George R.R. Martin Comments On His Elden Ring Collaboration

Yesterday, acclaimed writer George R.R. Martin (A Song of Ice and Fire) took to his blog to make a few comments about his role in the development of From Software’s upcoming Elden Ring. While the blog is short, the author is clear that his work on Elden Ring took place years ago, and focused on worldbuilding the fantastical realms that players will be investigating come February. In the blog, Martin comments that video games aren’t really his thing – but then goes on to say he played some old-school strategy games like Master of Orion, Romance of the Three Kingdoms, and Railroad Tycoon. Apparently Martin has some excellent taste with the games he chose to play back in the day! 

Click here to watch embedded media

Martin’s post is pretty clear, in that he worked on worldbuilding for the realms of Elden Ring. Exactly how this translates to the final game is unknown, but with what we saw in the network test, the world is full of discovery, even in that small slice. While the core foundational tale of the Tarnished and The Lands Between appear to have some significant similarities to the Dark Souls right now, the world itself and much of that history is yet unknown, so we’ll have to wait and see exactly what happens. Martin also notes how video games have become bigger than films in the entertainment world these days. You can check out the entire post over on Martin’s official blog here. Martin also notes that Elden Ring looks “incredible.” On that final point, I’m inclined to agree.

Elden Ring is scheduled to arrive on February 25th on Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and PC. Are you looking forward to it? 


Exploring The Full History Of Halo: Combat Evolved | Video Gameography

After tackling Metroid in Season 1, the second season of Game Informer‘s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. Over the next several weeks, we’ll examine all of the mainline shooter entries up to Halo Infinite, so sit back and relax as we kick the season off with Halo: Combat Evolved.  

Developed by Bungie, Halo: Combat Evolved was positioned as the launch title for Microsoft’s promising but unproven Xbox. Released on November 15, 2001, Halo redefined the first-person shooter and immediately solidified the Xbox as a must-own console. It’s tough to imagine what Microsoft’s place in the game industry would be today without Halo’s success. Bungie became a household name, but the studio existed long before Halo and struggled financially prior to its launch. Twists and turns such as axing Halo’s original PC exclusivity and going through bizarre working titles such as The Santa Machine are just some of the fascinating topics we’ll unpack in this week’s episode. 

Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and Game Informer Editor-in-Chief Andrew Reiner (@Andrew_Reiner) as we unpack the history and impact of Master Chief’s video game debut.  

If you’d like to get in touch with the Video Gameography podcast, you can email us at You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”


2022 Video Game Release Schedule

If you’re wondering what games are coming up in 2022, we’ve put them all in one convenient location. This list will be continually updated to act as a living, breathing schedule as new dates are announced, titles are delayed, and big reveals happen. This should help you plan out your next several months in gaming and beyond.

As the gaming calendar is constantly changing, we highly recommend you bookmark this page. You’ll likely find yourself coming back to this to find out the most recent release schedule for the most anticipated games across PC, consoles, handhelds, and mobile devices. If you notice that we’ve missed something, feel free to let us know! Please note that games will not get assigned to a month until they have confirmed release dates.

Pokémon Legends: Arceus


Weird West
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – January 11

Monster Hunter Rise
(PC) – January 12

 – Read review

(Switch) – January 13

God Of War
(PC) – January 14

 – Read review

Rainbow Six Extraction
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Stadia, PC) – January 20

Windjammers 2
(PlayStation 5, PlayStation 4, Xbox One, Switch, Stadia, PC) – January 20

Baby Storm
(Switch) – January 21

Circuit Superstars
(PlayStation 4) – January 27

Pokémon Legends: Arceus
(Switch) – January 28

Uncharted: Legacy of Thieves Collection
(PlayStation 5, PC) – January 28

Horizon Forbidden West


Life is Strange Remastered Collection
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC) – February 1

The Waylanders
(PC) – February 2

Dying Light 2 Stay Human
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC) – February 4

OlliOlli World
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC) – February 8

(PlayStation 5, PlayStation 4, PC) – February 8

(Xbox Series X/S, Xbox One) – February 10

Know By Heart
(PC) – February 10

Lost Ark
(PC) – February 11

Dynasty Warriors 9 Empires
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC) – February 15

The King of Fighters XV
(PlayStation 5, Xbox Series X/S, PlayStation 4, PC) – February 17

Total War: Warhammer III
(PC) – February 17

Horizon Forbidden West
(PlayStation 5, PlayStation 4) – February 18

Destiny 2: The Witch Queen
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Stadia, PC) – February 22

(PlayStation 5, PlayStation 4, Switch, PC) – February 22

Martha Is Dead
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – February 24

Elden Ring
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – February 25

Grid Legends
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – February 25

Tiny Tina’s Wonderlands


Elex II
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – March 1

Pathfinder: Wrath of the Righteous
(PlayStation 4, Xbox One) – March 1

Babylon’s Fall
(PlayStation 5, PlayStation 4, PC) – March 2

Gran Turismo 7
(PlayStation 5, PlayStation 4) – March 4

Triangle Strategy
(Switch) – March 4

SpellForce III Reforced
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – March 8

Chocobo GP
(Switch) – March 10

(Xbox Series X/S, Xbox One, PC) – March 16

Persona 4 Arena Ultimax
(PlayStation 4, Switch, PC) – March 17

 – Read review

Stranger Of Paradise Final Fantasy Origin
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – March 18

Rune Factory 5
(Switch) – March 22

Tiny Tina’s Wonderlands
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – March 25

Starship Troopers – Terran Command
(PC) – March 31

S.T.A.L.K.E.R. 2: Heart of Chernobyl


13 Sentinels: Aegis Rim
(Switch) – April 12

 – Read review

S.T.A.L.K.E.R. 2: Heart of Chernobyl
(Xbox Series X/S, PC) – April 28

Vampire: The Masquerade – Swansong


Vampire: The Masquerade – Swansong
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC) – May 19

Sons of the Forest
(PC) – May 20

(PlayStation 5, PC) – May 24

Saints Row


Saints Row
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC) – August 23

Test Drive Unlimited Solar Crown


Test Drive Unlimited Solar Crown
(PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC) – September 22



(Xbox Series X/S, PC) – November 11

GhostWire: Tokyo

To Be Announced

A Little to the Left (PC)

A Plague Tale: Requiem (PlayStation 5, Xbox Series X/S, Switch, PC)

A Quiet Place

Advance Wars 1+2: Re-Boot Camp (Switch)

Aftermath (PlayStation 5, Xbox Series X/S, PlayStation 4, PC)

Anno: Mutationem (PlayStation 4, PC)

Arc Raiders (PlayStation 5, Xbox Series X/S, PC)

Arcadegeddon (PlayStation 5, PC)

Ashwalkers (Switch)

Asterigos (PlayStation 5, PlayStation 4, PC)

Avatar: Frontiers of Pandora (PlayStation 5, Xbox Series X/S, Stadia, PC)

Aztech Forgotten Gods (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

BattleCakes (Xbox One, PC)

Bayonetta 3 (Switch)

Bear and Breakfast (Switch, PC)

Blood Bowl 3 (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Blossom Tales 2: The Minotaur Prince (Switch, PC)

Bomb Rush Cyberfunk (Switch, PC)

Boundary (PlayStation 4, PC)

Card Shark (Switch, PC)

Choo-Choo Charles (PC)

Circuit Superstars (Switch)

Coffee Talk Episode 2: Hibiscus & Butterfly (PlayStation 4, Xbox One, Switch)

Company of Heroes 3 (PC)

Crossfire: Legion (PC)

Cult of the Lamb (PC)

Cursed to Golf (Switch, PC)

Cyber Knights: Flashpoint (PC, Mac, Linux, iOS, Android)

Cyberpunk 2077 (PlayStation 5, Xbox Series X/S)

 – Read review

Deathverse: Let It Die (PlayStation 5, PlayStation 4)

Deep Rock Galactic (PlayStation 5, PlayStation 4)

 – Read review

Demon Throttle (Switch)

Destiny 2: Lightfall

Destroy All Humans 2: Reprobed (PlayStation 5, Xbox Series X/S, PC)

Devolver Tumble Time (iOS, Android)

Diablo Immortal (iOS, Android)

Digimon Survive (PlayStation 4, Xbox One, Switch, PC)

Dolmen (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Don’t Starve Together (Switch)

Dordogne (Switch, PC)

Dragon Ball: The Breakers (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Dune: Spice Wars (PC)

EA Sports PGA Tour

Earth Defense Force 6 (PlayStation 5, PlayStation 4)

Earthlock 2 (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Edge of Eternity (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One)

eFootball 2022 (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Eiyuden Chronicle: Rising (Xbox Series X/S, Xbox One, PC)

Endling (PlayStation 4, Xbox One, Switch, PC)

Evil Dead: The Game (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Evil West (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Eville (PC)

ExoMecha (Xbox Series X/S, Xbox One)

Fall Guys: Ultimate Knockout (Xbox Series X/S, Xbox One, Switch)

 – Read review

Far: Changing Tides (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Final Fantasy VII Ever Crisis (iOS, Android)

GetsuFumaDen: Undying Moon (Switch, PC)

GhostWire: Tokyo (PlayStation 5, PC)

God of War: Ragnarok (PlayStation 5, PlayStation 4)

Goodbye Volcano High (PlayStation 5, PlayStation 4, PC)

Gotham Knights (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Grand Theft Auto V (PlayStation 5, Xbox Series X/S)

 – Read review

Grand Theft Auto: The Trilogy – The Definitive Edition (iOS, Android)

Grime (Switch)

Grotto (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch)

Gungrave G.O.R.E. (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Hello Neighbor 2 (Xbox Series X/S, Xbox One, PC)

Hindsight (Switch, PC, iOS)

Hogwarts Legacy (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Homeworld 3 (PC)

How to Say Goodbye (PC, Mac)

I Am Jesus Christ (PC)

In Sound Mind (Switch)

Instinction (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Stadia, PC)

Jack Move (Switch, PC)

Joe & Mac: Caveman Ninja (PC)

KartRider: Drift (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One)

Keo (PC)

Kerbal Space Program 2 (PlayStation 4, Xbox One, PC)

Kirby and the Forgotten Land (Switch)

Lab Rat (Xbox Series X/S, PC)

Lara Croft and the Guardian of Light (Switch)

 – Read review

Lara Croft and the Temple of Osiris (Switch)

 – Read review

Last Days of Lazarus (Xbox One, Switch, PC)

LEGO Star Wars: The Skywalker Saga (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Lil Gator Game (Switch, PC)

Little Devil Inside (PlayStation 5, PlayStation 4, Xbox One, Switch, PC)

Loot River (Xbox Series X/S, Xbox One, PC)

LumbearJack (Switch, PC)

Mario + Rabbids Sparks of Hope (Switch)

Marvel’s Midnight Suns (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Metal Slug Tactics (Switch, PC)

Metal: Hellsinger (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Midnight Fight Express (PlayStation 4, Xbox One, Switch, PC)

Mineko’s Night Market (Switch, PC, Mac)

Moss: Book II (PlayStation VR)

MultiVersus (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Neon White (Switch, PC)

Nobody Saves the World (Xbox Series X/S, Xbox One, PC)

Oxenfree II: Lost Signals (PlayStation 5, PlayStation 4, Switch, PC)

Pac-Man Museum + (Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Park Beyond (PlayStation 5, Xbox Series X/S, PC)

Phantom Abyss (PC)

Phantom Breaker: Omnia (PlayStation 4, Xbox One, Switch, PC)

Planet of Lana (Xbox Series X/S, Xbox One, PC)

Pokémon Trading Card Game Live (PC, Mac, iOS, Android)

Prehistoric Kingdom (PC)

Prince Of Persia: The Sands Of Time Remake (PlayStation 4, Xbox One, PC)

ProtoCorgi (Switch, PC)

Read Only Memories: Neurodiver (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Redfall (Xbox Series X/S, PC)

Replaced (Xbox Series X/S, Xbox One, PC)

River City Girls 2 (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Rogue Lords (PlayStation 4, Xbox One, Switch)

Rumbleverse (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Salt and Sacrifice (PlayStation 5, PlayStation 4, PC)

Scars Above (PC)

Scavengers (PC)

Scorn (Xbox Series X/S)

Sea Of Stars (PC)

Serial Cleaners (PC)

Shadow Warrior 3 (PlayStation 4, Xbox One, PC)

Shovel Knight Dig

Shredders (Xbox Series X/S)

Skull & Bones (PlayStation 4, Xbox One, PC)

Slime Rancher 2 (Xbox Series X/S)

Sniper Elite 5 (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Sol Cresta (PlayStation 4, Switch, PC)


Sonic Frontiers (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Sons of the Forest (PC)

Souldiers (Switch, PC)

Splatoon 3 (Switch)

Star Ocean The Divine Force (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Star Trek: Resurgence (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Star Wars: Hunters (Switch, iOS, Android)

Steelrising (PlayStation 5, Xbox Series X/S, PC)

Stray (PlayStation 5, PlayStation 4, PC)

Suicide Squad: Kill The Justice League (PlayStation 5, Xbox Series X/S, PC)

System Shock (Remake) (PC)

Tchia (PlayStation 5, PlayStation 4, PC)

Teenage Mutant Ninja Turtles: Shredder’s Revenge (Switch, PC)

Temtem (PlayStation 5, Xbox Series X/S, Switch, PC)

Terminator: Dark Fate – Defiance (PC)

The Anacrusis (Xbox Series X/S, Xbox One, PC)

The Callisto Protocol

The Chant (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

The Invincible (PlayStation 5, Xbox Series X/S, PC)

The Last Oricuru (PlayStation 5, Xbox Series X/S, PC)

The Legend of Zelda: Breath of the Wild Sequel (Switch)

The Lord of the Rings: Gollum (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

The Outlast Trials (PC)

The Stanley Parable: Ultra Deluxe (PC)

The Witcher 3: Wild Hunt (PlayStation 5, Xbox Series X/S)

 – Read review

The Wreck (PC)

Thymesia (PlayStation 5, Xbox Series X/S, PC)

Trek to Yomi (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC)

Two Point Campus (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Untitled Layers of Fear Game

Vampire: The Masquerade – Bloodhunt (PlayStation 5, PC)

Voidtrain (PC)

Volcanoids (PC)

Warhammer 40,000: Darktide (Xbox Series X/S, PC)

We Are OFK (PlayStation 5, PlayStation 4, PC)

Where the Heart Leads (PC)

Wizard With a Gun (Switch, PC)

WWE 2K22

Young Souls (PlayStation 4, Xbox One, Switch, PC)

 – Read review

« 2021 Video Game Release Schedule


Updated: All Of The Marvel And DC Superheroes In Fortnite

From Thanos to Batman, Fortnite is becoming a comic book fan’s dream come true. If Epic Games keeps adding Marvel and DC characters at a rapid-fire clip, there’s a chance we could have an awesome showdown of 100 heroes and villains years down the road. The latest addition is The Batman Who Laughs, a prominent character in the new Fortnite comic book published by DC Comics. Epic surprisingly didn’t create any skins for the recently released movie, Eternals.

You can take a look at all of the comic characters that were a part of a season or an event below:




The Batman Who Laughs

Beast Boy

Black Manta

Black Panther

Black Widow




Captain America

Captain Marvel



Dark Phoenix



Doctor Doom


The Flash



Ghost Rider

Green Arrow


Harley Quinn

Iron Man

The Joker


Mary Jane


Nick Fury

Poison Ivy





Silver Surfer









Wonder Woman


The Top 10 Games On PlayStation Vita

Handheld consoles are often home to a variety of niche games and genres, and the PlayStation Vita keeps that streak going. The system is a great buy for people who can’t get enough JRPGs and adventure games, but that’s not all it has to offer. We’ve compiled some of the top games for the system, including some fresh and familiar faces.

Sony doesn’t seem to be supporting the system as aggressively as it did when it launched, but it’s far from a barren wasteland. Japanese developers have taken advantage of its high-end portable specs to deliver gorgeous-looking RPGs, and indie developers have found a place to explore their comparatively smaller and quirkier ideas. There’s a wide variety of gameplay to be found on Vita, as our list highlights.

Here are Game Informer’s picks for the top 10 games on the PlayStation Vita, as it currently stands.

10. Tales from Space: Mutant Blobs Attack
“[T]he smooth, inviting difficulty curve and constant use of inventive new tricks makes Mutant Blobs Attack stand out in the crowded Vita launch lineup. While some other, more buzzed-about titles have come up short, DrinkBox has delivered on the promise of the Vita for platforming fans old and new.” – Bryan Vore

To read the full review and learn more, click here.

9. Shovel Knight
“Indie throwbacks to video games of the early ‘80s are a dime a dozen, but Yacht Club Games successfully rises to the top. The tried-and-true game design principles and elegant checkpoint system make Shovel Knight worth a try no matter which era of gaming you prefer.” – Tim Turi

To read the full review and learn more, click here.

8. Velocity 2X
“Futurlab’s stellar game is challenging and unusual, and its complex controls are demanding. For that reason, Velocity 2X may not fascinate novice gamers, but experienced players will delight at its varied gameplay, spare design aesthetic, and daring speed.” – Matt Miller 

To read the full review and learn more, click here.

7. Danganronpa: Trigger Happy Havoc
“Few games keep the wool over your eyes as effectively as this dark tale. Making a story so gripping is tough in a video game, but it’s Danganronpa’s best attribute. I was surprised, captivated, and challenged by the culprit in every case. Danganronpa proves why having an interactive experience can make stories more thrilling, even in the context of such a bleak scenario.” – Kimberley Wallace  

To read the full review and learn more, click here.

6. Zero Escape: Virtue’s Last Reward
“Virtue’s Last Reward kept me addicted, challenged, and constantly guessing. As the sequel to 9 Hours, 9 Persons, 9 Doors, it lives up to its legacy and invigorates the graphic adventure genre. Don’t let this one pass you by; VLR is one of my favorite games this year.” – Kimberley Wallace 

To read the full review and learn more, click here.

5. Persona 4 Golden
“Persona 4 Golden’s greatest strength is that everything fits together seamlessly, from the connected battle and social aspects to the fresh changes. Newcomers are sure to find plenty to love, while series veterans can revisit fond memories and experience new content. This game still remains one of the best RPGs to date; don’t miss out on your second chance to experience it.” – Kimberley Wallace

To read the full review and learn more, click here.

4. Guacamelee
“Even with its platforming frustrations, Guacamelee is an excellent addition to the genre, retaining important classic elements and introducing several fresh additions. The main campaign took me around seven hours (with a decent amount of secret-searching). The pacing is just right, sending you from one adventure to the next without any bloated, boring spots. If you’ve got a PS3 or Vita, go suplex this into your system now.” – Bryan Vore

To read the full review and learn more, click here.

3. Sound Shapes
“I’m surprised by how personally involved I became in the journey of a tiny little ball with a dot on it. Sounds Shapes is an excellent platformer, but the music that progressively fills each stage as you move forward is really what makes the game something special.” – Kyle Hilliard

To read the full review and learn more, click here.

2. Final Fantasy X/X-2 HD
“Even years later, Final Fantasy X is still an exciting RPG, telling a compelling story with plenty of momentum. While the crazy girls-night-out theatrics of X-2 might still cause you to roll your eyes, the battle system is still fast and fun. For those who want the complete arc of the Final Fantasy X saga, the collection delivers. Even without a nostalgic lens, both games hold up well.” – Kimberley Wallace

To read the full review and learn more, click here.

1. Tearaway
“It’s a journey worth taking, and just when you think you’ve reached the end, you encounter a surreal third act that cemented its place as one of my favorite games of the year. I hope Tearaway can find its place among all the blockbusters and new consoles that will be vying for your attention this year. It certainly deserves it.” – Matt Helgeson

To read the full review and learn more, click here.


Be sure to take a look at our features on the Top 10 games on PlayStation 4, Xbox One, Wii U, and 3DS, too.


Baldur’s Gate: Dark Alliance Sees Life On PC For The First Time

Following its re-release earlier this year on consoles, Baldur’s Gate: Dark Alliance has finally released on PC today. No, not the sort-of-reboot from this summer. That’s Dungeons & Dragons: Dark Alliance, a very different game. We’re talking about the OG! It’s been a 20-year journey for the action RPG, first released on PlayStation 2 in 2001, that saw ports on Xbox and Gamecube, but never Windows until now.

While its store description says it uses the 3rd Edition Dungeons & Dragons rule set, Dark Alliance plays out more like Diablo than the more strategic-feeling Baldur’s Gate titles. You’ll play as one of three characters representing the archer, fighter, and sorceress classes, fighting hordes of mystical minions, and taking quests through Black Isle Studios’ rendition of the Forgotten Realms. 

This updated release features higher resolutions (up to 4K!), solo or co-op play, and full controller support on PC. For those reading this, who prefer playing on console, you’re in luck. Baldur’s Gate: Dark Alliance is available on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and Switch, too. 

And now we wait patiently for Dark Alliance 2 to surface on current hardware. Once, again, we are not talking about a sequel to this summer’s game with a similar name.

Have you played the PC version of Dark Alliance yet, or even the console ports? How does the game hold up after all of these years? Conviene in the comments and chat with us about it!


KartRider: Drift | New Gameplay Today

Click to watch embedded media

It’s not easy to release a kart racer in a world where Mario Kart 8 Deluxe continues to sell gangbusters on Switch, but alas, Nexon is bucking the trend and not only releasing their own kart racer, but it’s a free-to-play game, too. And it’s a fun time! 

Game Informer editor Wesley LeBlanc recently went hands-on with KartRider: Drift during the closed beta that ran from December 8 through December 15. During the beta, players were able to progress through 20 levels of both the free Battle Pass and Premium Battle Pass. Plus, two licenses of unique minigame-like challenges were available to play through, as were races in both the Item Mode and the Speed mode. 

In this New Gameplay Today, your hosts Wesley and Alex Stadnik will walk you through all that this beta had to offer. Thanks for watching, and be sure to let us know what you think of this upcoming free-to-play kart racer. 


Why Halo Infinite Is Our 2021 Game of the Year

Halo Infinite is an epic return to form, a sequel that feels decades in the making. Within minutes of playing the campaign or multiplayer, nostalgia hits hard, and the title reminds us why Halo is one of gaming’s most important series. Infinite is easily developer 343 Industries’ best Halo game to date, an effort that honors the series’ 20-year legacy while blazing a new trail forward for Master Chief and the Spartans. No matter what mode you dive into, the gameplay delivers the iconic “feel” that made the series’ first entries hard to put down and expands upon it in a variety of excellent ways. Whether you are exploring a sprawling open world with Master Chief or are teaming up with friends for an intense battle in ranked play, Halo Infinite is a masterwork that pumps out excitement, making it an easy choice for Game Informer’s Game of the Year for 2021.

We asked Game Informer staff members to weigh in on why they love the flagship first-person shooter so much.

An Intimate Story Unfolds

Matt Miller, Magazine Content Director

After two entries with large casts and complicated fictional frameworks, Halo Infinite narrows its story lens, returning the series to a narrative flow reminiscent of the original Combat Evolved. The gambit pays off with a focused and straightforward story about hope, resilience, and moving on from the past.

Intense, emotional writing and excellent voice performances are critical to the success, elevating the conversation past sci-fi cliches and giving real heart to the otherwise action-packed affair. It doesn’t hurt that Halo Infinite features one of the best original scores in recent memory, adding pathos, excitement, or tension at just the right moments.

Jen Taylor’s voice performance work deserves special recognition, as she seamlessly shifts between three distinct characters, each with subtle distinctions that set them apart while maintaining the underlying connections between them. The new Weapon character is charming and childlike, without crossing over into being annoying. That helps keep some fun and brightness in a plot otherwise focused on killing and conquering.

Halo Infinite’s story feels like the start of something new, and at times skirts the line of keeping a few too many mysteries under wraps. But there’s no denying that by the time the credits roll, there’s a lot to be excited about learning in the future.

Music Is At The Heart Of The Game

Wesley LeBlanc, Associate Editor

Halo is notable for many things, but one aspect of it that has prevailed positively through the best and worst of Halo games is the score. If you’ve played Halo before, you’ve undoubtedly hummed the central choral theme in a bathroom somewhere, and if you haven’t, you should. The moment you boot up Halo Infinite, that familiar theme begins, and it feels like 343 Industries and composer Gareth Coker saying, “you’re home.” What’s better is that what feels familiar at first grows to become something new, a score with as much staying power as the original we’ve all been humming for decades. 

Coker uses the legacy of Halo Infinite’s music to create something new, and it feels effortless. Musical sci-fi glimmers accompany campaign missions and say, “sit back and enjoy this cutscene because you’ve earned it.” The semi-open world of Zeta Halo is full of marching snares and beating rhythms that feel as powerful as the Chief’s growing strength over the Banished. Players can enjoy a suite of melodies, strong vocals, and drums that beat through every punch and bullet for the entirety of their journey, too. 

The way Coker’s composition allows for room to take your time, weaving in different strings, woodwinds, percussion instruments, and more throughout it all, is a feat unto itself. Infinite’s score is as memorable as those that came before it, which speaks to the long-running importance of Halo’s music. Master Chief is the hero of this story, but music is at its heart, much like previous entries.

A Whole New World

Andrew Reiner, Editor-In-Chief

Halo Infinite delivers the intense corridor firefights we’ve come to expect and also opens up more than we’ve seen in the past with sprawling open-world sequences. These biomes show off the vast scale of the conflicts and open up new paths that lead to additional storylines, upgrades, and secrets galore. Players who veer off the beaten path will face some of the game’s most challenging and rewarding battles against named targets. Being able to travel great distances in remarkable vehicles – like the Warthog or Banshee – is a fantastic experience. Running on foot is also excellent, thanks to Master Chief’s new Grappleshot, a fun device that you can use to swing across the environment. The open worlds are nicely designed and are yet another area where 343 Industries achieves a nostalgic feel while giving players something new to enjoy.

The Best Movement In The Series

Alex Van Aken, Video Editor

Halo Infinite features the most fluid movement in the series to date. The sprinting, sliding, and clamber mechanics from Halo 5 survived the cutting room floor but feel improved in their new iterations. The game also feels faster than its predecessors, helping to link basic movements amidst heated firefights. The core movement system is excellent, but the Grappleshot and Repulsor are responsible for Infinite’s most compelling traversal mechanics. 

While you can use the Grappleshot to swing across each arena like a playground, the gadget has other uses, too. Latch onto a flying vehicle like the Banshee for a cheeky hijack, or hook an unaware enemy to fly towards them and get a melee kill quickly. Skilled players can use the gadget to swipe weapons before other players grab them or steal crucial goals in modes like Oddball and Capture The Flag. 

On the other hand, the Repulsor is a perfect showcase of how the game’s physics systems lead to unexpected moments and strategies. The Repulsor produces a shockwave that can send players flying away, but many of us discovered we could use the device for much more during the game’s release week. It can return rockets, grenades, and other explosives to whoever shot them. I’ve even killed a player by launching an idle Warthog into them mid-air like some sort of armored Jedi. Still, surprisingly, you can use the gadget to double jump by aiming at the ground, jumping, and engaging the Repulsor. This mechanic creates unique avenues for movement and elevates strategic play to new levels. 

The movement options featured in Infinite fundamentally change the Halo experience and remind me why the series’ first subtitle was Combat Evolved.

It’s A Sci-Fi Shooting Gallery

John Carson, Associate Editor

A varied, reliable arsenal is the core of any Halo experience. With Halo Infinite, 343 has, in some ways, turned back time to a more classic identity, at least for your Assault Rifles, needlers, and battle rifles. You know what you’re getting with the mainstays, and that’s a massive boon for the overall gameplay. To stay in lockstep with that approach, Infinite allows all weapons – guns, grenades, power weapons, and melee – to feel like valuable tools in combat.

The irreplaceable Assault Rifle is tuned for a near-perfect timing where emptying a magazine will slay a foe or at least get their shields low enough that a quick melee or a shot from the new, capable sidearm will finish the job. It’s a stellar baseline for the weaponry offered, and that old-school Halo feel permeates the other Spartan armaments. It allows new or experienced players to jump in, shoot around, and find the fun of Halo’s combat before exploring the flashier wares of the armory.

Infinite succeeds by imbuing utility into each of the various alien munitions. With nearly every tool at your disposal being a blast to wield, it’s hard to pick just two to stick with at a time. It’s not a bad problem to have and speaks to the breadth of loadout permutations you can choose to complete an objective or suit a preferred playstyle. Stopping a rampaging Banshee from terrorizing the battlefield by shooting it with an electric weapon like the disruptor or Shock Rifle to disable it midair won’t get old anytime soon. Nor will leaning on old standbys like rolling up on a squad of Banished Elites and firing the Pulse Carbine or a charged Plasma Pistol to dispatch their pesky shields quickly. Though, few strategies beat just rushing into a skirmish, slinging grenades, praying for them to stick to something, and swinging wildly with a gravity hammer. You may not make it out alive, but it’s a damn fun way to rack up some kills. 

Each strategy feels distinctly like Halo, providing a sandbox-like shooting gallery to explore and experiment in. While this philosophy isn’t new to the series, it feels like a breath of fresh air and stands out against other first-person shooters this year.

Multiplayer Is Back From The Dead

Alex Stadnik, Video Editor

Halo multiplayer is known for many things but in particular, its dance. A ballet of bullets and battle rifles, players have always fallen in love with the series for the hypnotic way Spartans and Elites duel it out. You’re never out of it until the very last moment, and it’s been a high watermark for multiplayer shooters since its origin on the original Xbox. However, that tango has felt more like an awkward dance at your aunt’s second wedding than a beautiful ballet in the last decade. Every game since Reach left something desired from its PVP offerings, which is unfortunate for a series known for revolutionizing how console users play online. Infinite simplifies the formula and has blown me away by producing the best competitive space of 2021.

We talk a lot about how Halo feels, and it seems as though 343 Industries has finally figured out what that means. Infinite strips itself down to the very foundations of Halo. Gone are the armor abilities and load-outs that tilted and complicated the meta. Do you want a battle rifle? Good, it’s right next to the bridge through a sea of grenades and angry teenagers – Godspeed. Everything from power weapons to Overshields is on the map in Infinite, which levels the playing field and makes it fun again to simply wield an AR and pistol and not feel poorly about your KDA. Also, Sprinting feels natural for the first time, thanks to the design of the maps.

Theaters of destruction such as Live Fire and Streets are perfectly compact and feel like a natural fit for both walking and running, especially juxtaposed against some of the maps from Halo 4 and 5. Even the larger Big Team Battle maps such as Fragmentation and Highpower walk the fine line of being impressive in scope but focused enough to keep players locked in on the action and not hopelessly wandering around looking to find someone. Combining these elements, 343 has made a statement with Halo Infinite that it’s learned from its past and proving it can choreograph a timeless dance that players won’t soon forget.

Those are a few of the reasons why we selected Halo Infinite as our 2021 Game of the Year. If you disagree, that’s totally cool! After all, there were many amazing games published throughout the year. If you’re wondering which other games we loved or you’re looking for video game recommendations, be sure to check out our list of the…; target=”_blank”>Top 10 Games Of 2021. 

Is Halo Infinite your favorite game of the year? If not, which game is your personal pick? Let us know in the comments below!


The Witcher Season 2 Is Available Now On Netflix

Season two of Netflix’s show based on the hit novels and video game series The Witcher, conveniently also titled The Witcher, is available today. 

Click here to watch embedded media

Henry Cavill has returned to reprise the role of the silvery-haired monster-slaying hunk Geralt of Rivia. Season two continues Geralt’s adventures, this time with his apprentice Ciri (played by Freya Alan) in tow. Also returning this season are Yennefer (Anya Chalotra), Vesimir (Kim Bodnia), Triss (Anna Shaffer), Lambert (Paul Bullion), and everyone’s favorite bard Jaskier (Joey Batey), among a bevy of newcomers.

Have no fear; this won’t be the last you’ll see of these characters! Season three has already been confirmed, so feel free to take in the show at your own pace – like me, who has yet to watch any of season one, though I’d like to very soon.

Catch eight brand new episodes of The Witcher streaming right now on Netflix, with at least one more season coming in the future. And remember, toss a coin to your Witcher, but not at your television. That probably won’t end well for the screen or your wallet.

Are you carving out time to catch this season of The Witcher? Which items and potions are needed to begin viewing Geralt’s live-action adventures? Let us know in the comments.


The Witcher Season 2 Is Available Now On Netflix

Season two of Netflix’s show based on the hit novels and video game series The Witcher, conveniently also titled The Witcher, is available today. 

Click here to watch embedded media

Henry Cavill has returned to reprise the role of the silvery-haired monster-slaying hunk Geralt of Rivia. Season two continues Geralt’s adventures, this time with his apprentice Ciri (played by Freya Alan) in tow. Also returning this season are Yennefer (Anya Chalotra), Vesimir (Kim Bodnia), Triss (Anna Shaffer), Lambert (Paul Bullion), and everyone’s favorite bard Jaskier (Joey Batey), among a bevy of newcomers.

Have no fear; this won’t be the last you’ll see of these characters! Season three has already been confirmed, so feel free to take in the show at your own pace – like me, who has yet to watch any of season one, though I’d like to very soon.

Catch eight brand new episodes of The Witcher streaming right now on Netflix, with at least one more season coming in the future. And remember, toss a coin to your Witcher, but not at your television. That probably won’t end well for the screen or your wallet.

Are you carving out time to catch this season of The Witcher? Which items and potions are needed to begin viewing Geralt’s live-action adventures? Let us know in the comments.


The Evolution And Future Of Mario Games | All Things Nintendo

This week on All Things Nintendo, Brian is joined by Game Informer community member Nolan Filter to talk about the Mario series’ evolution. After discussing the new Christmas movie, 8-Bit Christmas on HBO Max, and running down all the latest Nintendo-related news, Brian chats with Nolan about his grad-school research paper on the evolution of Mario’s gameplay mechanics and about what they would like to see from Nintendo’s flagship franchise in the future.

If you’d like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea), Nolan’s upcoming game, Silly Seance (@SillySeance)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotify, and Google Podcasts.

00:00:00 – Introduction
00:01:38 – First Nintendo Game/Favorite Nintendo Game
00:12:20 – Airing of Grievance/Pro Travel Tip for Switch
00:16:00 – 8-Bit Christmas Spoiler-Free Review
00:25:23 – Switch and Shin Megami Tensei V Sales Numbers
00:26:47 – New Pokémon Legends: Arceus Trailer and Info
00:32:18 – Nintendo Indie World Presentation
00:38:09 – Switch End-of-Year Player Stats
00:40:27 – The Evolution of Mario’s Mechanics
01:00:33 – What Could Be Next for Mario?
01:13:58 – Super Mario Run’s 5th Anniversary
01:17:15 – Definitive Ranking: Mario Bosses
01:28:00 – eShop Gem of the Week: Sumer

If you’d like to get in touch with the All Things Nintendo podcast, you can do so by emailing, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”

For more Game Informer podcasts, be sure to check out The Game Informer Show, which covers the weekly happenings of the video game industry, and Video Gameography with host Ben Reeves, which explores the history of video games – one series at a time!


Techland Releases Dying Light 2 Stay Human PC Requirements

Dying Light 2 Stay Human

Dying Light 2 Stay Human is an ambitious and good-looking game, so if you’re a PC player, you probably want to know if your rig can handle all of that zombie action. Wonder no more; Techland has unveiled the game’s PC requirements ahead of its February launch.

Below are the minimum and recommended guidelines, both for playing with ray tracing and without. 

Ray Tracing Off

Minimum System Requirements (for 1080p resolution/30 frames per second)

  • CPU: Intel Core i3-9100 or AMD Ryzen 3 2300X 
  • RAM: 8GB
  • GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 4GB
  • OS: Windows 7
  • Available storage space: 60GB HDD

 Recommended System Specifications (for 1080p resolution at 60 frames per second)

  • CPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
  • RAM: 16GB
  • GPU: NVIDIA GeForce RTX 2060 6GB or AMD Radeon RX Vega 56 8GB
  • OS: Windows 10 
  • Available storage space: 60GB SSD

Ray Tracing On 

Minimum System Requirements (for 1080p resolution/30 frames per second)

  • CPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
  • RAM: 16GB
  • GPU: NVIDIA GeForce RTX 2070 8GB
  • OS: Windows 10 
  • Available storage space: 60GB SSD

Recommended System Requirements (for 1080p resolution/60 frames per second)

  • CPU: Intel Core i5-8600K / AMD Ryzen 7 3700X
  • RAM: 16GB
  • GPU: NVIDIA GeForce RTX 3080 10GB
  • OS: Windows 10 
  • Available storage space: 60GB SSD

In addition to PC, Dying Light 2 Stay Human launches February 4 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and Switch via the cloud. You can watch the latest trailer from The Game Awards here.


Super Replay | Star Wars Jedi: Fallen Order

A not-so-long time ago in the same galaxy we all reside in, Respawn Entertainment deviated from its first-person shooter roots to create Star Wars Jedi: Fallen Order. This third-person action game was the studio’s first stab at tackling the coveted Star Wars license, crafting an original adventure set five years after Revenge of the Sith. It stars Cal Kestis, a padawan turned junker (played by Shameless star Cameron Monaghan) that managed to evade the Jedi purge of Order 66. After he’s outed by the Sith, he embarks on a quest to recover an artifact capable of locating force-sensitive children while also avoiding capture by the Inquisitors, who are elite Jedi hunters. 

The game features a blend of lightsaber combat and a suite of Force abilities. Borrowing inspiration from FromSoftware’s Soul series, encounters are challenging, requiring a strategic blend of blocks and parries to outduel opponents. Meanwhile, the various planets take on a Metroid-inspired progression with players unlocking abilities to backtrack to previously inaccessible areas. 

Click here to watch embedded media

Fallen Order was released November 15, 2019, and was a critical and financial success. It also served as a saving grace for single-player fans, providing proof to an increasingly multiplayer-focused EA that linear story-driven experiences can still make the big bucks. With a sequel reportedly in the works, we’re revisiting this gem of the Star Wars video game pantheon. 

Join Marcus Stewart, Daniel Tack, and Andrew Reiner on Twitch today at a special start time of 3 p.m. Central as we journey through the entirety of Cal Kestis’ adventure. Expect plenty of laughs, deaths, and general nerding out over all things Star Wars. We encourage you to hang out with us in chat. Just as a reminder, subscribing to Game Informer on Twitch rewards access to the official Game Informer Discord channel where you can interact with our lovely community as well as the editors. See you in chat!


DNF Duel Open Beta Begins Later Today

A new fighting game based on the Neople’s beat-em-up MMO Dungeon Fighter Online called DNF Duel starts its first beta test later today. The beta, which was announced on Sunday in the trailer below, will feature 10 characters from the roster, all of which are based on classes available in Dungeon Fighter Online.

Why should you care about a fighting game based on a Korean MMO you may not have heard of or played? DNF Duel is being developed in collaboration between Arc System Works, known for Guilty Gear and Dragon Ball Fighterz, and Eighting, the storied development team behind fighting games like Marvel Vs Capcom 3 and Bloody Roar. The pedigree behind DNF Duel is legit, and from the trailers released over the past few weeks, the characters look like they’re going to be really fun to fight with. 

Click here to watch embedded media

The characters for DNF Duel are named after their class archetype rather than having a fleshed-out background. DNF’s ten classes you’ll be able to try out this weekend are Berserker, Ranger, Grappler, Striker, Hitman, Inquisitor, Dragon Knight, Kunoichi, Crusader, and Vanguard. 

After its announcement last December, any news on DNF Duel was hard to come by, with near radio silence until a few weeks ago when a torrent of character trailers began to release. Now, with all ten fighters revealed for this weekend’s beta, we’re finally going to see what DNF looks like in action. In regards to its online functionality that will be stressed and tested this weekend, DNF Duel will implement rollback netcode for smoother remote gameplay.

The test will be exclusive to PlayStation 5 and PlayStation 4 and will start at 6 p.m. Pacific tonight and runs until 6 a.m. Pacific on December 20. Fighting game fans will not be left wanting for new titles to play this weekend because this test is coinciding with The King of Fighters XV’s second beta test which you can read about here.

DNF Duel does not have a release date and is currently in development for PS5, PS4, and PC.

Where will you be spending your time this weekend? Will you be checking out DNF Duel, or are you more interested in KOF XV? Let us know your fighting game thoughts in the comments below!


Back 4 Blood Developer Turtle Rock Studios Acquired by Tencent

Tencent is making another big game development acquisition with the purchase of Turtle Rock Studios’ parent company Slamfire, Inc, which includes Turtle Rock in the deal.

According to a press release shared with Game Informer, the Left 4 Dead and Evolve developers will remain an independent operation at its current Lake Forest, California office. It was also noted that despite the studio’s most recent release Back 4 Blood, which was published by Warner Bros. Games, the game and its continued development will not be affected. 

Steve Goldstein, president and general manager of Turtle Rock, had this to say about the acquisition, “Tencent’s outstanding partners, global reach, deep knowledge of gaming and unprecedented support will help us create the kinds of ambitious games we dream of, while allowing us to retain our autonomy and independent spirit.”

Tencent, for the uninitiated, is a massive Chinese holdings company that has investments all over the video game landscape. Here are some other companies you may or may not know that Tencent has a stake in:

Riot Games
Epic Games
Activision Blizzard
Paradox Interactive
Sumo Group
Remedy Entertainment
Roblox Corporation
Bloober Team
Dontnod Entertainment
Klei Entertainment

And many more. The above names represent anywhere from 100% ownership in the case of Riot Games to a small stake like Tencent’s 5% ownership in Ubisoft. With this newest acquisition of Turtle Rock and Slamfire, Tencent is bolstering its gaming portfolio even further with the veteran development talent.

No sale price was given at the time this story was written, nor were any details of any new games Turtle Rock may be working on past its current responsibilities regarding Back 4 Blood.

What would you like to see from Tencent’s purchase of Turtle Rock Studios? Let us know in the comments!


New Horizon Forbidden West Trailer Showcases Some Of The Machines We’ll Be Facing Off Against

Horizon Forbidden West, the much-anticipated sequel to 2017’s Horizon Zero Dawn, will finally hit PlayStation 5 and PlayStation 4 next February and it seems PlayStation is ramping up its marketing for the game. 

That’s because just over a week after a new trailer at The Game Awards 2021, Guerilla Games has released another trailer, this time giving us a better look at some of the new machines we’ll be fighting against in the game on February 18, 2022. Titled “Machines of the Forbidden West,” this trailer gives us a closer look at the armadillo-like Rollerback, the flying pterodactyl-like Sunwing, and the Slitherfang robot snake. 

Click here to watch embedded media

“In the Forbidden West, awe-inspiring machines rule the lands,” the trailer’s description reads. “These technologically advanced robots have become Earth’s dominant species and post a serious threat throughout Aloy’s mission.” 

If the trailer is any indication, these three enemies showcased are found either in the more plain-like area of the West or, in the Slitherfang’s case, along the beaches of what used to be California. The trailer also reveals some new characteristics of the robot dinos. For example, the Rollerback seems capable of reattaching armor that’s been knocked off by enemies such as Aloy. Also, the Slitherfang is huge – like, really really big, and we’re totally not scared about having to fight it…totally not scared at all. 

We also get another look at the Tremortusk, which has been heavily featured in previous showcases of Horizon Forbidden West. It’s the elephant-like machine we’ve seen before but in this trailer, rather than being highlighted on a beach, we see it in a snowy area. 

While waiting to see more of Horizon Forbidden West, read about how the game’s open world “feels more alive and more real than ever” and then check out this story about how Forbidden West’s combat and exploration emphasize player choice. Read about how Horizon Forbidden West developer Guerilla Games is currently hiring for an MMO after that. 

Are you excited for Horizon Forbidden West? Let us know in the comments below!


A New Ghostbusters Game Is On The Way, According To Winston Zeddemore Actor

Hot on the heels of Ghostbusters: Afterlife, it seems a new game based on everyone’s favorite busters could be on the way. 

That’s according to Winston Zeddemore actor, Ernie Hudson, at least. Hudson told YouTube channel Countdown City Geeks that a new one is on the way and that scheduling for recording voice-over is underway, as reported by Nintendo Life. Hudson also said fellow Ghostbuster Dan Aykroyd, who plays Ray Stantz in the films, is attached to the game as well. 

Click here to watch embedded media

“I just got an email because we’re doing another video game,” Hudson told Countdown City Geeks. “They’re scheduling it now to do the recording and I’m not too sure [who is] going to do it. I know me and [Dan Aykroyd], I think. I’m not sure [if Bill Murray] will do anything on it. So, there will be another video game…When they’ll bring it out, I don’t know, but it’s definitely happening.” 

Speaking further about the game, Hudson said whoever is developing it is sending him “prototypes of the character to get the image right.” He said the team seems to have a hard time creating his image, citing that while whoever is developing it is able to nail down Murray and Aykroyd’s likeness, he always ends up “looking like Eddie Murphy or somebody.” 

At the time of this writing, whatever Ghostbusters game Hudson is referring to has not been officially announced so it seems the actor let slip something he (probably) wasn’t supposed to. While waiting to learn more, check out our thoughts on the 2009 game in Game Informer’s Ghostbusters review and then read about how it was recently remastered and re-released in 2019. Check out Game Informer’s review of the 2016 Ghostbusters game after that.  

[Source: Nintendo Life]

Are you excited about a new Ghostbusters game? Let us know in the comments below!


Five New Sega Genesis Games Added To Nintendo Switch Online, Including Altered Beast, ToeJam & Earl, And More

Nintendo surprise dropped its classic RPG, Paper Mario, onto its Nintendo Switch Online + Expansion Pack subscription service earlier this month and today, five new games have been surprise added.

This time, though, they aren’t Nintendo 64 games – it’s five Sega Genesis titles. Announced late last night, Altered Beast, ToeJam & Earl, Dynamite Headdy, Sword of Vermilion, and Thunder Force II are now available to play on the Switch for any NSO + Expansion Pack subscribers. 

Click here to watch embedded media

Altered Beast was first released in 1988 and it’s a 2D beat ‘em up arcade-style game that debuted on the Sega Genesis, of course. Set in Ancient Greece, you play as an undead wolf-man character revived by Zeus to rescue his daughter from Athena. You can listen to some of Game Informer’s editors talk about it and its reboot, Project Altered Beast on this episode of Replay

In ToeJam & Earl, you control the alien rappers who crash-land on Earth. This game launched on the Sega Genesis in 1991 and spawned multiple sequels, including ToeJam & Earl: Back in the Groove, which was released just two years ago. You can check out our thoughts on it in Game Informer’s ToeJam & Earl: Back in the Groove review.

Thunder Force II is a 1988 scrolling shoot ‘em up first released in 1988 on the Sharp X6800 computer. However, it was ported to the Sega Genesis a year later and was one of the original launch titles for the Genesis in the United States. As you can see in the trailer, each stage starts with a top-down view. After destroying enough bases, you can further encroach on enemy territory and at that point, the game becomes a 2D scrolling shooter. It was last seen on the Genesis Mini. Oh, and its music absolutely rips, too. 

The fourth game released to NSO is Dynamite Headdy, perhaps one of the most odd releases this drop. It’s a 2D platformer where you play as Headdy, a puppet who must take down an evil puppet king named Dark Demon. Its art style is quite unique and it features some fun combat thanks to its use of over a dozen different power ups. Similar to Thunder Force II, Dynamite Headdy was last seen on the Genesis Mini

The fifth and final game dropped onto NSO is Sword of Vermillion, an interesting DnD-like RPG. In one part of the screen, your character and their movement can be seen on an overworld map. Beside that on the screen is a first-person perspective that shows your character moving through wherever you are. It also features 2D combat and a striking artstyle. It was first released in 1989 before making its way to the U.S. two years later in 1991. 

For more, check out the full list of Sega Genesis games available on the subscription service.

Are you excited about these five Sega Genesis games? Let us know in the comments below!


The Top 10 Marvel Games Of All Time

In honor of our Marvel’s Midnight Suns cover story this month, we wanted to repromote this list from 2019 of the ten best Marvel-themed visio games. If you’re itching to jump into the role of one of Marvel’s legendary heroes there are a number of great games on the market. We’ve assembled the ultimate list of Marvel games every comic fan should play.

10. X-Men 2: Clone Wars

Genesis • 1995
The X-Men seemed like the biggest superheroes in the ‘90s. Young fans around the country dreamed of being one of Marvel’s merry mutants, and Headgames’ co-op friendly side-scrolling action game helped scratch that itch. Players control Beast, Cyclops, Gambit, Nightcrawler, Psylocke, and Wolverine as they travel across the world on a mission to destroy the Phalanx virus and save everyone from becoming techno-organic slaves. Each hero has their own unique set of powers, which aided them in combat and affects how they traversed the environment, further encouraging replay.

9. Marvel Strike Force

iOS, Android • 2018
As an agent of the Special Tactical Reserve for Interdimensional Key Events (S.T.R.I.K.E.) you are tasked with assembling a squad of heroes to protect the planet from an alien threat. But who are we kidding – we don’t love Marvel’s turn-based mobile game for its plot. We love amassing an ever-growing roster of some of our favorite heroes (and villains) in the universe. Strike Force’s turn-based combat features just the right amount of strategy, and chasing that slow unlock of new characters is incredibly addicting.

8. X-Men Origins: Wolverine

PS3, PS2, Xbox 360, Wii, PC • 2009
Wolverine is one of Marvel’s most beloved heroes and for good reason: he’s a take-no-nonsense scrapper who can walk off just about any injury. Based on the 2009 film, Raven Software let fans explore Logan’s past while tearing through legions of hapless enemies with Wolverine’s indestructible claws. Watching his body slowly knit itself back together after an attack is endlessly fascinating, and your lunge attack was incredibly empowering. Not only is X-Men Origins a great Marvel game, it pulled off an incredibly rare trick – it’s a game that is actually better than the movie.

7. X-Men

Arcade, PS3, Xbox 360 • 1992
In the ‘90s, arcades were littered with Konami’s addictive side-scrolling beat ‘em up. In fact, it seemed as if arcades were required by law to own a version of this game. But we’re not complaining; we happily throw a few quarters into one of these machines every time we see it. Sure, some of the X-Men’s powers seem misrepresented (Nightcrawler zipped around the screen like the Flash, for example), but we can’t resist the thrill of beating up an army of Sentinels before the epic throwdown with Magneto.

6. Lego Marvel Super Heroes

PS3, PS4, Xbox 360, Xbox One, Wii U, 3DS, Vita, PC • 2013
Lego games are like potato chips – they’re comfort food. After a long day, they don’t make you feel any pressure to perform; you can just relax and smash objects and enemies into tiny Lego bricks. Hot on the heels of the 2012 Avengers film, Traveller’s Tales and TT Fusion’s exploration of the Marvel universe was a sheer delight. Not only was the roster of characters absurdly massive, but each hero had their own unique set of powers, and hunting through every level for secrets proved incredibly satisfying.

5. Spider-Man 2

PS2, Xbox, GameCube • 2004
For a long time, Spider-man 2 was considered the best Marvel game – if not the best licensed game around. Based on the Sam Raimi film, Spider-Man struggles to keep his civilian and superhero life in balance while battling foes like The Rhino, Black Cat, and Dr. Octopus. Treyarch’s open-world Manhattan was a lot of fun to explore, and the combat was fast and fluid. However, the pièce de résistance is Spider-Man’s swing mechanics, which feel so good that they became the swing mechanics by which all other Spider-Man games were judged.

4. The Incredible Hulk: Ultimate Destruction

PS2, Xbox, GameCube • 2005
Few games let you feel like an unstoppable rage machine like Radical Entertainment’s Ultimate Destruction. Hulk runs straight up walls, fashions cars into brass knuckles, bats missiles away like flies, and generally annihilates anything foolish enough to get in his way. The boss battles with nemeses like Devil Hulk, Mercy, and Abomination feel truly epic. Bruce Banner just wants to while away in secret and research a cure for his condition, but the world doesn’t want to leave him alone. We don’t want to leave him alone either, because this combat is so much fun.

3. Marvel: Ultimate Alliance

PS4, Xbox One, PC, PS3, Xbox 360, Wii, PS2, PSP • 2006
Raven Software’s epic smash fest was the Avengers: Endgame of its era. Building on the X-Men Legacy franchise, Ultimate Alliance takes Diablo’s basic action/RPG loot fest and throws every major Marvel character into the mix. Up to four friends can watch each other’s backs as they engage in some truly wild scenarios, such as protecting a helicarrier from the dragon Fin Fang Foom, freeing the inhabitants of Atlantis from mind-control, and participating in an absurd gameshow on Murderworld. Marvel Ultimate Alliance 3 has a lot to live up to.

2. Ultimate Marvel vs. Capcom 3

PS4, Xbox One, PC, PS3, Xbox 360, Vita • 2011
The Marvel vs. Capcom series is the only place where you can see Captain America tag team with Captain Commando or Mega Man go toe-to-toe with Iron Man. While we are also partial to Marvel vs. Capcom 2: New Age of Heroes, the rerelease of Marvel vs. Capcom 3 struck a perfect balance between combat and its massive roster of characters. Ultimate Marvel vs. Capcom 3 is a good reminder that you don’t need a zany story mode when the action is this good.

1. Spider-Man

PS4 • 2018
What else did you expect at the top of this list? Insomniac’s masterpiece was a true contender for game of the year when it released, and Insomniac expertly took all of the mechanics that fans loved from previous Spider-Man games and built on them to create something special. Spider-Man’s combat and web-swinging is the best it’s ever been, and Insomniac tells a gripping story that highlighted Peter Parker’s heroics as well as his alter ego. We could do without the simple stealth moments, but those are easy to forget when the rest of the game is running on all cylinders. The wait for a sequel is going to be excruciating, because we want to see what Insomniac does next with our favorite wall-crawler.

Click on the banner below to see our constantly-updating hub of exclusive features on Marvel’s Midnight Suns.


[UPDATE] Stalker 2 Developer Announces Removal Of ‘Metahuman’ NFT That Would Have Appeared As In-Game NPC

UPDATE 12/16/21 6:05 p.m. Central: GSC Game World has put out a new statement regarding its now previous intent to add NFTs to S.T.A.L.K.E.R. 2. The announcement, which you can see in the tweet below, reveals the removal of all NFT content from the upcoming shooter. 

“We hear you,” the GSC statement reads. “Based on the feedback we received, we’ve made a decision to cancel anything NFT-related in S.T.A.L.K.E.R. 2.” The rest of the message says, “The interest of our fans and players are the top priority for the team. We’re making this game for you to enjoy – whatever the cost is. If you care, we care too.”

This wasn’t the first statement to be released by the developer today, however, with a very different message tweeted and deleted not long before. In the first statement, GSC doubled down on including what it called “NFT-bonuses” within S.T.A.L.K.E.R. 2. “We are eager to do NFT Right,” said the now-deleted message. The company wanted to allow players to “get into the game without interfering with other players’ experience.” We saved a copy of the previous statement, which you can read in the image below.

Once again, the image above was originally released on the S.T.A.L.K.E.R. Twitter account and deleted shortly after.

Whatever pressure from the S.T.A.L.K.E.R. and overall gaming community seems to have worked, and worked very quickly for the company to completely reverse course on the NFTs it was obviously insistent on keeping intact.

The NFT NPCs in question, and what they entailed can be read about in the original story right here: 

Original Story: S.T.A.L.K.E.R. 2: Heart of Chernobyl developer, GSC Game World, has announced the creation of its S.T.A.L.K.E.R. Metaverse where players can inhabit the upcoming shooter as an in-game “metahuman” NFT in the form of an NPC. 

We’ll give you a few seconds to wrap your head around that one…So basically, beginning this month, users can register for in-game item drops “that will evolve into a new gaming feature built on top of S.T.A.L.K.E.R 2” and the first drop will take place by way of an auction scheduled for January 2022, according to a press release. Whoever gets this first drop will become “the first-ever metahuman” that will be “released and exposed to hundreds of millions of gamers worldwide.” GSC Game World seemingly has very large expectations for its upcoming sequel. 

“In-game, the metahuman will appear as an ‘NPC’ or a non-playable character,” the press release reads. “The face of the real owner will be recreated in the game by using photogrammetry technology, resulting in the highest possible level of realism.” This NPC will live on the blockchain, like the other metaverse-related items soon to be dropped for the game, but GSC does not specify which one. GSC is, however, working with NFT trading platform DMarket in all of this. 

Blockchain games and NFTs have drawn heavy criticism in the industry thus far due to their part in ongoing environmental damage. The use of cryptocurrencies, which are often used to purchase NFTs, and the mining of said currencies results in millions of carbon dioxide emissions, damaging Earth’s atmosphere, as reported by The Verge. At the moment, the use of cryptocurrencies is largely viewed as harmful to the planet. Ethereum, one of the most-used cryptocurrencies, though, is working on something it calls “The Merge,” which it says will “start the era of a more sustainable, eco-friendly Ethereum.” Only time will tell how green Ethereum becomes, though.

It’s unclear exactly why this NPC needs to reside on the blockchain, especially considering that video games have included real-world scans of people as NPCs in-game before. The same could be said for in-game items dropping in-game – NFT or not, if GSC wanted to, it could technically remove these drops from S.T.A.L.K.E.R 2 so the promise of living forever in-game by way of NFT and blockchain is really more of a promise from GSC. 

The second drop will happen in February “with the highly secretive genesis packs,” according to the press release, and the next drop after that will be announced on Twitter and Discord. GSC says these drops “won’t influence the gameplay itself or give in-game advantages over other players.” 

GSC joins a slew of other developers who have announced NFT and blockchain-related games or features such as Ubisoft, who recently revealed its Quartz NFT platform. Just last month, EA CEO Andrew Wilson said NFTs and blockchain games are the “future of our industry” before admitting that he’s unsure of how that’s going to work. Just last weekend, Gala Games announced a $100 million initiative to help fund blockchain games from the likes of Peter Molyneux, Will Wright, and others. 

What do you make of all of this? Let us know in the comments below!


Forspoken, Sifu, And Game Of The Year 2021 | GI Show

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What’s a Thursday without another exciting episode of The Game Informer Show? We’re back to our regular scheduled release and today we’re diving into our impressions of Forspoken, Sifu, and our Game of the Year pick for 2021. That’s not all though. Jill, John, Stadnik, and Van Aken are here to go over their personal top ten lists and discuss what games made a huge impact on them in a stacked year. Later in the show, Marcus, Dan, and Kim join the madness to recap who won The Game Awards predictions from a few weeks ago and wrap the proceedings with another fun section of Listener Questions!

Follow the crew on Twitter: Alex Stadnik (@Studnik76), Alex Van Aken (@itsVanAken), Marcus Stewart (@MarcusStewart7), and John Carson (@John_Carson), Jill Grodt (@Finruin), Kimberley Wallace (@kstar1785), and Dan Tack (@dantack)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join hosts Alex Stadnik and Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from all around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

Check out the timestamps below to jump to a particular point in the discussion:

00:00:00 – Introduction

00:03:30 – Game Informer’s Top 10 Games of 2021

00:06:34 – Editor Top 10 Picks of 2021 (Part 1)

00:54:31 – The Playlist

00:55:00 – Forspoken Impressions

01:08:47 – Sifu Hands-On Preview

01:19:32 – Final Fantasy XIV: Endwalker

01:34:09 – Housekeeping

01:38:46 – The Game Awards Predictions Winner

01:50:45 – Listener Emails

Topic Of The Show:

Game of the Year 2021 and Editor Top 10s Part 1

It’s that glorious time of year again when we get to sit down and celebrate the best of the best in the industry. 2021 was anything but ordinary, but it still produced some amazing gaming experiences, and today we’re recapping our official top ten list and letting you know what won our Game of the Year. We also want to take some time over the next few weeks to give each editor a chance to spotlight their own lists. Today’s episode features the Alexes, Jill, and John talking about their love for Metroid Dread, Life is Strange, and so much more. If you enjoyed this chat, be sure to tune in over the next few weeks as we highlight more top tens from the rest of the editorial staff!

Check out our top ten list here.

The Playlist:

Game Informer Staff discuss the games they’re playing.

After weeks of chaos, we’re finally returning to The Playlist! The GI crew has been hard at work checking out some of 2022’s most interesting titles. Jill sticks with us here to talk about her time previewing Forspoken, Square Enix’s new action title that has a lot going for it, but also a lot to prove before it releases in May of next year. Stadnik later chimes in with his thoughts on his hands-on time with Sifu, developer Sloclap’s exciting new action game. With masterful melee combat, slick style, and an interesting aging mechanic, it has instantly shot up his most anticipated list for 2021, and is excited to share his experience with you! Finally, John Carson wraps up the segment with his thoughts on his time with Final Fantasy XIV Endwalker and discusses why the month and a half long grind has been worth it to see all the new content!

Check out our New Gameplay Today on Sifu here.

Listener Questions:

The Game Informer crew answers your burning questions.

This week’s Listener Questions kicks off with a different segment. We’re bringing Marcus, Dan, and Kim back to recap the winner of our Game Awards predictions we did a few weeks ago. Who reigns supreme, and who is looking forward to next year? You’ll just have to tune in to find out. After that, we answer your burning questions of what bosses made us throw a controller, whether or not we like the end-of-year recaps, and what we thought of the year in games!

Read their questions below, or submit your own via the Official Game Informer Community Discord or by emailing us at

I’m curious what bosses in games have caused y’all to cry in frustration or scream with rage? Which have absolutely murdered you? – CaseyDavid (Discord)
Are you Stat people? I ask because I like to get those end of the year wrap ups like spotify does with your music and I just got my Nintendo stats for the year. Always enjoy looking back on that kind of info. Keep up the great work love the show! – Kody Gipson (Discord)
With Game Awards behind us, what’s your retrospective on this year in games as well as this year’s award show? – BigSliceGaming (Discord)

For more Game Informer podcasts, be sure to check out…; delay=”150″ href=”…; rel=”noopener noreferrer” tabindex=”-1″ target=”_blank”>Video Gameography, our video game history podcast, and…; delay=”150″ href=”…; rel=”noopener noreferrer” tabindex=”-1″ target=”_blank”>All Things Nintendo with host Brian Shea which deep dives into Nintendo’s library of games every week.


The Top 10 Game Boy Games

Today marks the 30th anniversary of the North American release of Nintendo’s first handheld gaming device, the Game Boy. Released in 1989, the Game Boy was a successor of sorts to the hugely successful NES, but was completely handheld. To commemorate the occasion we decided to debate our 10 favorite games released for the original handheld. You could argue the Game Boy and its successor the Game Boy Color were essentially the same system, but in order to keep this list as close to the original Game Boy as possible, we decided not to include great Game Boy Color games like Pokémon Gold & Silver (which was playable on the original Game Boy, but released with the Game Boy Color logo on its spine) and Color-exclusive games like Metal Gear Solid (Metal Gear: Ghost Babel in Japan). We also skipped games that received simultaneous Game Boy/NES releases, like Dr. Mario. With those caveats in place, we hope you enjoy debating our list as much as we did!


Gargoyle’s Quest

A spin-off of the Ghosts ‘n Goblins franchise, Gargoyle’s quest released in 1990 and let us do something we had really never done before in a video game: play as the bad guy. In Gargoyle’s Quest you play an assortment of platforming levels and explore an overworld between them, talking with NPCs and performing other tasks to unlock improved abilities. Getting to play as a bad guy was a novel experience, but even beyond that, it’s just a well-designed game.


Mario’s Picross

Picross has, weirdly, become an important staple of Nintendo’s handheld systems all the way up to the Switch, which currently has six unique Picross games available for it. Mario’s Picross was our introduction to the enjoyable picture-building puzzle game, and we enjoyed the more relaxed puzzle endeavor after spending so much time playing intense Tetris games.


Wario Land: Super Mario Land 3

Super Mario Land 2: 6 Golden Coins introduced the world to Wario, Mario’s other arch-nemesis, and it didn’t take long for him to gain a following and get his own game. Wario Land essentially gave players a Mario game, but with all kinds of new wrinkles, goals, and abilities. Wario was a greedy coin collector who could pick up enemies and throw them, leading to all kinds of new puzzles and game mechanics.


Donkey Kong

Inaccurately written off as a port of the popular arcade game, Donkey Kong on Game Boy actually offers a whole lot more. The first three levels task players with defeating the titular ape exactly how they did on arcade cabinets, but after that things change and Mario’s moveset expands in surprising ways. It’s one of the few instances where Mario can perform a double-jump.


Castlevania: The Adventure

Castlevania: The Adventure was not a launch game for the Game Boy, but it was close. It made the case that the franchises you loved on NES could work on the Game Boy. Where Mario Land felt in many ways like a different game starring a familiar plumber, The Adventure effectively told a new canonical story within the Castlevania mythos that felt surprisingly close to the vampire-hunting game we played on NES.


Kirby’s Dream Land

Today, Kirby and his creator, Super Smash Bros. director Masahiro Sakurai, are big business for Nintendo. Both rake in cash for the company, but it all started with Kirby’s Dream Land. It was on Game Boy that we first spent time with Kirby (he wasn’t even pink yet), and even though he wasn’t stealing enemy abilities yet, it was clear Sakurai was onto something special by letting players essentially play as a floating balloon.


Super Mario Land 2: 6 Golden Coins

Super Mario Land was a Game Boy launch title, and it was weird as hell. Mario fought aliens and Easter Island statue heads, and could fire missiles from a submarine. At the time it was exciting to see Mario on a new platform … but it just didn’t feel like Mario.

The sequel, 6 Golden Coins, has its fair share of weirdness (Jason Vorhees-inspired enemies and a trip to the moon?!), but it felt and looked closer to the Mario we were all familiar with. It also played better and featured an interesting overworld map that let you tackle worlds in whatever order you wanted.


The Legend of Zelda: Link’s Awakening

There is a reason Link’s Awakening is getting the full remake treatment later this year: It’s a classic. Released after Link to the Past, players couldn’t believe Nintendo managed to squeeze a fully featured Zelda game onto the Game Boy, while also injecting it with a bizarre sense of humor and a dreamlike tone that made the experience all the more special. You can read all about the development of the game by reading our Classic feature on the game here.


Pokémon Red & Blue

Pokémon is one of the biggest franchises in the world, standing toe-to-toe with the likes of Star Wars and Marvel, and it all started with Pokémon Red & Blue. The animal-collecting RPG, with its multiplayer trading and combat options, grabbed every child’s attention, helping to push the success of the Game Boy even higher while establishing a series that eventually spawned sequels, spin-offs, TV shows, animated movies, live-action movies, toys, and a whole lot more. To learn all about Pokémon’s meteoric rise, head here.



Tetris was a phenomenon when it released alongside the Game Boy in 1989. It was often bundled with the system and much of the Game Boy’s success can be attributed to its inclusion. Tetris was understood and enjoyed even by people who would not consider themselves fans of video games, and was the first game to show off why linking your Game Boy with another Game Boy could be so much fun. To this day, Tetris continues to receive high-profile new releases, and for many of us, the Game Boy represents our first exposure to the block stacking gameplay.

For some of previous discussions about Game Boy and its library of games, head”>… here for a list discussing our favorite Game Boy Advance games.


Square Enix Reveals Six Guardians Of The Galaxy Adidas Sneakers

Square Enix and Marvel have revealed a new collaboration with Adidas in the form of six new sneakers inspired by the universe’s most unlikely team. 

Announced today, this collection will launch in 2022 and feature six unique shoes, each inspired by one of the Guardians. There are two based on Eidos Montreal’s take on Star-Lord, and then one for Gamora, Drax, Groot, and Rocket. However, Square Enix did not reveal the price for any of these sneakers so we’ll likely learn more sometime next year. 

“A key starting point for the design of each sneaker was the unique visual cues from each of the characters – whether it’s the stitching details on Star-Lord’s leather jacket, Groot’s earthy color palette, or Drax’s unmistakeable tattoos,” Adidas senior designer James Liu said in a press release. “From there, we wanted to inlay various design discovery elements that helped further bring the story of reach character to life. Bringing it all together across the collection are unique signifiers for this original take on Guardians of the Galaxy as a Super Hero team – with matching sockliners, hang tags, labels, and packaging.” 

For more information about the collaboration and how the shoes came to be, you can read Square Enix’s full interview with Liu here. As for what the shoes are, here’s what you can expect: Star-Lord Forum Hi 84, Star-Lord Forum Mid, Gamora ZX 2K Boost 2.0, Drax Ozelia, Groot NMD R1, and Rocket ZX 1K Boost. Here’s what each looks like: 

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If you haven’t yet played Marvel’s Guardians of the Galaxy, you should – it’s great, and you can read about why in Game Informer’s Guardians of the Galaxy review. Find out which awards Guardians of the Galaxy took home at The Game Awards 2021 and then read about this patch that added ray-tracing to the game after that. 

Are you going to try to buy a pair of these shoes? Let us know in the comments below!


Kamigawa Neon Dynasty Teaser Shows Magic’s First Technologically Advanced Plane

It’s no secret Magic: The Gathering is returning to one of its most requested planes in Kamigawa: Neon Dynasty. Though a few years ago, Wizards of the Coast would have said it would be extremely unlikely we’d see the Japanese-inspired location represented in its own set again. Today, we’re getting our first good look at what Kamigawa is like in the present day, full of more bright lights and advanced technology than we’ve ever seen in Magic before. 

Taking place 1000 years after the original three-expansion Kamigawa block from 2005, Neon Dynasty takes the Japanese flavor of those classic sets and adds a distinct cyberpunk style. The brief video attached to the tweet above shows all kinds of visuals not typically seen in Magic. LED panda masks, a neon-lit metropolis, and what may or may not be holograms scream that this is not just a leap forward for the plane, but the game itself.

Before Neon Dynasty, there were complicated machines and artifacts, but most were magical in nature and primitive-looking compared to what the Kamigawa residents are using nowadays. Even guns are rarely seen printed on cardboard, making the possibility of a wild west plane as unlikely as a return to Kamigawa was. Hopefully, with Magic expanding its technological horizons by the way of ninjas and samurai, we’ll see the concepts available to the game expand as well down the line. Maybe Streets of New Cappena, another upcoming set full of demon mobsters and noir aesthetics will lean into more real-world modern weaponry.

Kamigawa: Neon Dynasty is coming to Magic: The Gathering Arena on February 10, with the full physical set releasing a week later. We’ll see more of the expansion tonight during Wizard’s weekly Magic Twitch stream, likely to show off plenty of art, box and booster packaging, and some cards and mechanics, as is the norm when pre-orders for sets go live.

How does the new futuristic style of Kamigawa look to you? Which tropes or mechanics are you hoping to see in Neon Dynasty? Let us know in the comments below!


Overwatch Winter Wonderland 2021 Event Now Live, Eight New Skins Revealed

It’s that holiday time of the year which means another Overwatch Winter Wonderland event is now live, bringing with it new and fan-favorite game modes, eight new skins to the hero shooter, and more. 

As usual, there are multiple wintery modes now available to queue into in Overwatch. In Freezethaw Elimination, two teams of four face-off, and whoever can freeze the entire enemy team first wins. In Mei’s Snowball Offensive, two teams of six Mei’s face off with a new perk of her usual gun: instead of an endothermic blaster, Mei’s weapon now shoots a single, super-powered snowball. Everyone dies in one hit, too, but charging up a snowball takes time, so don’t miss. 

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In Snowball Deathmatch, eight players will face off in a free-for-all match where everyone can store up to three lethal snowballs in Mei’s blaster. Defeat as many enemies as you can with these snowballs but aim well because reloading snowballs takes time. The final Winter Wonderland event is Yeti Hunter, which is a six-player brawl that pits five Meis against one Yeti with Winston’s abilities. If the players defeat the Yeti, they win, but if the Yeti defeats the players, they lose. 

Throughout all of this, players can earn unique rewards just by playing matches. Here’s what you can earn in Week 1, Week 2, and Week 3. 

Week 1 – December 16 through December 23: 

  • Play 9 Games: Wooltide Tracer Player Icon
  • Play 18 Games: Wooltide Tracer Spray
  • Play 27 Games: Wooltide Tracer Epic Skin

Week 2 – December 23 through December 30

  • Play 9 Games: Mistletoe Symmetra Player Icon
  • Play 18 Games: Mistletoe Symmetra Spray
  • Play 27 Games: Mistletoe Symmetria Epic Skin

Week 3 – December 30 through January 6:

  • Play 9 Games: Peppermint Bark Brigitte Player Icon
  • Play 18 Games: Peppermint Bark Brigitte Spray
  • Play 27 Games: Peppermint Bark Brigitte Epic Skin

As far as skins available in loot boxes, there are eight new ones: Ice Wraith (Genji), Reindeer (Orisa), Sleighing (D.VA), Snowboarder (Baptiste), Snowman (Wrecking Ball), Mistletoe (Symmetra), Peppermint Bark (Brigitte), and Wooltide (Tracer). Here’s what each looks like: 

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Skins first released in previous Winter Wonderland events for Overwatch are also available. You can view all the skins in this year’s event, as well as the emotes and intros in loot boxes, here

Are you jumping into this year’s Winter Wonderland event? Let us know in the comments below!


Touring Our Top 10 Games Of The Year | Game Informer Live

We recently posted our Top 10 Game of 2021. The list represents the collective opinion of Game Informer’s editorial staff and shines a light on the year’s most outstanding titles. If you need a refresher on what makes these games great or just want to take a fun trip down memory lane, join us on Twitch at 2 p.m. Central as we take a tour through some of the games from the list.

Will we blast through the Banished in our Game of the Year, Halo: Infinite? Engage in co-op shenanigans in It Takes Two? Unravel the time-looping mysteries of Returnal? You’ll have to tune in to find out. At the helm will be editors and Video Gameography hosts Marcus Stewart and Ben Reeves and we may even have a familiar face or two pop in. 

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We encourage you to join our fantastic Game Informer community in chat. We’ll answer questions about each game and discuss the process of deciding our GOTY list in general. Subscribing to our Twitch channel also nets you access to the official Game Informer Discord channel, where you can engage with the editors and community in a myriad of fun discussions. Until then, we’ll see you this afternoon!


Bungie Head Of HR Steps Down Following Report Of Toxic Workplace Culture At The Studio

IGN published a new report last Friday detailing a toxic work culture at Bungie, including sexism, crunch, and an HR department that protects abusers, amongst other problems such as stories of repeated microaggressions, inequality, and more. IGN spoke to 26 current and former employees of Bungie to create this report and, just under a week after its publishing, Bungie’s head of HR, Gayle d’Hondt, has stepped down. 

d’Hondt announced this to Bungie employees by email yesterday, and IGN saw said email in full. The former head of HR said she wants to do “everything in my power to make sure everyone who works here has a safe, welcoming, and supportive environment.” In doing so, d’Hondt said she feels Bungie’s leadership team needs to move forward with people new, or rather, people that haven’t reportedly enabled the toxic workplace culture detailed in IGN’s report. 

“I know that they need to be trusted to be your advocates – not labeled as ‘enablers’ or seen as company resources who provide bad actors with safe harbor,” d’Hondt wrote in the email. 

IGN reports that d’Hondt is stepping down from her role as head of HR, but the email does not clarify whether or not she will continue to work at Bungie in some capacity. However, d’Hondt said she’ll work with the leadership team at Bungie to determine the next appropriate steps. d’Hondt also details abuse at Bungie that she experienced. She said it was “a man, an executive, and someone I thought was my friend at Bungie,” and that it resulted in that person’s termination. 

“I am proud of the work I did at this company,” d’Hondt’s email concludes, according to IGN. “I believe I made recommendations that were in the best interest of our people and in service of the company we wish to become. I also believe we made some mistakes, and that to become the better version of ourselves – the company I know we can be – we have to acknowledge and confront them, in good faith, and grow together.” 

Check out IGN’s original report detailing Bungie’s history of toxic workplace culture for additional information. 

[Source: IGN]


Halo Infinite: 343 Industries Details New Changes Coming To The Fracture: Tenrai Event In January

The first event for Halo Infinite’s multiplayer, Fracture: Tenrai, wrapped up a couple of weeks ago and while it brought some new armor and game modes to the game, it was met with criticism largely surrounding the event-specific battle pass and its associated progression, store cosmetics, and more. 

It seems 343 Industries listened to feedback because yesterday, during a Halo Holiday 2021 livestream, the studio’s head of design, Jeff Hook, detailed various changes coming to Fracture: Tenrai when the event returns in January, as reported by Eurogamer

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Hook said during the livestream that the battle pass won’t have as many XP boosts and challenge swaps in it, as much of them will be removed and replaced with cosmetics. This addresses one of the main criticisms of the Fracture: Tenrai battle pass in that some players felt there were too many XP boosts and challenge swaps in it and not enough cosmetic unlocks. 

The second big change detailed by Hook is that cosmetic items only available in the store, which charges players real-world money to unlock cosmetics such as armor kits, weapon skins, and more, and the event pass will now only be available within the Tenrai event itself, meaning you won’t be able to find them at other times. Hook also commented on the free-to-play aspect of Halo Infinite’s multiplayer. 

“One of the biggest challenges we knew we would have and no mater what we did we would have this…which is changing Halo [from] 20 years of box product models to a free-to-play model is not something that is going to be inherently satisfying for most of our players.”

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Hook continued and said 343 Industries is continuing to work on this model, further balancing it so that players don’t feel unfairly compelled to purchase in-game items while also still feeling like what’s available for purchase is still something attractive to players. 

These comments come just a day after highly-requested playlists for Slayer and other game modes were added to Halo Infinite. While waiting for the Fracture: Tenrai event to start back up in January, check out our thoughts on the game in Game Informer’s Halo Infinite review and then check out these wild things players are doing in Halo Infinite’s multiplayer after that. 

[Source: Eurogamer]

Are you excited for the return of the Halo Infinite Fracture: Tenrai event? Let us know in the comments below!


Devotion Developer Red Candle Games Reveals 2D Action Platformer, Nine Sols

Red Candle Games is the team behind well-received horror games Devotion and Detention, but it teased a seemingly less spooky new project in March. The studio released a brief clip of a 2D action game labeled as a work in progress, and today we have a title and a hint at what the adventure entails.

The game is called Nine Sols, and Red Candle Games describes it on Twitter as a “hand-drawn 2D action platformer with Sekiro-inspired deflection-focused combat.” The game stars a vengeful hero on a journey to kill nine rulers, called Sols, of a forgotten realm inspired by Asian fantasy. This world was also home to an ancient alien race. The official art posted below reveals the protagonist’s cat-like appearance (which was obscured by a hat in the demo clip).

Nine Sols doesn’t have a release window or announced platforms, so it’s probably a ways off. Still, given the quality of Red Candle Games’ horror titles, it’s exciting to see the team tackle something outside of what’s become their usual wheelhouse. 

In the meantime, check out our review of Red Candle Games’ most recent release, Devotion.


Devotion Developer Red Candle Games Reveals 2D Action Game, Nine Sols

Red Candle Games is the team behind well-received horror games Devotion and Detention, but it teased a seemingly less spooky new project in March. The studio released a brief clip of a 2D action game labeled as a work in progress, and today we have a title and a hint at what the adventure entails.

The game is called Nine Sols, and Red Candle Games describes it on Twitter as a “hand-drawn 2D action platformer with Sekiro-inspired deflection-focused combat.” The game stars a vengeful hero on a journey to kill nine rulers, called Sols, of a forgotten realm inspired by Asian fantasy. This world was also home to an ancient alien race. The official art posted below reveals the protagonist’s cat-like appearance (which was obscured by a hat in the demo clip).

Nine Sols doesn’t have a release window or announced platforms, so it’s probably a ways off. Still, given the quality of Red Candle Games’ horror titles, it’s exciting to see the team tackle something outside of what’s become their usual wheelhouse. 

In the meantime, check out our review of Red Candle Games’ most recent release, Devotion.


Tiny Tina’s Wonderlands: Two New Classes Detailed In New Developer Update Alongside Additional Environments And More

Gearbox Software has released new details about its upcoming fantasy looter shooter, Tiny Tina’s Wonderlands, including word of two new classes, additional environments players will shoot through, and more. 

The team behind the game just released a new trailer during The Game Awards 2021 last week and today, it’s further detailing of what we can expect when the game is released on March 25, 2022, starting with two new classes. 

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The first new class joining the already-announced Stabbomancer and Brr-Zerker classes is the Spellshot. These are “gun-toting wizards who can unleash a constant barrage of spells and bullets and transform their enemies into harmless livestock with the snap of a finger.” The Spellshot can also weave gun and grimoire together to enhance their spells and imbue their weapons with additional abilities. 

The second new class announced today is the Clawbringer. These are “faithful warriors who bring down thunder and flames upon their enemies with a spectral hammer alongside their fire-breathing Wyvern Companion.” They aim to bring heroism back to the Wonderlands and their Dragon Aura empowers their entire party with additional damage and more. 

The new classes aren’t the only things detailed in today’s new update, though. Gearbox pulled the curtains back on three environments we’ll be shooting through in Tiny Tina’s Wonderlands: The Weepwild Dankness, a forest-like place with countless mushrooms and trees, The Fearamid, a location where skeletons and the undead reside in every corridor, and Mount Craw, the home of goblins and towering trolls. 

In Tiny Tina’s Wonderlands, players will encounter these goblins, trolls, mushrooms and more either alone or alongside up to three friends. The more players in your group, the harder the foes you face will be. Plus, players will be able to personally decide how loot drops and enemy scaling are handled during multiplayer. 

There are “millions of different guns to loot in Wonderlands,” according to Gearbox, and there are six categories of guns and six corresponding ammo types. There are also five different damage types: Fire, Frost, Lightning, Poison, and Dark Magic. Players can also utitlize Wards, which embue them with shielding magic, and they can equip rings and amulets that given them different abilities and characteristics to help them on the battlefield. 

As you might expect, all loot in the game will have different forms of rarity, much like in Gearbox’s Borderlands series. 

Are you excited for Tiny Tina’s Wonderlands? Let us know in the comments below!


New Back 4 Blood Update Adds Offline Campaign With Progression

The latest Back 4 Blood update, which goes live at 10 a.m. PST/1 p.m. EST, finally brings an offline campaign with progression to the multiplayer shooter. 

Since Turtle Rock Studios released Back 4 Blood back in October, players have been asking for a way to play the game offline and still be able to progress. That’s now possible thanks to the December 2021 update. This update also brings some other requested features to the shooter as well. 

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“The December 2021 Update is focused on bringing some new, highly anticipated features to you as well as taking a pass at improving the experience with our Veteran and Nightmare difficulties,” the patch notes read. “Various adjustments to our card system, Ridden, spawning systems, weapons, and Cleaners detailed below contribute towards these difficulty improvements. As we previously mentioned, we’ll continue to improve the Back 4 Blood experience and look forward to your feedback on our December 2021 Update.” 

Here are the new features coming to Back 4 Blood with today’s update:

  • Offline campaign with progression
  • New Supply Lines – Roving Merchants: time-limited track added that provides new unlocks to spend Supply Points on
  • New card type – Burn cards: available through the Roving Merchants Supply Lines and they can be played in each Saferoom to gain temporary effects like instant healing, currency boosts, increased resistances, and more. 
  • Holiday seasonal event: holiday decorations have been added to Fort Hope and the Firing Range alongside unlockable seasonal character skins, weapon skins, emblems, and sprays.
  • New (non-burn) cards
    • Belt Clip: Increase Quickslot inventory by 1
    • Utility Belt: Increase Quickslot inventory by 2, -10% damage dealt
    • Tool Belts: Increase team Quickslot inventory by 1
  • Ridden Practice Area added to Fort Hope
  • Bots that accompany the player in Solo Campaign are randomized
  • Ultrawide improvements
  • Stat tracking is now enabled in Training 

Alongside all of these new features being added to Back 4 Blood in today’s update, Turtle Rock also detailed hundreds of improvements, changes, and fixes to the campaign and Swarm PvP mode. You can read all of those, in full, here

While waiting for today’s update, check out our thoughts on the game in Game Informer’s Back 4 Blood review and then read about the story expansion coming to it. Find out why Back 4 Blood is in Game Informer’s list of the top 10 co-op games to play right now after that. 

Are you excited for today’s Back 4 Blood update? Let us know in the comments below!


Final Fantasy 14 Temporarily Pulled From Stores Due To Endwalker Congestion Issues

Square Enix has temporarily halted sales of Final Fantasy XIV due to the ongoing Endwalker congestion issues. 

The company has also offered up additional free game-time to players who own the game or have an active subscription, adding another 14 days of time on top of the seven announced last week. This news comes by way of an FFXIV Lodestone blog post made yesterday by director and producer Naoki Yoshida. Yoshida originally issued warnings of expected Endwalker congestion in November and as predicted, the servers filled up immediately, with some players hitting queues with over 5000 people ahead of them. 

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It’s not surprising, though, considering the MMO added 1 million new players ahead of Endwalker’s launch

“We apologize for the ongoing congestion that has been occurring since Early Access and the official launch of Endwalker,” Yoshida writes in the blog post. “It’s been nearly two weeks since the start of Early Access and players are still experiencing substantial congestion when logging into the game. As we have new content set to release in upcoming patches, I’d like to provide you with several updates on our plans to address these issues.” 

Anyone who owns FFXIV and has an active subscription as of December 21, which is when Patch 6.01 is set to release, will be eligible for the 14 free days of game time. Yoshida also said that “due to the dense concentration of play hours which far exceed our server capacity, especially during the peak times,” the sale and delivery of both the Starter Edition and the Complete Edition of FFXIV has been temporarily stopped. 

“Additionally, although those with an active subscription are prioritized to log in, Free Trial players are unable to log in outside of late night and early morning hours, and so we will temporarily suspend new registrations for the Free Trial,” Yoshida writes. “These temporary suspensions will be phased in over the next few days as we work with our retail partners.” 

Advertisements for FFXIV has been suspended for now, although Yoshida notes that some can’t be suspended due to the nature of how they were set up. However, Expansion Packs and Collector’s Edition digital upgrades will remain on sale for existing players. 

The director also reconfirmed that if everything goes according to plan, Patch 6.05, otherwise known as Pandaemonium: Asphodelos (Savage), will still be released on January 4, 2022. 

“We understand that there are concerns about World First races and first week progression, but Patch 6.05 will add a number of new elements, such as the addition of a new Allagan tombstone, new crafting recipes, as well as the new treasure hunt dungeon, the Excitatron 600,” according to Yoshida. 

Elsewhere in the blog post, Yoshida says Square Enix hopes to have a roadmap for its plans regarding a new logical data center and additional server worlds sometime in January. 

While waiting to queue into FFXIV, watch the latest Endwalker trailer and then read about how you can earn an “Eat Pizza” emote.  

Have you been encountering these Endwalker-related congestion issues? Let us know in the comments below!


Fortnite 2021 Winterfest Now Live, Spider-Man And MJ From No Way Home Set To Hit Item Shop Later Today

The Fortnite 2021 Winterfest is now live and later today, two MCU characters will join the battle royale’s expansive roster of character skins. 

More specifically, the MCU version of Spider-Man and MJ in Spider-Man: No Way Home will be hitting the Fortnite Item Shop today at 7 p.m. EST. That’s not all, though, as this Spider-Man will include Tom Holland’s “Integrated” No Way Home Suit and his Black and Gold Suit. Plus, it includes an emote that removes his mask. 

Those are just two of the new skins coming to Fortnite today. Now that the 2021 Winterfest is live, which runs until January 6, 2022, players can earn up to 14 presents from Sgt. Winter, including three outfits. 

“Crackshot’s handing Sgt. Winter the keys to the Winterfest Lodge, where Sgt. Winter will be giving presents to players,” a press release reads. “Unwrap a new present at the lodge every day for 14 days. Wrapped up in the lodge are two outfits, two pickaxes, two wraps, as well as a glider, contrail, emote, lobby track, loading screen, emoticon, spray, and banner.” 

Here’s a look at two of the outfits: Krisabelle, a festive take on the community-inspired Isabella, and Polar Peeley, a wintery take on everyone’s favorite banana. You can unwrap the Krisabelle outfit after unwrapping the six presents obstructing her, and you can unwrap Polar Peely after his giftbox thaws. 

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You can reach the Winterfest Lodge by accessing the snowflake tab in the Lobby. If you miss a day of presents, simply head back to the lodge before the Winterfest event ends on January 6, 2022. 

As you might expect with a Fortnite event, there are some Winterfest Quests. Every day, for the next 14 days, Sgt. Winter will announce a new Winterfest Quest in the “Quests” Page and each nets you some XP. If you complete seven before the event is over, you’ll unlock the Snowmando Board Glider and if you complete ten, you’ll get the Frosty Back Bling. Fortnite Crew members will receive the Golden Look Board Glider for logging in. You can check them out below:

If that’s not enough rewards for you, jump into the featured creations in the Winterfest tab next to the “Discover” tab. Play two hours of creator-made maps and games and you’ll receive the Ol’ Cracky Emoticon, Llamistletoe Spray, the Merry Marauder Banner, and the 2022 New Year’s Banner. These rewards are pictured below:

The final piece of today’s Fortnite Winterfest 2021 news is the addition, or reemergence, of previously vaulted items. Returning to the island are the Chiller Grenades, Snowball Launchers, Holiday Presents, and the Sneaky Snowman Disguise. 

If you haven’t yet jumped into Fortnite Chapter 3, catch up on everything you can expect in the webslinging Season 1 and then read about how Fortnite is now being developed in Unreal Engine 5. Check out these recently-added Gears of War skins after that. 

Are you excited for Fortnite’s 2021 Winterfest? Let us know in the comments below!


The Gunk Review – Colorless, But Comfortable

Publisher: Thunderful Publishing
Developer: Image & Form Games, Thunderful Development

December 16, 2021

Rating: Teen
Reviewed on: Xbox Series X/S
Also on:
Xbox One, PC

I began The Gunk with eager anticipation, blasting across the swirling clouds of the cosmos. The opening cinematic is beautiful and full of promise. Unfortunately, it is also the apex of the short game’s trajectory. In a game filled with alien worlds splashed with color and populated with extraterrestrial mysteries, The Gunk falls surprisingly flat. Fortunately, this spacecraft manages to stay afloat with likable characters, solid gameplay, and a serviceable story.  

The Gunk’s heroes, Rani and Becks, are a pair of plucky and impoverished space haulers. They touch down on an unknown planet hoping to discover valuable resources to pay off their debts and set themselves up for life. As Rani, you fearlessly explore the unknown world, scanning life forms for data, jumping from craggy cliffs to oversized leaves, and eventually, clearing away obstructive, plant-destroying Gunk. Becks stays with the ship, but the comms allow an easy back and forth between the ship’s co-captains, which reminds me of Cowboy Bebop and Firefly, shows that star intrepid space travelers in constant need of cash. While not bad company to keep, this highlights a problematic pattern: nothing in The Gunk feels unique.

Everything in this adventure is reminiscent of something else, and, for the most part, it’s been done better somewhere else. After encountering the planet’s titular gooey substance for the first time and vacuuming it up with my robotic arm, I flashed back to Luigi’s Mansion. Other features, from opening shortcuts by dropping climbable vines to shooting glowing buttons that open locked doors to harvesting the planet’s plant life for crafting materials, feel incredibly well-trod and uninspired. On the one hand, The Gunk feels familiar and slightly comfortable. On the other hand, nothing really sticks out, making this experience almost forgettable.

Despite evoking other great shows and games, The Gunk never reaches the heights of its inspirations. Despite the range of colors in these alien landscapes, the hues never pop, and the terrain always seems a little unsaturated. Instead of triggering an awe-inspiring moment where the grey, Gunk-infested landscape transforms into a vibrant oasis of exotic plant life, the dulled aesthetic means cleaning the Gunk from a location only has a moderate visual impact, which diminishes the thrill of cleansing each area.

During dialogue-heavy sections, the character models’ lips flap like lifeless puppets, resulting in cutscenes that are fine to listen to but awkward to watch. Running, jumping, and shooting feels smooth, but I occasionally got stuck on the surrounding geometry. Hovering helplessly in the air thanks to a glitch is annoying, as is noticing that plants and rocks often have the same texture, but they didn’t stop me from having a good time running around the world and accomplishing my mission.

That mission is, at first, straightforward. Collect resources from the world to make much-needed repairs to my robotic, vacuum-ready prosthetic arm and look for anything that might sell for big bucks. However, the adventurous Rani can’t stop herself from trying to rid the world of the sticky mass threatening its flora and fauna. Unraveling the mystery of the Gunk’s origin puts Rani at odds with the pragmatic Becks, who doesn’t want to waste their precious and diminishing supplies fixing someone else’s problem. As a result, the conflict at the heart of this story was strong enough to push me on from one linear section to the next.

The Gunk deserves a fair bit of criticism and only a little unreserved praise. The connection between the characters holds up the story, sucking up goo is strangely satisfying, and the mechanics work as intended. However, I wish the world felt more distinctive and better realized. The environment has the potential to be a vibrant kaleidoscope with brilliant hues and unearthly forms. Unfortunately, it doesn’t quite hit that mark. All said, The Gunk is a competent romp through space, but not a stellar one.

Score: 7

Summary: The characters’ relationship bolsters the story and sucking up goo is satisfying, but The Gunk doesn’t offer much that players won’t have seen before.

Concept: Clean the toxic globs that threaten to swallow a planet while scavenging for crafting resources and riches

Graphics: Though the concept is bright and extraterrestrial, the final product is lackluster, with dull colors and unpolished textures

Sound: The score mostly recedes into the background, but the back and forth character banter is engaging

Playability: Cleaning an area of sludge and clearing the path forward to revitalize the surrounding landscape is rewarding

Entertainment: Nothing here will surprise seasoned gamers but The Gunk has enough diverting action and puzzle-solving in its brief runtime to keep players’ attention

Replay: Moderate

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Game Informer’s Top 10 Games Of 2021

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The first full year of a new platform cycle is always exciting. Developers have new technologies to leverage in game releases, and players begin to glimpse the potential of new hardware. This particular new generation of gaming has had an unusual start. The global pandemic meant significant changes to development pipelines, causing production setbacks and global shipping delays. This resulted in games arriving later and new hardware that was difficult to find – even for the most diligent gaming enthusiasts.

Despite those challenges, 2021 came together as an excellent year for video games, filled with remarkable new experiences for players to enjoy. We’ve selected and ranked our picks for the 10 best releases of the year, detailing exactly why these particular games are must-plays. Read more…


Psychonauts 2

The original Psychonauts set the template for what would become the quintessential Double Fine game. That is to say, an experience that overflows with personality, humor, and imagination and gameplay that, while usually serviceable, doesn’t reach the same heights. This trend finally ended with Psychonauts 2. Fans waited years for this sequel, and, against all odds, it not only lives up to expectations but shatters the perception of what Double Fine is capable of.

Psychonauts 2’s gameplay serves as a marked improvement over the original. Exceptional level design across an array of wildly imaginative worlds showcases the more finely tuned platforming. Exploring bizarre mental destinations such as a casino/hospital mash-up or a puppet-driven twist on Iron Chef was always an exciting prospect. We’re glad that actually playing them proves just as entertaining; there’s no Meat Circus to be found. Raz’s psychic abilities, such as telekinesis and pyrokinesis, are as fun as ever. New powers like conjuring a goofy, wafer-thin doppelganger are welcome additions.

The espionage story stands as the highlight, thanks to its surprising twists and turns. Hanging out with Raz and his gang of old favorites and fun newcomers, including his entire family, left permanent smiles on our faces. Most admirably, the writing handles mental illnesses with respect and empathy instead of ridicule. Psychonauts 2 is a superb throwback to the platformers of yesteryear and it’s Double Fine’s magnum opus. | Our Review



Excitement for Inscryption swept through our staff like wildfire at the year’s end. The title is thick with atmosphere and mystery from the opening moments, taunting you to ask questions from the start screen. However, its impressive introduction is just a façade. Tearing it away shows the true layers at the heart of the narrative, slowly revealing what the game actually is and how you, the player, are instrumental to its story.

The core of Inscryption is a robust card game similar to Yu-Gi-Oh and Hearthstone that grows and changes over time. New mechanics and resource systems continuously appear throughout, providing plenty of viable builds to explore. You learn the ropes of the game in a dark cabin, with only the table to which you’ve been shackled visible in the flickering candlelight. Peering from the pitch-black shadows are the orange, spiral eyes of your captor, who acts like a D&D game master, roleplaying your opponents in his sinister deckbuilding roguelike gauntlet. From there, Inscryption masterfully weaves puzzles in and out of its card game and exploration sequences. Every discovery is a chance to learn more about your desperate circumstance and advance further towards freedom.

Daniel Mullins Games’ Inscryption is unsettling at times and downright wonderous at others; many of its best moments are ones we won’t spoil here. It goes to incredible, unexpected places and is worth seeing through to the end. It’s one of the most fascinating experiences of the year and truly hits best when you know as little as possible going in. | Our Review


It Takes Two

Teamwork is everything in It Takes Two, a cooperative-only experience that dazzles with its gameplay variety and ability to unite player individuality in dynamic ways. The two playable characters, Cody and May, were once in love but are now divorcing – a decision that has broken the heart of their beloved child, Rose. Her tears cast a magical spell on her parents, turning them into small toys made of wood and clay. Their diminutive size turns their home into a sprawling world of wonder, ripe for perilous platforming and an adventure that pounds with excitement.

Cody and May see the world differently, and their actions match their thinking. In one stage, Cody can place explosive gel, which only May’s rifle can detonate. All of the action in the game unites the players and demands communication between them. This formula creates a riveting gameplay package that is constantly changing, giving players new challenges to overcome with each new area they reach. The gameplay also speaks to Cody and May developing as characters as they learn to put aside their differences and find a mutual understanding for their daughter.

It Takes Two has a wonderful heart, and the variety it offers keeps the experience fresh from start to finish. It’s one of the most rewarding cooperative experiences to date and can be an absolute delight for friends, families, and lovers. | Our Review


Forza Horizon 5

To merely say Forza Horizon 5 is among the most mechanically sound racing games ever created would be a disservice and overlook what makes the game worthy of praise. Yes, the foundational act of driving feels fantastic, but it’s the rest of the package that truly elevates this fifth entry in the series to the rarified air that demands a place on our list of the top 10 games of the year.

From the moment you turn the game on, you’re confronted with the undeniably gorgeous recreation of Mexico, where the technical powerhouse that is Forza Horizon 5 takes place. Not only that, but you’re immediately thrust into the action, and – save for a few small cutscenes after the impressive opening sequence – Forza Horizon 5 is a game about getting out of your way and letting you have fun.

As you comb through the detailed and diverse biomes, you encounter all manner of speedy pursuits. From traditional races and story-driven mission chains to vehicles hidden away in barns and communal multiplayer events, Forza Horizon 5 never short-changes the player when it comes to exciting, action-packed activities. Add on top of this some of the most impressive visuals in gaming today, plus an incredible sense of speed, and you have a game that both diehard and casual racing game fans can easily enjoy. It’s a strong sell, even for those who are otherwise uninterested in the genre. Forza Horizon 5 isn’t just the undisputed best racing game of 2021 but also one of the best overall games to release this year. | Our Review


Life is Strange: True Colors

Emotional hardships make the Life is Strange series shine, but the newest entry doubles down to create a fascinating tale about resilience. Life is Strange: True Colors is not only Game Informer’s best adventure game of 2021, but also features our best video game hero in the sarcastic and pained Alex Chen.

Deck Nine, which previously worked on the Life is Strange prequel, Before the Storm, took the reins from original developer Dontnod for this mainline entry. With that change comes some upgraded visuals, such as a more detailed and explorable landscape, alongside better-animated character models. The improved graphics catch your eye, but it’s Alex Chen and her tragic story that captures your heart.

True Colors is about a lot of things: seeking justice, creating your own family, and coming to terms with your past, to name a few. But it’s how Deck Nine showcases these complex topics through a small town and its protective residents that’s especially memorable. Whether you take to Jed’s father-figure tendencies or romance DJ and dungeon master Steph, growing Alex’s bonds helps establish roots in this place and decide where her future lies.

As you forge connections, Alex’s super- natural, mind-reading power gets more interesting. She can choose to take away what’s hurting those around her. This is where Deck Nine takes the concept of empathy and turns it into a dilemma. Is removing someone’s pain better for them, or do they need that process to grow? And what’s the cost to ourselves when we take on other people’s emotions? It’s a journey we won’t soon forget, especially the fun LARP romp through town. | Our Review

Life is Strange: True Colors

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, Stadia, PC
Release Date:
September 10, 2021 (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Stadia, PC), 
December 7, 2021 (Switch)


Metroid Dread

In the time between the release of Metroid Fusion for the Game Boy Advance and the launch of this year’s Metroid Dread, a lot has happened. New Nintendo fans have been born, grown-up, and even started college. But one thing hasn’t changed in 19 years: our love for Metroid’s iconic exploration-based platforming. The moody, sci-fi adventures are so iconic they define an entire genre. Case in point, you can’t browse an online store these days without bumping into a new twist on the “Metroidvania” formula. But with Metroid Dread, Nintendo proves there’s nothing wrong with the original design.

Dread’s setup is simple: A dangerous parasite that mimics other creatures is slowly infecting the remote, alien planet ZDR, so the Galactic Federation dispatches a company of state-of-the-art robots to investigate and contain the outbreak. When contact with the machines goes dark, the Federation turns to something better than a gang of high-tech murderbots: the bounty hunter Samus Aran.

Like Samus’ previous adventures, Dread lets players slowly explore a sprawling, interconnected map. Around every turn is a new power-up or weapon allowing Samus to unlock new areas or defeat ZDR’s gruesome foes. We loved climbing up walls with the Spider Magnet or unleashing a hailstorm of missiles on unsuspecting enemies – all while playing cat-and-mouse with the nearly-indestructible EMMI robots.

Metroid Dread provides a decent challenge, and its short runtime means that you can polish it off in about a weekend, but that just left us wanting more. We hope we don’t have to wait another 19 years for the next 2D Metroid game, but even if it takes two decades for Nintendo to create another masterpiece like Dread, it will be worth the wait. | Our Review



Acohesive undercurrent runs throughout the entirety of Returnal to create a masterpiece; art, gameplay, music, sound, and design come together in a symphony that all seems to have been crafted by the same hand. With Returnal, Housemarque has taken its expertise in the arcade bullet-hell genre and magically melded the formula with the third-person roguelike shooter. These are all words that describe the nature of the game by category, but the best way to discuss Returnal is to call it an experience. What begins as a struggle through a harsh alien world becomes an adventure fueled in equal parts by curiosity and trepidation. As you continue, you overcome challenges, building up a massive arsenal of interesting armaments over time.

Returnal takes oft-niche and hard-to-get-into genres like the bullet-hell, and turns them into an auditory and visual feast for the senses that anyone can dive into and explore. It’s a triumph atmospherically and every element of the gameplay channels that tension and off-feeling of a strange alien world. Some areas like the fourth biome are masterpieces of environmental storytelling in this regard, where mysteries planted at the start of the level are terrifyingly solved with great satisfaction. Of the frontrunners, Returnal is really the only title that does anything outside of tried-and-true prescribed genre blends, and while there are other great games on the list, we think it’s astonishing that its amalgamation of disparate aspects forms an absolute superb and riveting ride. | Our Review


Resident Evil Village

Resident Evil Village is relentless. From its opening moments to its eventual conclusion, it’s a non-stop, terrifying ride. Village is not only one of the best games of the year; it’s one of the best horror games of all time.

Taking cues from 2005’s Resident Evil 4, Village plays out like the greatest hits of horror tropes. There’s the impossibly large gothic mansion full of deadly vampires. There’s the psychologically damaging doll- house. A semi-abandoned village, populated less by humans and more by werewolves. Body horror runs rampant – from grotesque human-fish monsters, to giants, to underdeveloped fetuses, and even cyberpunk monstrosities akin to Tetsuo: The Iron Man. The gang’s all here and then some.

In the wrong hands, Village would be exhausting. It’s hard to shoehorn in that much and not have it grate on the player or lose its impact. But one of the best things about Village is its pacing. Levels, scares, and monsters rarely overstay their welcome; everything feels timed out to the second to be as impactful as possible, and then it gets out of your way, on to the next nightmare.

And nightmare really is the best word for Village. It might not be the scariest game of all time, but it’s at least one of the most consistent and interesting. Playing Village never felt boring; it always had some trick up its sleeve, some new, unexpected terror. Always changing, always different. Resident Evil Village strikes a remarkable balance with its scares and is one of the best horror games we’ve ever played. | Our Review



There’s a moment in Deathloop when it all clicks. Not a specific moment. It’s likely at different points for every person, but eventually, players will figure out the game’s various puzzles and mechanics. Deathloop will finally click.

That specific moment alone is almost enough to warrant consideration for game of the year.

Deathloop’s premise is relatively simple: You’re Colt, trapped on the island Blackreef, which itself is trapped in a timeloop. To get out of this hell, you must kill eight targets, breaking the loop. You have to do this within 24 hours. If you fail, you start over.

It’s simple in explanation, but in execution, meticulous and complicated. In the first few hours of Deathloop, you fumble around with its weapons, powers, and intricate levels, trying to stay alive long enough to reach one target; the idea of killing eight feels like a pipedream wrapped in wishful thinking.

Over time, that objective becomes manageable. And then eventually, it clicks; all the puzzle pieces slide into place. The game no longer stands in your way. Deathloop becomes your playground of destruction and bloodshed.

Deathloop excels in that mechanical payoff. Flying through levels that initially took hours, commanding its action, and finally pulling off the final heist is satisfying in ways few other games are.

After finishing Deathloop, it is hard to resist starting a second playthrough. We wanted to fly through the early levels that gave us so many headaches, continuing to bend its world around our fingers. If you’re patient enough to accept Deathloop’s rules and terms, once the game gives you the keys to the castle, there’s not much else like the ensuing mayhem. | Our Review


Halo Infinite

For over a decade, 343 Industries has been the shepherd of the Halo universe, taking the reins from original developer, Bungie, and continuing to chart a new course for the series. Halo 4 and Halo 5: Guardians found success in their own rights, but longtime fans noted that gameplay and storytelling veered from previous form. In the final weeks of this year, 343 managed a remarkable feat with its release of Halo Infinite – zeroing in on a framework for both campaign and multiplayer that felt unmistakably “Halo” while simultaneously exploring fresh ideas that help launch the series into the future.

That meeting point between old and new is apparent from the first hours of Infinite’s campaign. Individual story beats seem at times to directly echo moments from the original Halo: Combat Evolved. Enemy combatants feel fierce, familiar, and challenging. The ringworld setting itself recalls the Pacific northwest locale that initially inspired the series. And many multiplayer modes aptly reflect the tense exchanges the franchise first employed.

Look closer, and Infinite reveals that it is far more than a fresh coat of paint on an old formula. New equipment, especially the grappleshot, changes the way players confront a battle. Major missions, open-world exploration, and upgrades lend increased replay value and a sense of discovery. Specific encounters, particularly at large bases, support player freedom and creative problem-solving. And in multiplayer, expanded Big Team Battle rosters, a more significant role for equipment, and a free-to-play model that invites all players to the table, regardless of platform, are just some of the notable shifts.

No game is perfect, and Halo Infinite’s launch release has space for improvement. Multiplayer progression, the number of maps, and limited customization all need addressing. And in the campaign, the absence of cooperative play is a gut punch. But a game doesn’t need to be perfect to stand out. Infinite offers immaculate shooting, one of the best original musical scores in years, and a heartfelt storyline rooted in themes of hope and resilience – much-needed topics for many players in 2021. It’s a return to form for a much-beloved franchise and a standout marquee release for Microsoft’s new generation of releases. Halo Infinite is a game we can’t put down and one we’re likely to continue pouring hours into as we head into 2022. | Our Review


Assassin’s Creed Valhalla Crossing Over With Odyssey, Year Two Roadmap Revealed

In the year since its launch, Assassin’s Creed Valhalla has proven to be one of the more robust and popular installments of the long-running franchise. Recent entries like Odyssey received an impressive amount of post-release content in its first year. But even after releasing several successful, large-scope expansions in 2021, Valhalla is going strong and appears ready to outpace its predecessor by continuing its Viking voyage into a second year.

The Dawn of Ragnarök is the centerpiece of that ongoing rollout, a major new expansion set to be released in late winter, aiming to add a considerable chunk of new missions, environments to explore, and even gameplay-altering new character powers. That major expansion is steering toward launch in March, but you don’t need to wait that long to get a new injection of Assassin’s Creed fun. Launching tomorrow, December 14, the brand is exploring a fascinating new initiative, with dedicated story content that crosses over between Valhalla and Odyssey.

The new Crossover Stories encompass distinct content drops in both Assassin’s Creed Odyssey and Assassin’s Creed Valhalla. The free content releases help tell a new linked aspect of the broader Assassin’s Creed fiction, touching on the elements of Isu culture that Odyssey’s fiction explored in its late-game and post-release storytelling. In the Valhalla sequence, we’ll even see Eivor meet Kassandra in person, thanks to events that shouldn’t be spoiled from the tail end of Odyssey. In both the new Odyssey and Valhalla content, expect to uncover entirely new missions that feature new as-yet unseen locations.

As for the larger expansion coming in March, players can look forward to an especially large adventure. Both Origins and Odyssey previously set a precedent for expansion content that veers into the mythological realm. Those concepts were so successful that the core Valhalla game implemented several significant ties to Norse mythology, including extensive exploration of the realms of Asgard and Jotunheim, where important revelations established the link between Eivor and Odin. Dawn of Ragnarök is continuing that narrative thread as Odin sets out on a journey into the realm of the dwarves, called Svartalfheim. His mission? Rescue his son, Baldr, from the clutches of Surtr, the god of the Fire Giants.

Svartalfheim is a vast new gameplay space, described as roughly one-third the size of the entire England area in the base game. Early glimpses of gameplay reveal a sumptuous fantasy playspace, from sprawling underground dwarven forges to towering snow-capped peaks, along with plenty of appropriately stern dwarven statues and monuments scattered across the landscape.

Fighting as Odin, players must confront various enemies, including the frost-tinged Jotnar previously seen in Jotunheim. The new arrivals are the flaming forces of the Muspels; these fire giants have their own dangerous battle capabilities and have driven the dwarves out of their homes and into hiding, where you must find them to request aid.

Part of that help comes in the form of the Hugr-Rip, a magical bracer gifted by the dwarves. The new artifact lets Odin take on the power of the foes he defeats. Several of the new abilities sound especially powerful. Odin can shapeshift into a raven to descend on enemies from high and far away for a devastating assassination kill. Weapons can be infused with ice. A bow power allows players to teleport to the location they shoot. And you can also raise fallen enemies to fight for you.

Dawn of Ragnarök is boasting 35 hours of new content – if true, that’s larger than many early Assassin’s Creed games were in their entirety. And beyond the big new mythology-focused storyline, Ubisoft also promises a new arena, where players can hone their combat prowess against an escalating series of challenges.

The new expansion details arrive on the heels of a surprise new content piece you can play right now. The new Crossover Stories is a fascinating experiment in which new missions have appeared in both Valhalla and Assassin’s Creed Odyssey. The linked stories offer fresh revelations about the broader Assassin’s Creed fiction when played in tandem. We see Eivor and prior hero Kassandra meet up in person, thanks to events we won’t spoil from the conclusion of Odyssey.

Based on the release cadence from previous games, it would have been easy to presume that Assassin’s Creed Valhalla was beginning to wind down. But this announcement proves that Ubisoft is still investing heavily in the game, both with the soon-to-release crossover stories, as well as the upcoming March expansion. Whether we’ll even more from the game after that remains to be seen, but Viking warriors should rejoice that we’re not quite done with Eivor’s adventures yet.


Guerrilla Shares Images Of Horizon Forbidden West Running On PlayStation 4

Often overshadowed by the newest generation, games are still being built for and released on the PlayStation 4. After showing what Horizon Forbidden West looks and runs like on PS5, Guerrilla Games has given the world a glimpse at what Aloy’s next adventure looks like on the previous Sony console. 

In a tweet, Guerrilla offered a peek at four screenshots from Forbidden West running on PlayStation 4 hardware. While it doesn’t say whether the captures came from a PS4 amateur or a PS4 Pro, the vistas on display are still stunning to behold. Take a glance at the lush jungle flora with a mechanical bird hovering overhead, a desolate desert settlement, the Tallneck in all of its towering glory, and Aloy strolling through a pond riding atop what looks to be the horse-like Strider.

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These images do look great, and yes, I’m sure if you put them next to their PS5 counterparts, you can nitpick which details may be missing, or how far the draw distance for LODs are. But instead, we’re going to take this preview of the rare PS4 visuals and celebrate how good they look on their own merits. If the performance side of the game pans out as well as these stills have, last-gen PlayStation owners may not feel as much pressure to find an elusive PS5 before Horizon Forbidden West’s February 18 release. 


Xbox’s Winter Game Fest Ends Next Week, Don’t Miss These Demos

The Game Awards has come and gone. Josef Fares referenced his infamous Oscars line while accepting It Takes Two’s Game of the Year award, Halo The Series got a first-look trailer, and Monolith is developing a new Wonder Woman game. But the festivities aren’t over just yet; Xbox is holding a demo event inspired by the awards that offers limited-time, hands-on looks at anticipated games. There are over 35 titles to check out, but not for long. The free celebration ends next week on December 21, leaving players a short window to comb through every experience. However, if you don’t have the time to sample them all, here are the demos you do not want to miss.

Loot River

Taking genre-blending to a whole new level, Loot River plays like a cross between Bloodborne and Tetris. This puzzle-meets-atmospheric-roguelike game first popped up in March of last year, and its concept grabbed our attention. Fortunately, this demo proves to be just as slick as we hoped. The action takes place on a series of waterways where you move forward and engage with enemies by shifting platforms around the map. Death will be a constant companion, but it’s not the end. In the demo, dying sends your character back to a hub world complete with NPCs that hint at the game’s dark story. Loot River is coming sometime in 2022, though we don’t know the exact date.

Nobody Saves the World

One of the event’s headliners, Nobody Saves the World is an irreverent trip through a fantasy realm. Your character, Nobody, wakes in an unfamiliar dwelling – without any pants – and promptly sets off to figure out what’s going on. Pursuing this goal, he ends up picking up a wand that has the power to transform him into various other things. The first of these new forms is a rat, which chews through enemies and crawls into tight spaces, but more physiques open up as you defeat foes and gain experience points. The combat is fun, the game is inventive, and you shouldn’t miss out on the chance to play.

Lonesome Village

With its 2D art style and anthropomorphized animal protagonist, Lonesome Village intrigued us from the first glance. Playing as an adventurous coyote, you wander into a nearby town where, in the midst of celebrating a festival day, all of the villagers just mysteriously vanished. Quickly following the cozy-looking world’s version of Thanos’ snap, a suspicious tower rises out of the ground to loom over the desolate town. In the demo, it’s your job to make your way up the tower by solving interesting puzzles and save the townsfolk. Rescued villagers return to their daily lives as librarians or bankers, opening up new items or social options. Lonesome Village takes inspiration from series like Zelda and Animal Crossing, so if a combo of those two things sounds like your jam, check out this demo.

Overpass: Rhythm Roadtrip

A driving rhythm game set in a futuristic world, Overpass: Rhythm Roadtrip was a pleasant surprise that we did not have on our radar before this event. The game’s demo is short and only shows off a couple of tracks – which take you through the ruins of an ancient culture, giving off a cool sense of old-world colliding with high-tech – but it’s enough to give us an idea of the gameplay. Behind the wheel of an ever-moving vehicle, you attempt to hit the prompts hidden amongst the environment in time to a stylish soundtrack. Getting the fast-paced beats just right draws you into the game’s hypnotic vibe.

Death Trash

Death Trash’s title isn’t just for show. There’s a lot of death, a lot of trash, and a lot of fun to be had in this demo. It’s undeniable that Fallout is in Death Trash’s DNA. You begin after an unexplained procedure in an underground bunker. For some reason, you’re booted from the safe, subterranean community and must try to survive in the harsh world above. Combat is challenging, supplies are limited, and you meet a big, octopus-shaped hunk of meat that just wants to make friends. It might be worth it to try the demo out multiple times to see how making different choices in the detailed character creator affects the experience. If you are interested in more Death Trash after playing through the demo, the game is currently in Early Access.


Did you play Valheim and wish there was a game focused solely on those honey-producing bees? Preferably a beekeeping sim with an endearing art style and low stress? Then get ready to make sure the bees are happy because Apico is the demo for you. The menu-heavy tutorial may scare some away, but the pull of constructing an implement that then allows you to reach another resource, which then unlocks more building recipes, will keep you glued to the gameplay loop longer than you expected. As an early look at the game, it’s hard to tell how expansive your beehive empire can grow, but this first section sees you craft tools – first from wood, then from stronger materials – harvest honey, explore the spacious world, and more. Apico is set to release early next year, so this seems like a good time to check it out before launch.

What Lies in the Multiverse

Explore space and time and ponder the wonders of every timeline in What Lies in the Multiverse. You begin as a young boy who, with the support of his cat Erwin, unlocks the secrets of reality on his bedroom computer. The demo shows off lands like a peaceful paradise populated by monks or a sunny, carefree woodland. However, with his ability to swap dimensions, the protagonist transports between these idyllic scenes and a grim alternate reality where the forest lives under constant gloom and the paradise has long since crumbled. Switching between the two disparate realms gives you the ability to solve puzzles and reach areas otherwise blocked off. The reality-altering mechanic is used cleverly throughout the demo, and the humor balances out the sneak peek’s bleaker side.


With its release date finally revealed at The Game Awards, you should definitely put the Tunic demo on your list of things to play before this Xbox event is over. Though the demo doesn’t give us hands-on experience with some of the new items and enemies spotted in the recent trailer, it demonstrates just how fluid and challenging the gameplay will be at launch. If you have not jumped into the game’s previous demos, prepare to die because, while the game may look a lot like a picturesque walk in the park, its combat is surprisingly brutal. Even those who have already played Tunic’s 2021 demo might consider hopping back in, either to ensure you’ve found every secret hidden in its brief gameplay or just to get excited about its upcoming release on March 16.


Admire This Beautiful Batch Of New Screenshots For A Plague Tale: Requiem

A Plague Tale: Requiem was announced just six months ago during a Microsoft Xbox showcase and it was received quite well. Featuring the painterly and lush art style of A Plague Tale: Innocence, if one thing was clear with Requiem’s announcement, it’s that publisher Focus Entertainment and developer Asobo Studio are planning to up the ante. Today’s batch of in-game screenshots is proof of that. 

Released on Twitter earlier today, these four screenshots showcase some of what we can expect in Requiem. Based on what we know of the game so far, these screenshots show Amicia and Hugo in new cities south of France, which is the primary setting of the sequel.  

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“Far across the sea, an island calls,” an official description of Requiem reads. “Embark on a heartrending journey into a brutal, breathtaking world twisted by supernatural forces. After escaping their devastated homeland, Amicia and Hugo travel far south, to new regions and vibrant cities. There, they attempt to start a new life and control Hugo’s curse. But when Hugo’s powers awaken, death and destruction return in a flood of devouring rats. Forced to flee once more, the siblings place their hopes in a prophesized island that may hold the key to saving Hugo. Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell, overcoming foes and challenges with a variety of weapons, tools, and unearthly powers.” 

Innocence took place in France during the Hundred Years War – if Amicia and Hugo head south, there’s reason to believe they made their way to Italy, Spain, or Portugal. If they were to cross into Africa, Morocco could be a possibility, too. We’ll have to wait until 2022 to see where we end up in Requiem. One thing is certain, though, regardless of where we go – it’s going to look gorgeous. 

While waiting to learn more, check out the Requiem trailer recently shown during The Game Awards 2021

Are you excited to play A Plague Tale: Requiem? Let us know in the comments below!