Evil Dead: The Game is no stranger to delays. The asynchronous multiplayer title based on the cult horror franchise was originally scheduled for 2021. Then it got delayed to an unspecified February 2022 date. It has now been pushed back once again, though this time it has a concrete release date: May (Friday) 13.
The game, developed by Saber Interactive, simply needs more time to come properly come together according to a message from the game’s official Twitter. The team does promise a new trailer to premiere in February.
Hey Evil Dead fans!
When we set out to create a brand new game worthy of the Evil Dead franchise, we knew it had to be groovy as hell. In order to deliver the best possible experience, Evil Dead: The Game is now coming on May 13, 2022. pic.twitter.com/BfuaOdcFVT
Evil Dead: The Game was first revealed during The Game Awards 2020 and pits a team of players, taking on the role of Ash and other beloved characters, against a human-controlled monster. Last August, Saber announced a single-player mode for the game as well. Narratively, it features an amalgamation of elements from every mainline Evil Dead film (sans the 2013 reboot) and the Ash vs The Evil Dead TV series.
Evil Dead: The Game is launching on PlayStation/Xbox consoles, Switch, and PC.
Cats and Dogs. Oil and Vinegar. Horde and Alliance. These pairs are in a constant primal (sometimes chemical) conflict, but an upcoming patch for World of Warcraft is about to make a seismic change. WoW director Ion Hazzikostas has a blog breaking down why and how these rival factions will soon be able to play on the same team.
“I am pleased to announce that we are working on adding the ability for Alliance and Horde players to form premade parties together for dungeons, raids, and rated PvP,” says Hazzikostas in the blog post. The change to let anyone regardless of faction group up together sounds simple on paper, but apparently has years of code baked into WoW working against that dream. “There have been two decades’ worth of code and content crafted with the assumption that parties can only have players of a single faction, and while we want to make this feature available as soon as possible, the extent of the change means that it couldn’t be ready in time for the upcoming Eternity’s End content update.” Eternity’s End is the upcoming 9.2 patch, which has players journey into Zereth Mortis, a zone that acts as a prototyping facility for the World of Warcraft afterlife known as the Shadowlands. Ion says that the cross-faction update should come a little later in patch 9.2.5, sometime in the coming months.
Now, you won’t be running around Azeroth as a Gnome Warlock and your new Blood Elf Paladin friend. Cross faction grouping will be focused on instanced content like dungeons, raids, and rated PvP, as Ion said above. While you’ll technically be in a party while out in the world, anyone from the other faction will show as hostile until you’re in the safety of a dungeon or raid.
Grouping will be possible with your BattleTag or Real ID friends or cross-faction communities you’re subscribed to through Blizzard’s social services. Those who don’t want to play nice with the other side don’t have to. Ion describes this feature as entirely opt-in. If you want to stick to playing only with other members of the Horde, you’re free to do so.
While most instanced content will be fair game to group up for, some like Battle of Dazar’alor and Trial of the Crusader will be unavailable until certain faction-conflict centric events are changed to reflect the mixing of Horde and Alliance on one team.
It’s wild to think about these barriers finally being brought down, especially after being a diehard Horde myself for 16 years. But it is neat to finally get to play with friends who have stuck with the Alliance or to find new, broken team compositions thanks to race and class combinations that haven’t been put together before. From the most casual player to the most dedicated to someone in the middle like me, World of Warcraft is about to change forever. Personally, I’m excited for this big shift, and I’m looking forward to seeing whether this plays into events coming in whatever the next expansion might be.
Announced back in May of last year, Sony and Discord formed a partnership to bring the PlayStation and Discord ecosystems together. Today, we’re finally seeing some movement in bringing Discord integration to Sony’s consoles, or rather the other way around.
As of today, you can now link your PlayStation account to your Discord ID. This lets your friends or other server mutuals see when and what you’re playing on PS5 or PS4. The service works like any others, such as Steam, Blizzard, Xbox, Spotify, etc. The setup is the same as well.
Here’s how Discord says to connect a PlayStation account:
“To connect your Discord account to your PlayStation Network account, open up Discord and head into User Settings > Connections on either desktop or web. On mobile, go to User Settings > Connections.” From there, you’ll enter your login information for your PlayStation account. Pretty easy. It also notes that you can toggle whether anyone can see your PlayStation status in case you need to keep something hidden for whatever reason.
The PlayStation functionality works on any platform Discord is on, so give it a go if you play on Sony’s consoles. Unfortunately, there wasn’t any update to the broader integration of the two, but this small step is a good start for now.
The gaming IP arms race continued today as Sony bought vaunted developer Bungie for a whopping $3.6 billion. But what does that mean for Destiny fans and the industry at large? Join us on this discussion video as we talk about all of that and so much more.
Alex Stadnik is here with associate editor Jill Grodt and Magazine Content Director, and huge Bungie fan Matt Miller to break down today’s breaking news. We start by discussing the particulars of the deal as we know it now, including how Bungie is maintaining its independence. The studio has said that it still can self-publish and choose where its games can release. The studio’s blog post also outlined that the goal is to keep Destiny communities intact and not strip the game away from Xbox users now or in the future.
While we may know the immediate plans for one of the biggest franchises in games, what about the future? Bungie is working on new projects, but will they be exclusive to PlayStation in the future? Bungie has said, in fact, “We want the worlds we are creating to extend to anywhere people play games. We will continue to be self-published, creatively independent, and we will continue to drive one, unified Bungie community.” Xbox fans can sleep soundly, at least tonight.
We finally round out our video discussion by zooming out to the gaming landscape at large. This is the second impactful industry acquisition in the last month, but how will this change the landscape of games? Will this motivate the streaming giants also to start buying up IP? Is this good for the industry? We answer all those questions and more, and we hope you enjoy our talk.
Shadow Warrior 3 has been a long-time coming for fans, but developer Flying Wild Hog finally confirmed the game is launching on March 1. A stylish (and self-aware) cinematic trailer celebrates the occasion in over-the-top fashion.
Hero Lo Wang returns and has some new traversal tricks up his sleeve such as a wall run, grapple hook, air dash, and double jump. You’ll still be slicing apart enemies with your katana or riddling them with bullets using a variety of firearms. He’ll need all the help he can get as he teams up with a powerful witch to slay a colossal dragon and hordes of demons.
Flying Wild Hog also announced a new voice cast consisting of Mike Moh (Lo Wang), Andromeda Dunker (Motoko), and SungWon Cho (Zilla). Alex Dobrenko reprises his role as Hoji. Shadow Warrior 3 was first announced in the summer of 2020 for a 2021 release, a window that obviously came and went. Fans have waited somewhat impatiently for an updated launch date, making this a good way to start the week.
Shadow Warrior 3 will be available on PlayStation 4, Xbox One, and PC. Those who pre-order receive the exclusive Koromodako Katana in-game weapon. Purchasing early on consoles also rewards players with Shadow Warrior 1 and 2 for free.
For more on Flying Wild Hog, you can check out the latest trailer for their other 2022 supernatural action game, Evil West, here.
Hazelight Studios is looking to adapt its 2021 co-op romp It Takes Two to film or television thanks to a partnership with dj2 Entertainment. The news of this deal comes from an exclusive report from Variety.
Outspoken Hazelight creative director Josef Fares sounds excited for the opportunity to bring It Takes Two to another medium. “Creating the world and story in ‘It Takes Two’ was so much fun for me and the team,” Fares said to Variety. “Since it has a strong narrative with many crazy characters and just as crazy co-op action moments, the potential is huge for a great adaption to film or television.”
dj2 Entertainment is no stranger to producing adaptations of video games with 2020’s Sonic the Hedgehog movie and its sequel, the upcoming Tomb Raider anime series slated to be released on Netflix, and is attached to executive produce projects based on Disco Elysium and Life is Strange. dj2 CEO and founder Dmitri M. Johnson spoke to Variety about the potential project, saying, “dj2 is honored to partner with Josef, Oskar [Wolontis], and the incredible team at Hazelight Studios on the linear media adaptation of ‘It Takes Two.’” He continues, “Just like the rest of the gaming world, we fell head-over-heels in love with Cody, May, Rose, Dr. Hakim and the imaginative fantasy universe Hazelight have created, and can’t wait to bring these characters -and this world- to life on the big and small screen.”
According to Variety, the project doesn’t have any studios or networks attached as of yet. However, there does happen to be a “multi-party bidding war” ongoing for the rights to the It Takes Two adaptation.
The original Final Fantasy VII catapulted JRPGs into the limelight and established a new standard for expansive gameworlds and emotional stories. Final Fantasy VII Remake is an homage to and reimagining of its predecessor’s motifs: Eco-activism, classism, atonement, and companionship (among many other important themes). We demonstrate how Remake’s plot beats can be reevaluated with the themes of departure and reunion in mind.
Square Enix plans to tell Cloud’s extensive story in parts but, because the first entry solely focuses on Midgar, Final Fantasy VII veterans get to experience the original game’s introductory setting and characters in more nuanced ways. The high stakes remain the same: The fallout from the Mako Reactor 1 and 5 bombings, the eventual destruction of the slums, and Sephiroth’s sudden and terrifying return. Our video essay considers these emotional moments and looks to provide other interpretations surrounding Remake’s most important plot motivations.
There are many scenes that Square Enix will have to reveal and unpack in upcoming installments, but we’re excited to see what the future holds for Cloud and co. In other Final Fantasy VII news, today marks the 25th anniversary of the classic JRPG steampunk adventure. Apparently, there are “even more new FFVII projects” slated for the future.
Sony Interactive Entertainment has announced it is purchasing Bungie for $3.6 Billion. That means the studio that created Halo and Destiny is coming under the PlayStation umbrella. Sony’s announcement caps off an acquisition-heavy January that saw Take-Two buy Zynga for $13 billion and Microsoft announce plans to acquire Activision Blizzard for $68.7 billion.
Bungie posted a blog post discussing the acquisition, saying that it will “continue to independently publish and creatively develop our games” and that SIE’s first, most immediate influence will be an acceleration in the studio’s hiring process. Bungie states that it’s staffing up for Destiny 2 as well as “all new worlds beyond.” Bungie is currently working on Destiny 2’s upcoming expansion, The Witch Queen, which is slated to launch on February 22. The game’s next big update, Lightfall, is tentatively set for later this year.
“In SIE, we have found a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation-spanning entertainment, all while preserving the creative independence that beats in Bungie’s heart,” reads an excerpt from Bungie’s blog post. “Like us, SIE believes that game worlds are only the beginning of what our IPs can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment mediums.”
Destiny 2: The Witch Queen
Sony president/CEO Jim Ryan wrote a blog post of his own discussing Bungie’s future, saying “Bungie’s successful track record in multi-format publishing and live game services will assist us in realizing our ambitions to take PlayStation beyond the console and increase our potential audience. They will remain independent and multi-platform, will enjoy creative freedom, and their track record in developing massively successful franchises in the sci-fi shooter genre will be highly complementary to SIE’s own IP portfolio.”
Sony’s purchase is the latest in an arms race of major studio acquisitions in the game industry. In 2021 alone, the publisher bought Demon’s Souls/Shadow of the Colossus remake masterminds Bluepoint Games, Returnal developer Housemarque, global fighting game tournament EVO, veteran support studio Valkyrie Entertainment, and hinted that other acquisitions were on the way. Whether or not Bungie will be the last big studio on Sony’s shopping list remains to be seen.
Bungie spent most of the 2000s as a Microsoft-owned studio developing the Halo series before going independent in 2007. It would continue making Halo games until the company signed a 10-year publishing agreement with Activision in 2010, which led to the creation of the Destiny franchise. The studio then abruptly split from Activision in 2019, going independent once more while retaining full publishing rights to the Destiny series. You can learn more about Bungie’s history and the development history of the Halo franchise by checking out our Video Gameography podcast.
Scarlet Nexus director Kenji Anabuki has revealed his vision for a potential sequel to last year’s Scarlet Nexus, that is, if Bandai Namco gives him and his team a greenlight for such a game.
This news comes by way of a new interview with Inverse in which Anabuki said a sequel would be “even more mature.” He also said it would hone in on the “superpower” aspect of Scarlet Nexus, implementing these otherworldly powers into other elements of the game rather than just combat.
“If there is a sequel, I would personally want to utilize the ‘superpower’ theme in areas other than battles,” Anabuki said. “The world and settings of the story could potentially be created to suit an even more mature audience; by exploring themes like the dangers of having or using superpowers.”
A potential sequel would also take into account feedback from reviews and fan reception.
“We have received a lot of positive reviews regarding the battle system, story, and characters,” Anabuki said. “One reason might be due to the development experience I gained from working on the Tales Of series.”
The team would continue to iterate on that battle system, the story of Scarlet Nexus, and its characters. However, Anabuki said the team would also take accessibility criticisms to heart as well. He said basic menu options and quality of life improvements would be made to improve the series’ accessibility if a sequel were greenlit.
“We have done as much as we can and added several features after launch into the game based on user feedback,” Anabuki said. “However, I have decided that paying more attention to industry trends and the newest user preferences will definitely benefit the gaming experience.”
As Inverse points out, some of the features added post-launch include different font sizes, changes to the camera distance, and changes to camera tracking speed. You can now also toggle aim assist on and off.
One of 2021’s most eyebrow-raising stories was MLB The Show, the PlayStation published and exclusive series, launching on Xbox platforms, including Game Pass. If you thought seeing the PlayStation Studios logo appear on an Xbox title was strange, we’re about to see it happen in Nintendo’s ballpark too.
That’s because the newly announced MLB The Show 22 is coming to Switch, marking the series’ first appearance on a Nintendo platform. The game is also heading to Xbox for the second year in a row, including launching day one on Game Pass. Of course, you’ll still be able to play it on PlayStation consoles. Los Angeles Angels superstar player and American League MVP Shohei Ohtani graces this year’s cover, and the game is set to launch on April 5.
In addition to standard editions, San Diego Studio promises to share more details on the Collector’s Edition on February 2. You can look for MLB The Show 22 on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and Switch.
Filed under “things we never thought we’d be writing,” Radar Pictures has announced that it is adapting EA’s American McGee’s Alice (in Wonderland) series into a television show. What’s more, Solid Snake voice actor and X2 writer David Hayter is attached to the project.
This news comes by way of The Hollywood Reporter, which reports that Ted Field’s Radar Pictures now owns the rights to McGee’s Alice, which began as a 2000 third-person action-adventure series. A sequel, Alice: Madness Returns, was released by EA in 2011, and it featured the same Hot Topic-esque, third-person action-adventure gameplay.
According to THR, the show will be a drama series and is the first small-screen adaptation for McGee’s Alice franchise. However, both McGee Alice games are based on Lewis Carroll’s Alice’s Adventures in Wonderland and Through the Looking Glass, and as you might know, Caroll’s books have been adapted into both movies and television shows by many (namely, Disney).
“American McGee’s Alice and Alice: Madness Returns game series is a groundbreaking reimagining of the classic tale,” Hayter told THR. “It takes you into the heart of a corrupted Wonderland and throws light into shadowy corners the world has never seen. I am beyond excited to bring this world of madness and wonder to a global audience.”
“David Hayter brings imagination, experience, and stealth sneaking skills gained through successful missions in film, TV, and video games – a unique combination sure to make this adventure into Wonderland a successful one for the franchise and the fans,” McGee said in a statement to THR. “I am excited to be working with him and know the Alice fans will welcome him with mad affection.”
Fresh off this weekend’s Royal Rumble is a new trailer for WWE 2K22. While previous videos have provided snippets of action, this new look at the trailer is a pure gameplay showcase.
While the video still presents the in-game action from a cinematic standpoint, it does provide looks at the models and animations on display. That’s important given that 2K22 runs on an entirely rebuilt gameplay engine, which 2K promises will be more intuitive than ever. The video also reveals previously unconfirmed superstars such as Asuka, Damien Priest, and Alexa Bliss. Cover star Rey Mysterio’s legendary career gets spotlighted in this year’s Showcase Mode and the trailer reveals one of the matches players can revisit: Rey vs Eddie Guerrero at WrestleMania 21.
2022 is a special year for Square Enix’s Final Fantasy franchise. Not only is it the series’ 35th anniversary, but it’s also the 25th anniversary of Final Fantasy VII (take a moment to breathe if you need it – that one hit us like a gut punch, too).
To celebrate the 25th anniversary of what is considered by many to be the most popular Final Fantasy in the entire series, FF7 director Yoshinori Kitase and Final Fantasy 7 Remake director Tetsuya Nomura shared some words about what the series means to them. They also teased some exciting development in the universe of FF7-related games.
Twenty five years ago today the original @FinalFantasy VII first launched in Japan, and to celebrate this very special anniversary we’re delighted to present messages from both Yoshinori Kitase and Tetsuya Nomura. #FFVII25thpic.twitter.com/3Py8FwarIl
“With all of these exciting projects [FF7 Remake, Final Fantasy VII The First Soldier, Final Fantasy VII Ever Crisis], I get a real sense of how more and more people are supporting FFVII,” Nomura writes in a new message released by Square Enix on Twitter. “Not just the fans from the original game, but also those who never experienced it are being drawn to the unique world of FFVII. And there will be even more new FFVII projects that started up after the remake coming in the future too.”
As for what those future projects could be, one seems quite obvious: FF7 Remake Part 2 (or whatever they dub the sequel). Considering Nomura said these new projects started up after the remake, a sequel to said remake makes sense. However, Nomura said “projects,” plural, meaning that even if a FF7 Remake sequel is one upcoming game, there’s still likely another FF7-related project in the works. The director doesn’t specifically mention games, though, so perhaps he’s referring to a special FF7 orchestra show or something like that.
Video Games Chronicle reports that during an anniversary event stream held today, Kitase said he intends to reveal the sequel to FF7 Remake this year.
“We are hart at work on Final Fantasy VII: Ever Crisis, so please look forward to that,” Kitase said, according to VGC. “In addition, with regards to the long awaited Final Fantasy VII Remake [sequel]…there will be more information…this year if we can.”
Tiny Tina’s Wonderlands is right around the corner – it hits PlayStation and Xbox consoles, and PC, on March 25 – and Gearbox Software has been doling out new information about classes, locations, and more. Today, that stream of information continues with a new trailer that reveals the final two classes in the game.
“Graveborn are death-touched acolytes who sacrifice health to unleash devastating Dark Magic attacks and become the phantasmal Reaper of Bones,” a Gearbox press release reads. “They use their Demi-Lich Companion and sacrificial Action Skills to enact suffering upon their enemies, even at the cost of their own life force.”
Any spell cast by this class will cause the Demi-Lich to cast their spell, and a Graveborn-cast spells can trigger Kill Skills to summon demonic minions, too. The Spore Warden, on the other hand, is a master of nature who summons tornadoes and fires off arcane arrows into the frontlines of enemies. Oh, and they have a toxic-spewing mushroom companion.
“They are Gun and Companion specialists that can significantly boost the abilities of their companions and allies while laying down withering firepower and slowing advancing enemies with Frost tornadoes,” according to the press release. “Speed and distance are a Spore Warden’s best friends.”
That’s not all that Gearbox revealed today in regards to Tiny Tina’s Wonderlands. We also learned about the new Multiclass system that allows players to wield two of the game’s six classes. When you begin the game, you’ll choose one of the six following classes: Stabbomancer, Brr-Zerker, Spellshot, Clawbringer, Graveborn (above on the right), or Spore Warden (above on the left). As you progress through it, though, you’ll gain access to a Multiclass system that opens up a secondary class slot.
“Each class is defined by a permanent Class Feat, two iconic Action Skills to choose between, and a skill tree loaded with passive abilities,” the press release reads.
Finally, we learned a little more about the world of Tiny Tina’s Wonderlands, starting with two new areas: Crackmast Cove and Drowned Abyss. The former is a haven for necrotic naval enemies like pirates and others, while the latter is a “nightmarish expanse” that lies beneath the ocean waves, underneath the wreckage of ships, and more.
Somewhere in your Tiny Tina’s Wonderlands journey, you’ll meet Bones Three-Woods.
“Bones Three-Woods’ long, intricate, and sad backstory is so well thought-out and definitely written in advance that just hearing it will make you cry your kidneys out of your eyes,” the press release reads. “Leading from the prow, Bones only sailed in the most dangerous waters, always emerging victorious and laden with booty. Or, he would if still had a crew. Now, he spends his days guarding the southern gate of the Briny Shelf. He sings songs to remind him of better days, when loot, love, and life seemed to last forever.”
CD Projekt Red is developing a single player, standalone Gwent game and it’s coming this year.
Revealed by IGN, this Gwent game, which is based on the popular card game of the same name in the studio’s Witcher titles, is codenamed Project Golden Nekker. CDPR says Golden Nekker will be different from previous iterations of its Gwent titles, instead aiming to provide a “captivating single-player experience,” according to IGN.
Because it’s a standalone game, players will not need to own other versions of CDPR’s Gwent games to play it. Once you boot up Golden Nekker, you’re all set to play.
“It’s not another Witcher Tales game, but something different,” Gwent communications head Pawel Burza told IGN. “We’re aiming to provide a captivating single-player experience for players who prefer it over competitive multiplayer Gwent.”
If you’re a fan of CDPR’s competitive multiplayer Gwent game, though, don’t fret – development is set to continue on that title at least through 2022, as the studio has released a 2022 roadmap that features new card drops in April, July, October, and December. When Golden Nekker is released, it will be the first CDPR game since the release of Cyberpunk 2077 back in 2020.
PlayStation has announced that it will air a State of Play this week all about Gran Turismo 7.
The first State of Play of 2022, this one promises more than 30 minutes of new PlayStation 5 footage of the upcoming Polyphony Digital simulation racing game. It will also feature new details about GT7, which is slated to arrive on PS5 and PlayStation 4 on March 4.
“The first 2022 State of Play arrives later this week, and we’re all revved up for just over 30 minutes of new PS5 footage and gameplay details for Gran Turismo 7,” a PlayStation Blog post reads. “Watch live February 2 on Twitch or YouTube starting 2 p.m. Pacific/ 5 p.m. Eastern/ 11 p.m. CET.”
And that’s all that PlayStation had to say about the State of Play. Usually, PlayStation will mention that viewers shouldn’t expect this or that, but because it’s being dubbed a GT7 State of Play, there’s probably no reason for the company to give any caution in that regard. Basically, we don’t recommend going in this expecting PlayStation to surprise reveal a game or talk about Horizon Forbidden West in the showcase’s final few minutes.
This State of Play will be the first in-depth look at GT7 in a while. It’s been a sure bet that we’ll see a trailer in recent PlayStation first-party showcases but beyond that, not much about GT7 is known.
Happy Monday, folks! It’s January 31st, so you’re likely still working towards those resolutions from earlier in the month, searching for the perfect restaurant for Valentine’s Day (you’re welcome), or just clocking in to start the workweek. Regardless, we’re here to keep you company, so strap in for some puzzle-solving shenanigans as the crew plays Escape Simulator on today’s Multiplayer Monday stream!
Hosts Alex Van Aken and Alex Stadnik will be trapped in a virtual room with returning guest Jesse Vitelli when the party starts at 9:00 a.m. Central. Tune in to Twitch.tv/GameInformer to watch our Escape Simulator multiplayer session or bookmark this page if you’d prefer to watch the livestream in the video player below!
As you watch, we encourage you to join the excellent Game Informer community in the chat. Ask any questions you have about Escape Simulator or video games in general, and we’ll answer them when we have a break in the action. Subscribing to our Twitch channel also nets you access to the official Game Informer Discord channel, where you can engage with the editors and community in a myriad of fun discussions. Thanks for watching!
As previously announced, a new trailer for Paramount’s Halo TV series premiered today, giving us an even better look at the much-anticipated adaptation and a premier date.
The show starts from the beginning, with Dr. Halsey (played by Natascha McElhon) selling the UNSC on Master Chief’s exceptional combat prowess but, most importantly, his ability to be controlled. But when Chief encounters an ancient artifact, he uncovers a plot that may require him to act independently in a manner that may rub his superiors the wrong way.
The new trailer provides the first looks at the Covenant, specifically Elites, who look pretty accurate in the brief clips of them battling Master Chief. We also get a glimpse of the show’s more human-toned (and slightly unsettling) Cortana, who is still voiced by Jen Taylor. The biggest adjustment will be getting used to Chief’s new voice, with actor Pablo Schreiber bringing him to life. Lastly, we found out that Halo premieres exclusively on Paramount + on March 24.
After tackling Metroid in Season 1, the second season of Game Informer’s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we’re taking a look at the controversial Halo 5: Guardians, widely considered to be the most polarizing entry in the series.
Halo 5: Guardians launched on the Xbox One on October 27, 2015, and was the tale of two Spartans. The campaign told a dual narrative centered on Master Chief and Jameson Locke, a soldier tasked with apprehending Chief after he goes AWOL to recover a rampant Cortana. Speaking of everyone’s favorite AI, her mission to subjugate the galaxy positions her as the main antagonist. Halo 5’s narrative didn’t universally land with fans and the game overall served as an unintentional poster child of the Xbox One’s flawed philosophy during its early years. How, you might ask? You’ll have to listen to find out.
Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7) along with Wirecutter lead editor Arthur Gies (@aegies) as we unpack the history, impact, and lasting legacy of Halo 5: Guardians.
Check out the rest of our podcast on the Video Gameography hub. If you’d like to get in touch with the Video Gameography podcast, you can email us at firstname.lastname@example.org. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”
In the closed network test, players explored a small slice of Limgrave and Stormveil. When I went hands-on with the game, all of Limgrave and Stormveil were open to me, including the haunting Weeping Penninsula to the south. But to the north of Stormveil lies another realm, a biome with a completely different aesthetic. Each realm in Elden Ring has its own signature set of creatures, flora, fauna, and more. The big boss of Stormveil, Godrick the Grafted, does not need to be beaten before moving on to the realm to the north, as a mildly hidden mountain path can lead players into this area without ever stepping foot inside the dangerous castle dungeon.
This is the home of the magical academy of Raya Lucaria, and instead of the pastoral greens and rolling fields of Limgrave, it is draped in different shades of blue. I had the least amount of time in this zone for my demo and was only allowed to adventure here for a brief 30 minutes. A half-hour of game time in Elden Ring feels like seconds, so I sped around on Torrent, hoping to take in as much as possible during my brief stay. Crystals adorn everything from the environment to enemies, and a dusty fog hovers over shallow waters that impede movement ever-so-slightly. Deeper into the zone, the waters deepen, and the player must traverse over the submerged tops of buildings as they get closer to the imposing, brilliantly-lit Raya Lucaria.
New enemy types here consist of crystal snails, vicious primates, and massive marine life including giant enemy crabs and lobsters. Different types of turtle warriors roam the waters, and balloons float over the landscape. We still discover caves to explore and some of the same exploratory devices, like an aetherial candle that summons ghosts to follow, that we saw in Limgrave, but everything here feels different. It’s a completely new realm, something conveyed visually and in terms of gameplay – maneuvering around in all the water is a substantially varied experience, leaving me to seek solace in pockets of land. Cleverly, these “islands” also house plenty of important things to find and lead me to several startling mysteries and discoveries.
Upon arrival, my first order of business is to locate a stele stone using the map. When you enter a new area in Elden Ring, you won’t have any sense of where anything is on your trusty map – but by finding clues at these steles, which are marked even in areas that you have yet to explore, you can fill in the essential topography in a zone to help you explore. The map certainly never tells the whole story, but it can help drill down your discoveries as you guide your efforts. Sometimes, it’s cool to just wander aimlessly in a direction to see what you can find, but the map helps identify major landmasses and landmarks.
The trip to Raya Lucaria was halted at the door to this location that’s likely a legacy dungeon since I lacked a critical key. However, just checking out the zone in the brief time I had there was rather awe-inspiring because I’d only really seen the unified vision of the Limgrave/Stormveil area until this point. While Limgrave houses some cool places to explore, like a castle overrun with chimeric beings, magical portals to strange towers, and more, the bold blues and almost tranquil-yet-unnerving arcane, oceanic feel of Raya Lucaria’s home feel like another world entirely. If From Software pulls off this kind of extremely strong world-feel for each definitive slice of The Lands Between, the journey through Elden Ring is going to be something unbelievably special. Check out the full cover story for more details on Raya Lucaria, magical portals, mysterious elevators, Castle Mourne, and more!
From the Nexus to the Firelink Shrine to Majula, From Software’s dark fantasy realms have always had a place of respite to hang out, resupply, and talk to a variety of collected NPC guests gathered from adventures around the world. Access to Elden Ring’s hub realm, known as the Roundtable Hold, does not come right away when starting the game, though it may be possible to speed access given the player fulfills the right conditions. Sometimes when you come across a site of lost grace (checkpoints similar to bonfires in the Souls games) and rest, Melina will appear and offer some interesting words of guidance or commentary on the Lands Between.
During an early encounter, Melina is the source of Torrent, the Spectral Steed, and the ability to level up. On my quest, I encountered Melina again at a site of lost grace up the hill from Stormveil, right before entering the “second” zone, a sunken biome filled with shallow waters, deep waters, half-submerged buildings, giant lobsters, turtle warriors, and more. It’s important to note that you can just walk into this area (and the area to the east of Limgrave, foreboding wastelands with a blood-red sky) without ever dealing with any bosses at all. Potentially, one could head to this checkpoint and trigger this meeting with Melina almost immediately after picking up Torrent, but it’s impossible to tell what the exact circumstances were that led to the meeting. During this event, Melina whisks the player away to the Roundtable Hold, a place where tarnished ones guided by grace convene. The Roundtable Hold can only be accessed via fast travel and exists outside of the world map.
While many of the player upgrade functions can be accessed at any site of lost grace checkpoint, there are additional services for the player to unlock and upgrade here, alongside many NPCs. There are many NPCs that normally exist here, but some others will come along after you meet them in the world. Roderika the “spirit tuner” that I met in a broken-down shack came along after I met her, as did the enigmatic undead hunter “D” that I met near the battle with the Bonebeckoner Mariner. In fact, D has some new information for me and marks my map with a red X where I can locate someone relevant to the Beast Clergymen. I never got to go check that out, but I’m assuming it’s worth investigating.
“Collected” characters join an impressive roster here in the Roundtable Hold, which is a place of majesty, a sort of darker version of an Arthurian round table aesthetically. Blacksmith Hewg is located here, a prisoner, hammering away on finely crafted weapons – this is where the player can come to upgrade gear past the paltry +3 that’s offered at the do-it-yourself anvils in the overworld. Hewg is quite similar in appearance and demeanor to Souls’ Andre, which isn’t all that unexpected. However, he has quite a few dialogue options beyond the normal “hey, I want to upgrade my sword,” for players to dive into.
The Roundtable Hold contains a curiosity that I never found the functionality for during my extensive play session, The Two Maiden Husks. This rather morbid duo asks the player for “bell bearings” which I have no idea how to obtain – or what the rewards would be for turning them in. The Two Maiden Husks are just one mystery in this hub, another which lies below off a balcony in a wide arena area. Listen, in any From Software game, when you jump into or enter a wide arena with lots of bloodstains, you know what’s going to happen, even in an area that’s otherwise considered safe. Taking a jump off a balcony, I enter an incredibly one-sided battle with a Frenzy-Tongue, ostensibly some kind of amped-up superhuman that’s not too happy to see me. Using a huge scythe (Yes, I would say he looks and acts kind of like Gehrman from Bloodborne) and ice magic, this character tears me apart in seconds. Clearly, I’m probably supposed to peek down into the depths of the Roundtable Hold later in the experience.
Many other NPCs and blocked-off rooms exist in the hold, but we’ll highlight just one more. Fia, the deathbed companion, embraces the player in a small bedroom. This embrace gives the player a special consumable that increases poise, and ostensibly you can return to collect more if you’re not already holding one.
The Roundtable Hold, even at the early stage of the game that I visited, was absolutely alive with characters and conveniences. Extrapolating the hub out from the early game, it’s fairly safe to say it will be From Software’s biggest hub yet in terms of characters, interactions, and development.
While Limgrave offers players a variety of smaller-scale dungeon and boss experiences, Stormveil Castle looms over the entire zone and features two major bosses. Many have already seen Margit the Fell Omen, who punished players in the closed network test. During my hands-on time with the game, I had the chance to face off with Godrick the Grafted himself, the current lord of Stormveil, and a serious challenge, especially for an “early game” boss. Granted, you don’t have to fight Godrick at all to get to other adjacent zones to continue exploring and powering up, so my path to the many-appendaged tyrant was brisk. I didn’t really do a whole lot of leveling up or gear optimization because the clock was ticking during my 10-hour play session, and I wanted to see and do as much as possible. It’s safe to say I was fairly underleveled compared to when From Software expects players to take on Godrick, but it’s important to reiterate that because of the open-world structure of the game, everyone’s experience is likely to be quite different. If you do wander into Godrick early on, perhaps it’s best to take a detour and check out the surrounding biomes before attempting to take him on.
Anyway, the first thing that struck me about this fight was the sheer breadth and depth of Godrick’s moveset. It’s something more akin to say, Orphan of Kos in Bloodborne, where even after plunging back into battle many times, I was still seeing new animations and abilities. Now, Godrick is definitely not as tough as Bloodborne’s pinnacle monstrosity, but he’s also fairly early in the game, and his large array of skills will likely keep players on their toes for a multitude of attempts. Now, he still has some core telegraphed abilities to look for and exploit, and like many other From Software bosses, these abilities can change or be altered as he enters “phase two,” which occurs at around 50% health or so. As many have already seen in preview footage, Godrick grafts a dragon head to one of his many arms at this stage, unlocking a new and deadly set of skills, some of which augment his already dangerous abilities.
So, here’s a question that’s been on everyone’s mind – do the spirit summons trivialize or minimize the impact of big battles like Godrick? Based on my experience with him, absolutely not. Granted, I had not yet found the ability to upgrade my spirit companions, which I assume is tied to a character named Roderika. So, mine were “tier 1 spirits”, but Godrick was able to completely obliterate most spirits I experimented with in one or two attacks. Early on, I attempted to use a spirit jellyfish summon that would splash poison on Godrick from afar, dividing his attention between us and making sure that I “pulled aggro” from him before he’d kill my little buddy. However, once he got it in his mind to crush the critter, it was over fast, so even though the poison ticking seemed useful, I tried other options. My spirit wolves and townsfolk were beyond useless, as Godrick’s repertoire has multiple and frequent area-of-effect attacks, making these packs of companions useless. Of my magic menagerie of spirits, the Skeletal Militiamen proved most useful, though honestly, they still were just really a speedbump for him. Their value? These skeletons can come back to life after they fall, so they probably bought me more time and hit windows than any other spirit summon.
That said, the spirits overall did almost nothing to dull Godrick’s edge. A vast array of extremely fast melee attacks, point-blank-cascading area-of-effect attacks, and fire attacks with the dragon head make Godrick a real issue. In phase two, I had my best luck attempting to trail Godrick when he would use a sort of sweeping flamethrower attack where he points the head at the ground and slowly moves forward. This is a great chance to get some shots in at his back, but you have to be careful all the same, as some of that fire trickles back behind him and can hit you if you get too close or err to the side.
When defeated, Godrick drops a “Remembrance of Godrick,” which I could use to gain many runes. Like a lord or Boss soul in other From games, I assume this can also be used to transform into a serious piece of armor, a weapon, or a spell. I also obtained one of the key Great Runes that I assume are tied to progressing to the game’s final canonical area or boss, similar to how the Lords of Cinder are structured in Dark Souls 3. Godrick took me quite a few attempts, and if he’s the “first” boss of the demigods to take on, that leads me to believe that others in the hierarchy are going to be quite challenging indeed.
Boss battles in Elden Ring are frequent, ranging from small-scale affairs in coves, caves, and catacombs to incredibly intense boss battles in the legacy dungeons. However, there are also other boss battles located in both mid-tier dungeons and outside in the open world. While many players had a chance to take on a dragon in the Network Test, we encountered a new kind of open field boss in our time with Elden Ring, a ghostly mariner in the middle of a shallow lake. There’s no indication you will be entering a boss battle, other than fairly serious environmental clues. If you’re exploring organically, you may have also encountered the NPC “D” nearby, who hunts the undead and warns you that this small town has been beset by this ghostly fiend. Other than that, there’s just a big shallow lake with a glowing boat in the middle. It’s pretty safe to assume you’re wandering into dangerous territory, but it’s certainly possible to just be oblivious to everything around you and wander into the middle of the lake.
So what makes this different from a standard boss arena battle? First, there’s a lot more space to traverse; it’s a big lake. Movement is impeded heavily due to the nature of the water, so utilizing some small patches of land for respite can be useful if you choose to fight on foot. Fighting on the spectral steed helps alleviate the hindrance to your mobility a ton and also lets you manage the fight much better overall – but you’ll have to accept that battling on Torrent is much different than standard melee combat. Getting the hang of how my weapon would strike in terms of timing and positioning took a bit of air flailing as my blows kissed air, but eventually, I was weaving in and out of combat with ease, dealing hefty hits to the Mariner in his boat.
The enhanced mobility while riding Torrent is a great boon in this battle due to the Mariner’s moveset. Like many other necromantic creations through history, the Bonebeckoner Mariner summons up a legion of assorted skeletons to corral you and harass you. These skeleton additions can seem endless and take up a ton of space, sort of a minor version of the spider hordes of Rom the Vacuous Spider in Bloodborne. The Mariner also can lift the boat high into the air and send it crashing down, spelling disaster if you’re underneath or in radius. The resulting crashing wave does significant damage and can send you out further into the lake, causing a brutal chain reaction where you can’t find your footing and are beset upon by a skeletal tide. The crashing wave can also damage and kill the skeletons, though, so you can bait the Mariner into a giant splash and get out of the way, positioning the army in range to take it out and buy you some time to get some hits in after the boat lands.
Torrent makes fights like this a lot more manageable. The open field areas of Elden Ring contain battles designed for the player to stumble into and possibly others you may have to activate by meeting certain conditions.
Of course, this fight is absolutely optional, though beating it provides a useful spirit summon spell, the Skeletal Militiamen, and some other objects of interest to our undead hunter friend known as “D.” Speaking to D back at the Roundtable Hold hub after this event has been completed has him mark our map in red with a location of interest, but we didn’t have the opportunity to go check it out.
We debuted exclusive Elden Ring gameplay earlier today as part of our cover story on From Software’s upcoming Soulslike title. The footage showcased Castle Mourne, a never-before-seen area nestled in southern Limgrave on the Weeping Penninsula, featuring gargantuan armor-clad archers, grizzly chimeric monsters, and an optional boss fight.
Elden Ring features numerous mini-dungeons like caves and catacombs to explore alongside giant sprawling dungeon crawls like Stormveil Castle. Castle Mourne, nestled in southern Limgrave on the Weeping Penninsula, is a place where horrors abound. Chimeric leonine creatures and other surprises await the player should they dare approach. While this locale would fall into the mini-dungeon classification, it’s substantially larger than any of the minor offerings that I experienced during my 10 hours of gameplay, with a dangerous approach and several checkpoints.
Watch our exclusive Elden Ring gameplay in the video below. Afterward, check out our commentated breakdown of the footage here.
Legendary writer George R.R. Martin collaborated with From Software and Hidetaka Miyazaki to essentially create the mythology of the world of Elden Ring before the catastrophic Shattering event. The characters involved were often crafted as humans, heroic but flawed in their journeys and adventures. However, as From Software took on the task of converting these characters to entities that would fit into Elden Ring, these mythic heroes and personalities got broken down into something twisted and more suited to occupying a “boss monster” role.
“When Martin wrote these characters, and when he provided that origin story that mythos for the world of Elden Ring, these demigods were much closer to their original form, and maybe closer to human form back then, before the Shattering, before it all started. So it was more up to us to interpret this and say, ‘how did they become such inhuman monsters? And how did the mad taint of the shattered shards of the Elden Ring and its power affect them?’ So that was our job to take these grand heroes and sort of misshape them and distort them into something they were not,” says game director Hidetaka Miyazaki. “And I think if we get a chance to show Martin and if he gets a chance to see the game and see these characters, I think he might be a bit shocked. When he wrote them, he was really envisioning something a little bit more human, a little bit more traditional human drama and fantasy characters. So I hope he gets a kick out of that.”
Miyazaki’s favorite Martin character in the game? A mysterious figure named Rykard. We don’t have any other information on this personality right now other than the name, but they’ll probably be quite a doozy.
“That process of taking these very human characters with flaws but these very dramatic, heroic characters and basically breaking them and making them these misshapen, grotesque monsters… That was a lot of fun for me personally.”
Some of Martin’s characters combined with that signature From boss-crafting technique that has given us elegant executioners like Sister Friede and titanic monstrosities like Darkeater Midir is a recipe for greatness. I have a feeling that the most epic boss encounters in From Software’s suite are going to have some stiff competition when Elden Ring arrives.
After months of waiting, we finally got our hands on Pokémon Legends: Arceus. Not only has Brian played it, but he’s beaten it and is ready to give his final verdict on the title. Brian is joined this week by Game Informer‘s Alex Stadnik, who has also been playing the latest Game Freak title and is raring to share his thoughts on the first major game release of 2022.
The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!
00:00:00 – Introduction 00:01:47 – The Legend of Zelda: Majora’s Mask Coming to Switch 00:10:14 – Lego Star Wars: The Skywalker Saga Release Date 00:14:17 – New Rabbids Movie Coming to Netflix 00:16:34 – Sol Cresta Release Date 00:17:10 – Suda51 Spoke with Marvel About Making Games 00:18:29 – Spoiler-Free Pokémon Legends: Arceus Review 01:07:24 – Definitive Ranking: Pokémon Spin-Off Games 01:22:51 – eShop Gem of the Week: Chicory: A Colorful Tale 01:25:42 – Replies: Which Pokémon Would We Be?
If you’d like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”
For more Game Informer podcasts, be sure to check out The Game Informer Show, which covers the weekly happenings of the video game industry, and Video Gameography with host Ben Reeves, which explores the history of video games – one series at a time!
Players that have been enjoying From Software’s last decade of action/RPG fare have discovered recurring characters, themes, and weaponry to be found in various forms across the games. While they don’t always make an explicit appearance, sometimes they’re found as shimmering surprises that delight (and terrify). This is the case during Ludwig’s phase two battle, where he decides to pull out the Moonlight Greatsword and attempt to dunk on the player with some incredibly flashy power moves. In Elden Ring, players will be able to interact with the duplicitous traitor Patches as well as acquire both the Storm Ruler and Moonlight Greatsword.
“I can confidently say yes, this time. Elden Ring is the sort of game that forgives a massive sense of volume and bulk,” says game director Hidetaka Miyazaki. “And so I felt like I was entitled to include these things this time. So yes, you will find them if you look hard enough.”
Of course, with Elden Ring being a vast open-world full of secrets and exploration, it’s likely that some of these items will be tucked away and hidden behind mysteries. While we probably won’t be taking down a manta ray Storm King with the Storm Ruler this time around, since Patches will be there, it’s possible that some other pieces of King’s Field and From Software history will be around somewhere. Since we’ve seen multiple dragons as part of this world, it wouldn’t shock me to see something akin to Seath the Scaleless slithering around.
In the same conversion with Miyazaki, while we did get to see otherworldly areas like the Roundtable Hold, there won’t be any Painted Worlds in the game as he feels those are specifically a Dark Souls element. However, you can find paintings in the game all over – collectible objects that display a specific location in the world tied to the artist’s soul. While I didn’t get to track any of these locales down during my session, you can be sure that’s one of the first things on my list of things to do with the final game.
If you’ve played one of the From Software action/RPG titles from Souls to Bloodborne, chances are you’re used to coming face to face with an area where the environment itself can feel like a major boss encounter. These oppressive poisonous swamp areas really got their stride in the Valley of Defilement all the way back in Demon’s Souls, but have continued to plague players to various degrees through the notorious Blighttown to other poisonous pits, caves, and muck. Speaking with Elden Ring game director Hidetaka Miyazaki, he relays that in this game, he rekindled his love for creating these horrific environments.
“In terms of how the player feels when they encounter this area that is a different story,” says Miyazaki. “But when making the game I rediscovered my love for making poison swamps. I know how people feel about them, but you know, suddenly I realize I’m in the middle of making one and I just can’t help myself. It just happens.”
And happen it will in Elden Ring, where players will once again battle challenging environments alongside titanic bosses. In the past, players have had to deal with poison and toxic, with toxic being a more virulent and deadly version of the standard poison that often just ticks down at the player until they die. However, Elden Ring is bigger all over, and there may be even worse status effects to deal with here as part of the poison swamp package.
“In terms of Elden Ring’s story and setting there is something that is especially horrible that exists and persists in this world,” says Miyazaki. “I’ll go ahead and say the name so it’s something that you can look forward to, it’s called the Scarlet Rot this is something that is separate a little bit from poison or toxicity but I hope you look forward to it.”
In fact, Elden Ring introduces a new affliction for players to contend with known as the Scarlet Rot. It’s unknown if players can actually get the Scarlet Rot, but in my playtime with the game it was referenced several times, meaning there’s probably an entire poison swamp zone to splish splash around in. Putting several of the pieces together from the extensive demo session also makes one think that perhaps this Scarlet Rot is the reason so many of our characters are wearing masks and facial adornments, to hide the ravages of this potential disease.
We’ll have to see when the game lands on February 25, but I’ll tell you this – the more Miyazaki enjoys making a poison swamp area, the more we probably have to worry about making our way through it. Hopefully, Torrent will see us through but don’t count on our mounted companion to be of any help for any interior areas tinged by the Scarlet Rot.
The digital edition of the Elden Ring issue goes live tomorrow at 2 PM CST. At the exact same time, I’ll be heading to the official Game Informer Twitch channel to do a live discussion about everything we saw and played during our nearly 10 hours of hands-on time with From Software’s upcoming dark action RPG. While this obviously comes with a spoiler warning, even with our extensive play session, there are many, many secrets left to discover in Elden Ring – even with the marathon session, I feel like I’ve barely begun to scratch the surface of what Elden Ring has to offer.
We’ll be talking about mechanics, features, gameplay, environments, and some other big surprises, but From Software has always been quite reserved in what they choose to show off early compared to what’s available in the final game – remember Bloodborne? No one was ready for where that journey would take us! So come hang out, chat, and ask your questions about Elden Ring. While I won’t be able to answer every question, I’ll do my best to facilitate some great conversations about what you can expect diving into Elden Ring.
In addition to the stream, look forward to a deluge of coverage to hit GameInformer.com soon, including some exclusive video.
Pokémon Legends: Arceus is finally here, and with it comes the biggest evolution the iconic series has seen in a long time. With that kind of change comes new mechanics and concepts that fans may not be familiar with. Whether it’s the addition of crafting, the streamlined battle system, or traversing the semi-open world biomes, there’s plenty to discover and learn. Consider us your Professor Oak as we give you 10 tips for Pokémon Legends: Arceus to get your journey off to a swimming start!
Prioritize Picking Up Items That Will Help You Craft Poké Balls
Your Bag Fills Quick
One of the main new wrinkles of Legends: Arceus is crafting. In order to keep a steady stream of Poké, Great, and other forms of balls stocked in your inventory, players will have to scavenge the multiple biomes for the proper ingredients. The primary resources you’ll need in the beginning to make Poké Balls are Apricorns and Tumblestone. The former can be found in the trees and on defeated Pokémon in the numerous regions of Hisiu, while the latter can be found in mineral deposits. The problem we ran into, though, is there are plenty more crafting materials to be found, and your bag fills up quickly. With such a finite amount of space in the beginning, we found it helpful to prioritize inventory slots for the aforementioned Poké Ball crafting ingredients. Being able to easily craft 50 balls at the start kept us in the beginning biomes longer and allowed for more satisfying returns when we could report back to the professor with all of our important findings.
Save Your Money For Charms And Bag Upgrades
You’ll Need Them In Hisui
Speaking of reporting back to the professor, the way players are monetarily rewarded is different in Arceus as well. Instead of stealing the money from children when defeating trainers, you’ll receive financial compensation for capturing Pokémon. The more monsters you catch, the heavier your purse is when you decide to return to Jubilife Village. And while I know I had to fight the temptation to deck out my character in swanky new clothes, your hard-earned coin is better spent elsewhere. As you progress in the game, a vendor becomes available that allows players to upgrade their bag to carry more items. His price starts small at 500 but continues to go up the more you buy. While it can get pretty expensive quickly, it’s worth it to have a bigger bag so you can stay in the fields longer without having to return home.
The other thing you should spend money on is the game’s charms. Hidden away in the back of the village is a man selling charms that will aid you against the more dangerous creatures of Hisui. These charms have different effects, but the most helpful ones prevented my character from blacking out after getting hit by a wild Pokémon. That one prevented me from losing all my supplies when the dark day came where I couldn’t outmaneuver a Psyduck.
Help The Farmers In Your Life
It’ll Help Your Crafting
Another easy way to fill your bags with Apricorns is to take part in the farming side requests found in Jubilife Village. At the start of the game, you’ll find two farmers with a single plot of farming land. As it stands, you’ll be able to ask the farmer to plant Apricorns, amongst other helpful resources. Once you progress further in the game, though, the other farmer will start to ask you for help to expand the fields by bringing him Pokémon to help tend the land. The more you assist your fellow residents by bringing Geodudes, Psyducks, and more, the more options for harvest you’ll have, and the greater your return will grow. It’s an easy way to accrue plenty of resources you don’t have to always carry with you and it’s useful when you’re in between missions and need to craft supplies.
Be Ready With Another Poké Ball
Failed Catches Give You An Opening For A Back Strike
Legends: Arceus offers the smoothest and most engaging way to catch Pokémon we’ve seen in quite some time. Players can either sneak up or charge at a Pokémon and simply throw a ball in order to secure them. But what happens if your highly sought-after Shinx decides it doesn’t want to stay in its new home? Fret not, for Pokémon escaping the initial catch attempt can actually be a blessing. If a creature doesn’t enter the iconic wooden sphere on the first attempt, it will turn around to run and gain its barring. This is when you strike. Have another Poké Ball locked and loaded and aim for the creature’s back when it starts to run. You can also do this without the first failed attempt as long as you manage to sneak up on them from behind and hit them with your first Poké Ball toss. If you land the throw properly, you’ll trigger a back strike which raises your chances of actually catching your new best friend! However, this is not always the case, as some of the more aggressive Pokémon will actually turn towards you and launch an attack. In that case, it’s either run or throw your own Pokémon out.
Alpha Pokémon Are Worth The Challenge
Get Ready To Have The Meanest Team In Hisui
Got a huge bounty of all sorts of Poké Balls? Good, you’re going to need them. Alpha Pokémon are some of the most daunting creatures in the game but are well worth the fight. They can be found all over the different biomes of Hisui and are more powerful than your normal garden variety monsters. Once you catch them, though, you’ll be able to use that power against your foes, as their unique abilities and better stats carry over to when they become your partners. It’s imperative here that you use type advantages against them but also have a few status effect moves like Hypnosis ready to go if you want to add them to your team. It also greatly helps your fight if you use the same back strike move discussed earlier to be able to strike first at your fearsome foe in battle.
Use Every Team Member
You Can Still Escape Even If All Of Them Faint
When you do enter the harder fights of the game with Alphas and Noble Pokémon, your team is going to be pushed. Sometimes all the way to your last Pokémon even. Instead of abandoning ship and running when you have one ally left, stick with it if you have your red-eyed target on the ropes. Even when you fully run out of Pokémon to use, you’ll have the ability to run away from your victorious enemy and escape to fight another day. Be warned, though. You won’t be able to fight against other Pokémon until you’ve returned to a place where you can properly heal your squad. You’ll also have to look yourself in the mirror after knowing you sacrificed your entire team for a shot at adding a monster to replace one of them.
Check Your Pokémon Moves List Frequently
You May Be Missing The Best Moves
Let’s say you do triumph over the harder foes of Hisui, and you successfully level up your squad. Unlike other games, Pokémon in Legends gain a list of moves that they never forget. The trade-off is you’ll have to manually change your Quilava’s moves yourself instead of being prompted by an unskippable menu like the days of old. Be sure to head into the menus by hitting up on the d-pad to ensure your team is using the best possible moves at its disposal.
Release Your Extra Pokémon
You’ll Actually Be Rewarded
After you’ve spent a long day catching Pokémon, you’ll return to Jubilife Village to see they’ve all been placed in the pasture. Like the old games, you can release them back into the wild. But why would you ever do that? In Legends: Arceus, players are actually rewarded by the released Pokémon with resources that will help level up some of your partner creature’s base stats such as health, attack, and more. I always kept two or three types of Pokémon just in case I wanted to one day go for the ever-elusive living dex, but being rewarded for setting them free is a really nice way to keep boosting your team while sending your unused Pokémon back to the homes you so coldly stole them from.
Regularly Check Your Side Quests
Sometimes You’ll Complete Them Without Even Realizing It
If you’re anything like me, you’re always accepting every side request icon you can see around the game. A lot of the time, it’s easy to lose sight of some of those side objectives while trying to unravel the mysteries of your new home. Luckily for you, a lot of the requests can be completed without even realizing it, as many of them have to do with completing Pokédex entries and scavenging for berries, resources, and more. If you feel like you haven’t made a ton of progress on your requests, it wouldn’t hurt to take a quick peek at the menu to see what you’ve already accomplished. It always feels good to get a quick influx of Great Balls that you weren’t expecting by turning in these requests.
Mainlining The Story May Not Be The Way To Go
Stop And Smell The Roselias
Look, I get it. We’re all busy. There are hundreds of games out right now, and you only have so many hours in the day. But the more time you can spend doing side requests and leveling your partner Pokémon, the better suited you’ll be for the more challenging levels later in the game. In Legends, wild Pokémon, Alpha, and Noble variants will all actually use type advantages and move masteries against you. Your Quilava will either be badly hurt or completely succumb to a Bubblebeam attack, so it’s best to have a few Alpha Pokémon on your side that are adequately leveled. On top of that, side requests will give you plenty of resources to keep you flowing through your main missions without having to frequently pause the action to go and scavenge for the right supplies. Finally, each new biome you unlock is gated by your Pokédex progress, so if you’re moving through each region without catching any Pokémon, there’s a good chance that’ll catch up to you and require you to grind for a little bit.
Enjoyed this list of tips for Pokémon Legends: Arceus? Have some of your own? Be sure to let us know in the comments below. If you can’t get enough of Game Freak’s newest series entry, be sure to check out our https://youtu.be/5jjmjbE-rpo" target=”_blank”>official video review and our most recent episode of https://youtu.be/Dl9LlIZFmpY" target=”_blank”>The GI Show, where we break down the highs and lows from our time playing the game.
While The Elder Scrolls VI might be years and years away, there’s still plenty of Elder Scrolls fun to be had in ZeniMax Online Studios’ MMO.
The Elder Scrolls Online has received multiple expansions since its launch years ago and its next one has been announced. Titled Legacy of the Bretons, ZeniMax Online says it’s a “year-long saga” that will begin with “High Isle.”
“We chose High Isle as the location for our next chapter because it’s a large departure from anything we’ve done over the last few years,” ESO creative director Rich Lambert writes in a new blog post. “High Isle is the epitome of the chivalric Breton culture – a resort-like island known for their nobility, with towering cliffs, pristine beaches, and loads of ancient ruins to explore. In addition to unique biomes and aesthetics, this island chain has never been explored in any Elder Scrolls game, so having the opportunity to add to the rich lore of Elder Scrolls and explore a completely new location is really exciting.”
In High Isle, players will explore the Systres Archipelago, which includes High Isle itself and Amenos. ZeniMax Online says to expect eroded sandstone, bleached cliff faces, stunning turquoise water accents, and more.
“We were also tasked with creating an abundant, overgrown biome for the prison land of Amenos, and with that work came figuring out the mysterious local druids and their ancient ties to the entire archipelago,” ESO art director CJ Grebb says in the blog post. “We went with a lot of broad-leaf flora for this area, concentrating on lush ferns and overgrown ivy and moss as much as could be afforded.”
Click image thumbnails to view larger version
ZeniMax says the result is a colorful and expansive zone to explore, complete with its own aesthetic and challenges, plus a powerful and ancient connection to the Breton people
“With High Isle and the Legacy of the Bretons, the team is going back to its story-telling roots,” Lambert writes. “We will be focusing on exploring Breton culture and telling a more grounded, politically charged tale rather than the ‘world-ending apocalypse-type’ story that we’ve done the past few years. It’s an exciting tale that fits extremely well with the Bretons – they are a feudal society where nobility and courtly politics are the norm.”
The Elder Scrolls Online: High Isle launches June 21 on PlayStation 5 and PlayStation 4 consoles. If you pre-purchase High Isle now, you’ll get immediate access to the base game and all previous ESO chapters. Plus, you’ll receive the Palefront Elk mount, the limited-time Palefrost Elk Fawn pet, and additional preorder rewards at the launch of High Isle.
Are you excited for The Elder Scrolls Online: High Isle? Let us know in the comments below!
Rare has announced that it is shutting down its PvP Arena in Sea of Thieves.
Revealed during the Sea of Thieves 2022 Preview Event, The Arena is officially coming to an end as it simply isn’t a mode played by most players. Rare says it was a tough decision to come to, but the right one for the future of the open-world pirate game.
“Firstly, this was an extremely tough decision, but we firmly believe it’s the right one to allow us to focus on our plans for the central free-roaming Adventure mode,” Rare writes in a blog post. “Despite the efforts of a hugely talented team, The Arena unfortunately never met the goals we originally had for it – either in creating a genuine alternative way to play Sea of Thieves with a competitive spin, or a short session experience if you didn’t have the time to commit to an open-ended Adventure session.”
The Arena will officially close at the start of Season Six, which is slated to begin on March 10, 2022. Those who have played in The Arena before and have reached or passed Sea Dogs rank 5 will receive the following ship cosmetics:
The Azure Scout
The Flaming Jackal
The Golden Chaser
The Lucky Rover
The Regal Hound
Anyone who has reached Sea Dogs rank 50 will receive The Good Boy ship cosmetic as well. The cutoff point for these rewards has already passed so if you haven’t already hit either of these ranks, you won’t be receiving the associated rewards.
Rare says that only 2 percent of its players’ time is spent in The Arena on a consistent basis and since the start of that mode, that hasn’t really changed. The studio also says it might understand criticism that it didn’t invest enough into The Arena to make it a worthwhile mode, but Rare says The Arena never became popular enough of a mode in Sea of Thieves for them to focus creative efforts there, so it didn’t.
“While we’re incredibly proud of where the game is now and the decisions we’ve made since launch back in 2018, we look back at The Arena with pride mixed with regret that we didn’t manage to reach the wider audience that would have allowed us to keep building upon its foundations. We learned a lot from the launch and development of The Arena, but one thing that really stands out is that launching a competitive mode is a far bigger investment and requires a far bigger creative focus than we realized going in.
Despite sharing a lot of the same mechanics as Adventure, it is an entirely different experience, and one that would have required a huge amount of mindshare and development effort to stand alongside it – and given the disparity of audience sizes, it just became impossible to justify.”
Development on Sea of Thieves’ Arena actually halted in December of 2020, something Rare announced at the time. However, in updating Adventure mechanics and adding quality of life improvements, the team has to bring those things over to the Arena mode, too, which presented a workload that wasn’t worth it.
“As a result, The Arena has required considerable development work just to keep it functioning in its base state, and would continue to represent a significant ongoing workload for us – which is ultimately what leads us to the decision we’ve shared with you today.
We understand that this will be a huge disappointment to our small but dedicated community of Arena-focused players. We want to say thank you to everyone who has played and supported The Arena, from those who have just dabbled to those who have run competitive events and built up communities, such as the Notorious Arena League and Sea of Champions. It has been genuinely incredible to see the skill level of some of the players who sprang up around The Arena, and how this played out in the spirit we love to see: with fairness and respect for each other always at the forefront. You are a wonderful and creative community and we’d love to work with you on moving forward in a world without The Arena.”
If you’ve been paying attention to Sega for the last couple of years, then you likely know that it has been slowly shuttering its massive Japan-based arcade centers. Now, Sega has announced that it is leaving the business of arcades entirely, ending a 50-year era defined by claw machines, fighters, and more.
This news comes by way of Destructoid, which translated a statement released by Sega this morning. In it, the company reveals that it intends to sell the remaining 14.9% of shares it holds within its arcade division to another company named Genda Inc., which Destructoid reports is the same company that Sega has been selling its arcade centers to over the last few years.
“Sega stores across the country will be switching their store names to GiGO, to express our gratitude for Sega’s 56 years of history and our desire to be an oasis that quenches people’s thirst for real entertainment,” Genda chairman Hisashi Kataoka said in regards to the news, according to Video Games Chronicle. “We will start with Ikebukuro, Akihabara, and Shinjuku. Then to the whole country.”
The Sega branding on standing arcade centers will begin to be replaced by GiGO Entertainment branding. While Sega is leaving the business of owning and running arcade centers, don’t expect to see Sega arcade machines disappear. Destructoid reports that Sega still intends to produce arcade machines for worldwide distribution – you just won’t see them inside a large building with a massive Sega sign on it anymore.
The day Pokémon fans have been anxiously awaiting is finally here. Pokémon Legends: Arceus is out on the Nintendo Switch, and we’re celebrating by playing it live on stream starting at 12 p.m. CT only on Twitch! Join John Carson and Alex Stadnik as they traverse the realm of Hisui and show off all the new additions to the iconic series.
With Legends, Game Freak has taken the most significant series leap in quite some time, but did the risk pay off? Our own Brian Shea seems to think so. In his review, he said:
Catching as many Pokémon as you can, learning more about them, and training them to be stronger in battle are the very foundations of Game Freak’s iconic RPG series, but few titles exemplify those core concepts as powerfully as this latest outing. Pokémon Legends: Arceus tasks you with exploring a bygone era of the Sinnoh region, then known as Hisui, and gives you more ways than ever to complete your Pokédex. While some elements don’t feel like their final forms, I love where this new direction takes the Pokémon series.
We will be hopping into Alex’s current save during today’s stream and focusing on catching Pokémon and exploring the different biomes that make up Hisui. We will try to avoid story quests since he’s pretty far into the game unless you want to see a mission or two, of course. To let us know what you want to see, be sure to join us in the Twitch chat, kick your feet up, and send the week off with a bang.
Ubisoft is shutting Hyper Scape down this year less than two years after its release.
First revealed in the summer of 2020, and released shortly after its reveal as a free-to-play battle royale, Hyper Scape put players in a futuristic city to fight against 100 players in squads of three. To differentiate itself from just another battle royale, Hyper Scape attempted to do things a little differently. It kept loadouts small, traversal extremely fast-paced, and it even gave viewers on streaming platforms the ability to vote on in-game events that changed the ongoing match.
However, it wasn’t enough to keep the battle royale afloat and now, Ubisoft has announced that Hyper Space will be shutting down in a couple of months.
“Contenders, we have made the difficult decision to end development of Hyper Scape and shut the game down as of April 28,” Ubisoft’s blog post reads. “We set out to create a vertical, close-quarters, and fast-paced shooter experience and we are extremely grateful to our community for joining us on our journey. We will be taking key learnings from this game into future products.
To the Hyper Scape community, thank you for your passion and dedication to the world of Neo Arcadia both inside and outside the game. Your devotion to the game we built will always be cherished.”
If you haven’t yet checked out Hyper Scape, maybe consider giving it a go before April 28. Regardless of how you might feel about the game, after April 28, it will be gone forever and an unplayable part of history.
One of the biggest surprises of Fortnite Chapter 3 Season 1 is the inclusion of everyone’s favorite web-slinger, Spider-Man. Plus, everyone in the game can utilize his web-slinging abilities thanks to the web shooters item. Well, it seems Spider-Man’s existence in Fortnite has attracted one of his greatest foes to the battle royale because Green Goblin is now available in the Fortnite Item Shop.
Now live, you can purchase the Green Goblin outfit to play as the infamous villain or you can purchase the entire Green Goblin set to be fully prepared to take down New York’s, err, Fortnite Island’s masked menace. If you’re looking to be fully decked out with Green Goblin bling, though, here’s what you’ll find in the set:
Pumpkin Bomb Back Bling (included with the outfit)
Arm the Pumpkin! Emote
“Players can purchase the Outfit (plus Back Bling), Pickaxe, Glider, and Emote individually or as part of the Green Goblin Bundle,” Epic Games writes in a press release. “This bundle additionally includes the Attack of the Goblin Loading Screen.”
If you haven’t yet unlocked the Spider-Man outfit, you can earn it by leveling up through the Fortnite Chapter 3 Season 1 Battle Pass. If green is more your style, you can embrace the goblin serum right now in the Fortnite Item Shop.
The Academy of Interactive Arts & Sciences (AIAS) has announced that Mortal Kombat co-creator Ed Boon will be inducted into its Hall of Fame.
To ring in the celebration, Boon will be honored at the 25th Annual D.I.C.E Awards ceremony happening on February 24 in Las Vegas, Nevada. Xbox Game Studios head Matt Booty will present Boon with the 2022 Hall of Fame Award.
“We are thrilled to have Ed be inducted into our Hall of Fame,” AIAS president Meggan Scavio writes in a press release. “From his early work on pinball machines to his monumental achievements co-creating the Mortal Kombat franchise, Ed’s dedication and perseverance to the craft and art of games has left an incredible legacy for fans and game developers alike.”
Booty said he met Boon on his very first day in the games industry, at Midway, and from there, he watched Boon go on to create Mortal Kombat, one of the most renowned (and goriest, of course) fighting games out there.
“Ed epitomizes the best of what a game designer can be: big ideas, a great sense of humor, clear focus, and the ability to bring people together as a team,” Booty said. “He has created not only a string of hit games, but has also supported countless people on their own paths in the game industry.”
Boon started as a pinball machine programmer for Williams Electronics after graduating from the University of Illinois. He moved more directly into video games after that, working on High Impact Football and Super High Impact. Boon began work on Mortal Kombat in 1991 and the rest is history. Today, the Mortal Kombat series has sold more than 75 million units, according to AIAS.
“The AIAS Hall of Fame honor is bestowed upon game creators who have been instrumental in the development of highly influential games and moving a particular genre forward,” AIAS writes. “These individuals demonstrate the highest level of creativity and innovation, resulting in significant product influence on a scale that expands the scope of the industry.”
Boon will soon join Connie Booth (Sony Interactive Entertainment product development Vice President that helped deliver multiple titles for PlayStation), Bonnie Ross (343 Industries founder), Todd Howard (The Elder Scrolls, Fallout), Hideo Kojima (Metal Gear Solid, Death Stranding), Leslie Benzies (Grand Theft Auto III, IV, and V), Dan and Sam Houser (the Grand Theft Auto series, Red Dead Redemption), Tim Sweeney (founder of Epic Games), and many others when he’s inducted into the AIAS Hall of Fame next month.
Before No Man’s Sky, Hello Games made its name with Joe Danger. The series put players atop the motorcycle of the titular daredevil to perform death-defying stunts in the name of scoring points and having a good time. In addition to the mainline console games, Joe Danger had a couple of mobile entries, such as Joe Danger Infinity, which released in 2014 but was later rendered incompatible with modern Apple devices. However, it looks like Infinity is making a comeback thanks to a touching request by a concerned parent.
Hello Games head Sean Murray took to Twitter to announce Joe Danger Infinity’s upcoming return, stating the reason is due to a letter he received from a fan. This person stated his child Jack, who has autism, adored the Joe Danger series and was particularly enamored with Infinity. The game helped both him and Jack cope with many of the daily challenges autistic children encounter. Whether it was having fun in clinic waiting rooms or even serving as a reward incentive for enduring therapy sessions, noisy crowds, and other challenging situations those not on the spectrum take for granted.
When Infinity became incompatible, Jack had a hard time readjusting, so the father took a long shot by contacting Hello Games directly to politely ask if anything could be done to update Joe Danger Infinity for current devices. According to Sean Murray, this made a strong impression on the studio, saying, “it broke our hearts and made us want to set things right.”
“As game devs it’s so easy to underestimate the impact even your smallest games can have, “says Murray in his Twitter thread. “It blows my mind that something you make can be someone’s first game they played, hit at an important time or even be their favorite thing for a while.” Murray posted the entire letter to read online, which you can do by following the embedded tweet below.
A secret shame of ours is that the success of No Man’s Sky left our first game Joe Danger unloved. Sadly since iOS culled older games it no longer worked on latest Apple devices 😭
Murray says the team has reworked Infinity to work on today’s devices. Those who have already purchased the game will receive an update that will make it free to download again. Otherwise, you can buy Infinity now on the App Store. We’d recommend it, as it was a pretty good game. Check out our original review here.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
The technical storage or access that is used exclusively for statistical purposes.The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.