Arcade1Up NFL Blitz Legends Cabinet

Arcade1Up, the team behind the upcoming Marvel Vs. Capcom 2 arcade cabinet we recently played at EVO 2022, has announced NFL Blitz Legends, a new at-home cabinet that features remasters of three games from the popular franchise. 

Those three games are NFL Blitz (first released in 1997), NFL Blitz ‘99 (released in 1998), and NFL Blitz 2000: Gold Edition (originally released in 1999), and each will be easily playable in the NFL Blitz Legends cabinet from Arcade1Up, which features a $599 price tag. 

 

“We could not be more excited to bring NFL Blitz Legends to fans who have been waiting years for the return of this iconic game,” Arcade1Up CEO writes in a press release. “Our team spent the better part of the last two years making sure we both honored the games’ past while bringing it up to today’s modern standards with AAA development efforts in partnership with the NFL and FGA, and I think we’ve achieved that in an unbelievable feat of fun, exciting, action-packed gameplay while reengineering the original game.” 

Arcade1Up partnered with the NFL and the Football Greats Alliance to “ensure that hundreds of the game’s legends are featured including Dan Marino (Miami Dolphins), Jerry Rice (San Francisco 49ers), Deion Sanders (Denver Broncos), Brett Farve (Green Bay Packers), Jerome Bettis (Pittsburgh Steelers), Terrell Davis (Denver Broncos), and Cris Carter (Minnesota Vikings).”

In remastering these three Blitz games, Arcade1Up had to tweak some of the tackles and after-the-whistle hits in the games “to support the NFL’s current Player Health & Safety initiatives,” including edits to these moves or outright removal of some. This at-home cabinet will include local multiplayer, of course, but it will also give players the ability to compete online with Wi-Fi multiplayer and leaderboards. 

“Build to resemble the iconic NFL Blitz found at retro arcades, NFL Blitz Legends is a five-foot-tall arcade machine featuring NFL legends on the sides of the cabinet,” the press release reads. “The artwork and gameplay also feature retro team logos and uniforms, adding to the authenticity of the gaming experience. In addition to Wi-Fi multiplayer and leaderboard, the arcade machine has a 49-way joystick and 17-inch screen with a light-up marquee, and a branded riser.” 

 

You can pre-order the machine starting today for $599.99 and branded stools representing every team in the NFL today are available for $79.99. The first 1000 consumers to pre-order the machine from Arcade1Up.com will receive a limited-edition NFL Blitz Legends hat as a gift with the purchase. 

Are you interested in adding NFL Blitz Legends to your home arcade? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Private Division Partners With Weta Workshop To Publish New Lord Of The Rings Game

Private Division, a publishing arm under the Take-Two Interactive umbrella, has signed a publishing agreement with Wētā Workshop to publish the studio’s new Lord of the Rings game. 

Wētā Workshop is the VFX studio behind The Lord of the Rings trilogy directed by Peter Jackson, and in 2014, it founded a video game division. That team is now developing a “new game set in the Middle-earth universe of J.R.R. Tolkien,” according to a press release. Middle-earth Enterprises has licensed the literary works of the series to Wētā Workshop, too, giving the studio “the broadest creative license to interpret the underlying lore of the books.” 

“We are thrilled to partner with Wētā Workshop to publish a game set in such an extraordinary and celebrated universe,” Private Division head Michael Worosz writes in a press release. “The Lord of the Rings IP is home to so many remarkable stories, and no entity is better equipped than the team at Wētā Workshop to create a distinctive, new Middle-earth gaming experience.” 

Wētā Workshop’s gaming lead, Amie Wolken, says it’s a privilege to create a new game set in Middle-earth, especially one that’s going to be “so different from what fans have played previously.” 

“As a fan ourselves, we’re excited for gamers to explore Middle-earth in a way they never have before, and introduce new fans to the magic of The Lord of the Rings,” Wolken writes in the press release. 

This new Lord of the Rings game does not yet have a title and is early in development. It doesn’t have a release date either, but it’s expected to launch sometime during Take-Two’s Fiscal Year 2024 (April 2023 – March 2024). 

While waiting to learn more about this game, check out the latest gameplay from The Lord of the Rings: Gollum, which was recently delayed out of its Sept. 1 release date by a few months. Watch this teaser from the upcoming Amazon Middle-earth TV show, The Lord of the Rings:​ The Rings of Power, after that. 

What kind of game do you hope this ends up being? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

The Ghost Of Tsushima Movie Could Be ‘In Japanese,’ According To The Film’s Director

Ghost of Tsushima Movie Japanese Language

PlayStation and Sucker Punch Productions’ 2020 hit, Ghost of Tsushima, is being developed into a feature film with John Wick director Chad Stehelski set to direct it. The movie seems to be early in development, although it did land Takashi Doscher as its writer earlier this year, but we might have some new information about it straight from a recent interview with Stehelski. 

More specifically, Stehelski revealed to Collider that the movie might feature an entirely Japanese cast and that the film could be in Japanese. Plus, he says Sony is on board with the idea. Here’s what he had to say:

“[I] think if we did this right, it would be visually stunning. It’s character driven. It’s got an opportunity for great action, great looks. And honestly, we’d try to do it, all in character. Meaning, it’s a Japanese thing about the Mongols invading Tsushima island. A complete Japanese cast, in Japanese. Sony is so on board with backing us on that. I’ve been going to Japan since I was 16. I have a love for the country, love of the people, love of the language. To try to direct not only in my language, but someone else’s and culturally shift my mindset to bring apart that in a cool way that still entices a Western audience.” 

This sounds awesome, but with the project being so early in development, anything could change. It’s great to hear that Sony’s on board with the idea, though! 

[Source: Collider]

What are you most excited to see from the game in this movie? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Update: Black Adam and Stripe From Gremlins Confirmed For MultiVersus Season 1

MultiVersus Leak New Fighters Stripe Gremlins Black Adam DC

Update, 3:08 p.m., 8/15/22

After seemingly leaking by way of an in-game startup screen uploaded to MultiVersus a few hours too early, Player First Games has confirmed that both Black Adam and Stripe from Gremlins will hit the free-to-play stage fighter during its first season. You can check out the official announcement below: 

With Season 1 now live, you might be wondering when Black Adam and Stripe will hit the game. Player First Games says the two fighters will join the MultiVersus roster “in the coming months as part of Season 1, along with Morty Smith and Rick Sanchez” from Rick and Morty. Morty hits the game on Aug. 23, while Rick will be released later in Season 1. Additionally, new modes will be added to MultiVersus in the months ahead during Season 1, including Classic Arcade and Ranked. 

For more details about Season 1 of MultiVersus, head here for a full rundown of the Season 1 Battle Pass, new skins, and more. 

The original story continues below…

Original Story, 8:45 a.m., 8/15/22:

MultiVersus finally launched into 1.0 after weeks of beta testing, and while the launch was quite smooth, Player First Games opted to delay Season 1

However, that brief delay is behind us as Season 1 begins today, and you can check out the patch notes detailing every character buff, nerf, and more here. Alongside today’s patch notes, though, came a small leak from Player First Games and MultiVersus itself. Twitter user _FireMonkey booted up MultiVersus and saw a Season 1 startup loading screen a bit too early, as reported by Eurogamer. That’s because this startup screen featured two characters not yet revealed for the roster: Stripe, the antagonist from Gremlins, and Black Adam. 

Check it out for yourself below

As you can see in the screenshot above, Black Adam and Stripe will be joining the roster sometime in Season 1. Black Adam makes sense – Warner Bros. and DC (and Dwayne “The Rock” Johnson, for that matter) are in full marketing mode for Black Adam. Stripe, however, is more of a curveball. It’s an awesome inclusion but also a somewhat random one.

For more, read Game Informer’s MultiVersus review, and then check out this story about the upcoming release of Morty from Rick and Morty. Read about every character buff, nerf, and more in Season 1 after that. 

[Source: Eurogamer]

Which of these two characters are you most excited to check out? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

MultiVersus Leak Seems To Confirm Stripe From Gremlins And Black Adam Will Join The Roster Soon

MultiVersus Leak New Fighters Stripe Gremlins Black Adam DC

MultiVersus finally launched into 1.0 after weeks of beta testing, and while the launch was quite smooth, Player First Games opted to delay Season 1

However, that brief delay is behind us as Season 1 begins today and you can check out the patch notes detailing every character buff, nerf, and more here. Alongside today’s patch notes, though, came a small leak from Player First Games and MultiVersus itself. Twitter user _FireMonkey booted up MultiVersus and saw a Season 1 startup loading screen a bit too early, as reported by Eurogamer. That’s because this startup screen featured two characters not yet revealed for the roster: Stripe, the antagonist from Gremlins, and Black Adam. 

Check it out for yourself below

As you can see in the screenshot above, it seems Black Adam and Stripe will be joining the roster sometime in Season 1. Black Adam makes sense – Warner Bros. and DC (and Dwayne “The Rock” Johnson for that matter) are in full marketing mode for Black Adam. Stripe, however, is more of a curveball. It’s an awesome inclusion, but also a somewhat random one.

For more, read Game Informer’s MultiVersus review, and then check out this story about the upcoming release of Morty from Rick and Morty. Read about every character buff, nerf, and more in Season 1 after that. 

[Source: Eurogamer]

Which of these two characters are you most excited to check out? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

MultiVersus Season 1 Patch Notes: Every Character Nerf, Buff, And More

MultiVersus Season 1 Patch Notes

MultiVersus finally launched into 1.0 on Aug. 15 after weeks of beta testing, and now, after a brief delay, Season 1 is upon us. 

Set to launch sometime today, Season 1 will feature a healthy dose of content for the free-to-play stage fighter, although exactly what remains unknown. However, we do know that Morty from Rick and Morty will join the roster next week on Aug. 23. Beyond that, the studio says that new modes and content will be added to the game throughout the duration of Season 1. 

In the meantime, ahead of today’s Season 1 update, the team has released the Season 1 patch notes, and you can check them out in full below: 

General

  • Morty will be arriving on 08/23! He will be our first Plumbus-wielding character!
  • The patch will come in two parts. The first will be on August 15 and the second will be coming shortly afterwards (hopefully in the next few days). So not every change, but most will be in the August 15 patch.

New Free Character Rotation (8/15 – 8/30)

  • Arya
  • Batman
  • LeBron
  • Steven

Meta Systems

  • Free Rotation Characters now have an icon in character select to identify them
  • Battle Pass XP match rewards increased to 10 for wins and 5 for losses, up from 5 for wins and 3 for losses.
  • Disabled class based Battle Pass missions other than for Tanks
    • Developer Note: Since players might not have access to fighters in specific classes other than Tank (thanks to Wonder Woman), we felt like relying on rerolls was not a reliable enough method to work around those missions.
  • Lowered the requirements for a number of seasonal missions:
    • Ringout a player from the top of the map 50 times (previously 75)
    • Ringout a player from the side of the map 50 times (previously 75)
    • Ringout a player from the bottom of the map 50 times (previously 75)
    • Get 50 assists (previously 125)

General Perks

  • Clear The Air – Increased consistency on perk effect.
    • We are aware of inconsistencies in this perk’s interaction with Velma’s speech bubbles and Batman’s Batarang. We will address these interactions in a future patch.
  • Make it Rain, Dog! – Projectile speed is now properly applied to thrown items.
  • Painted Target – Fixed an issue where projectiles weren’t applying bonus damage
  • Retaliation Ready – Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds
    • Reduced stacked gray health from 4 HP for 3 seconds to 2 HP for 3 seconds
  • School Me Once… – Increased consistency on projectile block spawn. Notable – getting hit by Jerry will now spawn a projectile block buff
  • Slippery When Feint – Fixed an issue where evade distance was not increased on hit cancels
  • Snowball Effect – Fixed an issue where projectiles weren’t applying bonus damage
  • Static Electricity – Increased consistency on projectile electric damage application. Notable – thrown items will now apply electricity

Gameplay Systems:

  • Ice Debuff – Movement speed slow at 1 stack reduced from 20% to 15%
    • Slow now scales linearly with each stack of Ice Debuff
    • Removed a bug where fighters affected by Ice Debuff took additional knockback
  • Ability Cooldowns – fixed a bug where cooldowns would not trigger properly if used near an ally Jake

Gameplay Modes:

  • FFA – Fixed a bug where pop up text would display the incorrect point value.

UI:

  • Announcer Pack – You can now preview a character’s announcer pack before deciding to unlock it.

Tutorials:

  • Various Bug Fixes –
    • Fix for tutorials causing stage hazards to toggle off in other game modes.
    • Down spike tutorial has been fixed so that it requires an actual spike rather than any aerial attack.
    • The Reindog tether step of the intro tutorial no longer counts if you pull your ally in after they have been rung out.
    • Fix for Shaggy falling off the map during the aerial combat tutorial demo.
    • Added a wall to the second step of the KBI tutorial.

Glossary and Terms:

  • New Terms
    • Added Wall Fatigue to the glossary.
    • Added the terms Block, Hazard, and Wipe to the glossary and updated move lists accordingly.

Characters

Legend:

+ = Buff

– = Nerf

~ = Change

Note: Attacks callouts reference default controls.

Arya

The goal of these changes was to make Arya’s combos be more consistent and successful at lower skill levels.

  • + Air/Ground Up Special – Hitting a fighter will now more accurately launch them at an angle to allow follow-ups for Arya
  • + Air Up Attack – The first hit will now more accurately combo into the second hit.
  • + Neutral Air Attack – Now has earlier branching on hit.
  • + Ground Side Attack – Arya will retain velocity on first hit of side attack.
  • + Ground Down Attack – Now has slightly earlier dodge branching
  • ~ Air/Ground Neutral Special – Fixed a bug where Arya would not copy over capsule hitboxes on her normal neutral attacks when stealing a fighter’s face.
    • Set Arya’s hurtbox to match her victim’s hurtbox while she is disguised as them.
    • Fixed a bug where Arya’s top UI would be offset incorrectly when she steals a face.
    • Fixed bug where Arya’s disguise attack hitbox could get disconnected.
    • Fixed bug where Arya’s original hitboxes would be useable during disguise attacks.
    • Fixed bug where the hitboxes from Arya’s disguise would stay active during her normal attacks.

Batman

  • ~ Air/Ground Side Special – Fixed bug where Batman would overshoot his grapple destination if the fighter he was grappling to dodged.
    • Increased the overshooting distance when grappling to an ally.
    • Fixed Batman grapple failing at short distances under high latency
  • – Ground Side Attack – First hit added 3 frames of whiff recovery.
  • – Air/Ground Neutral Attack (coming in patch 2): Batarang pick up will now return 9.45s of it’s cooldown down from 11.55s. This change helps create a window from when the batarang is used for the opponent to react. With perks like Coffeezilla causing this cooldown to be even shorter, we felt this change was necessary to create counterplay against the batarang.

Bugs Bunny

Bugs Bunny is a bit too safe in everything he does. We’ve given him some additional whiff punish windows to help address this.

  • ~ Air Up Special – Fixed an exploit where Bugs could spawn two rockets.
  • ~ Air Side Special – Fixed an exploit where Bugs could spawn two rockets.
  • – Air/Ground Neutral Special – Fixed an exploit where Bugs could spawn multiple safes without triggering his cooldown.
    • – Safe HP reduced from 16 to 14.
  • ~ Air Down Special – Bugs’ previous tunnels will now disappear when creating new tunnels.
  • – Air Up Attack
    • Added 4 frames of whiff recovery.
  • – Air Side Attack – Increased whiff recovery by 5 frames.
  • – Air Neutral Attack – Increased whiff recovery by 5 frames.
  • – Ground Down Attack – Pie max lifetime set to 8 seconds, from infinite.
    • – Pie no longer applies a slow

Finn

Fighting against Finn felt too difficult as Finn felt a bit too safe and could throw out attacks without much fear of a punish due to how quickly he recovered. Hurt/Hit box foundational updates are coming soon, but will not be in this patch.

  • – Passive – Attacks affected by Attack Decay no longer spawn coins
    • Finn now spawns with 100 gold instead of 200
  • + Air Down Special – Fixed an issue where the gem required 200 gold to spawn, but only cost 100 to spawn. Gem now requires and costs 100
  • – Air Side Special – Added additional whiff recovery.
  • – Ground/Air Up Special – Reduced the strength of the vacuum effect on the backpack
    • Weaker hits of the backpack will no longer “overwrite” stronger knockbacks from other attacks
    • Whiffing with all hits will still drop a coin
    • Added whiff recovery.
    • Hitboxes should better match the attack (not perfect until our planned hurt/hit box system overhaul)
  • – Air Side Attack – Reduced active frames to diminish Finn’s ability to hit fighters behind him
  • – Ground Down Attack – The distance Finn covers with this attack now scales with how charged the attack is.
  • – Ground Side Attack – Increased whiff recovery for the first hit.
  • + On The House perk – Fixed an issue where Finn still spent gold on gems spawned by the perk
    • Slightly reduced the launch speed of gems spawned by the perk – this should fix issues that arose when this perk was combined with the “Make it Rain, Dog!” perk

Garnet

  • + Air/Ground Neutral Special – Song activation starts earlier on frame 12 instead of frame 30.
  • ~ Air/Ground Down Special – Fixed bug where Garnet would be stopped by Iron Giant’s collision when she moves with her down special.
  • + Air Neutral Attack – Slightly higher base knockback

Harley

  • ~Stuffie Bat – Harley bomb vfx shrunk to better match the explosion radius
  • + Weight – Increased from 42 to 44.

Iron Giant

  • ~ VFX – Global fighter VFX now better matches Iron Giant’s size without making the screen too busy. Notable adjustments include Projectile Block buff, Speed Boost buff, and Steven Bubble debuff
  • – Air/Ground Down Special – Fixed an issue where VFX trails would persist and fill up the screen
    • Can no longer use cannonball attack when out of air specials
    • Knockback angle changed to send fighters more horizontally and away from Iron Giant.
    • Fixed issues that allowed for infinitely bouncing on enemies near the ground
  • – Air/Ground Neutral Special – Gray Health from activation reduced from 2 + #bolts HP for 5 seconds to #bolts HP for 3 seconds
    • Gray Health from ally overlap reduced from 5 HP for 5 seconds to 3 HP for 3 seconds
  • ~ Ground Forward Special – Iron Giant grabs are correctly blocked by incompatible states.
  • – Air Up Attack – Can no longer hit the same target multiple times
  • – Air Neutral Attack – Final hit knockback angle changed to send fighters more horizontally and away from Iron Giant
    • Increased knockback scaling
  • – Ground Up Attack – Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds
    • Allies that consume scrap will overwrite any existing gray health they have from consuming scrap
  • ~ Ground Forward Attack – Fixed attack decay not triggering for all parts of forward attack combo
  • – Ground Down Attack – Gray health from art reduced from 10 HP for 10 seconds to 6 HP for 3 seconds

Jake

  • – Air Down Attack – Removed instant cancel out of the attack to prevent skateboard infinites
    • No longer bounces off allies
  • – Ground Up Attack – Additional whiff recovery; Slightly later charge cancel window to make it a bit more committal

LeBron

  • ~ Air/Ground Side Special – LeBron’s solo dunk no longer spawns a shockwave on the ground.
    • The alley-oop teleport version of LeBron’s dunk spawns a shockwave and will launch fighters into the shockwave. The shockwave will launch fighters into a final hit that applies Weakened debuff.
    • Solo dunk knockback and hitbox size increased
    • Fixed a bug where LeBron could dunk himself into the sky
  • ~ Ground/Air Down Special (No Ball) – Adjusted to prevent ball spam
  • + Air Side Attack – Branches earlier on hit; fix for hitbox hitting behind him too much
  • + Air Neutral Attack – Branches earlier on hit to increase combo potential.
    • Fix for ball neutral air branching into no ball neutral air.
  • + Ground Side Attack/ Ground Down Attack – Removed shared attack decay from side attack and down attack
  • + Ground Side Attack – 3 hit combo hits more consistently.
  • ~ Ground Neutral Attack – Fixed angle of attack.
  • ~ Basketball – Fixed some team color issues that would occur when reflecting LeBron basketball.
    • Fixed an issue where LeBron could be stuck attacking without his ball while visually holding his ball
  • ~ Hot Hands perk – When an ally catches a no-look pass while the Hot Hands perk is equipped, the basketball pass buff will emit flames to let allies know they will throw an ignited basketball

Reindog

  • + Air Up Special – Removed hitpause on ally that threw Reindog when Reindog connects in ball form
  • – Air/Ground Neutral Special – Increased cooldown from 13s to 14s
  • + Air Up Attack – Hitbox size increased

Shaggy

Shaggy’s Side Special felt a little too unpunishable, so we’ve added a bit of Whiff Recovery.

  • – Rage Air Side Special – Recovery increased by two frames; now better matches rage ground side special
    • Addressed an issue where Shaggy could perform two rage specials
  • + Rage Ground Down Special – Shaggy’s shockwave will launch fighters into a final hit that applies Weakened debuff.
  • – Ground/Air Side Special – Added 4 additional frames of whiff recovery

Steven

  • – Ground Down Special – Watermelon Steven ability cooldown now begins when Watermelon Steven is rung out.
    • Fixed a bug where Watermelon Steven could spawn inside ceilings and be stuck.
  • ~ Air Neutral Attack – No longer will animation hitch.
  • ~ VO/SFX – Fixed an issue where Steven’s intro VO lines failed to play.
  • ~ Taunt – Fixed an issue where Steven could only perform his up taunt.

Superman

  • – Ground Neutral Attack – Added additional whiff recovery.
  • – Ground Up Attack – Added additional whiff recovery.
  • – Ground Down Special – Added additional whiff recovery.

Taz

This is the start of our tornado changes for Taz. We will be continuing to monitor the tornado with extra scrutiny in case additional changes are needed.

  • Chicken Debuff –
    • Fixed a bug where transformed fighters could receive buffs that would not appear visually when they returned to their normal form
    • – Reduced chicken duration from 10 seconds to 8
    • + Increased the size of the chicken
  • + Air/Ground Down Special – Adjusted projectile movement direction of Taz spit projectiles to be more forward and less of a lob.
    • + When Taz spits a projectile back at a fighter, the projectile will maintain its original speed.
  • + Air/Ground Neutral Special – If Taz eats a projectile that can’t be spit back out, he will refresh a count of his apple core ability.
    • Increased size of hit collision for Taz eating projectiles on his neutral special. Also made it possible to eat projectiles a few frames earlier.
    • Taz deals 1 stack of Weakened debuff everytime he chews an enemy.
    • Fixed a bug that allowed for ground movement after eating an enemy fighter
  • – Air/Ground Up Special – Damage reduced from 10 to 9 and base knockback reduced from 1500 to 1350
    • Fixed a bug where enemy fighters could become invulnerable to the fight cloud after dodging it.
  • ~ Air/Ground Side Special – Now a cooldown move with a 7-second cooldown. While the cooldown is active, side special is a weaker version of the tornado.
    • Full power tornado has a 1.5 second duration and receives an additional 1 second duration after passing an ally.
    • On cooldown tornado has a 0.25 second duration and does not gain additional duration by passing an ally.
  • + Ground Up Attack – Now a two-hit attack. The early hit combos into the sandwich clap

Tom And Jerry

  • + Tom And Jerry – Dynamite now applies projectile perk effects.
  • ~ Air Normal Attacks – Fixed a bug that would prevent Tom and Jerry from using normal attacks when Air Special limit had been reached.
  • – Air Up Special – Fixed an issue where Jerry would continue to have active hit frames when falling from the rocket

Velma

  • – Air Side Special – Reduced move distance.
    • The distance this traveled before gave Velma additional recovery that wasn’t intended.
  • – Air Up Special – Reduced Weaken stacks from 3 to 2.
    • – Will no longer chain into Air Down Attack as easily to prevent easy application of damage.
  • – Ground Side Special – Reduced gray health from 12 HP for 4 seconds to 6 HP for 3 seconds
  • – Air Down Attack – Increased Recovery
  • – Air Side Attack – Added whiff recovery
  • – Ground/Air Neutral Attack – Fixed issues when word bubbles would go through Bugs’ Tunnels.
    • Reduced ammo count from 4 to 3
    • Reduced ammo return from 11 to 10
  • – Weight – Decreased weight from 63 to 60.
  • – Knowledge Is Power perk – Reduced gray health from 7 HP for 5 seconds to 3 HP for 3 seconds

Wonder Woman

  • + Ground/Air Neutral Special – Lowered cooldown from 13s to 12s
  • + Ground Side Special – Projectile Shield comes out earlier to allow her to better react to incoming projectiles.
  • ~ Air Up Attack – Hurtbox should now better match the animation.
  • + Weight – Increased weight from 65 to 76
  • ~ Shield of Athena Signature Perk – Adjusted scale of projectile shield for Shield of Athena signature perk to cover an edge case where projectiles would pass above it during a dodge.

Source:[http://www.gameinformer.com/]

Season 6: Devil May Cry 4 | Video Gameography

Let’s rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise, and this episode takes aim at the lauded yet somewhat polarizing Devil May Cry 4. 

Devil May Cry 4 took the series to a new generation of hardware, including Xbox for the first time. That’s only one of the many firsts for this entry. Capcom moved Dante aside to place newcomer Nero in the starring role, who brought his demon arm Devil Bringer as the new centerpiece mechanic. Dante wasn’t completely shunned, however; players control him during the adventure’s questionably designed back half. In this episode, we’ll discuss DMC 4’s bizarre 2005 reveal, Capcom’s reasoning behind Nero’s conception, the fan reaction to the Xbox launch, and what it’s really like to visit Fortuna’s inspiration, Vatican City. 

Join hosts Marcus Stewart (@MarcusStewart7) and the returning host of The Great Game Debate podcast Wes Bates (@GreatGameDeb8), as we unpack Nero’s big debut. 

If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

Source:[http://www.gameinformer.com/]

Digimon Survive Review – Teenage Wasteland

Digimon Survive

Reviewed on:
Switch

Platform:
PlayStation 4, Xbox One, Switch, PC

Publisher:
Bandai Namco

Developer:
Hyde, Inc

Release:
July 29, 2022

Rating:
Teen

Gathered after a tragedy befalls our group, I attempt to calm down and plea that we should trust one another. Blood’s been spilled, and tensions are at an all-time high for this lost party of teens trapped in a dangerous land. That’s not quite the scene I had imagined going into Digimon Survive, a tactical RPG by way of a visual novel based on the sometimes-kid-friendly monster franchise. The dramatic dynamics at play are gripping, but the grid-based battles left me snoozing, souring what could have been a compelling, complete package.

As a visual novel, Digimon Survive is an absolute treat, full of beautifully drawn characters and scenery. Each location has well-crafted character staging with camera pans and zooms, giving these places a sense of depth. I’m often put off by the sparse production values of visual novels, but Digimon Survive keeps the flow of conversations visually interesting, enhanced by a partial Japanese voice-over.

You’re put in the shoes of 14-year-old Takuma, flocked by a cast of other young teens trapped in a dangerous world after getting lost on a school trip. Here, each child is paired with a partner Digimon through a mysterious bond that everyone hardly accepts. This unease leads to many difficult situations testing the group’s trust in one another, their Digimon, and some characters’ grip on reality.  While the story starts slow, I’m impressed by the depth of the characters and learning the interactions and roles each plays within the group.

 

Early on, I decided who would tend to take my side, who was prone to worrying, who was headstrong and stubborn, and the people who are difficult or insufferable to deal with. I wouldn’t say I liked many of the characters for a while (or ever), which is great, and why Survive succeeds in its characterization and relationships. Throughout my playthrough, I loved how I had to learn to deal with each character, to tell them what they wanted to hear in a particular situation, or what they needed to be told for the betterment and survival of the group. The fate of these kids’ lives is on the line, leading to an enjoyable tension. Even casual chats can lead to interesting turning points for a character that can drag them back from the brink of being a problem for the team or set them off on an anxiety-inducing path for everyone around them.

Accompanying each kid is a Digimon who appears as the group enters this new dimension. Series mascot Agumon pairs up with you while others like Floramon, Lopmon, Labramon, and Falcomon become tied to the other recurring teens. These creatures play a pivotal role in the story and are linked emotionally with human partners. I’m disappointed by some underwhelming evolutions for the main Digimon, but overall, the interactions between you and the monsters are fun and rewarding. I enjoyed learning how their budding friendships pan out or not, leading to powerful moments in the story that I’ll remember for some time.

Choices made through conversations can and will affect the Digimon and how they evolve, which is especially true with Agumon. Because emotions drive the connection between the partners, if your conversation choices lean towards one of the three traits of wrathful, moral, or harmony, Agumon’s evolutionary tree will shift throughout the game. These options have overarching narrative ramifications as well, making the one cool link between the story structure and the turn-based battles. I appreciate that my journey can have many different effects on my monsters, but the part of the game where evolutions truly matter suffers greatly compared to the visual novel.

Digimon Survive’s tactical turn-based combat is overly simplistic and lacks excitement and strategy. Each Digimon can shuffle along the map grid to position for attacks against enemy monsters. Digimon have a signature move and a basic attack along with up to two additional equipable skills. My favorite part of skirmishes is the management. Using special attacks and assuming an evolved form consumes SP; remaining in base form for any of the main party’s monsters restores the precious resource. The few times I had to juggle stages of evolution to conserve SP for a last-ditch attack were stimulating and interesting. Still, that’s far from the norm when most battles are far from mentally taxing encounters.

Instead of relying on team composition, formations, and strategically interesting attacks, most encounters play out by just getting your team close to the opposition and hammering them with your strongest ability. Sure, there are elemental advantages at play, and depending on whether you attack from the side or rear flank can yield some additional destruction, but simple brute force typically gets the job done. As a result, the part of this game I was most excited about feels like padding and brings down the overall experience.

Battles also allow for additional Digimon to join your party, but the process is a tedious mess. These recruitment opportunities only come from free battles during exploration and require you to use the talk command to start a conversation. The enemy Digimon will ask you a series of three questions, of which you must respond in the way they prefer multiple times to get the chance to ask them to join the team. It’s clumsy and tedious, with many interactions resulting in failure. Despite my wanting to have a cool new Digimon on my team, I eventually decided it was hardly worth the trouble.

I applaud Digimon Survive for being a dark, harrowing, and wonderful visual novel, and subverting what I thought a Digimon story could be. While I wish the combat evolved as much as the surrounding story presentation, it’s not enough to deter someone from seeing the narrative through. Don’t expect a tactical masterpiece, but rather a well-made melancholy tale depicting Digimon in a light they haven’t been in before.

Score:
7.25

About Game Informer’s review system

Purchase

Source:[http://www.gameinformer.com/]

Digimon Survive Review – Teenage Wasteland

Digimon Survive

Reviewed on:
Switch

Platform:
PlayStation 4, Xbox One, Switch, PC

Publisher:
Bandai Namco

Developer:
Hyde, Inc

Release:
July 29, 2022

Rating:
Teen

Gathered after a tragedy befalls our group, I attempt to calm down and plea that we should trust one another. Blood’s been spilled, and tensions are at an all-time high for this lost party of teens trapped in a dangerous land. That’s not quite the scene I had imagined going into Digimon Survive, a tactical RPG by way of a visual novel based on the sometimes-kid-friendly monster franchise. The dramatic dynamics at play are gripping, but the grid-based battles left me snoozing, souring what could have been a compelling, complete package.

As a visual novel, Digimon Survive is an absolute treat, full of beautifully drawn characters and scenery. Each location has well-crafted character staging with camera pans and zooms, giving these places a sense of depth. I’m often put off by the sparse production values of visual novels, but Digimon Survive keeps the flow of conversations visually interesting, enhanced by a partial Japanese voice-over.

You’re put in the shoes of 14-year-old Takuma, flocked by a cast of other young teens trapped in a dangerous world after getting lost on a school trip. Here, each child is paired with a partner Digimon through a mysterious bond that everyone hardly accepts. This unease leads to many difficult situations testing the group’s trust in one another, their Digimon, and some characters’ grip on reality.  While the story starts slow, I’m impressed by the depth of the characters and learning the interactions and roles each plays within the group.

 

Early on, I decided who would tend to take my side, who was prone to worrying, who was headstrong and stubborn, and the people who are difficult or insufferable to deal with. I wouldn’t say I liked many of the characters for a while (or ever), which is great, and why Survive succeeds in its characterization and relationships. Throughout my playthrough, I loved how I had to learn to deal with each character, to tell them what they wanted to hear in a particular situation, or what they needed to be told for the betterment and survival of the group. The fate of these kids’ lives is on the line, leading to an enjoyable tension. Even casual chats can lead to interesting turning points for a character that can drag them back from the brink of being a problem for the team or set them off on an anxiety-inducing path for everyone around them.

Accompanying each kid is a Digimon who appears as the group enters this new dimension. Series mascot Agumon pairs up with you while others like Floramon, Lopmon, Labramon, and Falcomon become tied to the other recurring teens. These creatures play a pivotal role in the story and are linked emotionally with human partners. I’m disappointed by some underwhelming evolutions for the main Digimon, but overall, the interactions between you and the monsters are fun and rewarding. I enjoyed learning how their budding friendships pan out or not, leading to powerful moments in the story that I’ll remember for some time.

Choices made through conversations can and will affect the Digimon and how they evolve, which is especially true with Agumon. Because emotions drive the connection between the partners, if your conversation choices lean towards one of the three traits of wrathful, moral, or harmony, Agumon’s evolutionary tree will shift throughout the game. These options have overarching narrative ramifications as well, making the one cool link between the story structure and the turn-based battles. I appreciate that my journey can have many different effects on my monsters, but the part of the game where evolutions truly matter suffers greatly compared to the visual novel.

Digimon Survive’s tactical turn-based combat is overly simplistic and lacks excitement and strategy. Each Digimon can shuffle along the map grid to position for attacks against enemy monsters. Digimon have a signature move and a basic attack along with up to two additional equipable skills. My favorite part of skirmishes is the management. Using special attacks and assuming an evolved form consumes SP; remaining in base form for any of the main party’s monsters restores the precious resource. The few times I had to juggle stages of evolution to conserve SP for a last-ditch attack were stimulating and interesting. Still, that’s far from the norm when most battles are far from mentally taxing encounters.

Instead of relying on team composition, formations, and strategically interesting attacks, most encounters play out by just getting your team close to the opposition and hammering them with your strongest ability. Sure, there are elemental advantages at play, and depending on whether you attack from the side or rear flank can yield some additional destruction, but simple brute force typically gets the job done. As a result, the part of this game I was most excited about feels like padding and brings down the overall experience.

Battles also allow for additional Digimon to join your party, but the process is a tedious mess. These recruitment opportunities only come from free battles during exploration and require you to use the talk command to start a conversation. The enemy Digimon will ask you a series of three questions, of which you must respond in the way they prefer multiple times to get the chance to ask them to join the team. It’s clumsy and tedious, with many interactions resulting in failure. Despite my wanting to have a cool new Digimon on my team, I eventually decided it was hardly worth the trouble.

I applaud Digimon Survive for being a dark, harrowing, and wonderful visual novel, and subverting what I thought a Digimon story could be. While I wish the combat evolved as much as the surrounding story presentation, it’s not enough to deter someone from seeing the narrative through. Don’t expect a tactical masterpiece, but rather a well-made melancholy tale depicting Digimon in a light they haven’t been in before.

Score:
7.25

About Game Informer’s review system

Purchase

Source:[http://www.gameinformer.com/]

Street Fighter 35th Anniversary, Splatoon 3 Deep Dive | All Things Nintendo

This week on All Things Nintendo, Brian invites fighting game expert and former Game Informer editor Suriel Vazquez to celebrate the 35th anniversary of the Street Fighter franchise. The main segment pays homage to the series through a deep dive on the history and impact of the most iconic fighting games, but before that, the two run down the news, including a big breakdown of the Splatoon 3 info dump we got earlier this week.

If you’d like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea), Suriel Vazquez (@SurielVazquez)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotify, and Google Podcasts.

00:00:00 – Introduction
00:01:38 – First Nintendo Game/Favorite Nintendo Game
00:15:21 – Pokémon Anime Special Coming to Netflix
00:18:32 – New Super Punch-Out!! Cheat Code Discovered
00:22:56 – Kirby’s Dream Buffet Details and Release Date
00:25:44 – Fall Guys Sonic Event
00:28:01 – Dragon Ball Fortnite Tease
00:29:56 – Sonic 3 Theatrical Release Date
00:32:11 – Sonic Origins Patches Out Worst Glitch
00:33:33 – Marvel vs. Capcom 2 Arcade1Up Cabinet
00:39:24 – Splatoon 3 Deep Dive
00:56:49 – Street Fighter Franchise Retrospective
02:02:26 – Definitive Ranking: Street Fighter Characters
02:09:35 – eShop Gem of the Week: Treachery in Beatdown City

If you’d like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”

For more Game Informer podcasts, be sure to check out The Game Informer Show with host Alex Van Aken, which covers the weekly happenings of the video game industry, and Video Gameography with host Marcus Stewart, which explores the history of video games – one series at a time! We also have From Panel to Podcast from host Andrew Reiner, covering everything from the world of comic books, including the shows, movies, and games that spawn from them!

Source:[http://www.gameinformer.com/]

Street Fighter 35th Anniversary, Splatoon 3 Deep Dive | All Things Nintendo

This week on All Things Nintendo, Brian invites fighting game expert and former Game Informer editor Suriel Vazquez to celebrate the 35th anniversary of the Street Fighter franchise. The main segment pays homage to the series through a deep dive on the history and impact of the most iconic fighting games, but before that, the two run down the news, including a big breakdown of the Splatoon 3 info dump we got earlier this week.

If you’d like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea), Suriel Vazquez (@SurielVazquez)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotify, and Google Podcasts.

00:00:00 – Introduction
00:01:38 – First Nintendo Game/Favorite Nintendo Game
00:15:21 – Pokémon Anime Special Coming to Netflix
00:18:32 – New Super Punch-Out!! Cheat Code Discovered
00:22:56 – Kirby’s Dream Buffet Details and Release Date
00:25:44 – Fall Guys Sonic Event
00:28:01 – Dragon Ball Fortnite Tease
00:29:56 – Sonic 3 Theatrical Release Date
00:32:11 – Sonic Origins Patches Out Worst Glitch
00:33:33 – Marvel vs. Capcom 2 Arcade1Up Cabinet
00:39:24 – Splatoon 3 Deep Dive
00:56:49 – Street Fighter Franchise Retrospective
02:02:26 – Definitive Ranking: Street Fighter Characters
02:09:35 – eShop Gem of the Week: Treachery in Beatdown City

If you’d like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”

For more Game Informer podcasts, be sure to check out The Game Informer Show with host Alex Van Aken, which covers the weekly happenings of the video game industry, and Video Gameography with host Marcus Stewart, which explores the history of video games – one series at a time! We also have From Panel to Podcast from host Andrew Reiner, covering everything from the world of comic books, including the shows, movies, and games that spawn from them!

Source:[http://www.gameinformer.com/]

Super Replay | Metal Gear Rising: Revengeance

Standing here, I realize that this Super Replay will be a cut above the rest because we’ll be slicing and dicing in Metal Gear Rising: Revengeance! Join us today on Twitch at 3 p.m. Central to enjoy two hours of what will be a full playthrough of the cult favorite action game streaming weekly each Friday. 

Metal Gear Rising: Revengeance serves as a sequel/spin-off to Metal Gear Solid 4: Guns of the Patriots that puts cyborg ninja Raiden at the helm. Instead of sneaking around in boxes, players eviscerate foes in fast-paced, stylish action courtesy of developer Platinum Games. Since its launch in 2013, Revengence’s action and absurdity have garnered it a passionate internet fandom, but I have a little secret: I didn’t think the game was all that special when I played it at launch. However, years of being inundated with internet memes and being told my opinion is incorrect has inspired me to give Revengece another look. Will I acquire a new appreciation for the game nine years later? How many watermelons will I slice? You’ll have to tune in to find out. 

Watch on Twitch!

Join me, Marcus Stewart, along with Andrew Reiner and Blake Hester, as we revisit Raiden’s beloved solo adventure. If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts!

Source:[http://www.gameinformer.com/]

Super Replay | Metal Gear Rising: Revengeance

Standing here, I realize that this Super Replay will be a cut above the rest because we’ll be slicing and dicing in Metal Gear Rising: Revengeance! Join us today on Twitch at 3 p.m. Central to enjoy two hours of what will be a full playthrough of the cult favorite action game streaming weekly each Friday. 

Metal Gear Rising: Revengeance serves as a sequel/spin-off to Metal Gear Solid 4: Guns of the Patriots that puts cyborg ninja Raiden at the helm. Instead of sneaking around in boxes, players eviscerate foes in fast-paced, stylish action courtesy of developer Platinum Games. Since its launch in 2013, Revengence’s action and absurdity have garnered it a passionate internet fandom, but I have a little secret: I didn’t think the game was all that special when I played it at launch. However, years of being inundated with internet memes and being told my opinion is incorrect has inspired me to give Revengece another look. Will I acquire a new appreciation for the game nine years later? How many watermelons will I slice? You’ll have to tune in to find out. 

Watch on Twitch!

Join me, Marcus Stewart, along with Andrew Reiner and Blake Hester, as we revisit Raiden’s beloved solo adventure. If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts!

Source:[http://www.gameinformer.com/]

Hogwarts Legacy Delayed To February 2023

Hogwarts Legacy Release Date February 2023 Delayed

Developer Avalanche and publisher Warner Bros. Interactive have delayed Hogwarts Legacy to next year. 

More specifically, Hogwarts Legacy, originally due out sometime this year, will now hit PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on February 10, 2023. The game will make its way to Switch, too, but today’s announcement also came with the news that the Switch version will launch at a later date.

“Hogwarts Legacy will launch on February 10, 2023 for PlayStation, Xbox, and PC. The Nintendo Switch launch date will be revealed soon. The team is excited for you to play, but we need a little more time to deliver the best possible game experience.” 

Hogwarts Legacy was originally due out in 2021 before it was delayed to 2022. Now, it’s coming in 2023. For more about the game, check out the latest details revealed during a March Sony State of Play, and then read about Hogwarts Legacy’s PS5 DualSense features. Read about how controversial Harry Potter creator JK Rowling is not involved with the making of Hogwarts Legacy (although she will certainly be getting money as a direct result of this game). 

Source:[http://www.gameinformer.com/]

Infinity Ward Details Farm 18, A Shoothouse-Inspired Map In Call Of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2 New Map Farm 18 Shoothouse

Infinity Ward has released a TikTok (it’s a new world) that shows some of its developers discussing a new map in Call of Duty: Modern Warfare 2 called Farm 18, as reported by Eurogamer

The map will probably fall into the medium-sized range of Call of Duty maps, and that’s because it’s one part a level set in an abandoned and overgrown cement factory and another part, Shoothouse, the popular level from 2019’s Call of Duty: Modern Warfare. Of course, it’s not a 1-to-1 recreation, but Infinity Ward says Farm 18’s center, which is a large shoot house, was inspired by Modern Warfare’s Shoothouse.

Check it out for yourself below

As you can see, the map looks like it’s going to be a great time. Players looking to play it safe can stick to the outside, using the overgrown brush to conceal them while stalking the level’s perimeter. Those looking for a riskier fight can head into the central warehouse, where they’ll find themselves in the Shoothouse-inspired part of Farm 18. 

For more about Call of Duty: Modern Warfare 2, check out the game’s first extended gameplay reveal from earlier this summer, and then read our preview of the game after checking it out in June. Read about the ways to get into the early access betas for Call of Duty: Modern Warfare 2 after that. 

[Source: Eurogamer]

What do you think of this map? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Update: Season 1 Of MultiVersus Begins Next Week, Morty Joins The Roster Later

MultiVersus Delay

Update, 8/12/22:

The official MultiVersus Twitter account has revealed that Season 1 for the popular stage fighter will begin next Monday, Aug. 15, after a delay to the season was announced last week. Morty from Rick and Morty, who was set to drop with Season 1, will join the roster roughly a week later, on Aug. 23. Also, the team has announced that everything coming to the game in Season 1 will not drop on the same day, citing that new modes and content will drop throughout the season. 

The original story continues below

Original Story, 8/4/2022: 

The crossover brawler of our dreams, MultiVersus, is the fighting genre’s latest prize winner. From Adventure Time to Game of Thrones, Player First Games’ debut title is a wacky fusion of legendary franchises that’s left fans enamored with the light-hearted art style and Super Smash-inspired gameplay. Sadly, the rising champ’s first season and next playable character, Morty (Rick & Morty), have been pushed back. A finalized release date remains unknown.  

Tweets released by the MultiVersus dev team thank players for their continued support and patience while announcing the unexpected news (seen above). You can read the complete statement below:

“A big thank you to everyone playing MultiVersus. It’s exciting to see so many players enjoying the game and the launch of the Open Beta is just the beginning. We want to let everyone know that we are delaying the start of Season 1 & the release of Morty to a later date. We know this might be disappointing for some and want to assure our Community that we are dedicated to delivering new and exciting content that delights players. We’ll let you know the timing as soon as we can. We appreciate your patience & enthusiasm and look forward to unveiling Season 1 very soon!”

Season 1 was initially slated to launch on August 9. For now, you’ll just have to keep busy kicking Lebron James’ butt. John Carson previewed MultiVersus for us and concluded his findings by stating, “I went into the alpha test of MultiVersus with low expectations. Besides Smash Bros., the big brand mash-up fighters feel hollow and feature underwhelming rosters, but I’ve come away impressed with what I’ve played so far. The cast is great so far, and each character brings unique gameplay and mechanics to the fray.”

What are your thoughts on MultiVersus so far? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Top 10 RPGs To Play Right Now

If you’re playing an RPG, you’re in it for the long haul and want an experience that’s going to immerse you and keep you entertained the whole way through. A genre that is both familiar and constantly evolving, RPGs are often tasked with having the total package. The best ones contain all the key ingredients, masterfully combining exciting combat, memorable characters, larger-than-life bosses, and a gripping storyline. 

If you’re looking for RPGs that excel in those aspects, look no further than this list. The following games all share common elements but carve out their own unique path in the genre and promise a narrative-focused adventure full of thrilling encounters around every bend. Listed in no particular order, here are 10 stellar RPGs worth the time and effort. 

Live A Live

Switch

It only took close to 30 years, but Square Enix finally brought over its acclaimed Super Famicom RPG to the west, and it lives up to its hype. The timeline-hopping adventure unfolds as a series of short stories starring protagonists from wildly different eras. From prehistory to the wild west to the far future and more, every story keeps you guessing with its unique narrative and gameplay hooks. You’ll set traps to ambush a gang of outlaws, pilot a giant robot, and knock off competitors in a fighting game-style MMA tournament. The best part is seeing how these disparate tales weave together, and trust us; you won’t be disappointed. Now, everyone can learn what Japanese players and JRPG fanatics have known for decades: Live A Live is a damn good game. | Our Review

Pokémon Legends: Arceus

Switch

You’re not getting the typical Pokémon journey in Pokémon Legends: Arceus. Developer Game Freak is using this time-traveling adventure to play around with the pocket monster formula by emphasizing catching, research, and exploration over battling and becoming a champion. As a capable member of the Galactic Team Research Corps, you’ll venture out into several vast, open areas to catch monsters to fill out the Hisui region’s first Pokédex. Along the way, you’ll discover Pokémon in their natural habitat to catch by tossing a Poké Ball at them or seamlessly start a battle by calling out your own Pokemon. There are plenty of mysteries to discover about the Hisui region, its residents, and the mythical Poké-god Arceus. Legends: Arceus is easily the most unique and immersive Pokémon adventure in years, and one RPG fans really shouldn’t miss. | Our Review

The Witcher 3: Wild Hunt

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

CD Projekt Red’s open-world adventure is far from fresh, but it was such an ambitious and stunning game that it remains the gold standard for RPGs. It delivers in all the important areas: fantastic storytelling, unique characters, memorable battles, and choices with unpredictable consequences, and exciting exploration. And the game has only gotten better since its release with several updates alongside a recent Switch port that allows you to take your journey on the go. Come for monster slayer Geralt of Rivia’s dry wit and impressive battle moves, but stay for Ciri’s rise into the woman she was destined to be. Making difficult choices and watching their effects ripple across this vast open world makes your presence matter in a way few games can mirror. | Our Review

Persona 5 Royal

PlayStation 4

When Persona 5 launched in 2017, it took the series to the next level, enhancing the stellar turn-based combat, refining the popular social elements, and raising the series’ stylish appeal. Leading the Phantom Thieves as the group reforms society and takes down big bads is a blast, especially building your friendships along the way. That being said, Persona 5 Royal is the definitive way to experience the excellent RPG; it adds new characters, story arcs, and a meaty post-game palace, while also offering a climatic and cinematic endcap to your time as a Phantom Thief. Throw in a grappling hook, new collectibles, and fun team-up attacks, and there’s a lot here that strengthens the original, which remains one of the best RPGs of the last decade. Whether it’s your first time meeting the Phantom Thieves or you’re looking for a reason to revisit Café Leblanc, you’re in for a memorable and satisfying ride. | Our Review

Mass Effect Legendary Edition

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC

The Mass Effect trilogy helped advance the impact of choice in games and proved a personal connection could endear players to the overall experience, but the characters remain the true stars of the show and reason to play. Whether loyal and charismatic Garrus or kind and mysterious Tali, Commander Shepard’s squadmates provided many memorable – and sometimes heartbreaking – moments that came to define the experience through the trilogy. The Legendary Edition allows players an easy way to access and play through the complete three-arc story the way it is meant to be played with all the DLC. The remaster’s upgrades in the visual department are undeniable, and the improvements, especially to the first game, make for a huge difference with revamped Mako controls, better camera angles, and more detailed environments. If you enjoy narrative-driven RPGs, Commander Shepard’s journey will get its hooks in you, guaranteed. | Our Review

Disco Elysium: The Final Cut

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

Another unconventional, story-driven RPG makes the list, but for very different reasons. Not only is Disco Elysium combat-free, but it also offers a complex world and intriguing narrative. It’s best experienced for yourself knowing very little, but to sum things up: the journey puts you in the shoes of a down-and-out police officer investigating a bizarre murder. Through your actions and dialogue, you veer toward redemption or ruination for your disaster of a protagonist, and the writing is flat-out fantastic. As our review by Joe Juba notes, “… the writing has a particular knack for highlighting beauty amid bleakness.” The Final Cut version brought the experience to consoles for the first time while adding worthwhile content, such as full voice acting and new political vision quests. No two playthroughs of Disco Elysium will be the same, but no matter what, you have quite a different experience here, and that’s part of the charm. | Our Review

Final Fantasy VII Remake Intergrade

PlayStation 5, PlayStation 4

As one of the most influential RPGs of all time, it seems everyone has memories of Cloud and his small mercenary team as they fight back against Shinra. However, Square Enix brought a new and exciting layer to this story by not being bound by nostalgia but still tapping into that well. The result is a remake done right – one that brings back beloved characters and revamps the gameplay for modern audiences. Intergrade, which launched this year, is the best way to play the first chapter of this fascinating re-telling of Cloud’s story. Intergrade includes the Yuffie-centric Intermission episode, a photo mode, a new ending cutscene, and some major visual upgrades. There’s a reason why so many people talk about Final Fantasy VII, and there’s also a reason so many are still discussing this remake. Don’t miss out on your chance to find out why. | Our Review

Fire Emblem: Three Houses

Switch

If strategy/RPGs are more your thing, you can’t go wrong with Fire Emblem: Three Houses. Intelligent Systems put more social elements into this entry, and it paid off, especially in giving you a personal stake in the story by being a professor of your chosen house. Having the ability to shape and mentor your allies forges an even stronger connection to them. But it’s the unfolding political war that really holds the intrigue – expect betrayals and bloodshed as you must make difficult decisions of who to align with. The choices aren’t easy, but how the young leaders of the game’s three houses grow and shape the future is where things really take an interesting turn. Succeeding in the against-all-odds battles is a highlight, but you surely won’t forget the relationships you’ve formed and the sometimes devastating turns they take. | Our Review

Tales of Arise

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC

The most recent game on this list, Tales of Arise, had a tall order to fill: reinvent the long-running Tales series and appeal to a wider audience. While still retaining the franchise’s essence, Bandai Namco evolved the formula in different and interesting ways, bringing in a new visual style, inserting more strategy into the gameplay, and telling a more mature story. Everything you love about RPGs is here: a big world full of discoveries, ridiculously huge and intense bosses, a satisfying progression system, and wonderful character interactions. The action battle system shines with team attacks alongside flashy aerial strikes and last-second dodge bonuses. You’ll help bridge the gap between two warring cultures and make life-long bonds with your party members along the way. | Our Review

Yakuza: Like A Dragon

PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, PC

The Yakuza series is a great blend of heartfelt and absurd moments, and Like a Dragon doesn’t disappoint there. However, where it really impresses and sets itself apart is with its loveable goof of a protagonist, Ichiban Kasuga, and a turn-based RPG with depth beyond throwing your fists around. Up until this point, Yakuza had been an action-centric series, but developer Ryu Ga Gotoku Studio went all-in with its RPG inspiration to great effect. Ichiban is a diehard Dragon Quest fan, and you bond with party members Persona-style. Among the massive list of side activities, there’s even a “gotta catch ‘em all” system where you collect “Sujimon” for a professor. If that’s not enough, you can swap jobs, becoming everything from a breakdancer to a chef for entertaining ways to take on the enemy. Ichiban’s journey isn’t just about silly minigames and outlandish ways to attack baddies, however. There’s also plenty of emotional and captivating moments as you try to piece together why his former father figure betrayed him. | Our Review

What games on this list do you enjoy? What games would you add that aren’t listed? Let us know in the comments! If you enjoyed this list, be sure to check out our other recent genre lists by clicking on our list hub below.

Source:[http://www.gameinformer.com/]

Metal Slug Tactics Will Now Mobilize In 2023

Metal Slug Tactics

In a year riddled with delays, Metal Slug Tactics is the latest game to slip into next year. Publisher Dotemu has announced that the tactical spin-off of the popular shoot ’em up needs more time to come together and will launch in 2023.

The tweet, embedded below, doesn’t elaborate more than that. We haven’t heard much of a peep about the game since its reveal last summer, making us wonder if a delay was on the horizon.

Metal Slug Tactics was one of the pleasant surprises of E3 2021. The game, developed by Leikir Studio, transforms the series’ explosive run-and-gun action into a tile-based tactics experience that retains Metal Slug’s signature style and tone. Although turn-based, units still wield classic Metal Slug weapons and can be improved by unlocking abilities and perks on a skill tree.

We’ll have to wait a while longer to see how well Metal Slug translates to this new template. When it does arrive, it will be available on Switch and PC.

Source:[http://www.gameinformer.com/]

We’re Piledriving Players In Rumbleverse | Game Informer Live

rumbleverse

It’s been a long week, and I’m ready to blow some steam off by piledriving teenagers into concrete – in a fictional video game setting, of course! Rumbleverse, the new battle royale wrestling game from the creators of Killer Instinct (2013), releases today for free. In Rumbleverse, you equip wrestling moves and stat-boosting consumables like protein powder instead of guns and weapon attachments.

It seems cool, so I’ll play it with former Associate Editor John Carson today!

We’re going live at 2:00 p.m. Central on our Twitch page, and then I’ll upload it to the Game Informer YouTube channel afterward. See you soon.

Source:[http://www.gameinformer.com/]

Cult Of The Lamb: 10 Tips And Tricks To Be The Best Leader Possible

Cult of the Lamb Tips and Tricks

Developer Massive Monster’s Cult of the Lamb, an adorable mish-mash of cute critters and macabre cult-isms, is finally out and it’s a great time. You can read about why in my review here. If you’re jumping into the game today, I have just the thing for you: some tips and tricks I wish I could have read before starting what would become a 19-hour journey through Cult of the Lamb. ​​​​​​

1

Don’t Stress Too Much About Your Cult’s Faith Dropping To Zero

Your followers’ faith in your cult drives everything in Cult of the Lamb. If you fail to keep them fed and happy, or if you decline their sub-quests too much, or even simply neglect to clean up their poop, their faith will drop. Any kind of wrongdoing, neglect, or slight against them, can cause them to lose faith in you. This will be stressful but don’t fret too much over it. In my 19-hour playtime, my cult’s faith hit basically zero multiple times, and I usually only lost a follower or two (they’d steal 10 coins and peace out).

When faith first reached zero, I was terrified – I assumed that’d mean game over, or I’d lose a bunch of my followers, but that’s not what happened. If you run out or have little faith, just focus on getting it back up, and you’ll be okay. Of course, I don’t recommend letting it sit there for a while, but your cult will be alright if it needs to be low for a day or two.

2

Build Habits And Manage A Daily Routine

The quickest way to get your cult firing on all cylinders is to create some daily routines. You can perform many faith-building systems in Cult of the Lamb once a day – sermons, inspirations, and more – and you’ll want to get into the habit of ensuring you complete them each day. Typically, while my followers were asleep, I’d clean up the area, gather resources, and get some buildings ready for construction when they woke up.

Upon their awakening, I’d visit each other and bless them (slightly raising their loyalty to me). Over time, you can upgrade your blessings to inspirations, which increases their loyalty even more. You can also preach sermons in your temple daily, which is essential to making your lamb stronger for their upcoming crusade runs through the game’s four main dungeons. There’s plenty more to complete each day, and you’ll want to get it all figured out to ensure you’re upgrading and maximizing your cult’s potential.

3

Continue To Add Followers To Your Cult

When your cult reaches a healthy number of followers, you might feel like you’re all set … but you’re not, for two reasons.

1. To progress through the game, you must get those follower numbers up. There are four main dungeons to get through in Cult of the Lamb before reaching the game’s finale. To unlock the door leading to each, you’ll need a certain number of followers (each door requires more).

2. There are times when you’ll lose followers quickly. They can die of sickness, old age, murder, sacrifices, and more. Plus, at any moment, they might just up and leave your cult altogether, having lost faith in you as a leader. The more followers you have, the better these situations will be!

4

Build Lumber Yards And Stone Mines ASAP

Lumber and stone are two essential resources your cult can acquire. They’re needed to build basically everything, and you’ll always need them. Even when you’re focused on making things that don’t require lumber or stone, you’ll need to refine these materials into wooden planks and stone blocks to construct bigger and better things. As such, be sure you have followers in the lumber yards and stone mines collecting these resources for you at all times.

5

Give All Of Your Followers Gifts

I spent a small portion of my time in Cult of the Lamb ignoring gifts, and I regret it because gifts made cult life so much easier for me. You’ll earn gifts on your dungeon runs that typically amount to a special type of necklace. Some of these can increase the devotion a follower creates at the central shrine. Others can increase the speed at which they work for you. The most important one, and my favorite, is a necklace that makes it so that a follower doesn’t need to sleep. You can probably already imagine how helpful that is. A follower that works all day and night? Excellent (albeit morally wrong, but you’re a cult leader after all).

6

Don’t Fall In Love With One Weapon

As someone who did this (blade for life), don’t. You will run through the game’s randomly-arranged dungeons many times in Cult of the Lamb, and the starting weapon and the random weapons you might find later in the dungeon will vary. You’ll want to focus on getting proficient and comfortable with each because there’s a good chance you’ll reach the dungeon’s boss without your favorite weapon in hand. And fighting one of the game’s many tough bosses with a weapon you’re not great with will not be a fun time.

7

When You Find Vendors Selling Tarot Cards, Buy Them

Tarot Cards will be crucial in every single dungeon run, and that’s because they’re potent bonuses that can change the tide of your run. You’ll sometimes find Tarot Cards in chests, and in each phase of a dungeon, you’ll almost always come across an NPC that lets you choose one of three to activate for free. Mind you, these bonuses only last for this dungeon run, so don’t grow too attached, but in the late-game parts of Cult of the Lamb, you’ll complete a dungeon with nearly 10 cards activated. Some give you extra health, others speed up attacks or boost their damage, and some can even resurrect you.

What’s more, is that there are other systems in the game that interact with these Tarot Cards. For example, I have a tunic that gives me a diseased heart (essentially health) every time I pick up a Tarot Card, and this made some of the more challenging bosses a breeze, which was nice.

8

Focus On Upgrading Your Cult Before Decorating

One of my biggest critiques with Cult of the Lamb (you can read my review here) is that it features many cosmetic items for your cult compound but rarely gives you the time in the game’s opening hours to focus on them. Instead, the game pushes you to use your followers to produce resources to empower your lamb further. This is fine – it’s clearly what developer Massive Monster intended – but the sooner you realize this, the better. You need to upgrade as much as you can as fast as you can before focusing on making your cult look nice aesthetically. You’ll be thankful you did.

9

You Don’t Always Need To Listen To Your Followers

You’re the leader, after all. I mention this because many of your followers will ask you to do tasks for them to raise their loyalty to you. Sometimes you’ll be asked to feed another follower a bowl of poop. Occasionally, followers will ask you to murder someone or sacrifice them in the temple. If you decline a follower’s sub-quest, you’ll lose 35 faith, but sometimes, this is worth it because, for example, murdering a follower could cost you even more faith. Weigh your options before deciding what you want to do, and don’t feel like you need to do what your followers ask of you every time.

10

View Your Followers As Just That

It’s good fun to name your followers after people you know, pets, or characters from your favorite movie or show, and it’s just as easy to spend time designing them to be awesome. However, don’t get too attached to them. Ultimately, because of Cult of the Lamb’s resource management mechanics, you’ll need to view these followers as workers first, friends second.

What’s important is what they can do for you. You’re a cult leader, after all; part of that is being a dirtbag, like it or not. Plus, your followers don’t live forever, and sometimes, sacrificing one for the good of the cult instead of letting one die of old age is worth it. Growing too attached to your followers makes doing so harder.

Source:[http://www.gameinformer.com/]

Evo 2022 Recap And Cult Of The Lamb Review | GI Show

EVO 2022

In this week’s episode of The Game Informer Show, we return from Las Vegas to talk about our time at EVO 2022 and the event’s fighting game announcements alongside special guests Michael Higham (Fanbyte) and John Carson (Former Associate Editor). Of course, that’s not all. The Newshound himself, Wesley LeBlanc, shares his Cult Of The Lamb review impressions before the larger group chats about Soul Hackers 2 and Digimon Survive. 

Follow us on social media: Alex Van Aken (@itsVanAken), Wesley LeBlanc (@LeBlancWes), John Carson (@John_Carson), Michael Higham (@MichaelPHigham)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday for a chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

Editor’s Note: Please welcome Matt Storm, our new freelance audio editor for The Game Informer Show. Matt is an experienced podcast host, editor, and producer who’s been podcasting for over a decade. You should listen to Matt’s shows like the “Fun” And Games Podcast and Reignite, a Mass Effect podcast. 

Timestamps:

00:00:00 – Introduction

00:02:49 – EVO 2022 Recap

00:33:42 – Cult of the Lamb

00:44:12 – Digimon Survive

00:55:39 – Soul Hackers 2

01:06:57 – House Keeping and Listener Mail

Source:[http://www.gameinformer.com/]

Nightingale Early Access Launch Pushed To 2023

Nightingale, the Victorian first-person survival action game, has had its early access launch pushed to the first half of 2023. The game is the debut by Inflexion Games, a team consisting of former Bioware developers, including ex-general manager Aaron Flynn. 

In a message posted to Twitter, Inflexion explains it delayed the launch for two reasons. One, it’s migrating the game to Unreal Engine 5. Two, it needs the extra time to ensure it’s polished and packed with content before players can begin testing it out. You can read Inflexion’s full message below (click the image to enlarge). 

Nightingale debuted during The Game Awards 2021 and is a PvE crafting and survival game that can be played alone or in co-op. Players find themselves stranded in a Victorian Gaslamp fantasy world connected by a network of portals. To survive, they’ll have to harvest materials such as wood and ore to construct weapons, equipment, and buildings. Jumping through portals transports players to new biomes such as deserts, swamps, and jungles. Nightingale’s appearance during this year’s Summer Game Fest introduced Realm Cards used to unlock new areas and influence the type of content, such as enemies and resources, they contain. 

So far, Nightingale is only confirmed to launch for PC via Steam.

Source:[http://www.gameinformer.com/]

Your Foot Will Save The World In Soccer Story, An Open-World RPG Coming To Console And PC

Developer PanicBarn and publisher No More Robots are working on a “comedy open-world RPG” where you save the world with a magic soccer ball. Soccer Story is slated to release later this year for PlayStation and Xbox consoles, Switch, PC, and Stadia.

Your role in Soccer Story begins one year after an event called The Calamity, which apparently has made soccer illegal. A magic soccer ball chooses you to be the so-called Savior of Soccer, a role that will also help heal the world.

No More Robots states Soccer Story delivers over 15 hours of gameplay unfolding through story-based missions and side activities. You’ll apparently square off against sharks, toddlers, old-age pensioners, and ninjas as you complete these tasks and solve puzzles using the ball.

In addition to the single-player campaign, Soccer Story features a four-player local multiplayer mode, with each team led by an animal captain.

Soccer Story is not developed by SideBar Games, the team behind the wonderful Golf Story title, but it does appear to draw plenty of inspiration from it, including the name.

Let us know what you think of this surprising game announcement in the comments section below!

Source:[http://www.gameinformer.com/]

Fortnite: Something Dragon Ball Z-Related Hits The Game Next Week

Fortnite Dragon Ball Z Goku

For weeks now, leaks and rumors have pointed to a Dragon Ball Z collaboration happening with Epic Games’ battle royale, Fortnite. Now, such a crossover has been officially confirmed. 

Today, the official Fortnite Twitter account tweeted out an image of Shenron floating high above the battle island with a caption that says, “Speak. Name your wish…8.16.2022.” Check it out for yourself below: 

As you can see, it seems Epic Games will finally unveil the Dragon Ball Z content coming to Fortnite next Tuesday. As for what to expect, that remains officially unknown, but leaks (and, let’s be honest, a solid guess) point to skins of popular Dragon Ball Z characters such as Goku and Vegeta and DBZ-specific pickups too. Only time will tell, but fortunately, we don’t have to wait too much longer now. 

Prepare your wallets. 

Are you excited about this upcoming collaboration? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Kirby’s Dream Buffet Cooks Up August Release Date In New Trailer

Kirby's Dream Buffet New Trailer Release Date

Nintendo has released a brand new trailer for Kirby’s Dream Buffet that showcases many of the minigames we’ll be partaking in when the game hits Switch. 

And speaking of Switch, today’s overview trailer reveals that Kirby’s Dream Buffet is out next week, on Wednesday, Aug. 17. That’s exciting, especially considering this game was only just announced last month. The trailer details the main progression of games in Kirby’s Dream Buffet, as well as important ways to strategize using Kirby’s different copy abilities. 

Check it out for yourself below

As you can see, Kirby’s Dream Buffet is shaping up to be an adorably cute time (not to mention, a hunger-inducing one too). For more information about Kirby’s Dream Buffet, be sure to check out this story. After that, read this Kirby series retrospective that dives deep into the character’s origins and more. 

Are you excited about Kirby’s Dream Buffet? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

MultiVersus Review – Packing A Punch

MultiVersus

Reviewed on:
PlayStation 5

Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC

Publisher:
Warner Bros. Games

Developer:
Player First Games

Release:
2022

Rating:
Teen

Warner Bros. has given new studio Player First Games some of its most popular characters to carve out space in the Smash Bros.-dominated IP-crossover-fighter genre. MultiVersus succeeds where others have failed, but it still has some growing to do.

Though LeBron James appears on the roster thanks to his starring role in Space Jam: A New Legacy, the WB roster in MultiVersus doesn’t feel as icky as the roster of that film. Each character is treated with reverence, creating a world where you eventually don’t bat an eye at the fact that Arya Stark from Game of Thrones is stabbing Bugs Bunny.

The tight, Smash-like controls deftly convey the powerful and heavy Iron Giant just as well as the swift and silly Finn from Adventure Time. Just when I thought I had found my main, I started up another character and was always surprised by how unique and interesting they were to learn.

While 1v1 and 4-player Free-For-All are included, everything is built around 2v2 gameplay. Character classes indicate traits at a glance and hint at how teams might gel. For example, Velma can hang back and cover with projectiles and buffs/debuffs, while Superman charges in to pound everyone. You can pair characters that enhance strengths and cover weaknesses, or simply go all in with two rushdown characters; all options are workable in the right hands.

The perks system plays into this directly. Character leveling unlocks boosts to speed, dodging, jumps, and more. It’s smart to match up perks with your partner for a stacking bonus. Superman and Velma both have ice attacks, for example, so you can combo to increase that debuff. Unique signature perks play up character strengths as well. Even in this early state, the team/perk combos are staggering and kept me experimenting constantly.

Despite the strength of the current basic modes, the lack of variety needs to be addressed (and apparently will be soon with an arcade and ranked mode). The limited number of maps cover standard size and layout requirements, but none of them match the creativity and detail of a good Smash Bros. level. It’s neat to volley enemies off a Batmobile in the Batcave, but stages like a generic, empty coliseum and stock grassy field with waterfall left me wanting more.

Online play is fantastic thanks to rollback netcode and a massive cross-platform player base. I never had to wait for matches or deal with lag. Reindog – a new character created for the game – turned invisible a couple of times, but that’s about the extent of my technical problems.

 

MultiVersus is free-to-play on almost every console and PC, making it easy to access. However, this also triggers microtransaction anxieties. Thankfully, the fair economy provides plenty for players who don’t want to pay. Wonder Woman is free alongside a rotating roster of four characters. An early influx of gold pays for another character so you’re set with 6 of 17 in the roster in short order. The remaining grind is far slower, but not too daunting. And all characters are playable in a practice area. Paid content is limited mostly to cosmetics, instant character unlocks, and the premium tier of the Battle Pass.

The current free and paid mini Battle Passes and daily quests kept me busy throughout my time with MultiVersus. While I enjoyed unlocking content, the need to grind out repetitive bot matches to hit some numbers in a reasonable amount of time can be a slog. Completed seasonal goals annoyingly didn’t clear out for me so I had to dig into the menus and turn past a page of grayed-out items to check my progress constantly.

Living games have the potential to go in frustrating directions, but MultiVersus has a strong foundation. If it can meaningfully roll out content and smooth out its rough edges, this could become a new crossover obsession for years to come.

Note: This review is based on the open beta version of MultiVersus.

Score:
8

About Game Informer’s review system

Purchase

Source:[http://www.gameinformer.com/]

Kenshi And Sub-Zero Unite In Mortal Kombat Legends: Snow Blind Trailer

Snow Blind, the next installment in the Mortal Kombat Legends animated film series, got its first trailer today ahead of its October release. The new movie tells the origin story of Kenshi, who tags up with Sub-Zero to kombat Outworld’s usual suspects and keep the peace (or as peaceful as this universe can get). 

The film explores how Kenshi loses his eyesight and trains to become the master swordfighter that fans have loved since his debut in Mortal Kombat: Deadly Alliance. Kenshi’s goal: take down a fully cybernetic Kano and his Black Dragon clan. Kenshi has another ace up his sleeve in the form of a powerful ally (?) in Sub-Zero. Some of the characters that appear include Shang Tsung and Kabal and even lesser seen faces like Tremor and Kira. 

Snow Blind is the third Mortal Kombat Legends film following 2021’s Battle of the Realms and 2020’s Scorpion’s Revenge. It will be available on digital storefronts and on Blu-ray on October 8. Personally, I’m excited to see where it winds up landing on my ranking of every Mortal Kombat on-screen adaptation

Source:[http://www.gameinformer.com/]

PS Plus Extra And Premium Catalog Get A Big Dose Of Yakuza And Other Games This Month

In addition to PlayStation Plus’ August offerings of Tony Hawk’s Pro Skater 1+2, Yakuza: Like a Dragon, and Little Nightmares, the catalog of downloadable games for Extra and Premium subscription tiers is expanding next week. If you’re a Yakuza diehard or Yakuza-curious, Sony has you covered. 

On August 16, Extra/Premium subscribers can download and play the following titles (click the links to read our review of applicable games):

While those titles are treated as the headliners, a few more games will also become available on that same date:

If you need a refresher on the differences between each subscription tier, be sure to check out our PlayStation Plus breakdown. Have you upgraded to the Extra or Premium tiers? If so, what do you think about the offerings so far? Let us know in the comments!

Source:[http://www.gameinformer.com/]

DC Comics Finds A Groove And Marvel’s Strangest Books | From Panel To Podcast

On this episode of From Panel to Podcast we dive into last week’s books, giving you a rundown of the best stories that you should add to your pull list. We also highlight the comics that are releasing this week and provide insight into why you may want to pick them up.

If you would like to follow us on Twitter: Andrew Reiner (@Andrew_Reiner) and Philip Hoff (@bnow23).

From Panel to Podcast is a weekly show created by two lifelong comic book readers who offer suggestions on which comic books you should be reading each week. Each episode also dives into the latest developments for comics in video games, movies, and television shows. We’ll even discuss comic book collectibles and anything we think you should know about that pertains to this entertainment medium.

Be sure to subscribe to From Panel to Podcast on your favorite podcast platform. The show is available on Google Podcasts, Spotify, and Apple Podcasts.

Source:[http://www.gameinformer.com/]

We Played The Marvel Vs. Capcom 2 Arcade1Up Cabinet At Evo 2022

marvel vs capcom 2

I’m recovering from my recent trip to Las Vegas for EVO – the long-standing fighting game championship that invites competitors worldwide. The event is home to vendors, artists, demos for upcoming fighting games, and massive stages where only the best compete in front of thousands of fighting game fans. While on-site for the event, former Game Informer editor John Carson and I traveled to the top floor of the Mandalay Bay Resort with a camera to meet the Arcade1Up folks and play the recently announced Marvel Vs. Capcom 2 cabinet for ourselves. 

Here’s the video: 

If you’re looking for more information on the Marvel Vs. Capcom 2 Arcade1Up cabinet, read our news story about the announcement. Here’s a snippet:

One of the most beloved fighting games of all time is finally getting the Arcade1Up treatment. Marvel vs. Capcom 2, the legendary crossover extravaganza from 2000, is the latest game featured by the replica arcade cabinet company. 

Marvel vs. Capcom 2 gathers 56 playable heroes and villains from both Marvel and Capcom’s robust catalogs of characters in an over-the-top 3v3 fighting game. In addition to giving you something approximating the original arcade experience through this replica cabinet, the Arcade1Up release also features online play via Wi-Fi. 

Source:[http://www.gameinformer.com/]

Cult of the Lamb Review – Follow The Leader

Cult of the Lamb Review

Reviewed on:
PC

Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, Switch, PC

Publisher:
Devolver Digital

Developer:
Massive Monster

Release:
August 11, 2022

Rating:
Teen

I loved Animal Crossing: New Horizons back in 2020, but its premise wasn’t enough to keep me engaged over time. Designing my island and keeping all of the villagers on it happy was thoroughly enjoyable, but after a few dozen hours, I craved a new type of gameplay to coincide with what I was doing each day. Cult of the Lamb, a mish-mash of adorably cute animals, critters, and creatures and macabre cult-isms, remedies that issue with an expansive action-combat dungeon system. I only wish its base building provided the same kind of satisfaction its combat does. When I wanted to focus on designing a cult aesthetically, I found the game pushing my hand towards focusing on resource management, chipping away at the fun I was having otherwise. Building your cult from the ground up and designing its headquarters is fun, but you’re soon pushed into using your cult as a means of manufacturing in-game currencies and resources, and this sometimes gets in the way of actually making my cult feel like home. 

Cult of the Lamb’s premise is simple – you’re a lamb sacrificed to four gods. However, upon death, you discover a fifth god, one the others locked away. They grant you a second lease on life; all you need to do to obtain it is start a cult in their name. And that’s where my journey in Cult of the Lamb began. Nearly 20 hours later, I rolled credits with a cult of more than 20 followers of The Pearl programmed to keep me, their leader, happy, powerful, and stocked with everything I needed. The story that fueled my time in Cult of the Lamb was enough to keep me going, but it takes a back seat to everything else in the game. There’s lore to glean from run-ins with the gods you encounter mid-dungeon, and NPCs will reveal some backstory too, but gameplay comes first here. And for good reason. 

 

Combat is slick and crunchy, with each attack carrying weight as you battle through randomly arranged dungeons. One room might be jam-packed with skeletons, spiders, killer caterpillars, and cloaked assassins. Using my lamb’s dodge roll, I can escape incoming projectiles and dagger slashes and then counter with my blade, which also has the chance to heal me upon killing an enemy. I close out the dungeon using combo-heavy claws against a boss, relying on the weapon’s randomly-assigned necrotic ability to fling dead enemies back at the boss as projectiles. 

Weapons, like the rooms I found them in, appear at random, keeping combat fresh. Curses, magic-like attacks that typically amount to a projectile or close-combat area-of-effect damage, are random too, but I relied on them a lot less to succeed in the game’s four main dungeons. Curses have limited use because they require Fervor dropped by enemies to use. However, by the end of the game, between pick-up tarot cards that grant special bonuses and other lamb-specific traits, I seldom worried about running out of curses. But I also rarely even used curses, finding them to be more disruptive than not to my flow state; I instead relied on standard attacks and my dodge roll for success in battle. 

I also had to hone in on the progression of my base, which is where my followers worship and work for me, all to make my lamb stronger so that my next dungeon run, or crusade as it’s dubbed in-game, would be easier. My base began small, with just a shrine for collecting worship devotion and a temple for performing cult-strengthening sermons and beneficial-but-risky rituals. Over time, I learned that my base required much more to succeed. Everything builds on each other, and each system works because of another system happening in-game, so I began to view my cult as a machine whose purpose was to worship, empower, and strengthen me more than as a place to express my inner cult designer. The importance of resource management, as well as the stress of managing cult members’ happiness by keeping them fed, completing their quests, and ensuring their loyalty, often stole the time out of each in-game day. This left little time to make my cult aesthetically pleasing, something I would have liked. 

 

And that was fine – it’s clearly what developer Massive Monster intended of these mechanics – but with so many cosmetic items thrown into the formula, I was disappointed by how rarely I was afforded the time to focus on them. I wanted to make my cult look and feel like mine, but the pull of resource management often got in the way. 

I began the game by naming each follower, designing them to look like one of my dogs, cat, or even my friends. But, after about a dozen hours, I was less engrossed with the simulation aspect of it all, opting to stick with default follower designs, and more focused on completing the next dungeon and upgrading the next building in my cult. That said, running through dungeons and improving my cult compound was satisfying, and I found plenty of enjoyment in Cult of the Lamb as a result, even when I felt more like a ruthless boss than a leader. 

In the post-game cleanup, I’m only now engaging with the aesthetic-serving aspects of Cult of the Lamb. I’m finally making my cult feel like mine and not one I’m sure every other player will at some point make to cultivate as many resources as possible. I only wished I had felt this earlier in my 19-hour journey. Still, everything I did leading up to it, from the fast-paced dungeon combat that never grew stale to the factory-like base building that nailed the stress of resource management, was enough and then some to keep me engaged and indoctrinated.

Score:
8

About Game Informer’s review system

Purchase

Source:[http://www.gameinformer.com/]

Splatoon 3 Preview – Everything We Learned About Maps, Modes, and Splatfests From The Nintendo Direct

Splatoon 3

Platform:
Switch

Publisher:
Nintendo

Developer:
Nintendo

Release:
September 9, 2022

Rating:
Everyone 10+

To this point, Splatoon 3 has drip-fed players with new information about new weapons, music, and even a special Switch OLED model and Pro Controller themed after the highly anticipated family-friendly shooter. However, now that Splatoon 3 is the next major release on the Switch’s release calendar, Nintendo officially opened the flood gates this morning with a wealth of information through a special Nintendo Direct all about the ink-covered shooter. 

Splatoon 3

Splatoon 3 leaves behind Inkopolis in favor of Splatsville, which is out in the heart of the Splatlands. Splatsville is a growing city that has recently become the hottest new place for inklings to hang out. As such, it serves as your new base of operations and activity hub in Splatoon 3. The news of the day is read by Deep Cut, a new trio consisting of Frye, Shiver, and Big Man, that hosts the Anarchy Splatcast, which Splatsville residents can listen to on their Sea Cucumber Phones while doing other stuff in the game. Deep Cut goes over the activities available to you when you fire the game up, and it’s a good idea to pay attention because you have plenty of activities to choose from this time around.

Splatoon 3

Turf War

While this entry expands even further on the activities available to players, the main event remains Turf War. This 4v4 mode where two teams work to cover the stage with as much of their color of ink as possible returns from the previous two entries. The core premise remains the same, but small tweaks look to improve the experience across the board. 

One such way Turf War is getting refreshed is through new traversal-based moves players can employ. When you’re swimming through the ink in squid form, Splatoon’s movement is as smooth and satisfying as can be. Now, players can use moves like Squid Surge and Squid Roll to make the gliding feeling even more fluid. Squid Surge lets you swim up walls with a single burst, while Squid Roll lets you jump out of the ink and pull a 180° turn. Not only do these moves help with getting around the map, but when Squid Roll briefly glows, it actually repels ink.

We also got a look at several Turf War stages in which the inklings and octolings will do battle. New stages include Scorch Gorge, Eetail Alley, Mincemeat Metalworks, Undertow Spillway, and Hagglefish Market. Meanwhile, several stages from Greater Inkopolis, such as Museum D’Alfonsino, Hammerhead Bridge, and Mahi-Mahi Resort, appear in rotation as well. When the game launches, there will be 12 stages in total, with several more to come through free post-launch updates. This is a major improvement over the initial offerings of Splatoon and Splatoon 2, which launched with five and eight maps, respectively.

Splatoon 3

Splatfests

Perhaps the best times in Splatoon are when the typically chill vibes of the hub city become a distant memory, the music cranks to 11, and a Splatfest takes over. Just like with previous Splatoon titles, players choose a team based on preference to a basic prompt. In the past, players have had two options. In Splatoon 3, players can choose from three options to form three distinct squads that will battle it out over the course of the Splatfest event. 

Splatfests are now split into two halves. The first half features 4v4 Turf Wars, while the second half brings all three teams together in the new Tricolor Turf Wars. Here, three teams duke it out on the same map to cover it with their color ink; the first place team brings four players into the match to defend their standing, while the second and third place teams bring two players a piece for a unique 4v2v2 setup. The team that’s ahead in the current Splatfest starts in the middle, meaning they have the best starting point from which to branch out, but they also have to fend off attacks coming from both sides.

The first Splatfest kicks off before the game even launches, with the Splatfest World Premiere, which will be made available in the eShop. Once the Splatfest begins on August 27, players can kick off the festivities by choosing between Team Rock, Team Paper, and Team Scissors. This will also serve as a demo for players to try out the game.

Splatoon 3

Salmon Run

The wave-based Salmon Run mode that debuted in Splatoon 2 also reemerges from the depths with Splatoon 3. This co-op mode allows four players to fend off advancing salmonids and earn golden eggs by defeating boss salmonids. We got a look at a couple of the new bosses on display in this iteration of the mode. Slammin’ Lid is a saucer-style creature that can create barriers and protect salmonids on the ground, but if it gets to close to you, it can also go on the offensive and slam down to the ground, crushing all under it. The Direct also gave us a look at Big Shot, a heavyset fish that fires projectiles at players from a distance.

However, the biggest reveal (literally) came in the form of explaining the mysterious monster at the end of the Splatoon 3 trailer in February’s Nintendo Direct. That massive creature is known as Cohozuna, a king salmonid. According to the Direct, king salmonids sometimes appear just as you’re about to wrap up the session. If they do, you can fire golden eggs their way to knock them back and keep them at bay until the time limit is up.

At the end of the Salmon Run section, we got a teaser for a frantic sequence in Salmon Run called Big Run. When Big Run happens, salmonids invade the city in what appears to be a high-energy sequence. We don’t have any additional details about what Big Run entails at this time.

Splatoon 3

Story Mode

Also back this time around is the single-player story mode, perhaps the most under-appreciated element of the Splatoon series. This entry’s story mode is called Return of the Mammalians, and when you look at how hairy some of the octarians are, you can see why. This story puts you in the shoes of Agent 3 as you battle with the octarians, explore stages, and likely face off against all kinds of creative bosses alongside buddy character Smallfry. Agent 3 sets off to discover the secrets of Alterna, the Fuzzy Ooze, and how it all connects to the title’s theme.

We didn’t get a ton of details for this story mode, but we do know that it serves as the finale of the saga. Nintendo also seems to know many players skip over the story mode, because the Direct pitches it as a great way to become familiar with the movement and weapons, but those who have played the first three campaigns (Splatoon 1, Splatoon 2, and Octo Expansion), know that the series’ story modes are way more enjoyable than any tutorial.

Splatoon 3

Other Modes

Turf War, Salmon Run, and story mode are still the three main pillars, but the lobby of Splatsville offers several other modes to choose from. Once you’re in the game, you can select Anarchy Battles to compete for rankings, or the various returning modes like Splat Zones, Tower Control, Tower Control, and Clam Blitz on rotation. You can also take part in private battles with custom rulesets.

Nintendo hinted at an additional competitive mode called Tableturf Battle. This deck-based duel is a spin-off of Turf War, letting you ink different shapes with cards in your hand. Players can collect cards and then charge up power to unleash special attacks against their opponents. According to Nintendo, each player is given an in-game starter deck, though it didn’t go into further details about the intricacies of this game or how players can acquire additional cards. However, we do know there are more than 150 cards to collect for this mode.

Outside of competitive play, you can hop into the Test Range, where you can try out weapons or warm up your splatting muscles. You can also interact with Ghosts, virtual holograms of your online friends. There, you can see what your friends are up to, drop into their in-progress activities, or invite them to join you – seemingly a huge upgrade over the group-up system from past games.

You can also watch old footage of your matches from your perspective or the perspectives of other players in the matches, and if you want to show the world, you can upload it. If you miss the days of Miiverse, Mailbox is the place for you as it allows you to post illustrations and upload them. Meanwhile, you can activate photo mode to snap selfies or enter Recon Mode, where you can stroll through stages to familiarize yourself with them with no enemies present.

After matches, you can also go into the locker room. There, you can see the lockers of other players, or customize your own. Which leads directly into our next section…

Splatoon 3

Customization, Gear, and Weapons

Customization looks to play an even bigger role in the series that’s already very much about making your character to your liking. Various shops throughout Splatsville enable you to make sure your character is just right. Ammo Knights lets you use Sheldon Licenses to purchase weapons, while shops like Naut Couture, Man-o’Wardrobe, and Crush Station allow you to purchase headgear, tops, and footwear, respectively. Since each piece of gear carries different benefits, you can save multiple outfits as presets and swap them out on the fly. If you like the way something looks but wish it had faster run speed or ink resistance buffs, you can visit Murch in Splatsville, who is able to modify the perks of any piece of gear. Once you unlock a piece of gear or a weapon, you can place it in your in-game locker for all players to see. You can also populate your locker with pictures taken in photo mode, or buy new locker stickers and signs at Hotlantis. 

Other customizations available to players include Splashtags, which are shown during battle. You can choose your banner, badge, and title for your splashtag, then display it proudly when you enter a match. Additionally, you can unlock victory emotes for your characters, and earn seasonal gear in the catalog through in-game play. Finally, if you need a boost, you can buy drinks that provide you boosts in matches.

Much like previous Splatoon games, you can also choose from a massive arsenal of weapons to fit into your preferred play style. Every weapon from previous games is available, as well as new ones like the bow-like Stringers and Splatanas, which allow you to attack up close or sling ink from a distance. Special weapons also return with old favorites like the Booyah Bomb, Ink Storm, and Tenta Missiles, as well as newcomers like the Tacticooler (a fridge that provides beverage-based power-ups to you and your team), Wave Breaker (a device that unleashes waves around an area to mark and damage opponents), and the Reefslider (a vehicle you can use to charge into opponents with an exploding splat). These special weapons all operate on a gauge-based cooldown that fills when you ink turf. Special weapons are also paired up with main weapons. 

Splatoon 3

Post-Launch Plans

Splatoon 3’s launch offerings may be more robust than any other Splatoon game to date, but in keeping with the series’ trademark, the game will receive lots of free content following launch. In fact, Nintendo committed to updating the in-game item catalog with season items every three months for two years. On top of that, new weapons will get added into Splatoon 3 around the same time as those catalog updates. 

Following launch, Splatoon 3 will also receive two new modes, X Battle and League Battle, for more competitive flair. Finally, with the launch of Splatoon 2’s Octo Expansion, Nintendo clearly saw value in large-scale paid DLC, as it announced it will also be doing that (and potentially more of it) for Splatoon 3 post-launch.

Amiibo Figures

Last but not least, we caught a glimpse of Splatoon 3’s three Amiibo figures. If you’re a fan of inklings, octolings, or new character Smallfry, Nintendo has you covered with today’s newly announced Amiibo figures. In Splatoon 3, Amiibo figures can save your favorite gear configurations or add special gear to your inventory. 

The Blue Octoling, Yellow Inkling, and Smallfry Amiibo figures will be available at select retailers for $16 each. Nintendo is also re-releasing some Splatoon 2 Amiibo figures: The Callie and Marie Two-Pack and the Pearl & Marina Two-Pack will be restocked at a suggested price of $25 each.

Splatoon 3 comes to Switch on September 9. If you want to try the game out prior to that date, the Splatfest World Premiere featuring rock, paper, and scissors will be available to download in the eShop starting August 25, ahead of its August 27 kickoff. 

Purchase

Source:[http://www.gameinformer.com/]

Gotham Knights Character Trailer Takes Us Under The Red Hood

After weeks of videos individually showcasing Gotham Knights’ Nightwing, Robin, and Batgirl, it’s Jason Todd’s turn in the spotlight. A new trailer shows off Red Hood’s brutal, more supernatural approach to battling the Court of Owls.

The in-engine footage showed off the former Robin’s deadly competency with firearms as well his Lazarus Pit-induced powers, such as his spectral leaping ability. We also get a look at a unique cosmetic skin featuring a horned helmet that gives off serious Darth Maul vibes. 

We’ll see how the Bat family manages on its own when Gotham Knights swoops in on October 25 for PlayStation 5, Xbox Series X/S, and PC.

Source:[http://www.gameinformer.com/]

Check Out Persona 5 Royal Running At 60 FPS On Xbox Series X

Persona 5 Royal 60 FPS Remastered Gameplay

We learned in June during the Xbox & Bethesda Games Showcase that Persona 5 Royal would be coming to Xbox consoles alongside Persona 4 Golden and Persona 3 Portable. 

With an official Xbox Series X/S version of the game coming out on Oct. 21, and the remastered version set to hit other consoles then too, we’re just a few months away from seeing what the full JRPG looks like running on a new-gen console. Now we have our best look yet, featuring Persona 5 Royal running at 60 FPS on an Xbox Series X, thanks to Faz on YouTube, as reported by Video Games Chronicle

Check it out for yourself below

As you can see, Persona 5 Royal looks wildly different running at 60 FPS. Personally, and this is shocking for me to say, I think I prefer it running at 30 FPS. I was chatting with a friend about this last night, but the animation of the game and its general art style lend themselves well to 30 FPS. This remastered 60 FPS look almost takes away some of the shine from the game, giving characters and enemies a matte-like finish. Perhaps it will look better in the final release, but right now, I think I will stick to my PlayStation 4 version. 

[Source: Faz on YouTube via Video Games Chronicle]

What do you think of the game running at 60 FPS? Let me know in the comments below!

Source:[http://www.gameinformer.com/]

Watch A Real College Professor Enroll In Two Point Campus

Two Point Campus opened its door today, and we think it’s pretty darn good. But what does a real college professor think? Sega answers this burning question by releasing a video of a qualified educator putting the simulator through its paces. 

Sega enlisted Tracy Fullerton, professor, and director of the game innovation lab at the Univerity of Southern California Games, to enroll in Two Point Campus and react to its zany brand of higher education. Besides providing a nice look at the moment-to-moment gameplay for those curious about the title, it’s fun to listen to Fullerton’s takes as both a game maker and a college professor. Check it out below. 

You can judge Two Point Campus for yourself on PlayStation and Xbox (including Game Pass), Switch, and PC.

Source:[http://www.gameinformer.com/]

Embark Studios Delays Arc Raiders To 2023 To Focus On Team Shooter, Project Discovery

Embark Studios, a young team of former DICE employees led by ex-EA head Patrick Söderlund, has delayed its upcoming shooter, Arc Raiders. The title was initially slated to arrive this year but will now launch in 2023. 

The reason is that the team has decided to pivot and focus on launching another team-based shooter codenamed Project Discovery. A blog post written by Söderlund explains that Embark has several projects in development and that Discovery progressed so quickly that it seemingly caught up to Arc Raiders, presenting the team with the possibility of shipping two games within the same timeframe. However, doing would’ve been more than the small team can handle. 

“For a young, relatively small studio like ours, releasing two games in short succession would have strained our teams and resources, many of which are shared between the two projects.” Söderlund explains. 

“As such, we decided to let Project Discovery be our studio’s first game to market, pushing Arc Raiders to a 2023 release. It’s a decision that will also allow us to expand and refine the Arc Raiders experience.”

Outside of being a team-based first-person shooter, little is known about Project Discovery. The concept art posted above hints that it’s set in the current day or perhaps the near future. Söderlund promises to reveal more details “very soon.” 

Arc Raiders made its debut during the 2021 Game Awards and will be a free-to-play cooperative shooter where players work together to battle mechanical creatures from space. It will launch for PlayStation 5, Xbox Series X/S, and PC.

Source:[http://www.gameinformer.com/]

Sonic The Hedgehog 3 Gets Holiday 2024 Premiere Date

To say that Sonic the Hedgehog 2 was successful would be an understatement. The highest-grossing video game film in U.S. history already had a confirmed threequel in the works, but today we found out exactly when we’ll see Sonic and friends return to the big screen, and it’ll be chillier than usual.

The official movie Twitter account announced the unofficially titled Sonic the Hedgehog 3 will premiere in theaters on December 20, 2024. This marks a big seasonal shift for the franchise as Sonic 1 and 2 arrived during the first halves of their respective years, with the first movie premiering on Valentine’s Day and the second arriving in April. 

The tweet doesn’t reveal anything else about the film, but if you’ve seen the post-credits scene for Sonic 2, you already have a good inkling of where the series is headed. 

December 2024 is a long way off, but Paramount plans to fill the gap with a live-action series starring Idris Elba’s Knuckles hitting Paramount+ next year. There’s also Sonic Prime, Netflix’s animated series that, while disconnected from the film universe, provides another avenue to enjoy the Blue Blur on the small screen. With the next big video game, Sonic Frontiers, slated to launch this fall, the next few years look pretty bright for Sega’s mascot. 

You can read our review of Sonic the Hedgehog 2 here.

Source:[http://www.gameinformer.com/]

You Suck At Parking | New Gameplay Today

You Suck At Parking Gameplay

Join host Wesley LeBlanc as he rides solo today to showcase a quick glimpse of You Suck At Parking, an upcoming racer with a very unique twist. Instead of racing to a finish line, your objective is stop…in the marked parking stop.  

Stopping in a parking spot might sound easy but as you’ll soon find out, it’s anything but because each track is littered with obstacles such as barriers that immediately destroy your car, magnets aiming to pull you off the track, boosters, jump pads, and more. You must survive through it all in order to reach the coveted parking spot at the end of the road. 

Check it out for yourself in the New Gameplay Today below: 

Enjoy this first look at You Suck At Parking as Wesley briefly introduces you to the world of the game before taking a back seat to let you enjoy some uninterrupted gameplay (that’s harder than it looks so when you see me die a bunch of times, no you didn’t). You Suck At Parking is slated to launch sometime this year on PlayStation 4, Xbox One, Switch, and PC. 

For more previews of some of the biggest games of 2022 and beyond, be sure to head over to our YouTube page for early looks at Recipe For Disaster, Saints Row, Overwatch 2, Diablo IV, and more. 

Source:[http://www.gameinformer.com/]