Pokémon Scarlet And Violet: All Of The Version Differences And Exclusives So Far

Pokemon Scarlet Pokemon Violet Version Differences

Platform:
Switch

Publisher:
The Pokémon Company

Developer:
Game Freak

Pokémon Scarlet and Pokémon Violet have been officially announced, complete with a reveal trailer that includes a first look at the starters this time around. 

These two games represent the start of Generation 9, which will surely bring its own competitive meta, anime, and even Pokémon card series to the franchise, and we can’t wait. However, there’s still some time before we actually get to play these games, so for now, we’ll be scanning every second of the reveal trailer (and subsequent trailers) for new locales, features, and of course, Pokémon. 

Click here to watch embedded media

As any Pokémon player knows, with each generation comes two games to choose from. This time around, it’s Scarlet and Violet (is this a callback to Red and Blue, perhaps?). With two different versions, there are always some differences between the games as well as Pokémon exclusive to each. For example, Larvitar is almost always exclusive to one game when two are released. With Larvitar being seen throughout the Scarlet and Violet reveal trailer, we wouldn’t be surprised if it ends up exclusive once more. 

Keeping up with all of these exclusives can be tough, but fortunately, we have you covered. Here are all of the version differences and exclusive Pokémon in Scarlet and Violet – this is a living list, so be sure to check back often to find out what new things we’ve learned. 

Starting Outfits

With just a reveal trailer and an official Pokémon Scarlet and Violet page from Nintendo to go on at the moment, the starting outfits are the only difference we’ve spotted thus far between the two versions. To nobody’s surprise, the starting outfit in Scarlet features, well, scarlet, and the Violet starting outfit features violet – wild, right? Here’s a look at the two different outfits in screenshots from the games. 

Click here to view embedded media

 


What differences and exclusive Pokémon have you spotted so far? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

I Tested 23 Games On Steam Deck To Surprising Results

games on steam deck

Platform:
PlayStation 5, PlayStation 4, PC

Publisher:
Sony Interactive Entertainment

Developer:
Santa Monica Studio

Release:
April 20, 2018
(PlayStation 5,
PlayStation 4), January 14, 2022
(PC)

Rating:
Mature

I spent 24 hours playing on Valve’s new handheld, the Steam Deck, and tested 23 popular games to see how they run out-of-the-box on the portable gaming PC. To my surprise, several unverified titles run great on Steam Deck, while unfortunately, some iconic PC games run poorly. We tested top games like Ark: Survival Evolved, Cyberpunk 2077, DOTA 2, DOOM Eternal, Halo Infinite, Lost Ark, Skyrim Anniversary Edition, Rust, and Valheim.

Check out the video below to see the results: 

Click here to watch embedded media

Games I Tested On Steam Deck:

  • Apex Legends
  • Ark Survival Evolved
  • Cyberpunk 2077
  • Dark Souls Remastered
  • Dishonored 2
  • DOTA 2
  • DOOM Eternal
  • Fights in Tight Spaces
  • Final Fantasy V
  • God of War
  • Halo Infinite
  • Left 4 Dead 2
  • Loop Hero
  • Lost Ark
  • Ori And The Will Of The Wisps
  • Propnight
  • Resident Evil 2
  • Rust
  • Skater XL
  • The Elder Scrolls V: Skyrim
  • Team Fortress 2
  • Valheim
  • The Witcher 3

Source:[http://www.gameinformer.com/]

Every Pokémon Confirmed For Pokémon Scarlet And Violet So Far

Platform:
Switch

Publisher:
The Pokémon Company

Developer:
Game Freak

Pokémon Scarlet and Pokémon Violet will be ushering in a whole new generation of Pokémon late this year when it releases for Nintendo Switch. With its fresh set of starters, Sprigatito, Fuecoco, and Quaxly, a whole host of new and returning monsters will fill the ecosystems throughout the new open world.

Which Pokémon will you be able to find? Look no further, as we’ve compiled every single Pokémon that’s been confirmed for Scarlet and Violet in official screenshots, videos, and trailers from the duo of games.

Starters: 
Sprigatito
Fuecoco
Quaxly

Returning Pokémon:
Starly
Hoppip
Petilil
Bousweet
Psyduck
Drifloon
Combee
Meowth
Stonjourner
Clauncher
Pelipper
Swablu

Pikachu
Blissey
Seviper
Larvitar
Magnemite
Lucario
Dratini (Fountain sculpture)
Flabébé
Chewtle (Book cover)
Hisuian Zoroark


Did we miss any Pokémon officially shown for Pokémon Scarlet and Violet? Let us know in the comments, and we’ll make sure to get the creatures added! 

Source:[http://www.gameinformer.com/]

Lost Ark Review – Dungeons And Demons

Reviewed on:
PC

Publisher:
Amazon Games

Developer:
Smilegate

Release:
<time datetime=”2022-02-11T12:00:00Z” class=”datetime”>February 11, 2022</time>

Rating:
Mature

Smilegate and Tripod Studio’s newly localized Action/RPG Lost Ark initially launched in South Korea several years ago, and thanks to its western publisher Amazon Games, English territories are now getting their hands on it. While Lost Ark may look and play like Diablo or Path of Exile, it’s an MMO through and through, featuring engaging group content like dungeons, raids, and world bosses within a vast, explorable globe. My time with Lost Ark has had some ups and downs, but the more I stuck with it, the more I wanted to spend time in its world.

The open hours of Lost Ark are sometimes dull but necessary, setting the stage for what’s to come. After creating my character, I was whisked away to search for a mythical artifact known as an Ark, which stands at the center of a rather milquetoast fantasy narrative. Much of the leveling experience follows a military campaign to help a prince win back his land and claim his rightful crown as king while battling relentless demonic forces. Despite much of the plot not keeping my attention, it has some great moments. Important characters, such as the conflicted half-demon priest Arden and the magnanimous Prince Thirain, have compelling arcs that occasionally snapped me out of my boredom.

The world eventually opens up, allowing for free travel by ship to other continents that dabble in much more diverse and interesting aesthetics and themes. The critical path took me to places like an island with a Honey I Shrunk the Kids-like adventure featuring diminutive Mokokos where I was miniaturized smaller than a ladybug, a martial arts tournament in a Japanese-inspired land, and a high-tech continent full of futuristic robotics and mechs. Once I set sail for these unknown lands, the world of Lost Ark lost any sense of a cohesive identity, but after the opening hours I was ready for a drastic change in scenery, and the variety presented brings a lot of life to the experience. Because of this I find myself adoring the diverse late-game content much more than I care about why one country is living with cyberpunk body mods while others are living in the dark ages. I’m constantly looking forward to the surprises that await on islands I haven’t yet visited.

As an isometric game, Lost Ark’s world lacks some of the environmental splendor of other MMOs, though it shines in set-piece moments where we get a new angle on the world. The most spectacular points in the narrative or dungeons are spiced up and highlighted with camera shots that present a greater sense of the surrounding world and environments. The world becomes a much more interesting place when cutscenes pan and spin the camera to show off the ruins I am exploring or the hundreds of fiends storming a contested castle. These moments go a long way to making it feel like there’s much more to Arkesia – that this is a fleshed-out world that’s lived in and not just a primarily flat dungeonesque landscape.

I’m astonished by the level of customization available for each of Lost Ark’s 15 classes, thanks to the Tripod system. This gives each of your class skills three tiers of perks to choose from that can greatly modify those abilities. Some perks modify smaller aspects of a skill such as its attack speed or resource consumption; others apply elemental bonuses and can fundamentally change larger characteristics of the attack or spell. With my Soulfist character, I’ve set up my skill bar to focus on capturing enemies near me in stunning AOE attacks and finishing them with massive meteoric palm strikes or shredding them down with machinegun energy blasts. Skill points and the Tripod perks can be changed at any time for no cost, which left me happily experimenting for hours on cool combos that left hordes of demons exploding into a satisfying gory mess.

Click here to view embedded media

 

Much of the game’s content can be completed alone, including dungeons, which I appreciate as a mostly solo MMO player. Though, it is a lot more fun to delve into a dungeon with a group of other adventurers. Players can form guilds and group up with friends on a given server, but unfortunately, leveling with friends can be a nuisance. When playing with a group, you’re often forced to separate when moved into a story instance, causing the team to have to re-invite and regroup when the infringing narrative content finishes. Having other players roaming the world makes Arkesia feel much more alive and dynamic, especially when I came across and joined a disparate group of players joining forces to take down a goliath missile-loaded walking tank or a brutish boss in the middle of nowhere in the desert. The map is loaded with these types of encounters, and they’re a joy to find every time.

Lost Ark has no shortage of activities to complete and items to collect, much of which I loved to seek out. World bosses, dungeons, raids, PvP, naval exploration, seeking out the 1000+ Mokoko seeds, card collecting, item crafting, material farming, befriending NPCs, and so much more can fill hours and hours. Just about every one of these tasks has a series of rewards which makes doing nearly everything worthwhile. There’s even an entire island stronghold to build out and customize that feels like an entire game in and of itself. I feel like I’ve barely scratched the surface with my collection of items, which thankfully in many cases carries over progress to the other characters I’ve created on the server. Although any regional achievements that are tracked in the Adventurer’s Tome will have to be completed on each character.

Amazon Game’s second run at the MMO market is very impressive. The years of content already created for Lost Ark provide an enticing package filled to the brim with fun activities and exciting locals to explore. Each class is wonderfully unique, and the customization systems allow for an abundance of freedom to tailor to a variety of playstyles. I’ve had a great time with Lost Ark in these early days, and I’m looking to sink many more hours into it with friends over the coming weeks and months. Those looking to scratch an Action/RPG itch or sink time into an MMO won’t go wrong giving this adventure a fair shot.

Score: 8.25

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Source:[http://www.gameinformer.com/]

Elden Ring: How To Find Malenia, Mohg, And Draglonlord Placidusax

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Bandai Namco

Developer:
From Software

Release:
<time datetime=”2022-02-25T12:00:00Z” class=”datetime”>February 25, 2022</time>

Elden Ring has enormous amounts of content hidden away that are quite easy to miss. While the game challenges players to explore extensively, missing a giant area or super boss can be rough. We’ve got you covered! Obviously, there are tons of spoilers here, so if you want to do your own digging, leave immediately! I mean it, get out of here! Again, spoiler warning turn back now!

How To Find Malenia, Blade of Miquella

If you made it to the end of the game and wondered where one of the story trailer’s top characters was, she’s hidden away quite well, inside a sprawling legacy dungeon. She’s the best fight in the game and an incredibly serious challenge. To find her, first, you’ll need the two halves of the secret Haligtree medallion. The first half may be the toughest to find, located in Liurnia of the Lakes in the southwest corner. Inside the village there you’ll find a checkpoint site of grace. From that site of grace, follow the hill up until you get to the perfumer enemy. Take them out, then continue up the hill until you find a barrel/pot. Hit the pot once, and someone will pop out! Exhaust his dialogue, and then you’ll have one half of the secret Haligtree medal!

The second half of the medal cannot be acquired until much later on the critical path after you unlock the snowy mountains. In the north of this area is a mini-dungeon that’s hard to miss, Castle Sol. You’ll have to bust up a fairly high-level commander boss in there, and after doing so, head behind him and grab the other half of the medallion out of the chest. With the two halves combined, take these to the lift you originally used to access the snowy area and choose the “use secret medal” option instead. You’ve just unlocked an entirely new outdoor area!

This space is vast and contains tons of great endgame materials, so be sure to explore the entire thing. However, our focus here is on making it to Ordina, Liturgical Town up in the north, where you’ll have to solve an Evergaol puzzle in order to open up the path to the Haligtree. To complete it, enter the Evergaol gate in the town and be careful – extremely dangerous enemies lurk inside, use your best skills to dodge or defeat them while lighting three lamps atop towers. Once lit, return to the normal world and the gateway to the Haligtree will be open.

Now the fun begins! The Haligtree is a vast late-game legacy dungeon filled with danger, but also huge rewards and a treasure trove of endgame resources. Proceed through the tree until you reach Malenia herself, the final boss of this area. Should you prove victorious, you’ll collect her rune and unlock several cool new toys, including a sweet katana that takes 48 dex to wield. You can pick that up, and her entire armor set, at the Two Fingers room inside the Roundtable Hold. Malenia is my favorite boss in any From Software game, enjoy the battle.

How To Find Mohg, Lord of Blood

Ready to take on a cult? Mohg and his disciples are well hidden, attempting to subvert the world from the shadows. Interestingly enough, the easiest way to find Mohg is to head to the secret area via the Haligtree medallion, as detailed above. In that vast snowy plains, you’ll find a church nestled near the top of the zone. From there, locate the giant bell ringing rock thing and head down the zone line, roughly whereabouts you can see on the map above (may be off by a bit since there’s no actual marker). There will be a blood acolyte that attacks you, dispatch him and you will find a teleporter that takes you deep underground to the headquarters of Mohg himself.

While this isn’t quite big enough to be a legacy dungeon, there are numerous treasures to collect on the way to the Blood Lord. At the top of the zone, you’ll find Mohg. Defeat him for some exciting new options to add to your repertoire!

How To Find Draglonlord Placidusax

Nestled away in the floating Crumbling Farum Azula lies the lord of all dragons. Possibly the coolest dragon in any From Software game, Dragonlord Placidusax is off the beaten path and incredibly easy to miss. From the checkpoint displayed here (Beside the Great Bridge), you’re going to want to take the elevator back down and carefully jump down the nearby rocks. It’s going to take quite a few jumps, and you will find yourself on a rather large platform that doesn’t look to have anything out of the ordinary on it. You will see some skeletons in graves – position yourself over the conspicuously empty grave that lacks a skeleton, then lay down in it. You’ll be teleported to the Dragonlord Placidusax fight. This fight is a visual spectacle, that’s for sure. If you manage to win the day, you can get a very cool sword. For those of you who have embraced the dragon powers of faith builds in Elden Ring, you’ll also gain access to a potent spell that lets you melt your opponents with golden breath. 

How To Find Astel, Naturalborn of the Void

Space bugs? In my Elden Ring? It’s more likely than you think. For this one, you’ll have to beat Rennala at the Academy or Raya Lucaria first to unlock her tower, accessible in the backyard of the Carian Manor (You know, the haunted place with all the Wallmasters). Once unlocked, a portal at the top will send you deep underground, eventually leading to a lake absolutely full of scarlet rot. Brave the vicious poison all the way to the end, and take a coffin at the end of a cliff to end up in Astel’s arena. This boss’s sweet loot includes a magical flail that manifests void energy and weapon ash that can be attached to greataxes, colossal weapons, and the like – which lets loose an absurd void area-of-effect!

Source:[http://www.gameinformer.com/]

The Batman’s Robert Pattinson Chimes In On Final Fantasy VII’s Love Triangle

Platform:
PlayStation 5, PC

Publisher:
Square Enix

Developer:
Square Enix

Release:
June 10, 2021
(PlayStation 5), December 16, 2021
(PC)

Rating:
Teen

If you’re a Final Fantasy VII fan, then you’ve probably contributed to the discourse about who is the classic JRPG’s best heroine and Cloud’s canon love interest. Tifa and Aerith (or Aeris) are some of gaming history’s most recognizable fighters as both contribute to VII’s moment-to-moment action in significant ways. Remake upped the bar, moving away from traditional turn-based combat so that players could truly witness the freneticism/power of Tifa’s martial arts and the seemingly infinite magical capabilities of Aerith. Now, The Batman’s Robert Pattinson has chimed in on Final Fantasy VII’s love triangle, stating that he’s always been smitten with both characters. 

“I was in love with Aeris and Tifa,” Pattinson bashfully said during his and co-star Zoë Kravitz’s Clique interview (seen above). Then he turned to Kravitz and explained the two warrioresses in more detail. He also talked about Aerith’s devastating death and jokingly concluded the topic by saying, “This is how every guy who plays figures out what love is.” Kravitz, unimpressed by Tifa and Aerith’s troubling character designs/tropes – Tifa wears some pretty revealing clothes and Aerith fits the outdated female healer archetype, after all – responded, “The one that’s going to heal everything and the one in the short skirt? These are the options?” 

In an interview with Gamespot about Christopher Nolan’s Tenet, Pattinson stated that his favorite game of all time is Final Fantasy VII, “Probably one of the only times I’ve cried in my life was when Aerith dies. My first love…” Personally, I’m in Tifa’s corner, but to each their own, right? Also, if you’re a Final Fantasy VII nut like me, be sure to check out my video essay on how Remake’s narrative direction is all about Departures and Reunions


Pattinson and Kravtiz’s The Batman launches on the silver screen next week, March 4. 

[Source: Gamespot]

Source:[http://www.gameinformer.com/]

Update: Pac-Man Museum Plus Launching This May, New Trailer Released

Pac-Man Museum+ Release Date Trailer Revealed

Platform:
PlayStation 4, Xbox One, Switch, PC

Publisher:
Bandai Namco

Release:
2022

Update, 2/28/22:

After revealing Pac-Man Museum+ in November of last year, Bandai Namco released a new trailer that showcases some of the fun ways to customize your personal Pac-Man museum arcade. This trailer also reveals that Pac-Man Museum+ will hit PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on May 27. Plus, Pac-Man Museum+ will be a day-one title on Xbox Game Pass. 

Click here to watch embedded media

Here are the past Pac-Man games available on Pac-Man Museum+: 

  • Pac-Man
  • Super Pac-Man
  • Pac & Pal
  • Pac-Land
  • Pac-Mania
  • Pac-Attack
  • Pac-In-Time
  • Pac-Man Arrangement Arcade Ver.
  • Pac-Man Arrangement CS Ver.
  • Pac-Man Championship Edition
  • Pac Motos
  • Pac’ N Roll Remix
  • Pac-Man Battle Royale
  • Pac-Man 256

The original story continues below…


Original Story, 11/19/21:

Bandai Namco found out you like Pac-Man and has decided to add more Pac-Man to your Pac-Man. The publisher announced a new compilation called Pac-Man Museum +, which bundles 14 different games in the series in one, bright yellow package.

Click here to watch embedded media

While not the first Museum style collection (it’s a follow-up to 2014’s Pac-Man Museum), this newest iteration includes popular modern titles such as Pac-Man Championship Edition and Pac-Man 256 and oddities like the Wii-exclusive Pac-Motos. The full list of titles is as follows:

  • Pac-Man
  • Super Pac-Man
  • Pac & Pal
  • Pac-Land
  • Pac-Mania
  • Pac-Attack
  • Pac-In-Time
  • Pac-Man Arrangement (Arcade Version)
  • Pac-Man Arrangement (Console Version)
  • Pac-Man Championship Edition
  • Pac-Motos
  • Pac ‘N Roll Remix
  • Pac-Man Battle Royale
  • Pac-Man 256

To access each game, you’ll explore an actual arcade as Pac-Man himself, which is pretty meta. This arcade can be customized to your liking Animal Crossing-style by purchasing decor using coins earned by completing in-game missions. 

Pac-Man Museum + gobbles its way to Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC in early 2022.

Source:[http://www.gameinformer.com/]

Rare Illustrator Pikachu Pokémon Card Sells For Nearly $1 Million

Pokemon Illustrator Pikachu Card Rare $900,000 Auction Record-Breaking

Platform:
Switch

Publisher:
The Pokémon Company

Developer:
Game Freak

A rare holographic “Illustrator” Pikachu Pokémon card first released in 1998 has been sold for a record-breaking $900,000. 

This news comes by way of Kotaku, which first reported that auction site Goldin announced it’d be auctioning off the rare card. The owner of this now-$900,000 card remains unknown at the time of this writing, but the final auction price blows past previous records for a single Pokémon card. 

Goldin

That previous record was $375,000 and it was the selling price for a “Near Mint 7” version of Illustrator Pikachu sold in February of last year. This new one also carried with it a “Near Mint 7” condition, and it was sold on February 23. Kotaku reports that it was one of only 39 copies of this card currently known to exist in the world, according to card condition grading firm PSA

“The Illustrator Pikachu is extremely rare and only released in Japan,” PSA writes on Twitter. “According to Zenplus, there were only 39 produced. They were awarded as prizes for the ‘Pokemon Card Game Illustration Contest,’ sponsored by Corocoro Comic in 1998. The artwork for the card was illustrated by Atsuko Nishida. She is credited as one of the creators of Pikachu. 

It has the layout of a trainer card with the word ‘Illustrator’ where you would typically find ‘Trainer.’ The main image has Pikachu holding a paintbrush and a drawing of Charmander over a holographic background. According to Bulbapedia, the card text is translated to, ‘We certify that your illustration is an excellent entry in the Pokemon Card Game Illustration Contest. Therefore, we state that you are an Officially Authorized Pokemon Card Illustrator and admire your skill.'” 

The offers began under $100,000 when this card first went live in Goldin’s auction but as is expected in auctions, bidders continued to drive the price up in attempts to secure the item and that’s how it reached such a jaw-dropping number (although looking at previous card prices, $900,000 is still absurd). Now, this Illustrator Pikachu Pokémon card holds the all-time record for any Pokémon card sold ever. 

It’s surprising, but not entirely unexpected considering the Pokémon card market as of late. Finding new releases on shelves is hard enough, especially now that many stores don’t even put them on shelves due to the amount of violence that would ensue around new drops. Moreover, buying them online became just as hard. Nowadays, buying Pokémon cards can be as difficult as securing a new PlayStation 5 in some cases. Most people aren’t out here spending nearly $1 million on a single card, though. 

For more about Pokémon cards, head to Game Informer’s Pokémon Trading Card Game hub where we have tons of stories about rare cards, new drops, and more. Check out this unboxing of the coolest cards in the Pokémon Celebrations series after that. 

[Source: Kotaku]


What’s the rarest Pokémon card you own? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Virtual Boy F-Zero Spinoff That Never Released ‘Was Done,’ According To Former Nintendo Producer

F-Zero Spinoff Zero Racers Virtual Boy

A Virtual Boy F-Zero spinoff game called Zero Racers “was done,” according to a former Nintendo Producer. 

However, as anyone who’s ever looked into the history of this spinoff knows, Zero Racers (sometimes known as G-Racers), was never released. This likely had less to do with the game and more to do with the Virtual Boy’s commercial failure. Yes, the Virtual Boy has garnered a fanbase over the past few decades, but at the end of the day, it wasn’t a success. That lack of success likely led to games like Zero Racers never becoming a reality…or so we thought because it turns out Zero Racers was complete and ready for play. 

“Zero Racers was done,” former Nintendo of America localizer and associate producer Jim Wornell told Did You Know Gaming, as reported by Nintendo Life. “We had a complete manual, package, and label done for the game. It went through LOT check, it had an ESRB rating. It was complete.” 

That’s not all that Wornell revealed to Did You Know Gaming, either. He said Zero Racers was never going to have F-Zero in the title, although it was set in the same universe as the famed Nintendo racing franchise. Zero Racers was showcased not once, but twice in the now-defunct Nintendo Power Magazine, complete with screenshots that showed off the tunnel-like nature of the game. It looks more like a Star Wars Death Star run than the racing game you might picture in your head when hear “F-Zero.” 

Click here to view embedded media

 

Wornell said the four racing crafts in the game featured pilots Captain Falcon, James McCloud, Jody Summer, and an alien he believes was named Pico, but he’s not certain about the alien’s name as he can’t remember for sure. As noted by Nintendo Life, Zero Racers, if released, would have marked the F-Zero debut of McCloud, a humanoid version of Fox McCloud’s father from the Star Fox series, and Summer, who later appeared in F-Zero X on the Nintendo 64. 

It’s more sad news for F-Zero fans who are desperate for something new in this racing universe, but fascinating news nonetheless. In the meantime, read about these Nintendo franchises that the company is actually showing love too. Pokemon Scarlet and Violet were revealed yesterday and Splatoon 3, out later this year, continues to look great in new trailers and Nintendo Directs. For more about Nintendo relics like the Virtual Boy, read this feature about a fly-on-the-wall look inside the Nintendo Power Hotline

[Source: Did You Know Gaming via Nintendo Life]


Do you want a new F-Zero game? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Pokémon Scarlet And Violet: Which Starter Are You Choosing?

Pokemon Scarlet and Pokemon Violet Starters Sprigatito Feucoco Quaxly

Platform:
Switch

Publisher:
The Pokémon Company

Developer:
Game Freak

It’s been nearly three years since the release of Pokémon Sword and Pokémon Shield, which began Generation 8 of the long-running pocket monster-catching series. And now, following yesterday’s reveal of Pokémon Scarlet and Pokémon Violet, we’ll be diving headfirst into Generation 9 later this year on the Switch. 

Click here to watch embedded media

A new generation of Pokémon is exciting for a number of reasons. There’s the new story to unravel, a brand-new region to explore, and of course, new Pokémon to catch. Perhaps more exciting than all of that, though, are the three starter Pokémon that we’ll be beginning our new Scarlet and Violet adventures with. It’s the first big decision we’ll all be making in Generation 9, other than choosing which version to play in the first place, and it’s one that will stick with us for the entire duration (unless you’re a heathen who doesn’t use their starter on their journey to the Elite Four). 

As expected, there are three starters to choose from: The Grass-type cat Sprigatito, the Fire-type croc Fuecoco, and the Water-type duckling Quaxly. 

Click here to view embedded media

 

For me, I’m going with Quaxly. It’s not my favorite design of the group, to be honest, but since Generation 1, I’ve always chosen the Water-type starter (except in Sword and Shield because goodness, I loathed the design of Inteleon). I like Quaxly’s design enough that I’ll be able to return to my old habits, and that’s exciting. I have to say, though – Fuecoco’s giving me big Totodile vibes and Totodile is an all-time great starter. Sprigatito is a cat, though, and who doesn’t love a good cat Pokémon? 

With all of that in mind, we want to know: which starter Pokémon are you choosing in Scarlet or Violet? Which version of this generation do you plan on picking up – Scarlet or Violet? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Tiny Tina’s Wonderlands | New Gameplay Today

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
2K Games

Developer:
Gearbox Software

Release:
March 25, 2022

Rating:
Teen

The Borderlands series has made a name for itself with excellent gunplay, zany stories, and more, popularizing the looter-shooter genre over the last decade-plus. But with three mainline games and a plethora of spinoffs, many have wondered where the Gearbox Software posterchild would go next. The answer is Tiny Tina’s Wonderlands, and we’re showing off some brand new gameplay in today’s video!

Click here to watch embedded media

Join your hosts Alex Stadnik and Wes LeBlanc as they wallop their way through this truly bananas new game world. Instead of taking place in the sci-fi world of Pandora, our titular hero, voiced by Ashly Burch, is leading her star-studded party (including Andy Samberg and Wanda Sykes) through a game reminiscent of Dungeons and Dragons, but with all the loot and Borderlands humor you’ve come to expect from the series.

In this fresh episode of New Gameplay Today, the boys are showing off the new weapons and powers players will get their hands on when the game launches on March 25. Because it takes place in a high fantasy setting, the familiar weapons are replaced with something a bit more magical (though still feeling right at home for anyone who’s played the series). 

We also show off the game’s replacement for grenades in spells. These magical attacks feel tremendous and offer great buffs and explosive powers that make each encounter with the enemy goblins feel exciting. Speaking of goblins, we also dive into an entirely optional portion of the game, where you help the character Jar on a quest to help liberate her fellow green monsters and attain their freedom. 


Enjoyed this look at Tiny Tina’s Wonderlands? We’ll have more coverage of the game ahead of its release on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC, including a chat on this week’s episode of The Game Informer Show. For more New Gameplay Todays, be sure to subscribe to our YouTube channel to stay up to date on some of the hottest games of the year and beyond, including looks at Elden Ring, Gran Turismo 7, and GhostWire: Tokyo in 4K!

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Source:[http://www.gameinformer.com/]

Everything Announced During The 2022 Pokémon Day Stream

Everything Announced During the 2022 Pokémon Day Stream

Platform:
Switch

Publisher:
Nintendo

Developer:
Game Freak

Release:
January 28, 2022

Rating:
Everyone

It’s February 27, which means The Pokémon Company had a stream to celebrate the series and all of the games within it. This year was nothing short of a great stream, bringing news of updates for many of the franchise’s titles including Pokémon Go, Pokémon Brilliant Diamond and Pokémon Shining Pearl, Pokémon Legends: Arceus, and even the reveal of Generation 9. 

If you missed today’s stream and are looking for a recap of everything revealed, we’ve got you covered. 

Pokémon Scarlet and Pokémon Violet

Revealed in a new trailer that closed out the stream, Generation 9 is officially Pokémon Scarlet and Pokémon Violet. While the region was not given a name, it was shown off with sweeping vistas, familiar pocket monster faces, and beautiful use of color. While we don’t know for sure, our guess is that this region is based on Spain. You can watch the reveal trailer below: 

Click here to watch embedded media

As you can see the trailer, we also received our first look at the starters: Grass-type cat Sprigatito, Fire-type croc Fuecoco, and Water-type duckling Quaxly. Here’s a better look at each, with some information about their height, category, weight, and ability. 

Click here to view embedded media

 

Pokémon Legends: Arceus Daybreak Update

Later today, a new update for Pokémon Legends: Arceus will go live. Titled Daybreak, Update Version 1.1.0 will add a new investigation to the game for players to take part in. You must investigate a new phenomenon that is causing a mass outbreak of what appears to be Alpha Pokémon. Plus, this update adds new trainer battles to the in-game Training Grounds. You can watch the Daybreak update trailer below: 

Click here to watch embedded media

To celebrate Pokémon Day, players can receive 30 Ultra Balls, 30 Gigaton Balls, and 30 Jet Balls in-game by using the password, “ARCEUSADVENTURE.” 

Pokémon Brilliant Diamond and Shining Pearl Mystery Gift: Shaymin

Later today, a new Mystery Event for Pokémon Brilliant Diamond and Shining Pearl will go live and it will give players Oak’s Letter. This can be used to begin the Mythical Pokémon Shaymin encounter in-game, giving players the chance to add this Pokémon to their party and Pokédex. As noted by Game Freak, it takes approximately two hours of playtime before the Mystery Gift feature is unlocked in new playthroughs of these remakes. You have from now until March 27 to claim the Shaymin mystery gift. 

Pokémon Go: Alola Update

The Pokémon Company has revealed that starting March 1, Pokémon from Pokémon Sun and Pokémon Moon will begin to appear in Pokémon Go. These Pokémon are from the Alola region and while waiting for the full update to go live on March 1, you can catch Alolan Exeggutor in the mobile game right now. 

Pokémon Unite

A new type of battle – Full-Fury Battles – will be added to the game today and on special days posted on the official website, you can play as any Pokémon (regardless of license) in this mode or any mode in Pokémon Unite. Furthermore, a special Pokémon Day event is now live, complete with commemorative Pokémon Day Trainer fashion items you’ll receive for simply logging in to the game during it. We also received a new look at Hoopa, who is joining the game and a tease at the next Pokémon getting added to the roster after that: Duraludon. 

Pokémon Masters EX

Pokémon Masters EX is celebrating its 2.5-year anniversary this month and Pokémon Day with new trainers and more. Victory Road is the big new feature and in it, you can team up with Sygna Suit Red, Sygna Suit Blue, or Sygna Suit Leaf trainers. Plus, you’ll get 5000 gems for trying out Victory Road. The Pokémon Company also revealed during today’s stream that May and Latias, Skyla and Tornadus, and Raihan and Flygon are joining the game, with their own special unique outfits, too. If you login today, you’ll receive 3000 gems. 

Pokémon Cafe Remix

Pokémon Cafe Remix is getting deliveries. This new feature arrives thanks to Pelipper, who will deliver your orders to others for you. Sometimes, Pelipper will deliver orders to Pokémon new to the game, such as Victini. The trailer for this update reveals that Victini will be especially useful in Pokémon Cafe Remix’s new puzzle mode, which will hit the game later this year. Alongside that, there’s three new events. 

The first event is called Bulbasaur’s Happy Pokémon Day, which includes a seven-day login bonus event and on the first day, you can earn a special crown for your Bulbasaur. The second event is an increased chance for shiny Piplup to appear. The third and final event is that all players will be able to use the Express Delivery in-game 11 times for free. With the second anniversary of Pokémon Cafe Remix approaching this June, The Pokémon Company says that a lot of new Pokémon will be added to the game. 

New Online Pokémon Anime

The Pokémon Company revealed during today’s stream that a new “online animated series” set in the Hisui region has begun production. This means that the game will take place in the world of Pokémon Legends: Arceus. It will be an original story and is set to premiere in 2022. 

And that’s everything revealed today during the Pokémon Day stream. What are you most excited for? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Everything Announced During Today’s Pokémon Day Stream

Everything Announced During the 2022 Pokémon Day Stream

Platform:
Switch

Publisher:
Nintendo

Developer:
Game Freak

Release:
January 28, 2022

Rating:
Everyone

It’s February 27, which means The Pokémon Company had a stream to celebrate the series and all of the games within it. This year was nothing short of a great stream, bringing news of updates for many of the franchise’s titles including Pokémon Go, Pokémon Brilliant Diamond and Pokémon Shining Pearl, Pokémon Legends: Arceus, and even the reveal of Generation 9. 

If you missed today’s stream and are looking for a recap of everything revealed, we’ve got you covered. 

Pokémon Scarlet and Pokémon Violet

Revealed in a new trailer that closed out the stream, Generation 9 is officially Pokémon Scarlet and Pokémon Violet. While the region was not given a name, it was shown off with sweeping vistas, familiar pocket monster faces, and beautiful use of color. While we don’t know for sure, our guess is that this region is based on Spain. You can watch the reveal trailer below: 

Click here to watch embedded media

As you can see the trailer, we also received our first look at the starters: Grass-type cat Sprigatito, Fire-type croc Fuecoco, and Water-type duckling Quaxly. Here’s a better look at each, with some information about their height, category, weight, and ability. 

Click here to view embedded media

 

Pokémon Legends: Arceus Daybreak Update

Later today, a new update for Pokémon Legends: Arceus will go live. Titled Daybreak, Update Version 1.1.0 will add a new investigation to the game for players to take part in. You must investigate a new phenomenon that is causing a mass outbreak of what appears to be Alpha Pokémon. Plus, this update adds new trainer battles to the in-game Training Grounds. You can watch the Daybreak update trailer below: 

Click here to watch embedded media

To celebrate Pokémon Day, players can receive 30 Ultra Balls, 30 Gigaton Balls, and 30 Jet Balls in-game by using the password, “ARCEUSADVENTURE.” 

Pokémon Brilliant Diamond and Shining Pearl Mystery Gift: Shaymin

Later today, a new Mystery Event for Pokémon Brilliant Diamond and Shining Pearl will go live and it will give players Oak’s Letter. This can be used to begin the Mythical Pokémon Shaymin encounter in-game, giving players the chance to add this Pokémon to their party and Pokédex. As noted by Game Freak, it takes approximately two hours of playtime before the Mystery Gift feature is unlocked in new playthroughs of these remakes. You have from now until March 27 to claim the Shaymin mystery gift. 

Pokémon Go: Alola Update

The Pokémon Company has revealed that starting March 1, Pokémon from Pokémon Sun and Pokémon Moon will begin to appear in Pokémon Go. These Pokémon are from the Alola region and while waiting for the full update to go live on March 1, you can catch Alolan Exeggutor in the mobile game right now. 

Pokémon Unite

A new type of battle – Full-Fury Battles – will be added to the game today and on special days posted on the official website, you can play as any Pokémon (regardless of license) in this mode or any mode in Pokémon Unite. Furthermore, a special Pokémon Day event is now live, complete with commemorative Pokémon Day Trainer fashion items you’ll receive for simply logging in to the game during it. We also received a new look at Hoopa, who is joining the game and a tease at the next Pokémon getting added to the roster after that: Duraludon. 

Pokémon Masters EX

Pokémon Masters EX is celebrating its 2.5-year anniversary this month and Pokémon Day with new trainers and more. Victory Road is the big new feature and in it, you can team up with Sygna Suit Red, Sygna Suit Blue, or Sygna Suit Leaf trainers. Plus, you’ll get 5000 gems for trying out Victory Road. The Pokémon Company also revealed during today’s stream that May and Latias, Skyla and Tornadus, and Raihan and Flygon are joining the game, with their own special unique outfits, too. If you login today, you’ll receive 3000 gems. 

Pokémon Cafe Remix

Pokémon Cafe Remix is getting deliveries. This new feature arrives thanks to Pelipper, who will deliver your orders to others for you. Sometimes, Pelipper will deliver orders to Pokémon new to the game, such as Victini. The trailer for this update reveals that Victini will be especially useful in Pokémon Cafe Remix’s new puzzle mode, which will hit the game later this year. Alongside that, there’s three new events. 

The first event is called Bulbasaur’s Happy Pokémon Day, which includes a seven-day login bonus event and on the first day, you can earn a special crown for your Bulbasaur. The second event is an increased chance for shiny Piplup to appear. The third and final event is that all players will be able to use the Express Delivery in-game 11 times for free. With the second anniversary of Pokémon Cafe Remix approaching this June, The Pokémon Company says that a lot of new Pokémon will be added to the game. 

New Online Pokémon Anime

The Pokémon Company revealed during today’s stream that a new “online animated series” set in the Hisui region has begun production. This means that the game will take place in the world of Pokémon Legends: Arceus. It will be an original story and is set to premiere in 2022. 

And that’s everything revealed today during the Pokémon Day stream. What are you most excited for? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Pokémon Brilliant Diamond And Shining Pearl: Mythical Shaymin Mystery Gift Available Today

Pokémon Brilliant Diamond Pokémon Shining Pearl Shaymin Mythical Mystery Gift Oak's Letter

Platform:
Switch

Publisher:
The Pokémon Company

Developer:
Ilca, Game Freak

Release:
November 19, 2021

Rating:
Everyone

If you were looking to add the mythical Pokémon Shaymin to your party or your Pokédex in Pokémon Brilliant Diamond and Pokémon Shining Pearl, today’s your lucky day. 

That’s because Shaymin will soon be available to catch in the remakes later today as a Mystery Gift event. Announced during today’s Pokémon Day stream, which also saw the reveal of Pokémon Scarlet and Pokémon Violet alongside the Daybreak Update for Pokémon Legends: Arceus, Shaymin hits the game via something called Oak’s Letter. 

After receiving the Oak’s Letter Mystery Gift, you’ll be able to encounter Shaymin and catch the mythical Pokémon and add it to your team. As noted by the trailer, it takes approximately two hours of play time before the Mystery Gift feature is unlocked in new playthroughs of Brilliant Diamond and Shining Pearl. 

You have plenty of time, though, to take part in this Mystery Gift event because while it’s live starting today, it will be remain live until March 27 so you have over a month to add Shaymin to your Pokédex. 

While waiting to receive Oak’s Letter, read about the Pokémon Legends: Arceus Daybreak update, which is out later today, and then watch the reveal trailer for Pokémon Scarlet and Violet


Are you excited to add Shaymin to your party? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Pokémon Legends: Arceus Daybreak Update Announced, Available Later Today

Pokémon Legends: Arceus Daybreak Update Version 1.1.0

Platform:
Switch

Publisher:
Nintendo

Developer:
Game Freak

Release:
January 28, 2022

Rating:
Everyone

Pokémon Legends: Arceus is getting a new update, Version 1.1.0, otherwise known as Daybreak, later today. 

Announced today during the Pokémon Day stream, which ended with the reveal of Pokémon Scarlet and Pokémon Violet, Daybreak will add a new investigation to Game Freak’s latest pocket monster RPG. You’ll be tasked with beginning an investigation into a new phenomenon that is causing a mass outbreak of what appear to be Alpha Pokémon.

Click here to watch embedded media

As you can see in the trailer above, the phenomenon is causing some of the most challenging types of Pokémon in the game to appear all over the place and it seems it will be up to you to figure out first what’s going on, and then discover a way to stop it. It’s not a bad time to be catching some powerful Pokémon if you’re up to the challenge, though. 

The Daybreak update will also bring new Pokémon battles to the training grounds in-game. Seemingly addressing one of players’ biggest complaints, this new update will make it so that there are more Pokémon battles against other trainers to take part in. As for how many or how often, who knows but fortunately, we don’t have to wait long to find out because the Daybreak update hits Pokémon Legends: Arceus later today. 

To coincide with Pokémon Day, players who use the password “ARCEUSADVENTURE” in-game will receive 30 Ultra Balls, 30 Gigaton Balls, and 30 Jet Balls. 

For more, read Game Informer’s Pokémon Legends: Arceus review and then read about Generation 9, which was just revealed today as Pokémon Scarlet and Pokémon Violet


Are you excited about the Daybreak update? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Pokémon Scarlet And Pokémon Violet Revealed Alongside First Look At Starters, Releasing Late 2022

Pokémon Day Stream 2022 Pokémon Scarlet Pokémon Violet Starters

The next mainline Pokémon games have been revealed as Pokémon Scarlet and Pokémon Violet, and they’ll be released on the Switch in “late 2022.” 

This news comes by way of today’s Pokémon Day stream. Pokémon Red and Blue were released in Japan on February 27, 1996 and these days, The Pokémon Company celebrates the yearly anniversary with a stream about all of its games, including updates and more for them. This year’s included plenty of that, but it ended with the big reveal that Generation 9 is coming this year. 

Click here to watch embedded media

The trailer begins with a security guard at Game Freak checking something out before it transitions to footage from Scarlet and Violet. Adopting the look of Sword and Shield (although with significant graphical upgrades), this game appears to be set in a region such as Italy, or perhaps somewhere in South America based on some of the architecture. Regardless, the trailer features plenty of sweeping vistas, familiar pocket monster faces, and beautiful use of color. 

“With these new titles, the Pokémon series takes a new evolutionary step, allowing you to explore freely in a richly expressed open world,” the official page for these games reads. “Various towns blend seamlessly into the wilderness with no borders. You’ll be able to see the Pokémon of this region in the skies, in the seas, in the forests, on the streets – all over! You’ll be able to experience the true joy of the Pokémon series – battling against wild Pokémon in order to catch them – now in an open-world game that players of any age can enjoy.” 

Perhaps most exciting to fans is the big reveal of the Generation 9 starters: Grass-type cat Sprigatito, Fire-type croc Fuecoco, and Water-type duckling Quaxly. All three of them look great and we can’t wait to see what they evolve into later this year. 

Click here to view embedded media

 

Game Freak says these games will hit the Switch in Late 2022 so expect a release date to be revealed at a later time for somewhere around October or November.

For now, we have some questions: this is the first generation to use colors in the names since Black and White 2 – does that signify something? On that same note, is Scarlet and Violet a play on of Red and Blue? Is this a spiritual reboot to the series? Based on the description of this game, and how seamless and open-world in nature it seems, it wouldn’t be surprising if this is the new evolution of the mainline franchise. 

While we wait to learn more, read up on all of the other Pokémon Day announcements, such as the new Daybreak update for Pokémon Legends: Arceus or the new Shaymin Mystery Gift event happening now in Pokémon Brilliant Diamond and Pokémon Shining Pearl


Are you excited about Pokémon Scarlet and Pokémon Violet? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Elden Ring: Strategies To Navigate The Lands Between

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Bandai Namco

Developer:
From Software

Release:
February 25, 2022

If you’re looking for specific secrets to look for as you traverse the Lands Between, you’ll want to check back in a few days for some ways to find some hidden areas and bosses. Today, we’ll walk through some strategies to get the most out of your exploration in the vast open world and legacy dungeons that you’ll experience on your journey and explain how some of the more nebulous overarching concepts work. Obviously, if you’re looking to head into the incredible world of Elden Ring completely spoiler-free, this is the time to stop reading.

God Runes, How Do They Work?

When you defeat one of the shard-bearing demigods of Elden Ring, you’ll acquire their god rune. However, in order to activate it, you will also have to locate and climb a divine tower in the associated region. Depending on the demigod, these could be very easy to find in the surrounding territory and easy to locate on the map. However, some of the demigod towers are tucked quite out of the way and require considerable exploration to discover. You may even have to delve into some of the smaller dungeons to find a route. Once you climb a divine tower and activate the god rune, you can then use a Rune Arc to activate its associated powers, which could include life leech, a massive boost to HP, buffs to all your stats, and more. These buffs confer considerable power but expire upon death. Yes, that makes them somewhat similar in execution to Embering in Dark Souls III; however, you have more choice in which buff to apply. If you find yourself in need of Rune Arcs, rats drop them fairly frequently, and they can be purchased from a variety of characters in the world.

How To Obtain Boss Weapons And Armor

Okay, so you’ve managed to take on one of the big bosses. Now you want to wear their armor and maybe pick up their weapons or signature spells. What’s an adventurer to do? Head over to the Roundtable Hold – there’s an open room you may not have checked out before. Here, you can cash in your “boss souls” for special weapons and spells, as well as purchase complete armor sets for runes. Now, what if you want more than one boss weapon or spell to round out your ensemble? Because you only get one token from the boss, right? Here’s what you do – head out into the open world and find one of the giant bell-ringing stone monstrosities that walk the land. Hop on Torrent, and clean off their feet by whacking the skulls off. Be careful, because they can and will absolutely crush you if they step on you. Once cleaned, the giant ponderous beasts will stay still and allow you to climb inside. Here, you can make a copy of a boss token so that you can get additional turn-ins, or just crush them for additional runes. Enjoy!

Light Is Might

The early journey into Limgrave may find you using torches to see in some of the darker caverns that dot the landscape. However, this is an annoying hindrance that takes up one of your hands. Instead, make a point to seek out a lantern as early as possible, which you can attach easily to your hip to light up any area, hands-free! This will be especially useful as you delve into late-game caves and other dark areas where you’ll need everything at your disposal. There are several different locations to pick up a lantern, but one can be found for purchase early on at the Isolated Merchant’s Shack in the Weeping Penninsula in southern Limgrave, far to the west and on the coast. This merchant also sells a ton of other useful stuff like Stonesword Keys, so it’s a good place to dump some runes early.

Upgrading Your Gear (And Summons!)

One of the most important things you can do in Elden Ring is to increase your weapon level. Standard weapons can be upgraded to +25 and special weapons up to +10. Doing this requires special materials, which you can often find in great abundance in mines around the world. However, you may find yourself in need of plenty of these mats, especially since you are probably going to want to level up multiple weapons and experiment. Since you might run dry of a certain tier of upgrade material, the best way to ensure your supply never runs dry is to keep doing the side dungeons around the world, especially the mines. By completing certain mines, you will gain a bell bearing that you can turn in at the Roundtable Hold that will unlock various tiers of upgrade materials for purchase, meaning you can take tons of weapons up to high levels without tracking down materials all day. This also extends toward your array of summon spells, as you can find bell bearings that will allow you to purchase ghostwort and the other essential materials for summon upgrades as well, generally at the end of catacombs dungeons. Can’t figure out how to summon? Head to the Church of Ellah (where there’s the do-it-yourself blacksmithing forge and Kale the vendor) after you get Torrent and the ability to level up, and meet the new character there. She’ll give you the bell to take advantage of this feature. Keeping your gear leveled up will ensure you can handle the challenges to come! If you’re a heavy melee build and don’t have the mana pool to summon some of the coolest named summons, don’t fear too much – there are a few summons that let you summon with your HP pool instead!

Swap Arts And Affinities 

Have a really cool weapon but you don’t like the special skill? Change it! Yes, you can attach skills like Quickstep to go full Bloodborne to just about anything if you so desire! This system is highly customizable but may seem daunting to work with at first. You will discover tons of Ashes as you progress, and you can mix and match these to your weapons. Perhaps even more importantly, you can change the nature of your weapons as well, allowing them to scale differently or harder. Weapons in Elden Ring scale with your stats. Going a heavy dexterity build? Swap out your sword’s affinities and have it scale with heavy dex rather than, say, strength. This system might be tough to understand at first, but it allows for unparalleled customization opportunities. Here’s a big plus – if you don’t feel like messing with this system, you don’t have to, as many of the unique weapons in the game have their own special moves that can’t be swapped or changed. No problem!

Go Somewhere Else

A lot of players are trying to brute force challenging bosses down. While you can definitely do this, a more entertaining and rewarding option is to go explore. I know this can seem obvious with the open world, but sometimes you really get stuck in the old ways of just smashing your face against a boss again and again. I mean, that can be fun, but go ride around! Even if you think you’ve completely explored an area and farmed it out for every scrap, there’s probably a portal or secret passage that could take you to another realm entirely. The world is incredibly big, and there are often ways to bypass things that may seem like requirements to proceed. Break everything and experiment!

Crafting Can Make All The Difference

Craft everything and work on your Flask of Wondrous Physick options. One of your first goals should be to head out to Eastern Limgrave to the Third Church of Marika and pick up the Flask of Wondrous Physick. This modular buffing tool grows over the course of the game as you unlock plentiful options, usually from slaying Erdtree bosses. Some of the more potent buffs you can stick in the Flask allow you to basically soak up an entire hit for free and automatically heal when your health is low, which are fantastic when going up against a tough boss. Perfumes and pots are incredibly handy in combat; there’s a perfume that allows you to soak up an entire blow. Combining that with the Flask, that’s like two fully immune hits in a boss fight, which can make life a lot easier! And that’s just scratching the surface, as you can craft a huge array of consumables to complement your playstyle. Buy and pick up every recipe you see. You never know when you might want to make something!

Source:[http://www.gameinformer.com/]

Exploring The Full History Of Uncharted 3: Drake’s Deception | Video Gameography

uncharted podcast

Platform:
PlayStation 3

Publisher:
Sony Computer Entertainment

Developer:
Naughty Dog

Release:
November 1, 2011

Rating:
Teen

After tackling Metroid in season 1 and then Halo in season 2, Game Informer‘s Video Gameography podcast turns its gaze to one of Sony’s biggest properties: Uncharted. Now, halfway through the series, we reach one of the more divisive entries: Uncharted 3: Drake’s Deception.  

Developed by Naughty Dog, Uncharted 3: Drake’s Deception was a big release for Sony’s PlayStation 3 console on November 1, 2011. After the success of Uncharted 2 and it’s blockbuster setpieces, Naughty Dog upped the stakes and pushed to include even more spectacular action moments. Unfortunately, that put a toll on development. In this episode, we talk about Uncharted 3’s renewed focus on melee combat, how Last of Us’ development impacted the team, and why Uncharted 3 almost shipped with a game-breaking bug. 

Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and co-founder and the CEO of Kinda Funny Greg Miller (@GameOverGreggy) as we unpack the history and impact of Nathan Drake’s third outing.  


If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

Source:[http://www.gameinformer.com/]

Camp Cretaceous Dinosaurs Invade Jurassic World Evolution 2 In New DLC Offering

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Frontier Developments

Developer:
Frontier Developments

Release:
November 9, 2021

Rating:
Teen

Jurassic World: Camp Cretaceous is an animated series on Netflix that ties into the Jurassic theatrical releases, much like The Clone Wars connects to the Star Wars movies. Despite targeting a younger demographic, Camp Cretaceous is surprisingly dark, telling the tale of a handful of children who travel to a dinosaur camp, only to be lost in the wilderness and hunted by the thunder beasts.

Jurassic World Evolution 2‘s newest DLC offering dives into the expanded lore of Camp Cretaceous and will be released on March 8 for $9.99. You won’t see any of the terrified children, but you will see some of the series’ unique dinosaurs – one of which ranks among the most popular in the entire Jurassic universe. That dino is Bumpy, an Ankylosaurus that bonds with the children and journeys with them through the series’ first few seasons.

Players can also add the deadly Scorpios Rex to their parks. This red-eyed beast is another Henry Wu hybrid that should be fun to watch on the hunting trails. The DLC pack also adds the smaller predator Monolophosaurus. Both of these carnivores feature 12 different body colors and seven different patterns.

The DLC offers a variety of other dinosaurs variants to sync up with particular versions shown in the show. This list includes a brown Kentrosaurus color, which allows you to add Pierce to the park. You can also change the colors of Baryonynx to create the trio known as Limbo, Grim, and Chaos. You can even incubate a fluorescent Parasaurolophus Lux. The pack gives you eight different skins to bring out the true colors of Camp Cretaceous. You can see some of them in the trailer below:

Click here to watch embedded media

On the day the DLC releases, Frontier Developments is releasing a free update that adds a species viewer, new decorations, and a variety of other tweaks and fixes. Odds are the next DLC pack will focus on the forthcoming film, Jurassic Park Dominion, which opens exclusively in theaters on June 10.

Source:[http://www.gameinformer.com/]

Weekend Warrior – Fond Farewells On A Tarnished Weekend

This weekend is a bittersweet one as we’re saying “so long” to an institution of Game Informer. Today marks the last day at our publication for Online Content Director, Street Comedian, and Bizzare Detective Ben Reeves, and we’re going to miss him dearly. However this won’t be the last we’ll see of Ben in games, as he’s moving into another sector of the industry and becoming a Narrative Designer at Firaxis. I’m sure I speak for everyone on staff when I say we love him and will miss him, but more importantly, we can’t wait to see what he does at the new gig. So while you’re letting us know in the comments what your plans are for the weekend, share your well-wishes and favorite Ben Reeves moments to send him off right!

In other weekend business, Elden Ring is finally available, and if you haven’t heard: it’s extremely good! I’m predicting that it’ll be a rather popular topic for our crew and the readers alike. Let’s see what the GI staff is up to over the next 48-72 hours or so: 

Ben Reeves – Well, since this is my last day at GI, I’ll just be packing my bags and trying not to cry. Fortunately, I have Elden Ring to really give me something to cry about. I guess Horizon will just have to continue to wait. Thanks to everyone for reading and watching my content over the years. For a highlight reel, check out my recent Twitter thread.

Andrew Reiner – When I’m not doing social stuff, all of my time is going to Elden Ring. I’m five hours in and have been blown away by the amount of freedom offered. My girlfriend and I are also going to start a murder mystery puzzle, which sounds fascinating, but we don’t truly know what to expect from it.

Jill Grodt – I’m sure I’m not the only one with these plans this weekend, but the next few days are all about Elden Ring. I can’t wait to ride my spirit steed through the Lands Between and see what an open-world Souls game feels like. I didn’t manage to make it to the end of Horizon Forbidden West or catch every monster in Pokémon Legends: Arceus like I was hoping, but at least I know I’ll have games to jump into if I need to release the mounting rage at not being able to beat a grueling boss.

Margaret Andrews – I’ll be continuing my journey to romance all the robot dinosaurs in Horizon Forbidden West. With one weekend under my belt it feels like I’ve barely scratched the surface of this massive game and I can’t wait to unlock more skills and find out why the west is, uh, forbidden? If I can wrangle Kim and Kristin, maybe we can also get some Fall Guys in this weekend as well (or what can more accurately be described as them laughing at how unfathomably awful I am at that game; like truly, it makes no sense because I am good at video games, honest!). I’m also hoping to finish my current read in time for the release of VE Schwab’s new book next week, Gallant.

Alex Van Aken – I will solely be playing Elden Ring this weekend. I’m 35 hours into the game and am still captivated. Nothing else exists. Elden Ring forever.

Wesley LeBlanc – It’s Elden Ring all weekend, baby! I went with the Prisoner class to make the perfect spellsword. But also, like, who can resist that amazing metal helmet? Not to mention, Prisoner makes for a perfect foundation for me to roleplay a pirate thanks to its starting cutlass-like weapon that is used more like a fencing weapon than a traditional medieval sword. I could also mention some other plans I might have, like eating or finally watching The Cuphead Show, but let’s be honest: this weekend is all Elden Ring. See you in Limgrave, ye Tarnished.

Dan Tack – Elden Ring.

John Carson – My adventures into The Lands Between have officially begun! After spending seven hours streaming with my expert Souls guide, Dan Tack, I’m ready to set off on my own to take the struggles of Elden Ring head-on all weekend. Somehow this week, I managed to squeeze in some time to watch the first half of Succession season one (I’m loving it so far), which I’ll be diving into more when I need a break from throwing myself at Elden bosses.

Brian Shea – I’m traveling this weekend, but I have my Switch with me. I’ve continued filling my Pokédex in Pokémon Legends: Arceus, but I also started a new playthrough of Sonic Mania. Finally, I downloaded Moncage on my phone for some perspective-puzzle fun.

Alex Stadnik – This weekend, games will honestly be more of an afterthought. I’m waiting until I get back from vacation next week to fully immerse myself in the glory of Elden Ring. Instead, I’m going to be delighting in a little something I like to call the written word. Project Hail Mary, the sci-fi novel by Andy Weir, has consumed a lot of my nongaming hours with its riveting tale of a lone astronaut attempting to save the earth by himself, and I can’t wait to finish it off. I’m at the part where [REDACTED]. Outside of my novel pursuits, I don’t know if you’ve heard, but it’s Oscar season, and I’m doing my best to watch all the Best Picture nominees before the big show in March (despite the academy’s horrid decision not to air some of the most important category winners like best editing). My goal is to knock out Power of the Dog and Don’t Look Up, but that’s the beauty of the weekend. Even if that doesn’t happen, I think I’m in for a lovely two days with friends and loved ones.


Now it’s your turn! What are you up to this weekend? Will you be venturing into the dangerous open world of Elden Ring as well, or are you working on some of the other notable February releases we’ve been spoiled with? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

How Would Gran Turismo 7’s Best Cars Look If Kirby Ate Them?

Platform:
PlayStation 5, PlayStation 4

Publisher:
PlayStation Studios

Developer:
Polyphony Digital

Release:
March 4, 2022

Gran Turismo 7 launches on March 4, and driving sim enthusiasts are in a tizzy asking themselves one burning question: how would the game’s beautifully rendered cars look if Kirby ate them? You haven’t seen it, but they’re definitely wondering about this. 

That’s because Kirby and the Forgotten Land also launches in March and debuts his new suction ability: Mouthful Mode. This was memorably demonstrated with the pink fluff inhaling a car and taking on its shape in the most adorable form of body horror I’ve ever seen. That same car is probably in Gran Turismo 7 (it’s got a bazillion vehicles, so the odds are in my favor), meaning that these games are a match made in… somewhere. 

That’s why I took the liberty of looking up some of GT7’s best cars (I think) to render Kirby eating them, thus putting our collective curiosity to bed once and for all. Yes, this is what I chose to spend my work hours doing instead of something productive. I’ll level with you. I don’t know anything about cars or car culture. But I do know for a fact that hardcore Gran Turismo fans are an easy-going bunch that loves lighthearted, humorous angles on their favorite racing franchise. This one is for you guys. 

Each entry has a photo of the car and a professional-grade render of Kirby eating it. Click the arrows in each photo for an unbelievable before-and-after! 

Click here to view embedded media

 

 Alfa Romeo 8C 2900

Other than the revelation that “Alfa Romeo” is a great indie wrestler name, I like the classy design of this automobile. Namely, its elongated snout/hood. You’d think Kirby would have a tough time getting that down his gullet but surprise! He manages just fine, and the Alfa Romeo is better because of it. 

Click here to view embedded media

 

Alpine Vision Gran Turismo 2017

Apparently, this isn’t a real car and only exists in the Gran Turismo games. That’s fine; believe it or not, Kirby isn’t real either. Since the cockpit is offset to the right, I figured Kirby would follow suit by situating his peepers in the corresponding position. I think this makeover proves that if the Alpine Vision is ever manufactured, selling it with a Kirby-themed car covering would cause units to fly off assembly lines. 

Click here to view embedded media

 

ABARATH 1500 Biposto Bertone B.A.T 1’52

The Abarath has a name a mile long and an unusual face sporting three headlights. Kirby, showing his adaptability, would simply migrate his eyes independently to the left and right lamps, making him resemble a gelatinous hammerhead shark or something. I bet he’d also emit a comforting pink glow as well once you fire up that trio of lights. Who wouldn’t want their luxury vehicle to go Super Saiyan Rosé

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BAC Mono 2011

I actually know this car because it was my primary vehicle in Forza Horizon 5. Sorry, I’ve been told that uttering the “F” word in the same breath as Gran Turismo is highly upsetting to fans for some reason. The BAC Mono has a unique body shape, and it may be the world’s most expensive tripping hazard due to how low it is to the road. The way that pointy seat protrudes through Kirby’s form looks painful, but I think the marriage is mutually beneficial otherwise. 

Click here to view embedded media

 

Delorean DMC-12 2004

Hey, another car I recognize! The world’s most famous time machine (sorry, Doctor Who fans) looks even better with a coat of sentient pink fondant over it. Where Kirby’s eating, he doesn’t need roads! That makes limited sense, but I really needed a Back to the Future quote, guys. 

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T

Ferrari 330 P4 ’67 

The one thing I know about Ferrari is the strict rules governing what you can do with one. Basically, the company forbids owners from modding or tampering with the vehicle in any way in the name of preserving purity, I guess. That’s why it would be highly entertaining to witness the horror on a Ferrari enthusiast’s face as Kirby slobs all over one of these things. Kirby still shows a modicum of respect, however, by leaving the Ferrari badge uncovered. I like this particular model because it reminds me of Speed Racer’s Mach 5. Kirby should devour him too and transform into Racer Kirby or something. 

Click here to view embedded media

 

Lamborghini Lambo V12 Vision Gran Turismo

I know I said I don’t keep up with car stuff, but I had no clue that Lamborghini was in the business of making Batmobiles. Another concept car, who knows when or if we’ll get to cruise around in one of these things. Kirby only has one question on the matter: does it come in pink? 


Now that I have painfully squeezed every drop of juice from this stupid premise, which of Gran Turismo’s fancy cars would you like to see Kirby absorb into his pink form? On a scale of “kind of silly” to “upsettingly moronic,” where does this article rank? Share your polite thoughts in the comments below!

Source:[http://www.gameinformer.com/]

Martha Is Dead Review – Martha Ain't Great, Either

Martha Is Dead Game Informer Review

Reviewed on:
Xbox Series X/S

Also on:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Wired Productions

Developer:
LKA

Release:
February 24, 2022

Rating:
Mature

Martha Is Dead starts extremely strong, introducing immediately a dynamic between twin sisters Martha and Giulia that sets the stage for the entire game. Giulia’s mother never loved her the way she loved Martha, and this relationship, or lack thereof, has eaten away at Giulia’s spirits for years. After Giulia finds Martha, drowned in a lake, her mother runs to embrace Giulia, mistakenly believing her least-favorite child perished. Finally, she gets the love and affection she’s always wanted. What happens next is unexpected, jaw-dropping even, and I was immediately captivated by the premise. Unfortunately, Martha Is Dead quickly becomes a chore to play.   

I felt at odds with the gameplay the moment I began exploring Giulia’s family villa. Walking feels like trudging through mud, which is especially frustrating because this game is all about walking around and interacting with objects to learn more about what’s going on. Occasionally you run through poorly-explained dream-like scenarios, or participate in simple minigames, like using a camera and its photos to piece together answers about who was at the lake the night of Martha’s death. However, for the most part, you do a lot of walking and a lot of looking at things. One scenario makes you avoid an enemy, which adds some tension that I wish was more present in other areas of the game. But, because most of what you’re doing is walking, the game feels less like traditional horror and more like watching a story unfold that happens to be horrific in nature.

Click here to view embedded media

 

To make matters worse, interacting with objects is also a bore. Pressing on the right thumbstick reveals interactive objects, which quickly grows annoying because the on-screen symbols disappear within seconds. As a result, I continually pressed the right thumbstick over and over. As if to make this annoyance an even bigger stumbling block, the controls sometimes completely change. Instead of interacting with an object by pulling the trigger, you inexplicably have to press A. These frustrations coupled with progress-stopping bugs began to tear down the initial intrigue I felt during the opening. 

Interacting with some objects, like letters or your dead sister’s body, leads to side objectives. None of these are as engaging as the main mystery, but a handful of side tangents are serviceable, like one where I found a tire pump to unlock a bike that made traveling around the villa slightly faster. For some, I had to use an in-game camera that can be decked out with accessories that change how the camera can be used and skins, which are collectibles that are purely cosmetic. I enjoyed the mechanics around the camera’s focus, distance, lens types, and more, such as having to use the d-pad ever-so-slightly to make an image snap into focus. I was glad the camera was such a big part of the main objective, too. The game’s darkroom, which tasked me with developing my photos in an old-school realistic way using a timer and the controller sticks, made the use of this camera even more immersive.

Despite a few engaging segments, a lot of objectives are half-baked or poorly explained. For example, I spent 30 minutes looking for a side-quest key (or so I thought), only to discover later that I couldn’t obtain it until I completed a significant story moment much later in the game. I wish LKA did a better job indicating when you can’t progress in a quest until furthering the main story. 

For a game that leans so heavily on narrative, the story of Martha Is Dead rubbed me the wrong way in many ways. Some of the most significant moments in the game ask you to sympathize with Martha and Giulia’s parents: a Nazi general and a woman who doesn’t seem fazed to be married to a Nazi. I particularly enjoyed helping Italian resistance forces defeat Nazis near my family’s villa. Oddly, though, the game asked me if I wanted to help the Italian resistance fighters or foil their plans by telling my Nazi father about them. Naturally, I didn’t entertain that option. LKA wove some big narrative threads into the family dynamic, but I didn’t connect with them because ultimately, I was never going to sympathize with a Nazi. 

In these moments, I was put off. There are ways that games have used Nazis to tell interesting stories, but this was not that. Martha Is Dead doesn’t praise Nazis or even indicate support for them, but the family’s Nazi connection doesn’t play into anything other than the fact that WW2 is happening. The parents are only used in ways to further enhance Guilia’s torture and trauma, but their Nazi beliefs aren’t an aspect of that. Why are they Nazis and why does it matter in Martha Is Dead that they are? These are questions I wished were answered. LKA uses the war surrounding this villa to showcase the grip Nazi Germany was losing on Italy in 1944, and Giulia’s dad eventually faces consequences for his part in it, but instead of using that moment to show him getting what he deserves, Martha Is Dead instead uses this narrative beat to further torture Giulia. 

Click here to view embedded media

 

Sadly, Martha Is Dead never reached beyond surface-level depictions of war. Martha Is Dead attempts to blend psychological horror and the horrors of war in a compelling way, but because one half of that equation falls short, the two never come together to create something truly satisfying. The story leans into gore and disturbing imagery, asking me to do things more gruesome than anything I’ve done in a game before, but these moments don’t add meaningfully to the narrative or the experience. I was left feeling the gore was simply present for shock value as a result. 

When Martha is Dead isn’t about war, it is about the central mystery of how Martha died. There are some supernatural elements at play, and a few captivating revelations. Too often, however, Martha Is Dead uses the “your memories betray you” trope right before a big reveal about how events really played out. These cheap twists are disappointing every time because they don’t feel earned. 

Without spoiling the story, I finished the game dissatisfied and confused about everything I played. This was especially unfortunate because the initial premise was so compelling. The delivery of the story’s twists, and the way the game touches on some serious mental health themes, was disappointing. When the credits roll, the game displays a message about getting help if you need help, something Giulia wasn’t able to do in Martha Is Dead. While that’s true, it felt more like a sticker slapped onto this game, which in the six hours prior, never made a real or meaningful commitment to exploring these feelings in a respectful and sensical way. 

LKA made the best recreation of an Italian setting I’ve ever seen in a game and I wanted nothing more than to enjoy it. However, LKA’s love of Italy is the only warmth I felt in Martha is Dead. The rest left me feeling as cold as Giulia’s dead sister. 


Score: 6

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Source:[http://www.gameinformer.com/]

Guild Wars 2: End of Dragons Sweepstakes

Platform:
PC

Publisher:
NCSoft

Developer:
ArenaNet

Release:
2012

Rating:
Teen

Guild Wars 2: End of Dragons, the third expansion for the critically acclaimed MMORPG, launches on February 28, 2022 and we would like to celebrate!

From the Studio
Originally released in 2012, Guild Wars 2 is lauded as one of the top MMORPGs. End of Dragons is the third expansion for the game and will take players to the mysterious continent of Cantha, a region of the world shrouded in secrecy and intrigue for more than 200 years. On their journey, players will discover the secrets behind the mysterious substance known as dragonjade and its ability to power the unique technology of Canthan civilization.

New horizontal progression options for gameplay include the addition of fishing, skiffs – multiplayer sailing vessels available for groups of five players – while the game’s first co-operative combat mount, the siege turtle, will provide new gameplay possibilities for traversal and combat with a friend. On top of nine new elite specializations that change the core gameplay of each of the game’s professions, Guild Wars 2’s defining large-scale, open world events will return throughout the game’s verdant new map areas, providing for near immense replayability.

In addition to the new gameplay possibilities, a brand new story will take players on an epic adventure across the continent and introduce new characters to the Guild Wars 2 cast who will shine a light on some of the oldest enigmas around Tyria’s elder dragons.

Click here to watch embedded media

 

To celebrate the release of Guild Wars 2: End of Dragons we have some awesome prizes to give away.

Click here to view embedded media

 

One lucky Grand Prize winner will receive:

  • Unique End of Dragons concept art, glass print
    (1 of 20 made, each glass print is unique, design will be chosen at random)
  • End of Dragons light-up ramen shop sign replica found in the New Kaineng City map in-game
    (1 of 12 made)
  • HyperX Cloud II Guild Wars 2 branded headset
  • HyperX Pulsefire Haste gaming mouse
  • One code for the Guild Wars 2 Ultimate Collection which includes Guild Wars 2: End of Dragons releasing on Feb. 28

As a bonus, Ten Runners-Up will each receive a code for the Guild Wars 2 Ultimate Collection. 

For your chance to win, all you have to do is enter below. Enter daily until 11:59 PM CST 3/7/2022. Guild Wars 2: End of Dragons is rated T, so winner must be a legal resident of the U.S. age 13 or older. Minor will need parent’s permission to accept the prize. The first name drawn will receive the Grand Prize and 10 Runner-up winners will be drawn from the remaining entries. Full rules are available with each entry method below. Good Luck!

Enter the giveaway
Source:[http://www.gameinformer.com/]

How To Beat Margit The Fell Omen – Elden Ring Boss Guide

how to beat margit the fell omen

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Bandai Namco

Developer:
From Software

Release:
February 25, 2022

Margit The Fell Omen is the first mandatory boss you’ll encounter in Elden Ring. You’ll find his fog gate inside the Castleward Tunnel, which begins at the top of Stormhill, the wind-swept lands northeast of the starting area called Limgrave. The hammer-wielding steward is old but quick on his feet and poses a more significant threat to slower melee-focused players, especially those of a lower level. If you’re still trying to figure out how to beat Margit The Fell Omen, we’ve got you covered. In this Elden Ring boss guide, we’ll show you how to find a unique item to make the fight much more effortless.

Click here to watch embedded media

What is Margit’s Shackle?

I don’t recommend combating Margit until you’ve leveled up your primary weapon at least two times. Additionally, make sure to call upon Sorcerer Rogier before entering the fight. His golden summoning sign lies on the right side of the floor before the fog gate. However, if you need a more considerable advantage, you’re going to have to unlock Margit’s Shackle, a reusable item you can trigger twice during the boss’ first phase.

This method also prevents Margit from damaging Sorceror Rogier or your Spirit Summons too early in the duel, ensuring you have additional damage throughout the second phase of the boss fight.

margit's shackle elden ring

How To Find Margit’s Shackle

You can buy Margit’s Shackle from an optional merchant named Patches for 5,000 Runes, but only after you fight and spare him inside Murkwater Cave. To find Murkwater Cave, head up the ravine beginning at the north-eastern boundary of Agheel Lake (beware the beast guarding the shallow waters). 

After beating the group of skeletons beneath the bridge, continue up the river and prepare to duel Bloody Finger Nerijus, an invading NPC who inflicts a potent bleed effect with his dual daggers. Carefully dodge Nerijus’ attacks until Bloody Finger Hunter Yura joins the fray and offers assistance, or coat your greatsword in Fire Grease and unleash your Ash of War on him like I did. After defeating Nerijus, look towards the riverbank for the entrance to Murkwater Cave, marked by a torch.

Once inside, rest at the Site of Lost Grace and defeat the thieves in the next chamber. The cave interior splits into two passages – take the right path, and you’ll find the gold-hued fog gate signifying the battle with Patches (I hesitate to call him a boss). Traverse the mist and open the treasure chest next to the campfire. Patches will announce himself from higher up in the cavern before jumping down to begin the fight. Do not use your spirit summons because you’ll need to stop attacking Patches halfway through. 

At roughly half health, Patches will surrender and ask for mercy. After forgiving him, the now-friendly NPC will tell you to visit his new item shop later. Run back to the Site of Lost Grace at the cave entrance, rest, and return to Patches’ chamber. The mischievous merchant will now sell you several valuable goods, but most importantly, Margit’s Shackle.

margit's shackle elden ring

Time To D-D-D-Duel

After heading back to Castleward Tunnel, summon Sorcerer Rogier to your aid, traverse the mist, and begin the battle with Stormveil’s vexing steward. This time, save your Spirit Summons for later. Margit usually starts by throwing two glowing daggers, simply dodge roll out of the way. If he focuses on you, be mindful of the quick swings he uses in rapid succession. Margit briefly catches his breath after his flurry of attacks – this is the moment to activate Margit’s Shackle.  

A seal of holy light will stun Margit, grounding and leaving him open for a flurry of attacks. Stack enough damage during this lockdown, and you’ll stagger the boss, creating a window for an easy critical hit. Remember: you can use Margit’s Shackle twice before the second boss phase, so repeat the lockdown process once more. 

At 60% health, Margit will pull out his holy-powered Kirkhammer, beginning the second section of the fight. As he starts speaking to you again, you’ll have time to summon your spirit companions. I’d recommend using the Lone Wolf Ashes or Godrick Soldier Ashes, which you can find in the jellyfish-filled cemetery west of Stormhill. You won’t have much time in between Margit’s four-combo attacks, so focus on dodging and healing until he slams his staff or hammer into the ground, then punish him. Rinse and repeat.

Upon victory, you’ll receive access to Stormveil Castle, the first legacy dungeon in Elden Ring, and a Talisman Pouch which enables you to equip an additional talisman.


Thanks for checking out this Margit The Fell Omen boss guide. If you found these tips helpful, be sure to watch our Elden Ring beginner’s guide and keep an eye out for more articles like this in the coming days.

Source:[http://www.gameinformer.com/]

Five Years Of Switch | All Things Nintendo

Platform:
Switch

Publisher:
Nintendo

Developer:
Nintendo

Release:
October 27, 2017

Rating:
Everyone 10+

This week’s episode of All Things Nintendo is all about celebrating the first five years of the Nintendo Switch. The anniversary is right around the corner, so Brian invites Game Informer online content director Ben Reeves back to talk about the biggest milestones of the Switch’s first half-decade, as well as share some stories from the last five years covering the system.

Note: Brian is out on assignment this week, so this episode was recorded a week early. If any noteworthy news hit over the last week, All Things Nintendo will cover it next week.

If you’d like to follow the people from this episode on Twitter: Brian Shea (@brianpshea)Ben Reeves (@benjaminreeves)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotify, and Google Podcasts.


00:00:00 – Introduction
00:04:57 – Five Years of Switch: Pre-Launch
00:17:31 – Five Years of Switch: 2017
00:26:31 – Five Years of Switch: 2018
00:38:14 – Five Years of Switch: 2019
00:50:50 – Five Years of Switch: 2020
00:57:00 – Five Years of Switch: 2021
01:02:41 – Why is the Switch So Successful?
01:09:52 – Top Five Selling Games of Switch
01:12:28 – Definitive Ranking: Switch Games So Far
01:20:34 – eShop Gem of the Week: Owlboy
01:24:15 – Personal News from Ben


If you’d like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”


For more Game Informer podcasts, be sure to check out The Game Informer Show, which covers the weekly happenings of the video game industry, and Video Gameography with host Ben Reeves, which explores the history of video games – one series at a time! We also have From Panel to Podcast from host Andrew Reiner, covering everything from the world of comic books, including the shows, movies, and games that spawn from them! 

Source:[http://www.gameinformer.com/]

Knockout City Is Going Free-To-Play, Velan Studios Saying Goodbye To EA To Self-Publish Future Content

EA Originals Knockout City Free-to-Play

Platform:
PlayStation 4, Xbox One, Switch, PC

Publisher:
EA Originals

Developer:
Velan Studios

Release:
May 21, 2021

Rating:
Everyone 10+

Knockout City, the popular EA Originals dodgeball game developed by Velan Studios, is officially going free-to-play with the start of Year 2. 

This news comes by way of a new post by Velan on EA’s Knockout City page. In it, the studio reveals that following the conclusion of the current Season 5, Season 6 will kick off Year 2, which will in turn kick off the game’s transition into a free-to-play title. What’s more is that Velan will be saying goodbye to its publishing partner, EA, to self-publish future content for the title. 

“[After] Season 5 is over, we’re going to be kicking off Year 2 of Knockout City, and it comes with one huge headline to mix things up: Knockout City is going free-to-play, beginning this spring with Season 6,” Velan writes. “We’re really excited to bring our game to millions of new players around the world, by removing the price tag entirely. 

With that being said, we do want to take a moment to thank our day one fans for purchasing Knockout City and supporting us from the very beginning. Your dedication and loyalty motivates us everyday to continue to build our world, and we couldn’t have gotten this far without you. Our first priority will always be our community, and we’ve built a special Season 6 Loyalty Bundle specifically for those who have already purchased the game before Season 6 launches that’ll include exclusive legendary cosmetics, XP boosts, and 2000 Holobux.”

Moving forward from Season 6 and onward, Velan studios will also be self-publishing Knockout City and its content. 

“From the day we founded our studio, we’ve worked to deliver revolutionary new game experiences to you, our amazing community of players,” Velan writes. “We couldn’t have introduced Knockout City to the world without the incredible support of EA Originals, but now as we switch to free-to-play, the natural next step is for us to take over publishing responsibilities and work even more closely with our community. We have exciting plans for Knockout City, and bringing publishing in-house will allow us to fully realize our vision for the long-term future of this game.”

Velan says that due to everything happening behind the scenes to take publishing in-house and launch Knockout City as a free-to-play title with Season 6, Season 5 will be lighter on content compared to previous seasons. There won’t be a new Brawl Pass for Season 5, and there will be fewer bundles and cosmetics for the overall season. Plus, there won’t be a new map or ball. Velan says this shift in content is only temporary, though, and that Season 6 will launch with all the usual content and more. 

For more about Knockout City, read Game Informer’s Knockout City review and then check out why it was Game Informer’s 2021 Sports Game of the Year


Are you excited for Season 6 of Knockout City? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Far: Changing Tides Review – Call Of The Sea

Reviewed on:
PlayStation 5

Also on:
PlayStation 4, Xbox One, Switch, PC

Publisher:
Frontier Foundry

Developer:
Okomotive

Release:
March 1, 2022

Rating:
Everyone

Every adventure is a journey of some sort, but we are often so consumed with the destination we sometimes forget to enjoy the ride. Far: Changing Tides pushes you to soak in the small moments that can be overlooked in our rush to reach the peak. Okomotive newest side-scrolling platformer is a meditative odyssey full of trials and triumphs. But this pilgrimage is so powerful I was often content to forget about my end goal.

Okomotive’s freshman release, Far: Lone Sails, followed in the footsteps of atmospheric puzzle platformers like Inside and Little Nightmares. While Lone Sails wasn’t nearly as dark or brooding as those other titles, it set a striking tone as the players navigated a giant land sled across a desolate post-apocalyptic landscape, all the while looking for a new home. Far: Changing Tides is – in many ways – more of the same, but that isn’t necessarily a bad thing.

Click here to watch embedded media

Instead of piloting a vehicle over land, Changing Tides puts you at the helm of an oversized boat. The mechanics of this ship are complex enough to be engaging without feeling overbearing. I enjoyed hoisting the sails and moving the mast to catch the wind or shoveling fuel into my engine to give my vehicle a nice push across the water. Along the way, you find ship upgrades, such as a chain to hoist up sunken treasure or an overcharger that grants short-lived but thrilling speed boosts. I couldn’t wait to uncover my next upgrade and see how it changed the way I navigated these freezing waters.

You encounter various roadblocks during this journey and are often forced to abandon your ship to solve environmental puzzles. These moments are rarely taxing, but I enjoyed stretching my legs to power up a rusted windmill, study the inner workings of a rotted locomotive, or dive for secrets on the ocean floor. Much like Lone Sails, Changing Tides doesn’t bother you with tooltips or gameplay explainers; instead, you learn about this world and how everything works through trial and error. Occasionally, I scratched my head at what looked like a dead-end, but after tinkering with the environment for a few minutes, I was always able to find what felt like a well-earned solution.

Click here to view embedded media

 

Between puzzle breaks, you experience long stretches where you watch the scenery zip by. These sequences reminded me of the best moments of a long car ride, where you soak in nature’s beauty. It helps that Far: Changing Tides is full of striking vistas and backed by a moody, often-wistful score.

Far: Changing Tides isn’t an action-packed roller coaster ride – it’s a contemplative journey that isn’t afraid to slow down and ask you to reflect on your expedition. Of course, this adventure is full of challenges to overcome. But whether I was watching the clouds glide over a flooded city with the wind at my back or white-knuckling through a storm as ten-foot waves bombarded my ship, I was always completely enrapt by the moment. It’s a journey I hope to take again someday.

Score: 8.25

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Source:[http://www.gameinformer.com/]

These Are The THQ Nordic Games Playable On Steam Deck At Launch

Platform:
PlayStation 4, Xbox One, PC

Publisher:
THQ Nordic

Developer:
Airship Syndicate

Release:
October 3, 2017

Rating:
Teen

Valve’s Steam Deck launches today, meaning its first wave of customers will soon be gaming on a shiny (and very large) handheld PC and looking for things to play. The device can’t play every title and Steam recently rolled out new library categories to better label which of your games work on the Deck and which don’t. Publisher THQ Nordic has assisted on this front by revealing which of its many titles are playable on Steam Deck at launch.  

In a press release, THQ has listed the following titles as Steam Deck Verified. That means they’re fully functional on the handheld:

  • Darksiders II Deathinitive Edition
  • Darksiders Genesis
  • Desperados III
  • This is the Police 2

The next batch of titles is Steam Deck Playable. This is a step below Verified status because while these games work on the device, they may require some manual tweaking to get them running at full capacity:

  • Battle Chasers: Nightwar
  • Biomutant
  • Darksiders: Warmastered Edition
  • Destroy All Humans! (2020)
  • Elex
  • Expeditions: Rome
  • MX vs ATV All Out
  • Spongebob Squarepants: Battle for Bikini Bottom – Rehydrated
  • This is the Police

There are currently over 300 titles confirmed to be playable on Steam Deck and that number will grow as Valve and developers work to get games running on the handheld. Other confirmed titles include Persona 4, Dota 2, Marvel’s Guardians of the Galaxy, Inscryption, and Valheim. 


Are you getting your hands on a Steam Deck today? Let us know in the comments!

Source:[http://www.gameinformer.com/]

Elden Ring | Game Informer Live

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Bandai Namco

Developer:
From Software

Release:
February 25, 2022

Super Replay is taking another backseat this week (we promise Star Wars Jedi: Fallen Order will continue soon!) because the Replay crew is tackling the newly-released and critically acclaimed Elden Ring! Souls expert Dan Tack shall help guide me, “Souls Expert In Training” Marcus Stewart, as I roam the game’s dangerous open world for two hours. Senior editor Blake Hester will also be on hand for what should be a raucous journey. Join us on Twitch at 2 p.m. Central as we tackle the game Dan scored a perfect 10 and described as “one of the best games ever made.” 

Click here to watch embedded media

Remember that subscribing to our Twitch channel grants access to the Game Informer Discord channel, a place our lovely staff and community socialize about games, entertainment, food, pets, and more!

Source:[http://www.gameinformer.com/]

The Steam Deck Review

Valve’s long-awaited Steam Deck is finally here, offering up a portable gaming solution with broad appeal. The nature of that appeal is quite different depending on your perspective. Some primarily console-focused gamers may find a low-cost entry into at least part of the PC gaming experience. For more dedicated PC players, it provides a chance to take what may already be an extensive Steam library on the go – albeit with only specific titles optimized right now. Either way, the Steam Deck is an impressive first step into a promising future of portable PC play – with some significant issues holding it back from greatness.

Click here to watch embedded media

The Steam Deck is big. At nearly a foot in width and weighing in at about 1.5 pounds, it’s a bit surprising the first time you pick it up – even knowing ahead of time about its bulk. However, the advantages of that heft are immediately apparent, with spacious controls, a myriad of inputs, and most importantly, an impressive 7-inch display.

The LCD screen is touch-sensitive, primarily for navigating the user interface, and the 1280×800 visuals are more than enough to make games like Deathloop and Horizon Zero Dawn pop. And while most will likely plug in a headset or connect a compatible Bluetooth option, I was pleasantly surprised by the onboard stereo speakers, which offer crisp percussive sound, even at limited volume.

While heavy, the unit feels good in the hand, with a pleasing round curve beneath the palms that is more like a PlayStation controller than the flat Switch handholds against which it’s most likely to be compared. The thumbsticks are snappy and textured, though even larger hands will feel their placement is a bit too high for a completely relaxing at-rest position. That’s due to the location of the two touchpads just below. Those feature a satisfying haptic response I enjoyed. The touchpad is functional for the games that need it in play, but I had trouble getting anywhere near the precision I’d expect from an actual mouse.

The custom version of Steam runs admirably, whether navigating the store or chatting with your friends. I especially appreciated the quick access button functionality, which let me adjust brightness and audio settings and get performance overlay options that helped tweak my tech settings on the fly.

Valve has been improving performance and firmware right up to release, so the device is likely to continue to change in the weeks ahead. Nonetheless, compatibility at launch isn’t guaranteed. Many Steam games run well with little compromise, but others have notable caveats, from display problems to tiny in-game text. Even so, it’s remarkable to see games like God of War and Dark Souls III running smoothly. In testing across dozens of games, many ran quite well, and with settings you’d expect in a proper mid-range rig.

Battery life is a significant problem. Uncapping the framerate, turning up brightness or volume, or otherwise taxing the system moves it into the space of fewer than two hours of playtime. You can boost it significantly if you turn settings down. At PC game install sizes, you should also expect to fill up the hard drive pretty quick, even if you opted for one of the two larger-size SKUs. Thankfully, I had good luck running games off a micro-SD card for a ton of extra storage. I’m also a bit bummed about the absence of an ethernet port for quicker download speeds, but a sold-separately USB-C hub fixes that.

Like any gaming PC, the Steam Deck is a complex beast, and many features will likely change in the coming months. But as Valve’s foray into the handheld market, it offers access to a wealth of portable games on the go that you’ll never get on a mobile phone or even on your Switch. And for many, that should be reason enough to overlook any failings, even if it’s never going to fit in your back pocket.

B-

The Verdict
The Steam Deck is an impressive piece of tech, offering solid gaming performance for a growing library of Steam titles, with an impressive display and user experience. Punishingly low battery life, minor ergonomic issues, and dicey compatibility with many Steam games give pause, but Valve’s experiment transports many games into the portable realm with laudable success.

Release
February 25

Price
$399 (64 GB), $529 (256 GB), $649 (512 GB)

More Information
steamdeck.com
Source:[http://www.gameinformer.com/]

Elden Ring: From Software Addresses Performance Issues In New Launch Day Message

Elden Ring From Software Performance Issues PS5 PC

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Bandai Namco

Developer:
From Software

Release:
February 25, 2022

Elden Ring is doing very well – its Steam numbers are already nearly six times greater than From Software’s previous all-time high – but some players have criticized the game’s performance, particularly on PC. 

From Software has released a new launch-day message specifically addressing the performance issues some are experiencing in Elden Ring and it seems some fixes could soon be on the way. The message addresses issues happening on console versions of the game and PC versions of it, too. 

Click here to watch embedded media

“We are currently experiencing some issues that are preventing the game from playing properly under some conditions,” the message reads. “We apologize for any inconvenience this may cause and ask for your patience.” 

Here are the main issues to be addressed in future updates:

  • Regarding the problem of the mouse being too sensitive in the PC version: We will be sending out a patch for this issue in the near future.
  • Regarding the problem of Easy Anti-Cheat failing to launch when the Steam account name is set to 2-byte characters: We are aware of the cause of this issue and will be providing a patch in the near future. 
  • Regarding the phenomenon of frame rate and other performance-related issues during gameplay: We will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms – for the PC version, updating your graphics card drivers to the latest version may significantly improve performance. 
  • About the phenomenon of game data that does not currently save in the PlayStation 5 version: If the PS5 console is unexpectedly turned off while playing a game or in rest mode, saved data may not be saved correctly. We are aware of the cause of this issue and are working on a patch to correct it, but until the patch is released, please save your game by manually exiting the game regularly. Game data will be saved correctly if you quit the game by opening the system menu using the OPTION button and selecting, “Quit Game.” 

“We are also working on a few other bug fixes and performance improvements as needed,” From Software writes. “Please don’t hesitate to contact our support team if you encounter other issues.” 

For more about Elden Ring, check out Game Informer’s beginner’s guide with nine essential tips for new players and then read why one Game Informer editor who has never played a Soulsborne game is obsessed with Elden Ring. Check out Elden ring’s Steam numbers, which are nearly six times greater than From Software’s previous all-time high, after that. 


Are you experiencing any performance issues in Elden Ring? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

March Xbox Games With Gold Includes The Flame In The Flood, SpongeBob’s Truth Or Square, And More

SpongeBob's Truth or Square March Xbox Games With Gold

Platform:
Xbox One, PC

Publisher:
The Molasses Flood

Developer:
The Molasses Flood

Release:
February 24, 2016

Rating:
Teen

With February soon coming to a close, it’s time for another round of Xbox Games With Gold and Microsoft has announced the four games subscribers will be getting starting next week. 

As is usual, players will be getting two Xbox One/Xbox Series X/S games and two Xbox 360 games. They are The Flame in the Flood, Street Power Soccer, Sacred 2 Fallen Angel, and SpongeBob’s Truth or Square. 

The Flame in the Flood is about a girl, her dog, and their journey on foot and by raft through the backwaters of a post-societal America. In order to survive and continue progressing forward, you’ll need to scrounge up resources, craft tools, remedy injuries and other afflictions, and avoid the vicious wildlife that wants to make you dinner. It has an MSRP of $19.99 and will be available to add to your library from March 1 to March 31. 

Street Power Soccer is an action-packed soccer game all about showing off your stylish moves. Featuring over-the-top tricks and game modes, plus multiple playgrounds to play the game on, if you’re a fan of soccer, this game might be for you. It has an MSRP value of $29.99 and is available to add to your library from March 16 through April 15. 

Sacred 2 Fallen Angel is an Xbox 360 game where players must choose to either embark on the Light or Shadow campaign in an attempt to heal the land of Ancaria or intensify the ensuing chaos. The game blends solo and multiplayer gameplay with its numerous quests, characters, adventures, and combat. Sacred 2 Fallen Angel has an MSRP of $19.99 and will be available to add to your library from March 1 to March 15. 

The final game in the March Games With Gold lineup is SpongeBob’s Truth or Square. In this Xbox 360 game, SpongeBob Squarepants has lost the secret Krabby Patty formula. You and his Bikini Bottom friends will need to use Plankton’s memory machine to retrace SpongeBob’s happiest moments in life in order to find the formula and secure it once more. SpongeBob’s Truth or Square has an MSRP value of $19.99 and will be available to add to your library from March 16 to March 31. 

For more details about each of these games and Xbox Games With Gold, head to the official Xbox Wire blog post


Are you excited for this month’s lineup? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Elden Ring Is My First Soulsborne Game, And I’m Obsessed With It

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Bandai Namco

Developer:
From Software

Release:
February 25, 2022

There’s something to be said about witnessing a historic moment firsthand.

From Software’s Hidetaka Miyazaki pioneered the Soulsborne genre, a smart subversion of conventional action RPG mechanics brimming with marvelous setpieces, writhing horrors, and certain death. After Demon’s Souls’ triumphant launch in 2009, From Software’s rise to prominence was all but guaranteed … or so I’ve been told. You see, I don’t doubt the reported brilliance of the studio’s catalog; I’ve just never experienced it for myself. Until now, that is. 

Elden Ring emphasizes and rewards player agency, a tempting offering for any novice chomping at the bit. Simply put, there’s no wrong way to play. And while I suffered countless losses, I also took comfort in the freedom that The Lands Between immediately promised. 

In Elden Ring, you design your own emergent narratives – every given life after death is different. In one encounter with a giant, I hid behind my shield and plated armor, weighted and unable to quickly evade the hulking thing’s slams. In another, I slew the beast handily, equipped with nothing but a pair of chainmail pants and a bow – risky but exhilarating nonetheless. When I grew weary of succumbing to Margit, the Fell Omen, I navigated the snaking routes along the borders of his ruined castle instead. And what awaited me beyond Limgrave’s verdant pastures? Go find out! Class builds and the overall gameplay were so malleable that my inexperience with the loop felt inconsequential.

For Soulsborne fledglings like me, progression is all about pairing natural curiosity with extreme vigilance. Treasure chests hidden beneath ruins might bestow craftable items. Alternatively, they’ll teleport unsuspecting adventurers to hellish, end-game landscapes. However, Elden Ring’s various quality of life features help remedy beginner frustrations. Fast-travel spots like “Sites of Grace” and “Stakes of Marika” negate extensive run-backs. Torrent, your trusty mare, accelerates navigation. Spirit and multiplayer summons make intense boss battles less lonely and more winnable. And an impressive assortment of collectible/purchasable weapon arts and item buffs upgrade your avatar’s fighting prowess. By virtue of these tools, I was empowered to experiment with unique gear or seek rare prizes in the face of adversity. From Software’s titles are notoriously punishing, but Elden Ring is occasionally merciful to its new players.      

Look, this is my first Soulsborne game, and I’m obsessed with it. From the ever-luminous Erdtree to goblin-riddled coastlines, the world is stunningly active rather than reactive. Mounted knights equipped with guard-breaking polearms skulk beneath the treeline. Robed assassins patrol meandering waterways. And deep underground, grafted monstrosities beyond imagination lie dormant. Sneak past in search of more magnificent vistas or fight for runes because uninhibited exploration lets players of all skill levels find success.

Elden Ring is a rallying call to the Soulsborne uninitiated. I can’t tell you if From’s latest blockbuster is more accessible than its forebears. I can’t even confidently speak to the evolution of the combat system or narrative design. Even so, let me make one thing clear: you should play Elden Ring regardless of your familiarity with its genre. Will you spend hours parsing the game’s obtuse stat-enhancing systems? Yes. Will you constantly alternate between overaggression and apprehensiveness? Naturally. And will you be met with ruination at every turn? Beyond a shadow of a doubt. 

Still, fellow newcomer, don’t sidestep this historic moment. Become Tarnished.

Source:[http://www.gameinformer.com/]

Elden Ring Beginner’s Guide: 9 Essential Tips For New Players

elden ring

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Bandai Namco

Developer:
From Software

Release:
February 25, 2022

Elden Ring is the largest From Software game to date, certainly the studio’s best work, and full of secrets and challenges around literally every corner. I understand how intimidating the renowned developer’s releases are to a newcomer, so I’ve created an Elden Ring beginner’s guide containing nine essential tips for new players to help make the most of your journey to The Lands Between.

Click here to watch embedded media

Don’t Miss The Crafting Kit 

After venturing into the open world, the crafting kit should be your first purchase. You can buy the item from the merchant found in the Church of Elleh, which is north of the starting area, for 300 Runes. The Crafting Kit unlocks recipes for potent perfumes, weapon greases, throwable pots, health items for your mount, valuable buffs, and a lot more – all of which will make your time playing Elden Ring more dynamic. 

Learn To Run Away

There are many powerful enemies populating the world of Elden Ring, and you’ll encounter several of them in your first few hours. You aren’t meant to defeat some of the game’s challenges right away. Instead, you should explore, level up, and come back later with increased knowledge and skill. 

Sites of Lost Grace Point Toward Primary Objectives

Like bonfires and lanterns in From Software’s previous games, Sites of Lost Grace are the checkpoints you’ll be chasing after in Elden Ring. These locations serve as fast travel points, storage management, and safe areas in most dungeons. Your health, focus points, and reusable flasks are restored when you rest at a Site of Grace, and you can also use these checkpoints to level up character stats or memorize new spells.

Additionally, these safe areas will point toward your main objective. If you’re feeling lost or you’re not sure where to go next, try finding another Site of Lost Grace and explore the surrounding region.

How To Unlock Spirit Summons

Spirit Summons are an essential tool in Elden Ring. While they never do much damage, even when you upgrade them at the Roundtable Hold, spirits help tank damage from bosses or large groups of enemies. They can even help you interrupt or stagger intimidating foes. There are many different kinds of Spirit Summons, all of them resembling opponents you’ve faced in the world. You can summon wolves, floating jellyfish, or even Godrick Soldiers that wield shields, swords, and crossbows. Each companion behaves differently, so it’s crucial to find one that best matches your playstyle or current scenario. These collectible items are littered across the massive world of Elden Ring, and you’ll naturally find them by exploring and fighting enemies. 

However, it is entirely possible to miss the Spirit Calling Bell, necessary for summoning spirits. To unlock it, head to the Church of Elleh at night time. You’ll find the church ruins just up the hill from First Step, the game’s starting area, but be cautious of the Tree Sentinel guarding the path. After resting at the church’s Site of Grace, a particular NPC will visit you and gift you the Spirit Calling Bell, allowing you to use any of the Spirit Summons you might’ve collected. 

Lastly, know that while you have access to them during every boss fight and in most open-world areas, you can’t use Spirit Summons everywhere. You’ll know you can use Spirit Summons when there’s a blue archway symbol on the left side of your HUD. 

Dodge Roll Speed Correlates To Equipment Load

Every piece of equipment has an associated weight, and if you don’t properly manage your build, you’ll end up being too slow to be effective. The speed of your dodge roll correlates to a percentage of your equipment load: light roll is at 30% equip load, medium roll up to 70%, heavy roll at 71%, and if you exceed 100%, you’ll be over-encumbered and unable to dodge. For first-time players, I recommend staying within the medium range. Still, you can always level up your endurance to increase your equipment load threshold to carry heavier items while maintaining quicker dodge speeds.

Upgrade Your Weapons As Soon As Possible

Besides observing and studying the world around you, the best way to improve at Elden Ring is to upgrade your weapons. Weapon levels play a huge role in the amount of damage you deal, especially against early bosses like Margit The Fell Omen. To upgrade your weapon in the early hours, visit the Church of Elleh and use the anvil next to the wandering merchant. However, you’ll need to visit the Roundtable Hold (unlocked by progressing the primary objective) and speak to Blacksmith Hewg, who will allow you to upgrade armaments and equip or duplicate new weapon skills.

You can upgrade regular weapons to level 25 with Smithing Stones, while special weapons can reach level 10 with Somber Smithing Stones. Regardless, you’ll need to explore the world or loot enemies to find these resources. Trust me; you’ll be happy when you see them. 

elden ring flasks

Upgrade Your Flasks By Exploring

As you explore The Lands Between, you’ll discover Golden Seeds and Sacred Tears, two items used for upgrading your reusable flasks at Sites of Lost Grace. You can find Golden Seeds accompanying Minor Erd Trees, small saplings that glow with a gold hue, while Sacred Tears reside in various churches scattered across the world. Golden Seeds increase the number of flask charges you have, while Sacred Tears enhance the amount each flask replenishes. 

You can reallocate your flask charges to your liking by resting at any Site of Grace. My strength build requires minimal focus points – the resource used for magic abilities and incantations –  so I usually allocate all of my flask charges to the Flask of Crimson Tears for health restoration. If you’re a heavy magic user, you will want to assign charges to the Flask of Cerulean Tears, which restores focus points upon consumption. 

elden ring how to find map fragments

How To Find Map Fragments

At the start of the game, your world map will be entirely blank apart from the few Sites of Grace you’ve unlocked. To clear the fog of war and see a detailed version of the region you’re exploring, you’ll need to collect items called Map Fragments, which you can find at tall stone pillars along main roads or prominent intersections. If you’ve thoroughly explored an area and are still missing the associated map fragment, open your map and zoom in, looking for a tiny icon resembling a pointed stone pillar. These icons will only appear after you’ve visited the area and subsequently removed the fog of war. 

Don’t Miss The Tutorial

You might want to skip the tutorial in Elden Ring. After all, there’s a fantastic world waiting for you to explore. But don’t skip the tutorial. It takes less than five minutes and will teach you how to use incantations, counterattacks with a sword and shield, stealth takedowns, and many more fundamentals like the two-handed weapon stance, which is required to use special skills called Arts of War. The Elden Ring tutorial is located in the Stranded Graveyard, the cave you wake up in at the start of the game. There’s a spirit sitting in a chair on the edge of a precipice – climb down the rock face and begin.  


Shout-out to Jesse Vitelli, Dan Tack, and Jason Guisao for their help while writing this guide.

Source:[http://www.gameinformer.com/]

Elden Ring Steam Numbers Nearly Six Times Greater Than From Software’s All-Time High

Elden Ring Steam PC Launch Numbers

Platform:
PlayStation 5, PlayStation 4, Xbox One, PC

Publisher:
Bandai Namco

Developer:
From Software

Release:
February 25, 2022

Elden Ring is finally out after years of anticipation and it seems the hype that’s been building since its announcement in 2019 has paid off for From Software. 

That’s because less than 24 hours after release, Elden Ring’s Steam numbers (courtesy of SteamDB, which tracks the numbers of players in a game) are already nearly six times greater than From Software’s previous all-time high. That previous high resides with Dark Souls III, which has a peak playerbase of 129,975. Elden Ring’s current all-time high is a whopping 764,835, which is roughly 5.9 times higher than that of Dark Souls III. 

It’s an impressive feat but not one that’s necessarily surprising. Elden Ring received a 10 out of 10 from Game Informer, and we’re not the only outlet to have given it such high praise. In fact, the official Elden Ring Twitter account posted an image with some of the 10 out of 10 reviews the game has received and it’s so wild that it almost seems like photoshop (it isn’t – Elden Ring is just that good, it seems): 

For reference, here’s a breakdown of From Software’s all-time high SteamDB numbers for its previous Souls-like titles released on PC: 

  • Elden Ring: 764,835
  • Sekiro: 125,315
  • Dark Souls III: 129,975
  • Dark Souls II: Scholar of the First Sin: 12,106
  • Dark Souls II: 79,528
  • Dark Souls Remastered: 24,501
  • Dark Souls: Prepare To Die Edition: 11,259

Another thing to keep in mind is that these player counts are just on PC. There are still loads of people playing on Xbox and PlayStation consoles, which means there are likely millions playing From Software’s latest at this very moment. 

For more about the game, read Game Informer’s Elden Ring review to find out why we think it’s one of the best games ever made and then check out everything that’s in Elden Ring’s day-one patch. Be sure to watch the Elden Ring launch trailer if you haven’t yet after that.


Are you playing Elden Ring? Let us know what you think of it so far in the comments below!

Source:[http://www.gameinformer.com/]

It Takes Two Wins Game Of The Year At 2022 DICE Awards, Ratchet & Clank: Rift Apart Takes Home Most Honors

Platform:
PlayStation 5

Publisher:
PlayStation Studios

Developer:
Insomniac Games

Release:
June 11, 2021

Rating:
Everyone 10+

The 25th annual DICE Awards is in the books following tonight’s ceremony co-hosted by Jessica Chobot and Greg Miller. The nominee pack was led by Ratchet & Clank: Rift Apart with nine nominations, followed by Deathloop with eight nominations, and Inscryption and It Takes Two each earning five. A total of 59 games released in 2021 received nominations in this year’s awards. To see the full categorical nominee list, head here.

With those nine nominations, Ratchet & Clank: Rift Apart was able to secure four wins, the most of any game. However, it was It Takes Two that took home both the award for Outstanding Achievement in Game Design and the top honor of Game of the Year. This continues its hot streak from 2021’s The Game Awards, where it also earned the title of Game of the Year. Other big winners include Halo Infinite, Lone Echo II, Returnal, and Marvel’s Guardians of the Galaxy, all of which took home multiple awards.

The annual DICE Awards are held by the Academy of Interactive Arts & Sciences in Las Vegas, Nev., at the Mandalay Bay Resort. The nominees and awards are determined by a panel of industry peers that includes representatives from companies like Ubisoft, Nintendo, Microsoft, Sony Interactive Entertainment, Epic Games, Apple, and more. Last year’s Game of the Year winner was Hades by Supergiant Games. 

You can see the full list of this year’s winners below.


Outstanding Achievement in Animation
Ratchet & Clank: Rift Apart

Outstanding Achievement in Art Direction
Ratchet & Clank: Rift Apart

Outstanding Achievement in Character
Resident Evil Village – Lady Dimitrescu

Outstanding Achievement in Original Music Composition
Returnal

Outstanding Achievement in Audio Design
Returnal

Outstanding Achievement in Story
Marvel’s Guardians of the Galaxy

Outstanding Technical Achievement
Ratchet & Clank: Rift Apart

Action Game of the Year
Halo Infinite

Adventure Game of the Year
Marvel’s Guardians of the Galaxy

Family Game of the Year
Ratchet & Clank: Rift Apart

Fighting Game of the Year
Guilty Gear -Strive-

Racing Game of the Year
Forza Horizon 5

Role-Playing Game of the Year
Final Fantasy XIV: Endwalker

Sports Game of the Year
Mario Golf: Super Rush

Strategy/Simulation Game of the Year
Age of Empires IV

Immersive Reality Technical Achievement
Lone Echo II

Immersive Reality Game of the Year
Lone Echo II

Outstanding Achievement for an Independent Game
Unpacking

Mobile Game of the Year
Pokémon Unite

Online Game of the Year
Halo Infinite

Outstanding Achievement in Game Design
It Takes Two

Outstanding Achievement in Game Direction
Deathloop

Game of the Year
It Takes Two


Did any winners surprise you? Which 2021 games would you give your awards to that the panel at DICE missed? Sound off in the comments section below!

Source:[http://www.gameinformer.com/]

All Of The Marvel And DC Superheroes In Fortnite

Platform:
PlayStation 5, PlayStation 4, Xbox One, Switch, PC, Mac, iOS, Android

Publisher:
Epic Games

Developer:
Epic Games

Release:
July 25, 2017
(PlayStation 4,
Xbox One,
PC,
Mac), April 2, 2018
(iOS), June 12, 2018
(Switch), August 9, 2018
(Android), November 10, 2020
(Xbox Series X/S), November 12, 2020
(PlayStation 5)

Rating:
Teen

From Thanos to Batman, Fortnite is becoming a comic book fan’s dream come true. If Epic Games keeps adding Marvel and DC characters at a rapid-fire clip, there’s a chance we could have an awesome showdown of 100 heroes and villains years down the road. The latest additions are popular X-Men characters Rogue and Gambit.

You can take a look at all of the comic characters that were a part of a season or an event below:

Ant-Man

Aquaman

Batman

The Batman Who Laughs

Beast Boy

Black Manta

Black Panther

Black Widow

Blade

Bloodsport

Cable

Captain America

Captain Marvel

Catwoman

Daredevil

Dark Phoenix

Deadpool

Deathstroke

Doctor Doom

Domino

The Flash

Galactus

Gambit

Gamora

Ghost Rider

Green Arrow

Green Goblin

Groot

Harley Quinn

Iron Man

The Joker

Loki

MJ

Mystique

Nick Fury

Poison Ivy

Psylocke

Raven

Rogue

Shang-Chi

She-Hulk

Silver Surfer

Spider-Man

Star-Lord

Storm

Taskmaster

Thanos

Thor

Venom

Wolverine

Wonder Woman

Source:[http://www.gameinformer.com/]

Ed Boon On His AIAS Hall Of Fame Induction And Career In Video Games And Pinball

Platform:
PlayStation 4, Xbox One, Switch, Stadia, PC

Publisher:
Warner Bros. Interactive

Developer:
NetherRealm Studios

Release:
April 23, 2019

Rating:
Mature

Ed Boon is best known for his work on the Mortal Kombat series, which he’s had a hand in guiding since 1992, first at Midway Games and now with his team at NetherRealm Studios. He’s one of the most celebrated creators in gaming, and today he’ll be honored with an induction into the Academy of Interactive Arts & Sciences’ Hall of Fame.

Boon joins the likes of other video game legends like Shigeru Miyamoto, Mark Cerny, Bonnie Ross, Gabe Newell, and last year’s recipient, Connie Booth. Fellow Hall of Famer Todd Howard will present the award, which will be a part of this year’s D.I.C.E. Awards show, kicking off at 7 p.m. CT on IGN and various streaming networks.

I had the chance to talk to the fighting game legend for an hour a couple of weeks ago, a few days after he first learned he was being inducted into the Hall of Fame. He was still processing his thoughts, taking it all in, and reflecting on his lengthy career.

Walk me through the day you found out about the Hall of Fame induction. I’m guessing that was an unusual moment.
I received an email from Meggan [Scavio] from the Academy of Interactive Arts & Sciences. I had to read it, like, three times for it to register. It settled for days. With each day that passes, I’m appreciating it even more than the day before. It’s really a great honor.

You are a sports fan, and you began your video game career by creating High Impact Football. In sports, making the Hall of Fame means your career is over. That isn’t the case with this award, but I’m guessing it’s still a bit of a tough pill to swallow since it represents such a vast amount of time doing the same thing.
I’m glad it wasn’t a lifetime achievement award. [laughs] Still, it’s been 30 years. When I think of that, all these statistics start popping into my head. I was in my 20s when I did the first Mortal Kombat. I have more years in my life with Mortal Kombat than without. In terms of my decades – my 20s, 30s, and 40s – it’s consumed most of them. I’ve been fortunate enough to go through pinball games, arcade games, the home video game business, and now with online, it’s kind of becoming its own genre of games.

I’ve been having a lot of nostalgic and retrospective thoughts about all the groups of people I’ve worked with. I have distinct chapters in my life of the groups of people that I worked with. Obviously, a big one was the Midway days. Things were just exploding back then with Mortal Kombat, NBA Jam, NARC, and all these games. I was in the middle of all of those, from arcades to consoles, and saw how big the video game industry has gotten. For me, it’s just been a huge journey down memory lane and a nostalgic trip.

You brought up the Midway days. Is there one moment from those days that always flashes to mind when you explore the past?
I don’t think there is one. There are certainly big chapters. Those few years at Midway where everything was on fire, and the last 12 years with Warner Bros. have been a great high. You don’t know you are in it while you are in it. A few years have to pass and then you can kinda look back and go, “That was really great.” When we released that first Mortal Kombat game in 2011 with Warner Bros., it was a stressful time for me. But looking back, it was a great time, too – especially going into the Injustice games and alternating between those with Mortal Kombat.

There was also a period of time with pinball and the early video games where I was working with Eugene Jarvis and Larry DeMar. Working with them and looking back now – how they instilled their work ethic and way to approach things – that really stuck with me. Again, I’m further acknowledging these things as I look back.

Take me all the way back to the start, when you decided you were going to work in games. What other options were on the table at the time for careers? Which directions were you leaning in if this Midway job didn’t work?
I never chose the career of video games. I made one resume in my entire life when I was 21 years old. There was a little Asterix at the bottom that said “interest in video games.” It was more of a personal thing. A head hunter saw it and sent it to Williams Electronics. They called me for an interview. I went into it thinking it was for a video game, but it was for pinball. I distinctly remember saying, “People program pinball machines?” I think part of me was still thinking they were those electromechanical things, even though I had seen the more recent games. They said, “Oh, yeah,” and showed me the new games. I got excited about the job. I also knew they were starting the early stages of a new video game system. That was when they started working on games like Narc.

I became friends with the video game people downstairs and I worked three years doing pinball. I loved it and had a great time, but I kept seeing Eugene and the team working on Narc and I gravitated that way over time. I eventually joined that department and started working on High Impact Football.

I heard you lent your voice to a pinball machine.
I’m a voice in about 20 pinball machines [laughs].

Give me the big one that people would recognize.
That was probably FunHouse. It had a talking puppet. There was a movie called Magic that had an evil puppet in it. That puppet made its owner do bad things. FunHouse is kind of loosely based on that. There’s this puppet who is taunting the player. I’m the voice of that puppet.

Talk to me about the transition from pinball to video games.
I guess I cut my teeth on game programming in the pinball days. I think I had a better understanding of it – a prerequisite into the video game department. I loved pinball, but I always knew I eventually wanted to do video games. Like I said, I made friends with Eugene and some of the guys who were making the games downstairs. I was always down there looking to see what they were doing, asking questions, and seeing them videotape real people who were digitized. It was really cool. That whole process was exciting. Naturally, over time, when I was programming my last pinball game, I had a video arcade in my office that I would program on in my off hours because I was that excited to join them.

I remember they gave me this packet of dollar bill images that would drop in Narc and I was making explosions of them on screen. Just making things move on-screen is so addictive. There’s nothing you can think of that you can’t do. It’s like a painter’s canvas. What you can try is unlimited.

You said you are feeling nostalgic. Any thoughts of making a new pinball game?
I have friends who are still programming pinball machines. I stopped programming at least 15 to 20 years ago. There’s no way I would be able to keep up with them. To give you an idea of the timing, I did all my games in Assembly. The one I’m hoping will happen someday – and it’s come close a few times – is a Mortal Kombat pinball machine. I think that would be really cool. I would love to have one of those in my basement.

You know, Ed Fries [former vice president of game publishing at Microsoft] went and made a Halo game on Atari 2600. He did it the old-school way. You could do the same thing for a Mortal Kombat pinball machine! I was talking to Matt Booty [head of Microsoft Studios] the other day and he was telling me about this group that is still making Atari 2600 games. He was telling me all about them and sent me links and everything. As great as it is to make video games now, when it was a two- to three-person team, the turnaround of idea to on-screen could be as short as two hours. Now it’s months. The hands-on experience and working with a close, small team, there was nothing like those really special days.

You’ve talked about the birth of Mortal Kombat ad nauseam. Looking back on it now, does anything different come to you that had been hidden away, or is it still the same story?
My main recollection with a lot of those games is, for some reason, a lot of laughing. You get a tight-knit group of developers and it’s so much more than making a game. You are such good friends and spending so much time together. We worked crazy hours and all of that. I just have positive memories and a lot of laughing.

We recently saw a video of you coming up with Scorpion’s famous “Get over here!” line. That was a suggestion on the spot, and it’s become one of the most iconic things in all of gaming. Walk me through the approach to creating like that with such a small group of developers.
I had a great collaborative relationship with [Mortal Kombat co-creator] John Tobias on the first Mortal Kombat game. That was my first game in a leadership position and the same for John. At the end of the day, it was what we wanted to do. We were able to implement almost every idea between the two of us. He would make the graphics and I would put them in the game and give it the feel. We developed a spontaneous workflow.

Something comes to mind, you say it out loud, walk through it, and put it into the game. In that motion capture shoot, we have our shot list, but it was one of those things where you are waiting around and an idea comes into your head. I just started talking out loud. I was like, “Yeah, we can do this,” and, “Yeah, we can do that,” and it turned into maybe the most iconic move in all of the Mortal Kombat games. It’s that spear and hearing that “Get over here!” And it’s weird hearing my voice say that line. It’s that level of spontaneity and it was a great creative environment.

You were Nolan North before Nolan North was even in games. Your voice was everywhere!
There are some pinball games and other video games like some of Mark Turmell and Tobias’ other games where I did audio work. There was no such thing as hiring a professional voice talent back then. Since I had done it for a few things, some of the pinball teams would say, “Hey, Ed, can you come to the studio real quick to do this announcer or character.” I always said, “Sure, I got a couple of hours to kill.” My voice is in a whole bunch of games. It’s weird.

You like the small team approach, but are now working with hundreds of people. How has the creative medium changed for you?
I’m having conversations with experts in their fields and trying to put together a huge picture. It’s as fun [as the old days] when you are finished with the game. I’ll go into somebody’s office who is working on something really cool and I’ll have that moment where I go, “That’s right, it was really cool when I could spend my whole day making this one move feel perfect.” There’s something fun to that. I get a little nostalgic. When the game is done, and everyone is having a great time with it, that’s when I get a moment to appreciate all the time that we put into it. It’s a moment of satisfaction that you get from it, especially when the game is received well. There are so many fires and spinning plates on these big projects that it’s overwhelming at times, and you need to trust the experts that they are going to do their thing.

What is your typical day now as the head of NeatherRealm? Are you still knee-deep in the creative process?
I’m much more involved in the early part of development, when we are figuring out what we are going to do. For each game, I go into it thinking: “What’s going to be new about it that will get people excited?” Defining it, helping with direction. At some point, we know what the game is. We know it will have 20 environments and 30 characters. All of the big components are known. And then it’s kind of reduction time. At that point, I’m more checking in on the various aspects of the game and making suggestions and stuff. I may also be working on ideas for the next game. I’m trying to stay ahead of it, but the bulk of the work is done by the crazy talented designers, programmers, artists, and the list goes on and on.

Looking back at your career, is there one game that you would say is your favorite that you worked on?
We made an arcade game called The Grid. It was, like, a six-player, six-cabinet game where everyone is competing in an arena, similar to Doom and Quake. In some ways, it was the most fun I’ve had working on a game. After a number of Mortal Kombat games, it was such a dramatic change in terms of the type of the game it is. It allowed me to explore new parts of gaming.

Of the Mortal Kombat games, it was probably Mortal Kombat 2, just because we knew we had something. There was a lot of confidence, like, “Yes, this will be better than the last one.” After that, the movie came out, there were TV shows and all of that, and there was this machine of Mortal Kombat stuff going on. A lot of our effort was on that treadmill getting that next game out.

Injustice was another great one as well. I read DC Comics my entire life, and to carve out our own multiverse slice with a bad Superman and Batman, and then see it become a comic book, mobile game, and animated movie was really cool. That was quite a rush.

How much involvement do you have in the multimedia content like the comic book series?
To varying degrees. That first Mortal Kombat animated series that came out a year or two ago, [the animation studio] was amazing. They sent us the script, they took feedback, and they showed us animations. I had a comment where I thought Goro’s head was too small, and they went back and made it a little bigger. I thought that project turned out fantastic. But there’s a range to our involvement. I certainly can’t have my fingerprints in every single thing that is released with the name “Mortal Kombat” or “Injustice” on it.

Do you have a cameo in the Mortal Kombat movie that just came out?
No, but I hope someone who reads your article will say, “That’s a great idea!”

I’ll tell you this, chief creative officer Donald Mustard over at Epic Games is in a bunch of movies. I don’t know how he’s doing it, but he’s in an Avengers movie, The Matrix Resurrections, and even Star Wars: The Rise of Skywalker as a stormtrooper. There’s even a scene of Fortnite being played in an Avengers film. You need to talk to him to figure out that path into the films.
Wow! I gotta figure out how to do that!

I want to go back to Mortal Kombat again. You felt bullish coming off Mortal Kombat, and I’d love to hear where you were and what you did when you released Mortal Kombat 2. People must have been going bonkers for it.
I have a funny story about that. We were testing Mortal Kombat 2 at an arcade in Chicago that was about 20 minutes from work. We had the cabinet in there, and it had Mortal Kombat 2 on the marquee, but there was no CPU in it. You could turn it on and the lights would flash on, but nothing else would happen. When we got there to put in the CPU, it was a Friday night and everyone had kind of figured it out. There was instantly a massive crowd around it.

I was watching somebody play the single-player game. Kung Lao has a move where he teleports and comes up on the other side. Every time the CPU did it, the game would crash. Every time. This is Friday night and it’s 7 p.m. Everyone wants to play it. I go, “Oh my god, a person can teleport and it won’t crash, but if the AI does it, it will every time.” I’m sweating bullets and thinking, “I have to go back to work, find the bug, fix it, burn a new set of ROMs, drive back to the arcade, and put it in.” It’ll be midnight by the time I get back. With the huge crowd there I thought I would wait a bit until it settles down since everyone would be playing against each other and the game wouldn’t crash. It was like that until 2 a.m. when they closed the arcade. It didn’t have one game played with one person against the computer. It was always two players. I just kept waiting and waiting, but I didn’t have to fix it. I went back after leaving the arcade and fixed it.

So, it was that big. It was a local arcade in Chicago and there was a pile of people on the machine. We knew the game looked better, played better, and had more characters and way more secrets – it checked off every box. There was an excitement to it, and yet I was just sweating bullets over that bug.

I know you still love making video games and probably will for many years to come. What does your future hold? What do you want to be doing?
[long pause] When you are making something as big as these games, every day has ten challenges. “You can’t do this, the tech team is concerned about this, the designers want to do this, audio is adding this new feature” – it’s this constant cloud of problem-solving that has to be done. When you are in the middle of it, it can be stressful and taxing on you, but when you are done, and the product is received well, you tend to forget those days – the hard stuff. That energizes you for the next game. When you are in the middle of it, it can be pretty tough. On a grand scale, this hall of fame thing has made me look back on things with rose-colored glasses. Through the years, there was a lot of pressure and stress and a lot of energy that was put into these games. Again, receiving an award like this makes it worth it, for sure.

What is next for NetherRealm?
I can say that for 10 years, we were releasing Mortal Kombat and Injustice, Mortal Kombat and Injustice. When we broke that pattern, there was a lot of speculation of what we would be doing next. I can tell you there was a reason for it, and when we announce our next game, it’ll make a lot more sense. At this point, I’ll get in a lot of trouble if I say anything more.

Source:[http://www.gameinformer.com/]

Our Favorite Heroes Of The Generation

Game Informer's Favorite Heroes of this generation so far

Platform:
Xbox One, PC

Publisher:
Xbox Game Studios

Developer:
343 Industries

Release:
December 8, 2021

Rating:
Teen

Being a hero is no easy task, and it’s doubly hard when you’re the new savior on the block. With every new console generation comes new franchises and returning favorites. Everyone knows characters like Master Chief and Samus are great heroes – some of our favorites, even – but what about the new faces donning a mask for the first time, or those who have found themselves fighting for good against all odds? What about the ones who have simply fallen into a bad situation but have come out better for it? 

Those heroes are some of the best in recent memory, and with a couple more outings in their future, it’s easy to see how they could become icons like Chief and Samus. Here are our favorite heroes of the generation so far, ranked in chronological order of appearance

G’raha Tia

Final Fantasy XIV: Endwalkers

Spoilers for Final Fantasy XIV Shadowbringers and Endwalker ahead. 

Following the events of Shadowbringers, G’raha Tia has become a new member of the Scions of the Seventh Dawn, but hasn’t fully transitioned from his previous life. Formerly a leader with immense political and magical power, he now travels alongside the Warrior of Light and doesn’t quite know how to deal with some of the crises you face together and struggles to find where he fits in with the Scions. Throughout the Endwalker expansion, G’raha slowly regains his confidence and, in turn, his natural leadership skills as he’s able to keep cool under world-threatening pressure. The through-line from his humble beginnings as a historian to an extradimensional traveler might be the most exciting aspect of the adventure, but his eventual rise from mere companion to loyal best friend and a valued Scion is one of the best hero arcs this generation.

Miles Morales

Marvel’s Spider-Man: Miles Morales

Insomniac’s version of Miles Morales was first introduced in 2018’s Marvel’s Spider-Man. Though we didn’t see him actually become Spider-Man, it was clear that this was where Insomniac was headed, and sure enough, Marvel’s Spider-Man: Miles Morales launched with the PlayStation 5 in 2020. Through its eight hours, we all grew to know this already-great character even more, and perhaps most importantly, we watched him become the protector New York City needed in a time when Peter Parker wasn’t there to defend it. Miles comes out the other end of his journey a hero – not a lesser web-slinger or Peter’s fill-in, but a true Spider-Man that stands alongside the original. It’s heartwarming to watch the story unfold, and it’s got us excited to don Miles’ trademark black and red suit once more in Marvel’s Spider-Man 2.

Selene

Returnal

In many ways, Selene is a new Samus. No, she’s not from Metroid, but, much like Samus, she’s a stoic, alien-killing, badass intent on completing the mission, no matter the cost. In Returnal, we’re introduced to Selene as just that, and every action she takes through the game’s mysterious narrative further proves our point. But there’s more to Selene than meets the eye. Horror-like house sequences fill in crucial backstory that completely change the perspective of what’s going on, and some late-game revelations flip all of that on its head once more. Still, through it all, Selene is determined, capable, and the kind of space soldier we all want to be. We’re not sure what the future holds for Selene – something tells us it will be similar to the day before and the day before that – but we can’t wait to see what else Housemarque and PlayStation do with her character.

The Wielder

Chicory: A Colorful Tale

The Wielder does not begin the game as a hero. She’s simply a janitor and fangirl of the world’s savior, Chicory. But when Chicory inexplicably locks herself in a tower, leaving the world devoid of color, this janitor picks up her brush and does what any hero would do: save the day herself. It’s a wild premise that captivated us quickly, and growing from the janitor to the savior of Picnic, a place where everyone is named after food, was enthralling. Plus, Chicory’s message about overcoming imposter syndrome, which is seen through the eyes of The Wielder who feels it after picking up the mantle, is important, as is seeing Chicory lean on The Wielder to cope with her depression. In the end, both are better for relying on the other to overcome personal obstacles and insecurities. The Wielder is the hero who restored color, beauty, and life into her world. She stands as an inspiration for us and future heroes this generation. Not everyone might feel like a hero, but that doesn’t mean they can’t become one. We hope that Chicory is just the start of The Wielder’s adventures this generation.

Kit

Ratchet & Clank: Rift Apart

Kit is a new character introduced in Ratchet & Clank: Rift Apart, serving as Clank’s multiversal counterpart. Everyone knows the iconic duo of Ratchet & Clank are heroes, but Kit represents the inspiration the pair can have on others through their good deeds. When we meet Kit, she’s emotionally bogged down by her villainous past. She’s a robot built for destruction, but she’s put aside those tendencies to be a peaceful, and ultimately better, person. Kit struggles with her misdeeds and regularly doubts herself, but Ratchet instills in her the potential to help others. When nobody else believed in her, Ratchet said, “I do.” Now, Kit is an ally we can’t wait to see more of. Whether she’s kicking butt or sitting down to gaze at the stars, Kit is the perfect face to remind us that imposter syndrome has no place in our lives.

Alex Chen

Life is Strange: True Colors

Alex Chen had quite the feat before her in Life is Strange: True Colors. Not only did she have to solve the mystery of her brother’s death while navigating being the new girl in a new town, but she also had to stand out in a franchise built on the shoulders of fantastic characters. She did so effortlessly, and it was clear she’d join the ranks of characters like Max Caulfield and Sean Diaz shortly after the start of True Colors’ first episode. Her powers, which see her use empath abilities to read other people’s emotions and, in some cases, take them on as her own, are understated, but they are essential to navigating her story as the narrative arc she goes through is pretty inspiring. True Colors’ Alex Chen showcases how important it is to trust your gut, and why, when you believe in something, you should stand up for it against all odds. Alex Chen took on a mountain of corporate structure destined to silence her, but crucially, she put her love of friends and family alike above all else and persevered because of it. Life is Strange typically moves on after each entry, but we’re left hoping that True Colors is not the last time we’ll see Alex Chen. 

Colt Vahn

Deathloop

Colt Vahn becomes a character you want to spend more time playing as within Deathloop’s first few minutes. He winds up in a terribly strange situation, and unlike most heroes in video games, he asks, “what the hell is going on?” It’s great because it’s the same question we all would have had if we woke up on a beach, destined to repeat the same day over and over again. He doesn’t try to tough-guy it or hide his fear. In fact, he doesn’t even try to become a hero, and you could argue he never becomes one by traditional standards. He’s just a guy who wants to break the loop so that he can no longer be a part of it. He’s the kind of protagonist we can all respect – someone who has no freaking idea what’s going on but perseveres nonetheless. There are plenty of twists and turns to be found along the way, but in the end, Colt comes out as an unlikely hero we already want more of. Plus, he’s a Black lead who doesn’t lean into harmful stereotypes, which is, unfortunately, a rarity in gaming. Hopefully, his success inspires developers to write more Black heroes because if Deathloop proves anything, it’s that gaming needs and deserves more of them.

Drax

Marvel’s Guardians of the Galaxy

We all know Drax is a hero – he’s part of a very famous superhero team, after all – but Marvel’s Guardians of the Galaxy expanded on the heartbreaking backstory that drives everything he does. Yes, he defeated Thanos. Yes, he’s virtually unstoppable, and if you looked at him, you might write it off as, “well yeah, look at him – dude’s a beast.” But, Marvel’s Guardians of the Galaxy highlights that it’s the loss of Drax’s family that fuels him and keeps him motivated to fight another day. This leads to one of the most heartwarming and heartbreaking moments in games last year where Drax must painfully reconcile with his loss for the greater good, a moment that solidified Drax as one of our favorite heroes. Star-Lord, Groot, Rocket Raccoon, and Gamora are great heroes in their own right, but Marvel’s Guardians of the Galaxy proves that Drax is the true unlikely heart of the group.

The Weapon

Halo Infinite

It’s no easy feat stacking up to one of gaming’s most iconic heroes, Master Chief, but Cortana’s successor, The Weapon, did it with ease in Halo Infinite. Cortana’s character took a heel turn in Halo 5: Guardians, and while some fans weren’t happy with the direction, it was set in stone, and Halo Infinite had to address that. The Weapon did just that, bringing all of the spunk and optimism of Cortana with an extra dash of innocence and naivety that has us excited to bring her on more world-saving missions in future Halo entries. Cortana is almost irreplaceable, but fortunately, 343 Industries found a way to, well, replace her. And they did it in the best way possible: by introducing us to someone who doesn’t want to be Cortana; The Weapon simply wants to be herself.

Aloy

Horizon Forbidden West

Aloy was an excellent protagonist in 2017’s Horizon Zero Dawn, but due to the nature of the game and its overarching mystery, she doesn’t really come into her own as a hero until the game’s final hours. Horizon Forbidden West, though, is all about Aloy’s newfound stardom as the savior of Meridian (and the world), and we get to watch her come to terms with that title. She’s unwavering in her commitment to helping people and won’t stand aside when authority asks her to. If she believes in something, she will commit herself to it and watching Aloy become the hero everyone claims she is, is incredibly fulfilling. We can’t wait to see where her journey takes us next.

What are some of your favorite heroes this generation? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

This War Of Mine Sale Raises Relief Funds For The Ukrainian Red Cross

Platform:
PlayStation 4, Xbox One, PC

Publisher:
Deep Silver

Developer:
11 Bit Studios

Release:
January 29, 2016
(Xbox One,
PlayStation 4), June 1, 2016
(PC)

Rating:
Mature

Russia has openly attacked and invaded Ukraine after weeks of mounting tensions between the two countries, with dozens of Ukrainian citizens reportedly killed by bombings. As the world watches this historical (and frankly, terrifying) event unfold, efforts have begun to help aid civilians caught in the crossfire. That includes 11Bit Studios, makers of the acclaimed 2014 anti-war survival game, This War of Mine

11Bit, a Polish studio, has announced it is heavily discounting This War of Mine, its expansion and console port The Little Ones, and its DLC across all platforms for the next week. The game is currently 75-8o% off, dropping it down to $4.99 on Steam and $3.99 on consoles. 100 percent of the profits made during this sale will form a fund that will be donated to the Ukrainian Red Cross. In This War of Mine, players oversee and care for a group of civilian survivors of a devastating conflict in a commentary of the horrors of war. You can read 11Bit’s full statement below. 

Today Russian military forces attacked the free country of Ukraine – our neighbours. As a Polish game studio and creators of the globally recognized anti-war game, This War of Mine – one that directly speaks about the suffering and misery of civilians who are affected by war –  we’d like to hereby announce our company statement: we stand against the Russian invasion of Ukraine. Just words would be empty without a meaningful act though, and the timing is crucial, so the act is as follows: for the next seven days, all profits from This War of Mine, all its DLCs, on all stores and all platforms will go to a special fund. A week from now, this money will be donated to the Ukrainian Red Cross to directly support victims of war in Ukraine. 

Let this message resonate with everything you know about this war and how war kills people, devastates their lives and homes. Let us – players and developers together – do everything we can to support victims of war in Ukraine.

11 Bit isn’t the first European Studio to condemn the attacks. S.T.A.L.K.E.R. 2 developer GSC Game World, which is based in Ukraine, posted its own call for support, saying in part:

As of today, the Russian Federation has officially declared war on Ukraine. Our country woke up with the sounds of explosions and weapons fire, but is ready to defend its freedom and independence, for it remains strong and ready for anything. The future is unknown, but we hope for the best, are ever sure of our armed forces and our belief in Ukraine. 

We thus address all our colleagues in the gaming industry; players, bloggers, or anyone who sees this post in their newsfeed: share this, do not stand aside, and help those in need.

If you want to help our neighbors overseas, you can donate directly to the Ukrainian Red Cross here

Source:[http://www.gameinformer.com/]