Ghostface, Frank The Rabbit Coming To Call Of Duty Warzone And Black Ops Cold War

The Haunting will go live tomorrow in both Call of Duty: Warzone and Call of Duty: Black Ops: Cold War, and this year’s limited Halloween event brings with it new modes, maps, Ghostface from Scream, and Frank the Rabbit from Donnie Darko. 

This year’s Haunting event will run from October 19 through November 2. During those weeks, players can experience the new Ghosts of Verdansk limited-time mode, which transforms the Verdansk Warzone map into a nighttime one. Dubbed a spiritual successor to Zombie Royale by Activision, “this limited-time mode has you fighting threats both human and unhuman.” 

In the mode, you must manage your character’s Fear level (influenced by being shot at, camping, seeing dead bodies or ghosts, or watching teammates go down) by playing well and staying within the Sacred Ground circle. If you fail to do that, you’ll “succumb to the darkness” and become a Ghost of Verdansk. Ghosts, which you become upon death rather than an Operator sent to the Gulag, don’t have access to weapons and instead rely on the Super Jump, Teleport, and Spectral Blast abilities to bring fellow players over to the other side. 

You can do that while sporting one of the Haunting’s many event-specific Operator skins, including Ghostface from Scream, Frank the Rabbit from Donnie Darko, the Necro Queen Operator skin for Portnova, the Disciple of Mayhem skin, or even the Lumens skin for the Maxis Operator. These skins will be available in the shop for purchase for a limited time while the Haunting event runs in-game. 

Ghostface will be available for purchase starting tomorrow, while Frank the Rabbit won’t be live in-game until October 24. The other three Operator skins, which will be available as part of bundles that feature new weapon blueprints and more, will be available closer to Halloween, Activision says. 

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On the Black Ops Cold War side of things, the iconic Nuketown map will be remade to feature Halloween decorations such as spooky lights and more. The Infected game mode returns to Black Ops Cold War’s multiplayer alongside a Halloween-themed Prop Hunt mode and the unique Scream Deathmatch mode. 

Over in Black Ops Cold War’s Zombies mode, players will be tasked with surviving the Hallows’ Eve Outbreak. For more details about these new skins, maps, and modes, head to Activision’s Haunting blog post

The Haunting event will lead right into the launch of Call of Duty: Vanguard, which hits console and PC on November 5. When that launches, so too will the new Pacific-themed Warzone map, which will mark the end of Verdansk’s run in the battle royale.


Will you be jumping into The Haunting this year? Which Operator skins are you picking up? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Meet The Rival Factions Of Saints Row

Coming up in the criminal world and building a self-made empire isn’t easy. In the new Saints Row, that journey from rags to riches will feature plenty of run-ins with the well-established competition in the streets of Santo Ileso. These three factions known as Los Panteros, The Idols, and Marshall have a firm grip on the illegal activities in this fictional American Southwest, and their influence runs deep. Each of these gangs has a distinct style in aesthetic and how they go about business, and all three have a representative of the new Saints in their ranks at some point, including the main character, The Boss. 

Los Panteros

These gear heads are all about tradition, family, power, and fast cars. Settled into the Rancho Provedencia district (where a massive panther rock formation rises ferociously above the neighborhood), you’ll find members of the Los Panteros in classic muscle cars, tuned to perfection. While guns are a necessity for survival in Santo Ileso’s gang systems, members of Los Panteros can often be found swinging solid melee weapons. They’ll take on the Saints with crowbars or massive sledgehammers, both implementations that make use of their deadly strength. An early story mission called “Making Rent” features a run-in with these brutish forces in a junkyard after they become privy to your actions and strip vital parts off the Saints’ getaway car. As a former mechanic for Los Panteros, Neenah brings her tuning and driving expertise to the core group of Saints founders.

Longtime Saints Row fans may know the in-universe muscle car manufacturer known as Scorpion. It was revealed to us by Saints Row Art Director Frank Marquart that Santo Ileso is where Scorpion originates. Being the home-grown faction in this new Saints Row, Los Panteros thinks of this brand and its vehicles as their own and has made their home/headquarters in an abandoned Scorpion factory.

The Idols

The Saints’ fun-loving, perpetually shirtless fighter, Kevin, made his bones in a group known as The Idols. It’s a faction that’s less a traditional organization and more of a cult. The Idols can be seen from a mile away, sporting bright neon colors, glowing paints, and LED helmets. They’re very much the kind of folks you’d find at the dankest desert rave. Because of the popular nature of the group, its follower count is massive, making the sheer number of Idols a standout feature of the faction. The Idols always attack in large numbers, almost in swarm-like formations.

We learned in the mission “Idol Threat” that firefights with a group of these neon-baddies can last a while. Hordes of these gun-toating ravers come out of the woodwork every time you think you’re in the clear. Some Idols have unique weaponry that requires The Boss to think of different methods to take them out. One of which is a pair of LED whips spun in front of the Idol and used to deflect your volley of gunfire. It’s annoying to deal with, but that’s kind of the point, right?

Marshall

While playing Saints Row for our cover story and supplementary coverage, Marshall was the rival faction I interacted with the least. However, the reach of Marshall is long and even stretches into the origin of the new group of Saints. In their early days, The Boss wasn’t the boss of anyone but rather a deadly member of battlefield-ready Marshall. Their style is unmistakable, using cowboy imagery, and expensive vehicles and weaponry usually adorned in white and blue. 

Marshall is by far the most high-tech and wealthy faction you’ll face off against in Saints Row. They make their base of operations in a cowboy boot-shaped skyscraper in the fiscally savvy Lakeshore district. Marshall utilizes advanced weaponry and strikes with militaristic accuracy. You can find them in possession of laser-powered lassos, long-range precision rifles, and all kinds of tactical gadgets like smoke grenades.

Our time fighting off the grand trifecta of Santo Ileso’s criminal element was always fun, with each requiring a different strategy for engagement. We’re looking forward to seeing how the individual founding Saints’ histories with these gangs will play out in the broader narrative. As we move closer to the release of Saints Row on February 25, we’ll hopefully learn more about what makes these factions tick and see what it’s like warring with them over the streets of Santo Ileso.

Source:[http://www.gameinformer.com/]

Doctor Strange 2, Thor: Love And Thunder, Black Panther 2, And More Delayed

Marvel Studios has announced several delays to its upcoming slate of Marvel Cinematic Universe movies, including Doctor Strange in the Multiverse of Madness, Thor: Love and Thunder, Black Panther: Wakanda Forever, and more. 

This news comes by way of IGN, which reports a total of six MCU delays alongside a massive delay for Indiana Jones 5. The latter has been delayed by almost an entire year, moving from July 29, 2022 to June 30, 2023. 

Click here to watch embedded media

As far as MCU delays go, the following six movies were delayed and as you can see below, most weren’t delayed by too much (especially compared to Indiana Jones 5’s delay): 

  • Doctor Strange in the Multiverse of Madness has been delayed from March 25, 2022 to May 6, 2022. 
  • Thor: Love and Thunder has been delayed from May 6, 2022 to July 8, 2022. 
  • Black Panther: Wakanda Forever has been delayed from July 8, 2022 to November 11, 2022. 
  • The Marvels has been delayed from November 11, 2022 to February 17, 2023. 
  • Ant-Man and the Wasp: Quantumania has been delayed from February 17, 2023 to July 28, 2023. 
  • An untitled Marvel movie has been moved up from November 10, 2023 to November 3, 2023. 

As you can see, it seems like each of these MCU movies were shifted back to take the place of the movie set to release after it. According to IGN, Disney also removed two unannounced Marvel movies from its original MCU slate entirely (the two movies were set for July 28, 2023 and October 6, 2023). 

It’s important to note that The Eternals is still set to hit theaters on November 5 and Spider-Man: No Way Home’s premiere remains December 17. Also of note, Guardians of the Galaxy Vol. 3’s release date is still May 5, 2023.  

And speaking of Guardians of the Galaxy, check out Game Informer’s coverage of Marvel’s Guardians of the Galaxy, which releases on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC next week. Read about how Marvel’s Guardians of the Galaxy is a whopping 150GB download on PC after that and then check out the launch trailer released for it, which seems to tease an appearance from Adam Warlock. 


Which of these movies are you most excited to see? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Watch The Saints Row Reboot’s Wingsuit In Action | Exclusive Gameplay

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The Saints Row reboot is introducing tons of new mechanics to the series, including a wingsuit to soar the skies of Santo Ileso! Watch our exclusive gameplay clip to see the mechanic in action.

If you enjoyed this video, be sure to check out our 12-page cover story to learn more about the upcoming reboot. Here’s a snippet:

Volition may have scaled back the insanity of the series’ most recent entries but make no mistake: Saints Row is still all about satirizing today’s world through irreverent humor, profane actions, and an anti-establishment attitude. “We knew we didn’t want to abandon the humor or some of the more extreme things we can put into the game,” Boone says. “But we also knew that those extremes couldn’t necessarily be as far as they were in Saints Row: The Third. And that was a conscious thought on our part: Don’t go too far. That doesn’t mean we don’t have plenty of outlandish things in this; it’s just that when you think of the bar of Saints Row: The Third, I think sometimes people forget just how crazy we got with some of the things.”

This rebooted approach, which includes a fresh cast of characters in an all-new city, allows Volition to ditch the previous games’ accumulated narrative and gameplay baggage. “It really freed us up to be able to tell the story we wanted to,” Boone says. “Something the community would talk to us a lot about in Saints Row one through IV was, ‘Volition, it would be so amazing if you could do some sort of prequel and show how the Saints get formed!’ … With this, it gave us the opportunity to do that origin story, but not doing something that was set in the ‘80s or something like that to try and tell the origin of the Third Street Saints [from the previous games]. Now we can tell the origin story of these Saints.”

The decision to start with new characters wasn’t one the team made lightly, but they now feel it was the correct decision. “It’s definitely nerve-wracking at the beginning because there’s such a high bar to meet,” Campbell says. “We wanted to make really well-rounded characters because if they’re one-note, they’re not going to stand the test of time. We looked at the past characters, and what aspects about them really made them stand out, and what roles they filled. At no point did we want to just make a cookie cutter of, ‘We need a Johnny Gat character so let’s just reskin him as somebody else.’ We wanted all of these characters to be able to stand on their own.”

With the beloved characters of prior Saints Row games left in the past, Volition charted new territory for a new gang poised to take over a new city.

Please note that this Saints Row gameplay is pre-alpha footage supplied by Deep Silver and represents a game still in development.

If you haven’t yet, also be sure to check out our Saints Row exclusive coverage hub, read our 12-page cover story on the game with a digital or print subscription, and subscribe to the Game Informer YouTube channel so that you don’t miss any of our exclusive gameplay videos.

Source:[http://www.gameinformer.com/]

PlayStation 5 Was Best-Selling Console In U.S. Last Month, Ending Nintendo Switch’s 33-Month Streak

The PlayStation 5 was the best-selling hardware platform in the U.S. this September, both in terms of units sold and dollars made, ending the Nintendo Switch’s 33-month streak at the number one spot. 

NPD Group executive director Mat Piscatella released the September 2021 U.S. numbers of video game sales, which is where news of the PS5’s top spot was revealed. Piscatella says the PS5 is the best-selling console of 2021 year-to-date in dollars, although the Switch still leads the year in actual units sold. 

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The PS5 costs more than the Switch, so it doesn’t need to sell as many units as the Switch to rake in the most money. This is why the Switch has sold more units but made less money compared to the PS5. Before today, November 2018 was the last month that a console other than the Switch – the PlayStation 4 in this case – was the best-selling hardware platform. 

“September video game hardware dollar sales increased 49% when compared to September 2022 to $412 million,” Piscatella said in a tweet today. “Year-to-date hardware spending has also gained 49% when compared to the same period a year ago, totaling $3.4 billion.” 

In terms of video game accessories, September 2021 spending dropped 12% compared to last year, coming in at $171 million. However, year-to-date accessory sales have now hit $1.8 billion, which is 9% more compared to a year ago. The Xbox Elite Series 2 wireless controller was the best-selling accessory last month, while the PS5 DualSense controller retains the top spot for the overall year. 

Piscatella also released the top 20 video games sold across all platforms in the U.S. last month as well. Here’s what the top 10 looks like: 

  1. Madden NFL 22
  2. FIFA 22
  3. NBA 2K22
  4. Tales of Arise
  5. Diablo II: Resurrected
  6. Deathloop
  7. Call of Duty: Black Ops: Cold War
  8. Ghost of Tsushima
  9. Marvel’s Spider-Man: Miles Morales
  10. Life is Strange: True Colors 

You can visit Piscatella’s entire Twitter thread for breakdowns of the top 10 games sold on Nintendo, PlayStation, and Xbox platforms, alongside additional information about consumer spending in video games last month. 


Any big surprises in the Top 10 games sold for you? Let us know in the comments below!
 

Source:[http://www.gameinformer.com/]

Fall For Indies: Darkest Dungeon II And October’s Spookiest Titles

Neighborhoods are starting a transformation from ordinary dwelling spaces to fright fests as we draw closer to Halloween. Lawns are filling up with the decorative deceased and – unfortunately for people who rightfully fear spiders – oversized arachnids. And it seems like indies can’t resist the lure of the upcoming spine-chilling holiday either. A noticeable chunk of indies coming out the next few weeks have a particularly frightening slant to them. However, the news might be even more ghastly, as one of October’s most anticipated releases recently fell victim to a delay.


A Trick and A Treat

Even the indie space has its juggernaut projects, and the end of October was looking ripe for a massive harvest. But current events have mirrored the season’s candy-gathering traditions, offering players a trick and treat.

Solar Ash

PlayStation 5, PlayStation 4, PC

Let’s start with the trick; Solar Ash – the second game from Heart Machine, the studio that made Hyper Light Drifter – was delayed last week. Originally set to launch in the last week of October, fans will now have to wait a little more to play it. But don’t despair; the game still technically has a fall launch date. Solar Ash is coming to PlayStation platforms and PC December 2.

Darkest Dungeon II

PC

Get ready to savor the sweet, sweet treat that is Darkest Dungeon II because it’s entering Epic’s Early Access on October 26. The incoming sequel continues the Lovecraftian horror narrative with similar combat and a well-known host of adventurers, but it plans on spicing things up with some changes. These include a new character called the Runaway, which you can read more about here.


It’s Spooky How Many Games We Need To Play

RIP our free time because there are just too many good indies to check out. Last month’s hits are still calling our name, but that’s only half the reason to feel unsettled. Late October holds a score of scary-looking titles to get you into the Halloween spirit.

Into the Pit

Xbox Series X/S, Xbox One, PC

Into the Pit got an awesome reveal at this year’s Xbox Gamescom showcase, and the retro-looking roguelite is ready to launch tomorrow. When your cousin finds an ominous hole in the ground, there’s no thought to turning away or try to cover it up. No. You both belong to a family of mystics and can’t pass up the occult opportunities. This magic-infused, first-person title is coming to Xbox Game Pass and looks like it is ready to celebrate Halloween.

Undying

PC

Undying is a little on the nose for the spooky season, but we won’t hold that against the game. This intriguing adventure title follows a mother who, in a world infested by the undead, has been bitten by a zombie. With scant time left, she must prepare her young son to survive in the world without her. Coming to Steam Early Access October 19, Undying will task you with teaching him how to fight the hungering horde before joining the zombies’ ranks yourself.

Jars

Switch, PC

Don’t leave your mouth ajar when you see this game’s delightfully creepy, hand-drawn art style. Hitting on October 20, Jars is a mix between a strategy, puzzle, and tower defense game. The objective? To break as many fragile containers as you can find down in the basement. But you are not out to simply be destructive; no, destroying these jars ties into saving the world.

Grotto

PC

Read the stars and decide the fate of many in this story-driven title. Luckily, you’ll be playing as a Soothsayer, so you’ll already have some idea how to interpret those tricky celestial bodies. That doesn’t mean there isn’t room for error, so be sure to think hard about your pronunciations. You can check out the announcement trailer here to decide if you should pick Grotto up when it releases October 20.

Gravewood High

PC

On October 20, Gravewood High is entering Steam Early Access. And, let’s be honest, high school is hard enough without the looming threat of mysteriously disappearing, but the students at the curiously named school just can’t catch a break. Especially since the building seems to have transformed into a dangerous maze and a terrifying teacher is on the hunt for you.

Echo Generation

Xbox Series X/S, Xbox One, PC

It’s time to grab your crew and patrol the neighborhood for aliens because Echo Generation is launching on PC and Xbox Game Pass October 21. The release date trailer recently gave us a little more to look at in this beautiful, voxel-art game with some serious nostalgic vibes. If you are interested in playing a Stranger Things-like, turn-based RPG, Echo Generation might be for you.

Evertried

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

Slated to release October 21, Evertried is a tactical roguelike all about getting up a tower in the afterlife. The isometric view and pixel graphics meld together with the game’s turn-based combat, creating an experience that looks both challenging and easy on the eyes. Can you reach the top?  

Growbot

PC

With its colorful palette and unique style, this point-and-click adventure follows a robot on a mission to protect her space station from an encroaching danger. The team uses the term biopunk to describe the game’s aesthetic mix of the robotic and organic. Growbot will be blasting off on October 21, and the title will give you the chance to fend off the crystalline danger while exploring a vibrant alien world.

Tandem: A Tale of Shadows

PlayStation 4, Xbox One, Switch, PC

Tandem: A Tale of Shadows is a top-down meets side-scrolling puzzle game with a curious premise. You switch between two protagonists who are out to solve a mysterious disappearance. The twist? One is a young girl and the other is her teddy bear. But don’t be fooled by the cute-sounding leads – the game has a dark tone and takes inspiration from Tim Burton, Jules Verne, and Conan Doyle. Tandem: A Tale of Shadows comes out October 21.

Subway Midnight

PC

Aggro Crab Games, the developer behind the wonderful roguelite Going Under, is publishing its first game. Developed by Bubby Darkstar, Subway Midnight’s cuteness makes it feel all that more frightening. The bizarre action will take place on a train full of ghosts. As you move from one car to the next, you’ll attempt to help them come to terms with their past lives. However, someone is after you, so you’d better go quickly unless you’d like to join the dead when this game comes out October 28. 

Campfire Tales

PC

Who’s ready to tell scary stories around the campfire? Launching on October 28, the developer’s description for this game builds a unique narrative. It reads: “DO NOT PLAY! This 8bit game is a port from a mystery source…This casual, linear, interactive story game centers around a campfire with old friends telling… tales.” So, pick up Campfire Tales at your peril.


Are these unnerving titles not for you? You can find more releases in our previous Fall For Indies lists; just click on the goose. 

Source:[http://www.gameinformer.com/]

Hideo Kojima Teaming Up With French Glasses Designer Jean-François Rey To Create Death Stranding’s Ludens Mask And More

Remember looking in the mirror as Sam for the first time in Death Stranding while wearing that Ludens mask? Remember how cool you felt (we all felt it, right?). Well, now you can be that cool, thanks to a team-up between Death Stranding director Hideo Kojima and French glasses designer Jean-François Rey. 

As reported by Video Games Chronicle, the two have teamed up to create a unique line of glasses, including one pair of glasses based on the Ludens mask featured in Death Stranding. Kojima was quiet on this collaboration, opting to simply post photos of the glasses on Instagram without captions, but it’s clear that these eyewear pieces are in some part designed by the game director. 

 

 

 

 

View this post on Instagram

 

 

 

 

 

 

 

 

 

 

 

A post shared by Hideo Kojima (@hideo_kojima)

Over on the glasses designer’s website, the Kojima collaboration is formally available for pre-order under the “Capsule Collection” umbrella. Those who pre-order now will receive their glasses by the end of March 2022. 

“New collaboration between Jean-François Rey and the famous video game designer Hideo Kojima,” the website reads. “Four original models with surprising designs, inspired by [the] Death Stranding futuristic universe. Under the artistic direction of Hideo Kojima, we have designed the Ludens mask, the hybrid SLS 3D, and metal Bridges frames worn by Sam Porter Bridges.” 

The HKxJF01 glasses feature two standard lenses and two transforming sunglass shades that can seemingly be placed in front of the glass lenses or pushed outwardly to sit beside each glass lens. 

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The HKxJF02 glasses are perhaps the most standard-looking glasses of the bunch, and they come in black, blue, or army camouflage.

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The third and final pair of glasses coming from this collaboration is the Ludens Mask + HKxJF03 combo. 

“The Ludens mask was modeled by our design studios, and will be produced with SLS technic,” the website reads. “It is equipped with adjustable nosepads and rimlocks for prescription lenses or sunglasses. Ludens maks is a genuine Collector’s item produced in a limited edition. It is delivered in a luxury packaging marked with the Hideo Kojima production house emblem.” 

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Prices aren’t listed for the glasses, and to preorder them, the listed number must be called, or the listed email must be messaged. If you preorder, you can deliver packages in style starting March 2022, when the glasses are released. 

For more about Death Stranding, check out our thoughts on the game in Game Informer’s Death Stranding review and then read about why we think the recently-released Death Stranding Director’s Cut is worth another trek across America.

[Source: Video Games Chronicle]


Will you be picking up some Death Stranding-inspired glasses? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

The Final Fantasy 14 Team Is Still Working To Bring The MMO To Xbox, Discussions Have Been Positive

The team behind Final Fantasy XIV is still working hard to bring the extremely popular MMO over to Xbox consoles.

Xbox players have asked for FFXIV for years, and game director and producer Naoki Yoshida has commented on this desire many times. This February, Yoshida seemed to indicate that an Xbox version of the MMO would eventually happen, perhaps in the distant future. 

Click here to watch embedded media

In a new interview with Easy Allies, Yoshida has provided yet another update, stating that discussions are still happening, as reported by IGN 

“So I feel bad for saying the same thing every time, but we are still in discussions with Microsoft, and I feel like our conversations are going in a positive tone,” Yoshida told Easy Allies. “I don’t want to say that we do not have an Xbox version, but I’m hoping that the timing will be very soon that I’ll have some kind of update to the players.” 

Yoshida further commented that he’s sure there are a lot of things players want to ask him about an Xbox version of FFXIV and that there’s plenty of things he’d love to share … he just simply can’t talk about those details right now. 

“I’m sure the time will come so if you could stand by, that would be great,” Yoshida said. 

And there you have it – no confirmed news that an Xbox version of FFXIV is happening, but it seems more and more likely that one is on the way. Let’s hope those discussions stay positive. 

For more about Final Fantasy XIV, check out Game Informer’s latest Gameplay Today segment about the new Endwalker expansion. Then, check out our thoughts on the new expansion in Game Informer’s Endwalker preview. Read about how FFXIV’s recent massive surge in players resulted in a shortage of digital copies after that. 

[Source: Easy Allies, IGN]


Are you waiting for an Xbox version to play Final Fantasy XIV? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Marvel’s Guardians Of The Galaxy PC Download Is A Whopping 150GB

Marvel’s Guardians of the Galaxy drops at the end of the month, and a flurry of story/launch trailers has kept excitement levels exceptionally high. The game’s Steam page was recently updated to include system requirements information. According to the storage notes, the Guardians are embarking on a journey of truly galactic proportions; the action-adventure title is slated to be a whopping 150GB.

To put that into perspective, Microsoft Flight Simulator – a game that maps/renders the entire world with stellar precision – is 127GB on PC. Hell, Marvel’s Guardians of the Galaxy even rivals the likes of Warzone, which sits at 175GB. Knowing how big both those games are on consoles, it’s safe to assume that GOTG will also be impressively massive on those platforms. Hopefully, the loading times don’t take too much of a hit! If anything, this is probably indicative of the various worlds we’ll be exploring.

The upcoming space odyssey follows Star-Lord and his band of alien oddities as they attempt to make a name for themselves (and money) by forging alliances/burning bridges with characters like Cosmo the Spacedog and Lady Hellbender. Even Adam Warlock will enter the fray at some point. Whether he’ll emerge as friend or foe remains to be seen. Around the time of our Marvel’s GOTG cover reveal, creative director Jean-François Dugas told us, “[The Guardians are] legitimate heroes for hire, but as the game progresses and they discover [the main threat of the game], they will have to become more than a marketing ploy to really save the galaxy from its own demise.”

Eidos-Montréal‘s upcoming foray into the far reaches of space launches for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on October 26. 


Do you think the download size will somehow be minimized, or are we in for a colossal download come launch day? Where do you think is the reason behind the game’s astronomical storage requirement? Drop your thoughts in the comments below!

Source:[http://www.gameinformer.com/]

Elden Ring Delayed To February, Closed Network Test Announced For November

The hotly anticipated Elden Ring has been delayed, but only by a little over a month. FromSoftware has announced its open-world Souls-style adventure will now launch on February 25 instead of January 21. 

In a tweet, FromSoftware says it decided to push the game back because the “depth and strategic freedom of the game exceeded initial expectations.”

However, there is a bright side. The company also announced its launching a closed network test for the game in November. That means selected players can try Elden Ring in just a few weeks to help stress test the servers and other systems, as the game features co-op and online play.  The test will be available on current and last-gen PlayStation and Xbox consoles but not on PC, and you’ll have to sign up for a chance to participate, which you can do here. Registration closes on November 1. The closed network test will take place over five sessions during allotted time windows. The schedule is as follows: 

  • Session 1: November 12 – 3:00 a.m. to 6:00 a.m PT
  • Session 2: November 12 – 7:00 p.m. to 10:00 p.m. PT
  • Session 3: November 13 – 11:00 a.m. to 2:00 p.m. PT
  • Session 4: November 14 – 3:00 p.m. to 6:00 p.m. PT
  • Session 5: November 14 – 7:00 p.m. to 10:00 p.m. PT

It’s good that Elden Ring’s delay is a relatively small one that also gives Pokémon Legends: Arceus, which arrives on January 28, some breathing room. On the flip side, Elden Ring now launches in an already stacked month. Other giant open-world games such as Horizon Forbidden West, Dying Light 2 Stay Human, and Saints Row are all vying for players’ dollars in February. In fact, Elden Ring releases on the same day as the rebooted Saints Row

To learn more about Elden Ring, you can read a deep dive into everything we know about the game so far right here. The game is slated for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. 


What do you think about Elden Ring’s delay? Does its February launch conflict with any plans to purchase one of the other heavy-hitters that month? Let us know in the comments!

Source:[http://www.gameinformer.com/]

Dying Light Next-Gen Patch Announced, More Details Coming At A Later Date

Despite launching in 2015, Dying Light has received a ton of support from Techland in the form of content rollouts, an all-encompassing Platinum Edition, and an unexpected Nintendo Switch port. Senior editor Brian Shea enjoyed his time playing through the original game, concluding his review by saying, “Despite technical and parkour missteps, the rewarding combat mechanics, well-executed narrative, and excellent cooperative multiplayer bring players a delightful time in the shadow of the impending apocalypse. Dying Light is a strong open-world zombie game that delivers a good experience on nearly every front.”

Now, Techland is bringing the first chapter in its parkour-zombie-slaying series to PlayStation 5 and Xbox Series X/S with a next-gen patch.

While announcing more features for the Hellraid DLC, the official Dying Light Twitter account replied to fans yearning for 60fps capabilities. The tweet (seen above) states, “We’re currently working on a next-gen patch for Dying Light 1 – more details coming in the future :)” Additionally, the game’s ESRB page was recently updated with PlayStation 5, Xbox Series X/S, and Nintendo Switch listed as the current platforms. Perhaps, the patch will release much sooner than anyone had anticipated. 

Dying Light 2 Stay Human enhances and jumbo-sizes the world and mechanics of the first game. Sadly, we won’t see any familiar faces because Stay Human takes place 15 years after Kyle Crane’s story, but fluid parkour, as well as complex player choices, continue to be the root of the gameplay experience. After years of radio silence and a delay, the second chapter in the franchise will launch early next year. Techland CEO Pawel Marchewka, however, voiced that this shouldn’t worry fans as “[the] game is complete, and we are currently playtesting it. It is by far the biggest and most ambitious project we’ve ever done.” 

Dying Light 2 Stay Human launches for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on February 4. The release date for the first game’s next-gen patch hasn’t been announced yet, but we’ll keep you updated on any new information.


Have you been waiting for a next-gen patch? What optimizations do you think we’ll see?

Source:[http://www.gameinformer.com/]

No, We’re Not Getting Any ‘Big Game News’ From Xbox Today About Fable

We’re sorry to be the ones to tell you this: the Xbox Game Studios Publishing Twitter account was not teasing news about Playground Games’ in-development Fable game or anything game-related to Fable (even though it seemed like it was). 

Yesterday, fans began to speculate that some Fable news would be announced today after two tweets from Xbox Game Studios Publishing seemed to tease such information. The first tweet read like this: 

We’re excited to kick off something special tomorrow! (Just give us one more day to prepare the chickens.) 🐔  

That tweet has since been deleted, which is why it’s presented as a screenshot of a Slack message above. That tweet doesn’t necessarily scream Fable, but the mention of preparing the chickens and the chicken emoji had some Fable fans saying, “maybe …”

Then, Xbox Game Studios Publishing replied to its own tweet with another, now-deleted tweet that said the following: 

We’d call it our Fable Anniversary, but that name was already taken.

Ok, so that account mentioned Fable first! This furthered speculation that today’s news is related to Fable. It should also be noted that these two seemingly Fable-related teases also happen to come just four days before the 13th anniversary of Fable 2, which was released on October 21, 2008.

Fable game news speculation peaked at this point – a Fable 2 Anniversary release, perhaps, or maybe a new look at Playground’s upcoming Fable? – and then, later that day, the same account essentially tweeted that today’s announcement is not related to “any big game news.” 

Sorry for any confusion! We don’t have any big game news tomorrow, or any info about Playground’s upcoming Fable game.

And just like that, our hopes and dreams for a Fable 2 Anniversary release, a la Fable Anniversary, are gone. Perhaps this was all a big troll from Xbox Game Studios Publishing. It seems more likely, though, that the account was teasing something non-game-related to Fable, such as anniversary merchandise, and our wandering/hopeful minds went straight to “FABLE GAME PLEASE.” 

Fair play, Xbox – we’re just excited to play more Fable. Can you blame us? 

Click here to watch embedded media

For more about Fable, check out our thoughts on the first game’s anniversary release in Game Informer’s Fable Anniversary review and then read what we thought of the first sequel in the series in Game Informer’s Fable 2 review. Check out this story about how Phil Spencer says the new Fable game is in “amazing” hands with Playground Games after that.


Which Fable game is your favorite in the series? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Everything We Know About Halo Infinite

Microsoft fans are ending 2021 with a bang: the release of Halo Infinite, the culmination of the Master Chief’s journey of self-discovery, as well as his mission to rescue Cortana from herself. Recent Infinite test flights have showcased several new weapons, but if you’re here, you’re looking for a more comprehensive account of the important information surrounding the game’s release. Here’s everything you need to know about Halo Infinite to prepare for your space-opera themed December:

The Developer

Since the Combat Evolved remake, 343 Industries has built upon Bungie’s framework and vision. We’ve got the original creators to thank for some of the best FPS titles ever made, but 343 made the narrative and gameplay mechanics their own by focusing on what makes/continues to make Halo so great: its characters and innovative multiplayer. Master Chief, and his tragic relationship with Cortana, is more powerful than ever. The addition of large-scale modes, like Halo 5’s Warzone, has created enthralling new ways to experience the space opera’s frenetic action with friends.

The Story So Far

In the final chapter of the Reclaimer Saga, John-117 is back, discovered adrift (and dormant) in the cold vastness of space. Chief will go head-to-head with a new threat, the Banished, as he explores another Halo Array. The survival of humanity is on the line, and Chief must find a way to thwart his enemies’ plans (likely by destroying the halo ring), escape the ring itself, and find a way to save Cortana from her own “rampancy.” 

Halo franchise development director Frank O’Connor, in a candid interview with Time, stated that Infinite, as opposed to the previous numbered entry, will focus more on our favorite green-armored soldier and his bombastic escapades:

“Without giving away too much, at the end of Halo 5, as you well know, the universe has changed so fundamentally that we have no choice but to tell what I would call a much more human story in the next game. Will it be an ensemble game? I think certainly we feel great internal success with the cooperative play in Halo 5, so I think it’s something we’re heavily invested in and we won’t simply abandon.”

The World

We’ve seen and/or traveled to four halo rings (otherwise known as installations). Installation 07, Zeta Halo, is the primary location to traverse in Halo Infinite. Zeta is the oldest ring and sits on the fringes of common knowledge. Because of this, it’s the perfect setting for Chief’s next adventure as there’s little to no information about the place within the Halo game-verse; although, you can flip through the novel adaptations for some historical lore. Based on last year’s gameplay reveal as well as Infinite’s first teaser trailer, Zeta contains various biomes – from lush forests to dusty oases. 

The Heroes & Villains

This time around, Chief is joined by the “Echo-216 Pilot.” His real name will likely be uncovered over the course of the game. Still, if the “Discover Hope” cinematic is any indication, the Pilot has emotional stakes of his own to overcome. Lightyears away from family and isolated after the UNSC is defeated by the Banished, the Pilot wants nothing more than to get away from Zeta Halo. Too bad he ran into the most Spartan-laser-focused supersoldier in the universe.

We’ll be fighting The Banished, led by Escharum, the mentor of Halo Wars 2’s antagonist, Atriox. Escharum and his troops single-handedly decimated the UNSC forces on Zeta Halo, establishing the ring as a base of operations. Escharum appears to be a well-spoken, charismatic brute, challenging the Master Chief to brutal combat, “Set a fire in your heart, Spartan! Bare your fangs! Fight hard! Die well.” The Banished have allied themselves with an entity called “The Harbinger” – it’s safe to assume that we’re on the brink of another doomsday scenario. 

Additionally, 343 confirmed that Cortana would be returning. What she could be doing with her malicious army of Guardians and whether or not Spartan Locke/Fireteam Osiris or Blue Team will be involved in the narrative remains to be seen. Don’t hold your breath if you’re anticipating a surprise appearance from The Arbiter, but only time will tell. 

The Single-Player Loop

Zeta Halo is the most expansive world in the Halo franchise. Unlike past installments, which showcased linear routes that seldom led to larger, but enclosed, arenas, Infinite contains expansive hubs with their own ecosystems. That’s right, this is NOT an open-world game. However, we will be able to return to previously visited sectors to uncover mysteries or complete side quests.

You’ll sprint or drive around the map, killing Banished platoons and storming fortified points of interest like AA gun installations. According to 343, the world will be brimming with dynamic encounters, a night-day cycle, and weather effects that change the behaviors of the Banished. An upgrades tab in the 8-minute gameplay trailer indicates that Master Chief’s progression might be linked to his gear. World design lead John Mulkey spoke about his excitement for Halo’s campaign gameplay:

“I love the agency we are creating that really doubles down on that premise of delivering on the promise of Halo: CE. Enemy strongholds can be approached from any direction and there are so many options available for how you take on the challenges at hand. Do I blaze through the front gate in a Warthog full of Marines and just light the place up with zero subtlety? Do I scout the perimeter and discover a subterranean entrance that allows me to enter through one of the interior structures? Do I Grappleshot to a sniper tower, take out the inhabitant and begin picking off enemies from my raised vantage point?”

Sadly, you’ll have to wait to play through Infinite’s story with friends, as cooperative play won’t be available at launch. Nevertheless, 343 has stated that local split-screen is back. 

The Multiplayer Loop

Can you believe it? Halo Infinite’s multiplayer is free-to-play. Competitive Spartans everywhere will be happy to learn that the Battle Pass never expires, eliminating any time-based pressure to rank up for exclusive rewards from season to season. Season one is named “Heroes of Reach” and will have a bevy of unrevealed events and customization options reminiscent of Reach’s deep cosmetics catalog. Grenades and rare weapons like Grav Hammers will still litter the map, allowing for fun power struggles throughout each match. Moreover, the flow of combat is faster and smoother than ever before. 

Information about Infinite’s multiplayer modes is still scarce, but we know that classic game types like Slayer, Capture the Flag, Oddball, and Big Team Battle are returning. Academy Training is around for players new to the series (or those that prefer decimating bots). A competitive mode is also in the works for anyone who wants to climb the leaderboards; watch this competitive setting reveal video for more details.

And Forge? Well, we don’t know much about the popular map-building game mode other than that it won’t be available at launch. Recent leaks, however, point to an incredibly comprehensive script editor.

The New Gear

Sure, the gameplay reveal might’ve received a lot of flak for mediocre visuals, but a lot of new equipment that changes Chief’s combat effectiveness was shown in action. Many new weapons are joining Infinite’s loot pool. Some of the new weapons include, but are not limited to:

  • Skewer: a devastating weapon that fires near-fatal spikes.
  • Ravager: a plasma burst-rifle with crimson beams.
  • Pulse Carbine: an assault rifle with tracking lasers that can overheat (looks like the Covenant Carbine).
  • Mangler: a Banished hand cannon (looks like the Mauler).
  • Bulldog: a pump-action shotgun with a grip; it’s replacing the M90 shotgun from the previous games.
  • Heatwave: a hardlight semi-auto rifle that can fire in horizontal and vertical spreads.
  • Commando: a UNSC precision rifle proficient at medium- to long-range with high DPS per shot. 

New vehicles like the Razorback, a variant of the Warthog that can store equipment, and new tools like the grappling hook, drop wall, and pulse scan let you navigate, utilize, and scan the environment(s) in nuanced ways. With a more fluid combat system comes the introduction of gear that can match the frenetic pace of battle. 343’s got us covered. 

The Release Date & Platforms

343 Industries’ Halo Infinite launches on December 8 for Xbox Series X/S, Xbox One, and PC. The game is also coming to Game Pass day one.

Source:[http://www.gameinformer.com/]

Black Adam Electrifies In This Debut Clip From Dwayne Johnson’s Movie

Dwayne “The Rock” Johnson and director Jaume Collet-Serra’s superhero passion project is still a way off, but DC Fandome gave fans a look at the upcoming film, including a clip of the electrifying introduction of Black Adam.

Pierce Brosnan, who plays Dr. Fate in the upcoming blockbuster starts the segment with a big claim: “I’ve never seen the likes of it before. Having done James Bond for ten years, four films; nothing compares to this.” Hawkman actor Aldis Hodge calls Black Adam “more brutal, uncompromising, fueled by the depths of his pain.” Backed up by the clip we see introducing Johnson’s title character in the movie, we may be in for a ruthless Black Adam portrayal. 

Click here to watch embedded media

Johnson reveals Black Adam has entered the post-production process, gearing up for its release in theaters on July 29, 2022. In the video above, you can catch a glimpse of some concept art and a short scene from the film. The new footage shows a woman reading an ancient text carved on the stone floor after discovering a levitating crown. Upon reading the word “Shazam” aloud, the scripts glow and a bolt of lightning shatters the darkness in the ruins. A hooded Black Adam rises from where the bolt struck. He grabs a soldier electrocutes him, frying the man down to the bone. Adam then floats into the air as a volley of futile bullets bounces harmlessly off of his pitch-black suit. 

Check out the rest of the DC Fandome reveals and trailers including a new look at the Peacemaker HBO Max series, The Batman’s newest trailer, Suicide Squad: Kill the Justice League, and footage from Gotham Knights. Are you smelling what The Rock is cooking with his take on Black Adam? Will the movie live up to Pierce Brosnan’s hype-filled words? Let us know what you’re thinking about Black Adam in the comments!

Source:[http://www.gameinformer.com/]

Ezra Miller Reveals A Speedy Look At The Flash Film’s Time Travel Turmoil

Barry Allen himself, Ezra Miller, introduced the first look at his much-anticipated solo movie following the events of Justice League. He said they don’t have a trailer to show because the film is still in production but does have something to show fans in anticipation of the film’s release late next year.

The short tease opens with a big question surrounding many of The Flash’s biggest adventures: “Tell me something. You can go anywhere you want, right? Any timeline. Any universe.” The Flash appears outside his childhood home, we assume this is the night his mother tragically died, to change fate and save the life of his mom.

Click here to watch embedded media

This story known as Flashpoint is well-worn territory from DC comics and the CW TV show, but it’s incredibly important to the scope of Barry Allen’s powers and responsibilities and can be played in so many ways due to the infinite possibilities of time travel and alternate timelines. Barry learns that actions, no matter how noble, have the greatest consequences that can ripple throughout time. We see possible outcomes of these actions with a shot of a bloody Bat-cowl lying empty on a floor, but another scene reveals another cowl, possibly another Batman from an alternate timeline who we haven’t seen on the big screen in close to 30 years… Also, are there three Barry Allens hanging out in the Bat Cave?

The sneak peek was far too short, and I’m excited to see more! Check out other big trailers from DC Fandome including the story trailers for Suicide Squad: Kill The Justice League and Gotham Knights. What did you think of this quick tease of The Flash? What kind of time travel shenanigans would you like to see Barry (or Barrys) get into in theaters? Let us know in the comments! 

Source:[http://www.gameinformer.com/]

The Batman’s DC Fandome Trailer Emerges From The Shadows

Director Matt Reeves’ new take on Gotham’s caped crusader, The Batman, took center stage at DC Fandome with a look behind the scenes at the film’s production and the reveal of the second trailer.

Robert Pattinson’s portrayal of Batman takes place in the early years of the crime fighter’s journey, taking cues from the Batman: Year One comics. Reeves describes this version as “a recluse rockstar in a decaying manor” and felt Pattinson was the right person for the role before any auditions or screen tests were even performed. Zoë Kravitz plays Selena Kyle (AKA Catwoman), who Reeves says had an attitude that was “so Selena” from the get-go. Kravitz talked about wanting Selena to feel like a real human being and not an idea.

Click here to watch embedded media

Prior iterations of big-screen Batmen have utilized fear to overcome their opponents, but this take feels more direct and unwavering in his actions. Bruce says in the trailer, “when that light hits the sky; it’s not just a call. It’s a warning.” This is reinforced by the Terminator-esque car chase with Colin Farrel’s Oswald Cobblepot (who absolutely kills it from what we’ve seen so far) at the conclusion of the trailer, where Batman struts confidently/menacingly from an inferno towards the classic Gotham villain. 

Batman’s primary foe this time around is The Riddler, played by Paul Dano. Other names in the cast include Jeffrey Wright as James Gordon, Andy Serkis as Alfred Pennyworth, Peter Sarsgaard as Gil Colson, and John Tuturro as Carmine Falcone. The Batman will be released exclusively in theaters on March 4, 2022.

Source:[http://www.gameinformer.com/]

Gotham Knights’ Court Of Owls Are In Control At DC Fandome With A New Trailer

Coming out of the shadows once again is Gotham Knights, a co-op action RPG that puts players in the shoes of various members of Batman’s former sidekicks. In a new story-focused trailer revealed at DC Fandome, the stage is set for WB Games Montreal’s latest game.

Both Bruce Wayne and Jim Gordon have failed as the protectors of Gotham, according to the Penguin, who narrates part of the trailer. He says those two beacons of hope “never had a handle on the city” and that Nightwing and the rest of the inheritors of Batman’s legacy, Batgirl, Robin, and the Red Hood, “don’t stand a chance.” He’s referring to the chances of going up against a shadowy organization known as the Court of Owls, the seemingly impossible grip they have over Gotham. No one talks about the Court, yet they pull the strings of everything in Gotham and are always listening.

Click here to watch embedded media

Check out the trailer for a look at the deadly Talons the Gotham Knights will have to go up against. They range from nimble deadly assassins to large, brutish bruisers, each looking to pose a unique problem when players have to go toe-to-toe with the organization. You’ll also get a sense of the gothic visuals of the Court and its members, bringing a creepy, cult-like tone to the game.

Gotham Knights still does not have a release date, but the showing at DC Fandome did re-affirm it will be out in 2022.


What did you think of this new look at Gotham Knights? Are they doing the Court of Owls story justice from what WB Games has shown? Let us know in the comments!

Source:[http://www.gameinformer.com/]

Gotham Knights Re-Emerges At DC Fandome With A New Trailer

Coming out of the shadows once again is Gotham Knights, a co-op action RPG that puts players in the shoes of various members of Batman’s former sidekicks. In a new story-focused trailer revealed at DC Fandome, the stage is set for WB Games Montreal’s latest game.

Both Bruce Wayne and Jim Gordon have failed as the protectors of Gotham, according to the Penguin, who narrates part of the trailer. He says those two beacons of hope “never had a handle on the city” and that Nightwing and the rest of the inheritors of Batman’s legacy, Batgirl, Robin, and the Red Hood, “don’t stand a chance.” He’s referring to the chances of going up against a shadowy organization known as the Court of Owls, the seemingly impossible grip they have over Gotham. No one talks about the Court, yet they pull the strings of everything in Gotham and are always listening.

Click here to watch embedded media

Check out the trailer for a look at the deadly Talons the Gotham Knights will have to go up against. They range from nimble deadly assassins to large, brutish bruisers, each looking to pose a unique problem when players have to go toe-to-toe with the organization. You’ll also get a sense of the gothic visuals of the Court and its members, bringing a creepy, cult-like tone to the game.

Gotham Knights still does not have a release date, but the showing at DC Fandome did re-affirm it will be out in 2022.


What did you think of this new look at Gotham Knights? Are they doing the Court of Owls story justice from what WB Games has shown? Let us know in the comments!

Source:[http://www.gameinformer.com/]

Suicide Squad: Kill The Justice League’s Story Trailer Debuts At DC Fandome

Rocksteady Studios is ready to show more of its follow-up to 2015’s Batman: Arkham Knight, and at DC Fandome, we got the first story trailer for Suicide Squad: Kill The Justice League.

The trailer starts with the Squad (Captain Boomerang, Harley Quinn, Deadshot, and King Shark) being introduced to their roles in Task Force X by Amanda Waller before setting them loose in Metropolis to take out a series of powerful targets: the Justice League. In the previous trailer, we found out Superman was the alpha target for the Squad, but now we know it’s not just DC’s boy scout-turned-bad that needs to be taken down. We see menacing images of Green Lantern John Stewart, Wonder Woman, The Flash, and what looks like a Batmobile with a subsequent shot of a hand holding a gun (which very well could be Batman!) put in perspective the daunting task ahead of this unlikely group of antiheroes. 

Click here to watch embedded media

The Justice League members aren’t quite acting on their own free will, with each showing signs of corruption on their faces and around their eyes. Brainiac’s metal tentacles hang ominously over Metropolis, giving a big hint about why the defenders of Earth have become its biggest threat. We also get to see some of DC’s rogues’ gallery, one of which loses his head, and classic Batman villain the Penguin is the butt of a cruel prank from the Suicide Squad.

Suicide Squad: Kill The Justice League is releasing in 2022, with no specific release date as of yet. You can play it on PlayStation 5, Xbox Series X/S, and PC. Let us know what you think about this new look at the game in the comments below!

Source:[http://www.gameinformer.com/]

Peacemaker Brings His Brand Of Justice To HBO Max January 13

Fans of the hyper-patriotic killing machine Peacemaker from James Gunn’s most recent film, The Suicide Squad, should prepare for his show early next year. The Peacemaker series sees the return of John Cena in the title role and will debut on HBO Max on January 13.

Click here to watch embedded media

This eight-episode series will follow the origins of what made Peacemaker, uh… the way he is. Backing up John Cena on the cast are Danielle Brooks as Adebayo, Freddie Stroma as Vigilante, Jennifer Holland as Harcourt, Steve Agee as Economos, Chukwudi Iwuji as Murn, and Robert Patrick as Auggie Smith. 

In a new teaser trailer revealed at DC Fandome, we got our first good look at the show written by James Gunn, who also directed five episodes of the series. Those looking for more of The Suicide Squad‘s crass humor and violence draped in a warm veil of heartwarming moments humanizing the misunderstood side characters of DCs cannon periphery look to be in luck with Peacemaker.


How’s the Peacemaker show looking? Was there anything else you saw from DC Fandome you’re looking forward to? Let us know in the comments!

Source:[http://www.gameinformer.com/]

Exploring The Full History Of Nintendo’s Metroid | Video Gameography

Nintendo’s dominant ’80s run on the video game industry produced several hit franchises that remain important today. Metroid might not be a massive juggernaut like Super Mario Bros. or The Legend of Zelda, but it’s still an icon of the industry … and for good reason. 

In the first season of Game Informer‘s Video Gameography podcast, we’re tackling Metroid. Developed by Nintendo R&D1 and produced by the creator of the Game Boy, Gunpei Yokoi, Metroid thrilled fans with its creative approach to platforming action. While most games gave you a set path to follow, Metroid dropped you into a haunting, alien world and let you freely explore to discover upgrades and ultimately save the universe from biological warfare. 

Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and special guest, Game Informer‘s senior editor Dan Tack (@dantack) for the next hour as we explore Metroid’s lore, development history, and lasting impact. 


If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

Source:[http://www.gameinformer.com/]

Nickelodeon All-Star Brawl Review – Almost Ready For Slime Time

Publisher: Game Mill Entertainment
Developer: Ludosity, Fair Play Labs
Release:

October 5, 2021

Rating: Everyone 10+
Reviewed on: PlayStation 5
Also on:
Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

To say Nickelodeon All-Star Brawl is fighting an uphill battle is an understatement. It wears its Super Smash Bros. inspiration firmly on its sleeve by bringing together a host of beloved characters in a platform fighter, but Nick Brawl does so without the spectacle. While I think it has a lot of heart and is a good fighting game at its core, All-Star Brawl is missing the magic and wonder that Smash Bros. embodies and lacks meaningful casual appeal.

All-Star Brawl brings together different eras of Nickelodeon cartoons to fight on stages based on scenes and locations from various Nicktoons. The roster is not comprehensive, but it is diverse enough and hits several notable eras across its 20 characters. Familiar faces like Ren and Stimpy and Rugrats’ Reptar mix it up with Nigel Thornberry, Zim, and Danny Phantom. Current favorites such as Lincoln and Lucy Loud hold down the fort for newer toons. Still, the cast also has a few notable big names: Spongebob Squarepants and friends, a handful of Ninja Turtles, and the duo of Avatars, Aang and Korra, bring some much-appreciated star power to the mix.

My favorite part of Nick Brawl is how it plays. You have buttons for jumping, attacking, special moves, throws, and blocking. Your goal is to slap around your opponents and increase their damage percentage, making them more likely to fly off the screen when hit with a strong attack. Characters move quickly, which made me worry that I wouldn’t always feel in control, but the snappy and responsive inputs alleviated those worries in practice. Advanced techniques like wavedashing are surprisingly easy to pull off, and thanks to the faster tempo, performing combos on the fly is a cinch.

Nickelodeon All-Star Brawl’s fighting fundamentals make the experience enjoyable, but there’s not much to combat aside from the basics. A standard story-free arcade mode and training are the only single-player content on hand. Arcade mode rewards you with unlockable art and music to listen to in the Jukebox, but unlocking that content didn’t feel meaningful. You can also take on up to three friends or CPU opponents in custom timed matches or bouts where each player has a set number of lives.

These fights reveal Nick Brawl’s biggest drawback, and that’s a lack of prominent party content; you won’t find items or weapons to use in battle here. Since its gameplay heavily emphasizes fast reflexes and masterful, character-controlling skill, I sorely missed having some outrageous gadgets to level the playing field for new or casual players. Stages provide additional personality from the Nickelodeon licenses and shake up battles. Each stage is set within a Nicktoon’s world and contains a range of platforms and moving obstacles to keep players on their toes. These locations look great and provide some much-needed flavor. Some of my favorites include the Hey Arnold-inspired Traffic Jam (which features a great, chill saxy tune) and The Flying Dutchman’s Ship from Spongebob.

All-Star Brawl’s closest party mechanic is a Sports mode, a mildly fun feature that splits competitors into two teams where the objective is to smack or throw a ball through goals placed around on the stage. Soccer balls only reacts to attacks, the Plankton-themed ball is heavier and moves slower, and a football with a hat on it – a cute nod to the lead of Hey Arnold – interacts exclusively with grab and throw moves. Sports mode isn’t a very exciting diversion from the regular fisticuff fare, but it’s there if you want to try something different.

You can take fights online in 1v1 competitive or quick match scenarios, and 12-player lobbies where players can break out into individual 2-4 player matches. The seat for spectating fights is a fantastic addition for tournament organizers or those who want to watch friends scuffle for a while. Nickelodeon All-Star Brawl features rollback netcode, which is designed to smooth out animation during online play. However, this implementation is pretty rough. Half of my one-on-one matches had plenty of freezes and stutters outside of the normal range of rollback frames. Sometimes rematches against someone with a great connection resulted in a jittery, slowed-down mess; this happened multiple times when playing online. Four-player brawls brought out the worst of online play, with even more freezing and connection issues. I managed to have quite a few good matches with little-to-no problems, but your mileage may vary online.

Nickelodeon All-Star Brawl is a complicated package. Its core combat and attention to character detail are great, but everything around that is bone dry. Playing as these lovable Nicktoons may interest some, but I didn’t want to stick around for the no-frills matches. Hopefully, Ludosity and Fair Play Labs can keep adding to Nick Brawl post-launch and flesh out what’s missing while getting Nickelodeon’s full backing to make it a better product for the fans.

Score: 7

Summary: Fighting with Nickelodeon’s ‘toon crew can be fun, but Nickelodeon All-Star Brawl lacks the magic of other platform fighters.

Concept: Most of your favorite Nickelodeon characters are here to brawl in a platform fighter akin to the Smash Bros. series

Graphics: Characters and stages are great representations of their television counterparts, but attack visuals could be more exciting

Sound: All-Star Brawl lacks familiar tunes or sound effects from your favorite Nick shows. A handful of stage themes are great, but some are bad enough to actively avoid

Playability: Combat is the best part of Nick Brawl. Movement is fast, and maneuvers like combos or airdashing are easy to utilize, even for novice players

Entertainment: Nickelodeon’s characters and stages translate well into Nick Brawl with easter eggs of character-favorite moments hidden in each move. However, it’s missing the accessibility and party feel of other platform fighters

Replay: Moderate

Click to Purchase

Source:[http://www.gameinformer.com/]

How I’ve Used Gaming To Improve My Lockdown

As we approach the one-year anniversary of the world being changed by the COVID-19 pandemic, I’ve begun reflecting on the ways I’ve also changed in that time. As someone who was newly living alone when the lockdown orders came through, the transition from my old life to my current reality was a harsh one. To combat those struggles many of us have faced during this difficult time, I’ve made a concerted effort to focus on my physical and mental health, and part of that was achieving goals I’ve long had for myself.

The pandemic has allowed me to learn how to be a better cook and a better mixologist (finally nailed that old fashioned recipe), but one of my goals going into the lockdown was to relearn guitar; I was pretty okay at it back in high school, and with some extra time to myself, I figured now was as good a time as any to dust off the ol’ axe. I tried using apps and the internet to mixed results, so when I saw that Rocksmith 2014 was on sale for $4 on Xbox late last year, I jumped at the chance to have a game-based way to brush up on my rusty skills. Unfortunately, I didn’t anticipate that the cable would cost another $30 and that I’d want a ton of DLC songs, but you know what? All in all, it’s not such a bad deal when you consider the upside and the typical cost of an interactive guitar instructor.

Rocksmith 2014 Edition – Remastered

I’m still very much in the early stages of reacquiring my skills, but I’m having a blast being able to plug an electric guitar into my Xbox and within minutes be playing dumbed-down versions of some of my favorite songs. I missed the boat on Rocksmith the first time around, but I’m glad I jumped on board with this sale, as now when combined with my workouts and a recent habit of doing digital art on my iPad, I have yet another way to healthily channel whatever I’m mentally going through at the moment.

This was just one part of my road to self-sufficiency. With the world mostly shut down, I’ve made an attempt to replicate the experiences I most looked forward to in the comfort of my own home. While the café in the corner of my kitchen and the two gyms in my home get used daily, I really miss being social. One of my favorite activities during less risky times was to go to a local arcade bar, get a few bucks in tokens, grab a drink, and relive some of my favorite arcade games from my youth. While I’m a big proponent of supporting local businesses during these times, I’m not super keen on going to an indoor area with other people where the main attraction is touching stuff. That’s why I decided to start looking into ways I could bring the arcade experience home.

One of the main reasons arcades no longer flourish like they did in the ’80s and ’90s is because home consoles have far surpassed the technology of the typical arcade cabinet. This was demonstrated in how I traveled to and lost myself in the various locales of console games when I wasn’t able to in real life. Getting my hands on PlayStation 5 and Xbox Series S further enhanced my immersion in these worlds, and I can’t overstate how important the Switch, with games like Animal Crossing: New Horizons and Super Mario 3D World + Bowser’s Fury, has been during this last year. However, there’s something to be said about the form factor of the arcade cabinet. That’s why I turned to Arcade1Up, which sells officially licensed arcade cabinets, to help convert part of my basement into a stay-at-home arcade.

Within the last few months, I’ve added an NBA Jam cabinet, as well as a Mortal Kombat one. The NBA Jam cabinet has NBA Jam, NBA Jam: Tournament Edition, and NBA Hangtime, while the Mortal Kombat cabinet gathers Mortal Kombat, Mortal Kombat II, and Ultimate Mortal Kombat 3. Not only that, but I’ve pre-ordered the Capcom Legacy Edition cabinet, which includes a bunch of Street Fighter games plus other Capcom classics like 1943, Strider, and Darkstalkers, to round out my home arcade with some of my favorite arcade games of all time. All I need now is the upcoming X-Men Arcade cabinet, the perpetually sold-out Teenage Mutant Ninja Turtles cabinet (complete with Turtles in Time), and the dream announcement I’ve been waiting for from Arcade1Up: The Simpsons arcade cabinet. I know I’ll never own all of them, but throw in the Area 51 arcade machine and I’ll be all set for life.

Of course, video games aren’t a fix-all solution, as much as I’d love them to be. I’ve also made strides outside of gaming to focus on myself and my mental health. I’ve taken time to get away from the screens with workouts, meditation, and plenty of walks around my neighborhood (when it’s not intolerably cold up here in Minneapolis). I’ve also begun seeing a therapist virtually to help process the current reality we’re all sharing, the seemingly constant stream of tumultuous news we’ve experienced, and the whiplash-inducing shift in my personal and professional life over the last year and a half. Gaming has helped me and shaped my life in ways I can barely express, but making sure to take proper care of your mental and emotional health in more formal ways has become much more important.

I still can’t wait for the day when I can meet up with friends at my local arcade bar to enjoy a few drinks and games, but now I’ll have the opportunity to host a similar experience at my house. Oh, and also some Rock Band for good measure – I’ve been building that song library for a decade and a half now with the idea that I’d eventually have some parties with that thing. If all continues to go the way it’s been, I’m trying to come out of this pandemic with new cooking and drink-mixing skills, my own personal café corner, gym, arcade, a renewed ability to play guitar, a keener focus on mental health, and a particular appreciation of the life we all led prior to the last 12 months. While I’ve often lamented how much time I’ve wasted during this last year, when I put it that way, I suppose it could have been worse.

Source:[http://www.gameinformer.com/]

Animal Crossing Updates, Pokémon Brilliant Diamond | All Things Nintendo

Last week’s debut episode was full of exciting Nintendo news, but this week might be even more jam-packed with big topics! Host Brian Shea is joined by fellow Game Informer editor John Carson to chat about all kinds of topics including the recently announced Animal Crossing: New Horizons updates, John’s impressions of Pokémon Brilliant Diamond & Shining Pearl, Nickelodeon All-Star Brawl, and plenty more!

If you’d like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea), John Carson (@John_Carson)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s going on in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple Podcasts, Spotify, and Google Podcasts.


00:00:00 – Introduction
00:02:06 – First Nintendo Game/Favorite Nintendo Game
00:17:06 – Grand Theft Auto: The Trilogy – Definitive Edition
00:21:28 – Monster Hunter Rise
00:25:53 – Pokémon Legends: Arceus
00:30:26 – Animal Crossing: New Horizons 2.0 + Happy Home Paradise
00:50:55 – Pokémon Brilliant Diamond & Shining Pearl
01:07:43 – Nickelodeon All-Star Brawl
01:18:22 – Pokémon Trading Card Game: Celebrations
01:24:30 – Definitive Ranking: Gen IV Pokémon
01:30:51 – eShop Gem of the Week: Unsighted
01:33:20 – eShop Gem of the Week BONUS: Ys Origin


If you’d like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”


For more Game Informer podcasts, be sure to check out The Game Informer Show, which covers the weekly happenings of the video game industry, and Video Gameography with host Ben Reeves, which explores the history of video games – one series at a time!

Source:[http://www.gameinformer.com/]

Games That Motivate Me To Get Up And Be Better

Sometimes we all need a kick in the pants to get off our bums, get things done, and improve ourselves. That inspirational call to action is found in all kinds of places, including video games. If you’re looking for fun forms of encouragement as you begin to draft your New Year’s resolutions, here are some games that inspired me to be better in one way or another. 

Yakuza: Like a Dragon

Ichiban Kasuga knows how to make lemonade out of Lemon Heads. The dude spends 18 years in prison, and upon his release, he has to deal with the realities of being abandoned and homeless (a subject the game tackles very well). Instead of wasting time moping, though, Ichiban eagerly begins rebuilding his life from scratch, collecting cans for cash and applying for jobs with inspiring persistence. What I love most is that he takes whatever work is available, and doesn’t let pride get in the way. For a guy who once proudly associated with an organized murder gang, Ichiban’s got a great head on his shoulders, and his can-do attitude is infectious. 

Animal Crossing: New Horizons

Earlier this year, I began my days with Animal Crossing: New Horizons instead of checking my phone. Not only did it put me in a good mood from the get-go, but it also got my creative and productive juices flowing. By the time I finished pulling weeds and sprucing up my house, I was mentally prepared to tackle my real-life to-do list. For any farmers out there, I imagine doing this has a similar appeal to doing chores at the crack of dawn, except much less sweaty. Animal Crossing: New Horizons reminds me that checking off tasks is its own reward. 

Shadow of the Colossus

Shadow of the Colossus feels like the video game equivalent of the motivational posters that once dominated office break rooms. Pretty picture, big declarative word; you know the ones. Nothing inspires the feeling of “I can conquer anything” like scaling living titans as a comparatively ant-sized person and taking them down. As long as I ignored the melancholy of killing majestic creatures unprovoked, that is. Shadow of the Colossus makes me feel powerful in ways only video games can. If I can topple a flying snake thing, I can handle a long afternoon run. 

Celeste

Madeline’s climb up Celeste Mountain not only tests my physical fortitude (it’s a tough game) but my mental determination as well. The perilous journey forces the character to, quite literally, confront her inner demons in a way that many of us wish we could. Celeste teaches valuable lessons about coping and accepting the darkness within all of us; by the time I reached the summit, I couldn’t help but feel like I’d conquered a few of my own troubles as well. Celeste serves as a powerful motivator to face my anxieties head-on. 

Death Stranding

When you strip away the weird ink monsters, dopey dialogue, and absurd narrative, Death Stranding is really about a guy making deliveries – and that’s when the game is at its best. There’s something about the process of accepting jobs, stacking packages in just the right way, plotting routes, and trekking for miles that gets my productivity juices flowing. Much like actual mountain climbing, I feel a genuine sense of accomplishment in successfully reaching an out-of-the-way prepper thanks to my ingenuity and wit. Falling over sucks (especially with BB shrieking in my ear), but the game’s all about dusting yourself off and getting back up no matter the hardships. Keep on keepin’ on. 

Ring Fit Adventure

Fitness software should always inspire action, but Ring Fit Adventure does an exceptionally good job keeping me off my butt. Not only is it a genuinely fun game to play, but it also does an excellent job keeping me on track. Scheduled alarms ping players when it’s time for a new workout. Encouraging messages and helpful tips go a long way in maintaining my enthusiasm. Plus, the game saves me from stubborn self by regularly offering to raise/lower difficulty in case I plateau or can’t handle the workout. 

That’s all from me, but let me know in the comments what games motivate you to be better and why.

Source:[http://www.gameinformer.com/]

Retro Sci-Fi Adventure Game The Invincible Gets First Teaser Trailer

The Invincible is an upcoming sci-fi game announced last fall based on the 1964 novel of the same name. The game is the debut title by Starward Industries, a studio made up of ex-Techland and CD Projekt Red designers. After sharing screenshots of the intriguing project, Starward dropped the first teaser trailer, which sets a tense atmosphere for the spacefaring adventure.

Famed sci-fi writer Stanislaw Lem wrote The Invincible, which tells the tale of a spacecraft called Invincible landing on planet Regis III. Its team of explorers is on a mission to locate its missing sister ship, but the crew discovers an alien vessel and a mysterious form of self-replicating life. The trailer introduces protagonists Dr. Yasna, the woman exploring the surface of Regis III, and her ally Astrogator Novik. Starward describes the game as a cinematic adventure thriller with branching storylines leading to multiple endings. 

Click here to watch embedded media

The Invincible was previously slated for this year but will instead launch in 2022 for PlayStation 5, Xbox Series X/S, and PC. While we still don’t have much of a sense of the game’s moment-to-moment gameplay, the retro-futuristic aesthetic and celebrated source material should be enough to excite sci-fi fans.


What do you think about this first look at The Invincible? Are you a fan of the book or its author? Let us know in the comments!

Source:[http://www.gameinformer.com/]

Goosebumps: Dead Of Night | Replay

Readers beware! You’re in for a scare! At least, that’s what we hope as we’re taking a week off from our Super Replay of Demon’s Souls to get into the Halloween spirit by playing Goosebumps: Dead of Night! Join us on Twitch at 2 p.m. Central as we revisit our childhoods with the most recent console game based on the live-action films based on the popular children’s horror books. Got all that? 

Goosebumps: Dead of Night is an adventure game that pits players against Slappy the Dummy, who has unleashed all manner of frights upon them. Classic monsters such as the Werewolf of Fever Swamp and the Graveyard Ghoul are just some of the familiar – and frightening faces – we’ll encounter. The game even has a Jack Black-voiced R.L. Stine! Will it be cheesy? Most likely. Should it make for an entertaining romp? You bet your soon-to-be-haunted butts. 

Join Goosebumps fan Marcus Stewart and horror experts Dan Tack and Blake Hester as they dive into this quirky adventure. We’ll have two hours to make it as far into the game’s three chapters as possible. Who knows, we might even beat the game! You’ll have to join us on Twitch to find out or check out our YouTube channel to watch the archived stream over the weekend.

Source:[http://www.gameinformer.com/]

Animal Crossing: New Horizons Happy Home Paradise Paid DLC Announced, Launching Next Month

Nintendo has announced the Happy Home Paradise expansion for Animal Crossing: New Horizons, a paid DLC launching next month on November 5. 

This DLC was announced during today’s New Horizons direct, which brought with it tons of details about the game’s last major free update. Happy Home Paradise brings an archipelago to New Horizons that will serve as your villager’s site of work. There, you’ll work as a Paradise Planning designer coordinating “dream lifestyles” for other villagers in the game. 

Click here to watch embedded media

Basically, you’ll be designing dream vacation homes for people on the archipelago. This includes helping them design their home’s exterior, their interior, their yards, their fences, their everything – if you’ve ever wanted to design more than just your own home, this expansion is for you. 

The goal is to make your client happy with their vacation home. You can do this by modifying the season and time of day to fit their personality, and then you’ll need to design their home accordingly. You can partition walls to create new spaces within already-existing rooms, and you can also add counters, pillars, and more. Players can incorporate different soundscapes to wrap up the entire design into one perfect harmonious living space, too. 

Another feature coming with Happy Home Paradise is the ability to polish items. Sometimes this simply cleans them up, but other times, it might create a new effect for that item. For example, polishing some flowers might bring butterflies to them. 

Nintendo says new furniture will be unlocked as you play the expansion, and it will be up to you to periodically check in on vacationers whose homes you designed to see if any of the newly-unlocked furniture might be a fit for them. This seems necessary to keep the client happy. 

Some characters might want a facility rather than a dream home. Nintendo showcased schools, restaurants, and classrooms as examples of these possible facilities. Plus, you can use the Happy Home Network to visit previous clients’ homes and check out the designs of players from around the world. Using an online connection, you can even view their designs for inspiration. 

Some of the Happy Home Paradise features can be brought home to your own island, too. For example, design techniques such as the use of pillars or partition walls can be used in your own home. Plus, you can bring souvenirs back from your work archipelago to give to your neighbors, and over time, they’ll grow more and more interested until they one day ask you to design their dream vacation home. 

Happy Home Paradise launches on November 5, the same day as the last major free update for New Horizons launches. Head to Game Informer’s breakdown of that new update for more details. Happy Home Paradise can be purchased for $24.99, or, for those that subscribe to Nintendo Switch Online’s new expansion pack, the DLC will be included. Nintendo also revealed the price of its new Nintendo Switch Online expansion pack, and details about that can be found here.


Will you be picking up the Happy Home Designer DLC? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Nintendo Switch Online Expansion Pack Pricing Revealed

Today’s Animal Crossing Direct deep-dive detailed the game’s first paid expansion, Happy Home Paradise. It also, unexpectedly, confirmed the pricing for the previously announced expansion to Nintendo Switch Online, which gives players access to Nintendo 64 and Sega Genesis titles.

An individual 12-month membership costs $49.99 annually, while a family membership runs for $79.99. For comparison, 12-month single and family memberships for the current tier of NSO cost $19.99/$34.99, respectively. Although the now-basic tier of NSO has options for one and three-month memberships, the Expansion Pack only offers 12-months. You can read the full list of N64 and Genesis games that will be available here

Nintendo also revealed that the Happy Home Paradise expansion will be part of the upgraded subscription tier. That means Animal Crossing players can access the DLC content as long as their subscription is active. You can also purchase the DLC outright for $24.99 to own permanently. 

The Expansion Pack’s release window is still labeled as “coming soon,” but with Happy Home Paradise launching November 5, that may narrow the gap on when players can expect its launch.

Source:[http://www.gameinformer.com/]

Brewster’s Coffee Shop Returns To Animal Crossing New Horizons Alongside Older Features

Today’s Animal Crossing New Horizons direct confirmed that Brewster’s coffee shop, The Roost, is coming to islands in-game alongside new features and returning ones from previous Animal Crossing games on November 5. 

Nintendo hinted that The Roost would be making its way to Animal Crossing New Horizons when it announced today’s direct a couple of weeks ago, and now Brewster’s return has been confirmed. Fans familiar with this bird’s coffee shop will recognize everything you can do in The Roost, although it does offer some fun additions. 

Click here to watch embedded media

For starters, Brewster will make you coffee as you sit at The Roost’s bar and your neighbors will join you occasionally as well. On top of that, Amiibo cards and figures can be used to invite characters to The Roost and some of them might even bring their own friends. You, online friends, residents, and Amiibo visitors alike can all enjoy the coffee shop at the same time. 

Another new Animal Crossing New Horizons feature announced during today’s direct was Kapp’n, a frog that owns a boat. They’ll serenade you with sea shanties on the ocean blue as they take you to “a hidden gem only Kapp’n knows about.” At this hidden island, you might find mysterious flora, islands in different seasons of the year, environments during different times of the day, and more. 

Fans of Animal Crossing New Leaf were likely surprised by what Harv’s photography island is becoming as it’s essentially taking on the central shopping hub from that 3DS title. His photography studio will still be present, but Harv is using his island to create a new plaza for new and returning characters to inhabit. 

You can contribute Bells to help speed up the development of Harv’s plaza, and in no time, you’ll see people like Cryus, the furniture maker, set up shop alongside Katrina, who will reveal your fortune for the day. Other business owners showcased during the Direct include Harriet, who can give you new hairstyles that you can use back on your island, Tortimer, and more. 

New Leaf fans will also be happy to see the return of Gyroids. While digging up cracks in the ground will still bring fossils to the surface sometimes, now, players might find Gyroid Fragments. Water these and let them grow overnight into Gyroids and then display them anywhere you’d like. Gyroids are strange devices that make odd noises (sometimes in tune with the music that might be playing) and come in many shapes and sizes. 

One new feature that will make island living much easier is the addition of Ordinances. These allow you to control when your neighbors are out and about. For example, if you choose a morning ordinance, which would be great for someone that can only play New Horizons in the morning, your island residents will spend their time outside and awake during the morning (rather than a different time of day). 

Joining Ordinances in the “new” category of announcements today is cooking. Players can now collect DIY recipes and create new ones by combining homegrown ingredients such as tomatoes, wheat, sugarcane, potatoes, carrots, and more to create delicious meals that can be displayed in kitchens, living rooms, parks, and really, wherever you’d like. 

Here are some additional quick-hit announcements revealed by Nintendo today

  • Stretching sessions (it’s basically group yoga)
  • New lighting and ceiling decor options that can be acquired with the Pro Decorating License 
  • Accent walls that can be acquired with the Pro Decorating License
  • New fences, with customizable colors options, too
  • Pro Camera App: the view now aligns with your villager. Plus, the camera can be placed on a tripod that allows you to perfectly capture where you want to be in-frame. 
  • Patterns previously used for customizing items can now be worn or used as flooring and ceiling wallpaper. 
  • Eleven new hairstyles added
  • Eleven new reactions added
  • More items added to the Nook Shop
  • A Storage Shed that can be placed anywhere on the island that connects to your home’s storage
  • An ATM outside of Nook’s place that can be accessed at any time
  • K.K. Slider: 12 new songs have been added to New Horizons
  • Ladder Kit: This allows you to permanently place ladders 
  • Navigation: You can now walk through tight spaces by walking sideways (think shimmying) 

Even more was announced during today’s Animal Crossing New Horizons direct, too, such as the Happy Home Paradise paid DLC. Check out Game Informer’s Happy Home Paradise breakdown for more info about that, and then read about how Nintendo also announced pricing for its new Nintendo Switch Online Expansion Pack, which includes Nintendo 64 games, Sega Genesis games, and today’s Happy Home Paradise paid DLC for Animal Crossing New Horizons. That DLC will be available for purchase separately or as part of the expansion pack on November 5.


Has today’s direct reinvigorated your excitement for Animal Crossing New Horizons? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Brewster’s Coffee Shop Returns To Animal Crossing New Horizons Next Month Alongside Features From Previous Games, Will Be Last Free Major Update

Today’s Animal Crossing New Horizons direct confirmed that Brewster’s coffee shop, The Roost, is coming to islands in-game alongside new features and returning ones from previous Animal Crossing games on November 5. 

Nintendo hinted that The Roost would be making its way to Animal Crossing New Horizons when it announced today’s direct a couple of weeks ago, and now Brewster’s return has been confirmed. Fans familiar with this bird’s coffee shop will recognize everything you can do in The Roost, although it does offer some fun additions. 

Click here to watch embedded media

For starters, Brewster will make you coffee as you sit at The Roost’s bar and your neighbors will join you occasionally as well. On top of that, Amiibo cards and figures can be used to invite characters to The Roost and some of them might even bring their own friends. You, online friends, residents, and Amiibo visitors alike can all enjoy the coffee shop at the same time. 

Another new Animal Crossing New Horizons feature announced during today’s direct was Kapp’n, a frog that owns a boat. They’ll serenade you with sea shanties on the ocean blue as they take you to “a hidden gem only Kapp’n knows about.” At this hidden island, you might find mysterious flora, islands in different seasons of the year, environments during different times of the day, and more. 

Fans of Animal Crossing New Leaf were likely surprised by what Harv’s photography island is becoming as it’s essentially taking on the central shopping hub from that 3DS title. His photography studio will still be present, but Harv is using his island to create a new plaza for new and returning characters to inhabit. 

You can contribute Bells to help speed up the development of Harv’s plaza, and in no time, you’ll see people like Cryus, the furniture maker, set up shop alongside Katrina, who will reveal your fortune for the day. Other business owners showcased during the Direct include Harriet, who can give you new hairstyles that you can use back on your island, Tortimer, and more. 

New Leaf fans will also be happy to see the return of Gyroids. While digging up cracks in the ground will still bring fossils to the surface sometimes, now, players might find Gyroid Fragments. Water these and let them grow overnight into Gyroids and then display them anywhere you’d like. Gyroids are strange devices that make odd noises (sometimes in tune with the music that might be playing) and come in many shapes and sizes. 

One new feature that will make island living much easier is the addition of Ordinances. These allow you to control when your neighbors are out and about. For example, if you choose a morning ordinance, which would be great for someone that can only play New Horizons in the morning, your island residents will spend their time outside and awake during the morning (rather than a different time of day). 

Joining Ordinances in the “new” category of announcements today is cooking. Players can now collect DIY recipes and create new ones by combining homegrown ingredients such as tomatoes, wheat, sugarcane, potatoes, carrots, and more to create delicious meals that can be displayed in kitchens, living rooms, parks, and really, wherever you’d like. 

Here are some additional quick-hit announcements revealed by Nintendo today

  • Stretching sessions (it’s basically group yoga)
  • New lighting and ceiling decor options that can be acquired with the Pro Decorating License 
  • Accent walls that can be acquired with the Pro Decorating License
  • New fences, with customizable colors options, too
  • Pro Camera App: the view now aligns with your villager. Plus, the camera can be placed on a tripod that allows you to perfectly capture where you want to be in-frame. 
  • Patterns previously used for customizing items can now be worn or used as flooring and ceiling wallpaper. 
  • Eleven new hairstyles added
  • Eleven new reactions added
  • More items added to the Nook Shop
  • A Storage Shed that can be placed anywhere on the island that connects to your home’s storage
  • An ATM outside of Nook’s place that can be accessed at any time
  • K.K. Slider: 12 new songs have been added to New Horizons
  • Ladder Kit: This allows you to permanently place ladders 
  • Navigation: You can now walk through tight spaces by walking sideways (think shimmying) 

Even more was announced during today’s Animal Crossing New Horizons direct, too, such as the Happy Home Paradise paid DLC. Check out Game Informer’s Happy Home Paradise breakdown for more info about that, and then read about how Nintendo also announced pricing for its new Nintendo Switch Online Expansion Pack, which includes Nintendo 64 games, Sega Genesis games, and today’s Happy Home Paradise paid DLC for Animal Crossing New Horizons. That DLC will be available for purchase separately or as part of the expansion pack on November 5.


Has today’s direct reinvigorated your excitement for Animal Crossing New Horizons? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Progress-Ending Bug Found In Metroid Dread, Nintendo Details How To Avoid It

Nintendo has issued a warning about a bug currently present in Metroid Dread that prevents players from progressing further. 

This bug can be especially annoying because it can occur near the final sections of Metroid Dread. Nintendo says a fix for the bug will be released by the end of October, so it seems it will be no more sometime within the next 16 days. 

However, that means that Metroid Dread players might still run into in between now and then. Fortunately, Nintendo has detailed how to avoid it, or get rid of it if it’s already encountered. You’ll know you’ve hit the bug if you receive a message that says, “The software was closed because an error occurred” followed promptly by the game forcibly closing. 

Click here to watch embedded media

This bug only occurs under a specific sequence of events, though, according to Nintendo. 

“Near the end of the game, if the player destroys a door while a map marker for that specific door is displayed on the map, the game will forcibly close and [the message above will appear on-screen],” Nintendo’s PSA about the bug reads. 

Sounds pretty devastating, right? It could be, especially if you’re gunning for the end, but fortunately, Nintendo has detailed exactly how to get around it or avoid it altogether. 

Here’s what you need to do if you encounter the bug, or have already begun the sequence of events that will lead to encountering the bug: 

  • Restart the game and, before playing through this sequence, remove the door icon map marker to prevent this error from occurring.
  • Once the October 2021 software update is available, be sure to update Metroid Dread to avoid encountering this bug. 

For more about Metroid Dread, be sure to check out our thoughts on it in Game Informer’s Metroid Dread review and then find out where it sits on Game Informer’s Top 10 metroidvanias to play right now list after that.


Have you encountered this bug? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Back 4 Blood Review And Pokemon Legends: Arceus Isn’t Open World? | GI Show

Click to watch embedded media

We’re back with another exciting episode of The Game Informer Show! Join us on another busy week in the industry where we break down our review thoughts on Back 4 Blood, discuss the news that Pokémon Legends: Arceus isn’t exactly open world, and preview Pokémon Brilliant Diamond and Shining Pearl! We also chat about our time in the Halo Infinite test flight and Battlefield 2042 Open Beta with special guest Kahlief Adams from Spawn On Me and Riot Games! As always, we round out the show with another fun round of community emails in one of the sillier episodes we’ve had in a while.

Follow the crew on Twitter: Alex Stadnik (@Studnik76), Alex Van Aken (@itsVanAken), John Carson (@John_Carson), and Kahlief Adams (@KahliefAdams)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join hosts Alex Stadnik and Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from all around the industry. Listen on Apple Podcasts, Spotify, or your favorite podcast app.


Check out the timestamps below to jump to a particular point in the discussion:

00:00:00 – Introduction

00:01:55 – Reintroducing Special Guest Kahlief Adams

00:14:05 – Pokémon Legends: Arceus Is Not Open World

00:31:35 – Back 4 Blood Review Discussion

00:57:18 – The Playlist

00:57:52 – Pokémon Brilliant Diamond And Shining Pearl

01:07:35 – Battlefield 2042

01:16:46 – Halo Infinite

01:33:45 – Listener Emails

Topic Of The Show:

Back 4 Blood Review Discussion

Today’s big talker is Back 4 Blood, developer Turtle Rock Studios’ return to a genre it pioneered back when the company was still part of Valve. Join the crew as they talk about the highs and lows of their experience thus far, with a focus on the solid gunplay, engaging card system, and whether or not we’re disappointed with a lack of a campaign versus mode.

Read our review here.

The Playlist:

Game Informer Staff discuss the games they’re playing.

As always, The Playlist is a lot of fun, but this week is extra special. Carson kicks off the conversation with his hands-off preview impressions of Pokémon Brilliant Diamond and Shining Pearl and why he thinks fans of the series have a lot to look forward to when the games launch on November 19. Next up, Kahlief and the crew discuss their time with the buggy yet fun Battlefield 2042 Open Beta and what they think DICE needs to do before release. Finally, we wrap up the section with our thoughts on the Halo Infinite test flight and why we have a ton of hope for the return of Master Chief.

Check out our Pokémon preview here.

Listener Questions:

The Game Informer crew answers your burning questions.

This week’s awesome crop of listener questions asks us about horror games, what we collect, and what our favorite game series are (with a fun twist at the end)!

Read their questions below, or submit your own via the Official Game Informer Community Discord or by emailing us at Podcast@GameInformer.com:

What horror game would benefit from removing the horror, and what non-horror game would benefit from adding horror? – Matt From Near Philly (Email)

Hey GI crew, I recently was able to obtain some SNES copies I’ve wanted for over half my life, FF3, Castlevania IV, Mega Man X, Mario RPG, and Super Metroid. The level of excitement was over the charts getting them the same day. I also was able to preorder a Metroid Dread Special Edition which I could not believe happened. My question is, are any of you big on collecting, whether it’s games, comics, statues, etc.? If so, what part of your collections is your favorite, and what is your current holy grail? – One Mean Leafeon Machine (Discord) 

I want to start off by saying congrats to Alex and Alex for taking over the show. I’m absolutely loving the changes so far! Thanks for everyone at GI for keeping up the good work throughout COVID, it’s been hard for everyone. Now on to the fun! I have a question….What are your three favorite games/series? (Listen/watch the show for the rest of the question) – Derek Meyer (Email)

For more Game Informer podcasts, be sure to check out https://www.gameinformer.com/podcast/2021/10/12/introducing-video-gameo…; delay=”150″ href=”https://www.gameinformer.com/podcast/2021/10/12/introducing-video-gameo…; rel=”noopener noreferrer” tabindex=”-1″ target=”_blank”>Video Gameography, our video game history podcast, and https://www.gameinformer.com/podcast/2021/10/06/introducing-all-things-…; delay=”150″ href=”https://www.gameinformer.com/podcast/2021/10/06/introducing-all-things-…; rel=”noopener noreferrer” tabindex=”-1″ target=”_blank”>All Things Nintendo with host Brian Shea which deep dives into Nintendo’s library of games every week.

Source:[http://www.gameinformer.com/]

Top 10 Horror Games To Play Right Now

Horror games provide some of gaming’s most exhilarating experiences, and much like their silver screen counterparts, they aim to get you as close to experiencing death as possible without actually dying. In between the thrills and jumpscares, horror also lends itself well to character-focused storytelling that can often pull on one’s heartstrings (but not before bumping that heart rate up a bit first). While what makes something scary ranges from person to person, this list highlights some of the most terrifying recent games we’ve played. Here are ten great horror games, listed in no particular order, that you’ll have a spooky time getting lost in.

Resident Evil 2 Remake

PlayStation 4, Xbox One, Pc

Resident Evil 2 Remake is a rare gaming feat in many ways. It successfully remakes the beloved classic of the same name, and it does so with some of the most visually stunning graphics in all of gaming. Plus, it’s straight-up terrifying. You play as either Leon Kennedy or Claire Redfield while making your way through the zombie-ridden Raccoon City Police Department and other parts of the greater Raccoon City. As you might expect in a Resident Evil, there’s plenty of puzzles, scares, and of course, zombies. Easily one of the most terrifying entries in the Resident Evil franchise, Resident Evil 2 Remake is a master class in horror, blending together what solidified the series as a mainstay years ago with modern graphics and gameplay that have you squirming on the couch with clutched, sweaty hands. It boasts a lot of replayability, too, thanks to its various playable storylines and multi-character side content. Whether you’re new to the franchise or returning for a scare, Resident Evil 2 Remake is an excellent place to start. | Our Review

Resident Evil Village

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC, Stadia

Resident Evil Village features much of what fans love about the series with a return to the very roots of horror: vampires, werewolves, gargoyles, and other monsters. As the name suggests, it takes place in a remote village in Europe cut off from the rest of the world, which makes it easy for nine-foot-tall beauty Lady Dimitrescu, hammer-wielding Heisenberg, and cursed ventriloquist doll Donna Beneviento to play with protagonist Ethan Winters like a toy. Ethan remains as bland a character as he was in Resident Evil 7: Biohazard, but his arc is given a shot in the arm thanks to a mysterious search for his missing daughter. Plus, Resident Evil Village is chock full of lore that long-time fans will surely eat up, although whether or not it’s lore they like will vary from player to player.  Resident Evil Village uniquely avoids the use of zombies, opting for classic horror antagonists like werewolves instead while still paying homage to all of the complex puzzles and survival-horror stress that popularized the series decades ago. | Our Review

Little Nightmares 2

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC, Stadia

Little Nightmares 2 might be the closest to a Tim Burton-made game as we’ll ever get if the famed Nightmare Before Christmas director were a game developer. From the moment it begins, Little Nightmares 2 immediately oozes the familiar ambiance and dread of a horror game. Add to it the world’s unsettling characters, as well as protagonist Mono, which resemble claymation more than anything else, and you’ll find Little Nightmares 2’s platforming some of the scariest in the genre. Its puzzles sit finely between being complex enough to be fun and simple enough not to be irritating, and while combat is easily the weakest aspect of Little Nightmares 2, it adds just enough variety to keep players on their toes. If words like “macabre,” “sinister,” “Tim Burton,” and “mysterious” characterize your favorite games, Little Nightmares 2 is sure to be a hit for you. If you haven’t yet played the first Little Nightmares either, it’s also great, and when played back-to-back, the series gives you an unnerving and stress-inducing romp through one of gaming’s most unique worlds. | Our Review

Until Dawn

PlayStation 4

Until Dawn is perhaps the best couch-multiplayer title on this list and best played in a living room with friends. It is a classic b-horror camp film translated to a video game where you take control of eight teens trying to survive an ill-fated night at a spooky mountain cabin. Unlike the games it’s clearly inspired by (looking at you, Resident Evil), there are no puzzles or survival-horror inventory management systems to be found in Until Dawn. Instead, your primary focus is exploring the spooky locale and the characters who inhabit it. Until Dawn’s main claim to fame is how it emphasizes your decisions in-game. The fate of each character is up to you and the choices you make. Will you make it out with everyone alive, or will you be the lone survivor? That’s up to you, how much your hands shake while holding a controller (antagonists can find you if your hands shake too much), and how great you are at completing quick-time events. Those QTE’s are probably Until Dawn’s weakest points, mostly in that one glance away from the screen could drastically change a character’s outcome. Still, its production values, scares, and fun b-movie characters will have you forgetting about that failed button press in no time. | Our Review

Soma

PlayStation 4, Xbox One, PC, Mac, Linux

Remember Amnesia and how scary that was? Well, Frictional Games took all the horror and existentialist dread from that series and placed it in an underwater AI-driven network of laboratories, living spaces, reactors, and more. You play a run-of-the-mill man who awakens in a seemingly abandoned research facility deep in the ocean, unaware of how you got there and, perhaps more importantly, why you’re there to begin with. Overgrown pipes and rusted gears fill the hallways of this network of underwater structures someone called home, or at least, the office. Drawing heavily on classic horrors like Alien and The Abyss, Soma thrives on making you feel alone… until you’re not, and then a hulking malfunctioning robot is doing all it can to make you fish food. As if the literal horror of being stuck on the ocean floor in an abandoned facility overrun with murderous AI wasn’t scary enough, the game takes many twists and turns that feel at home in one of Albert Camus’ existentialist stories. What makes something living? What exactly is life? How does AI play a role in extending our lives or perhaps taking them over? These questions await you hundreds of meters beneath the ocean waves of Soma’s sea of dread and terrifying ambiance. | Our Review

Dead by Daylight

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC, Stadia, iOS

There aren’t many horror multiplayer games out there, but when Dead by Daylight exists, that’s okay because it happens to be a scary movie brought to life. Dead by Daylight is an asymmetrical multiplayer game that sees a group of up to four survivors fight to stay alive by dodging an otherwise guaranteed death. That demise comes by way of the one player in control of the map’s killer. While the survivors fight to turn on generators, throw exit switches, and ultimately escape, the killer has one goal: slaughter the survivors first. It’s a ton of fun and perfect for online play with friends and family. When it launched, Dead by Daylight contained a modest amount of killers, but in the years since then, the killer roster has grown to 25, and that line-up is one of the main reasons Dead by Daylight is on this list. It doubles as an excellent way to keep things fresh and a love letter to horror. Its original killers are great, but Behaviour Interactive has added icons like Michael Myers, Leatherface, Freddy Krueger, Ghost Face, the Demogorgon, Pyramid Head, Elliot Spencer, Nemesis from Resident Evil 3, and more to take Dead By Daylight from a great game to check out to a must-play for fans of horror. | Our Review

Phasmophobia

PC, Android

If horror movies and television shows like Paranormal Activity and The Haunting of Hill House fit your fancy, then check out Phasmophobia. The pitch for Kinetic Games’ early access title (note: because it’s early access, you’ll almost certainly run into bugs, so keep that in mind when playing) is that you and up to three other players are paranormal investigators. Not unlike the ghost hunters seen in movies like Insidious or even Ghostbusters, you’re tasked with finding ghosts within a given location and what ensues is a slow burn toward the inevitable jump scare that will have all but one (the person who got scared) laughing a lot. Phasmophobia isn’t groundbreaking by any means, but it’s a great game to play at night with friends. It doubles as a great game for people to watch, too, because who doesn’t love watching someone get scared? It’s also simple enough that anyone could jump in and experience the terror that is simply walking through a haunted house. Couple a round of Phasmophobia with a rewatch of Paranormal Activity, and you have yourself a terrifyingly great time.

Visage

PlayStation 4, Xbox One, PC

Visage is an indie game about exploring what appears to be a haunted house. It oozes terror in mundane rooms like a kitchen or a laundry room, but it doesn’t take long for the game’s more psychological scares to reveal themselves. You’ll find yourself transported to cemeteries, psychiatric wards, abandoned supermarkets, and more, and it’s here that you’ll be tasked with solving puzzles as different characters, each experiencing their own thematic journey through a personal Hell. Not only are these character arcs terrifying, but they’re legitimately great stories, which can sometimes be rare in the horror genre. Because of this storytelling approach, players can experience a variety of different scares in the same setting. While Visage has some jank around the edges and a clunky inventory system, it’s worth seeing past those issues as it’s an exceptional option for horror fans  | Our Review

Devotion

PC, Mac

Devotion is one of the most terrifying games on this list. It’s also the most controversial, having been pulled from online storefronts as a result of an in-game joke criticizing China’s president. While it’s still not available on most storefronts, it can be purchased on Red Candle Games’ official website. Devotion unfolds in a small apartment in 1980s Taiwan, using the otherwise mundane setting to tell the story of a family torn apart by marriage and career problems, and the struggles of raising a chronically sick child. Its gameplay is simple enough that anyone interested can give it a go – you’ll be collecting clues and items to solve puzzles – but the game uses its simplicity to keep the focus on the reason you’re playing Devotion: the horror. Devotion uses psychological scares to keep players on their feet, making them question if that hallway looked like that earlier or if you’re just losing your grasp on reality. Red Candle Games’ excellent sound design elevates the already fantastic horror experience to a new level, too, as every creak in the floor or whine from the window hinge will have you shaking in your seat. Devotion is downright scary, but it’s also a fantastic exploration into the family at the heart of this story. How does trauma breed new traumas? How does stress color the daily activities of life? These questions and more are answered as you barrel toward the game’s ending that successfully finishes before it can lose steam, a rarity in the genre. Simply put, if horror is your thing, play Devotion. | Our Review

Returnal

PlayStation 5

When you ask someone what their favorite classic horror movie is, there’s a good chance it’s either The Exorcist or something like it, or Alien. If the latter is your answer, Returnal is a game for you. While it probably wouldn’t be described as horror first and foremost – its action-heavy third-person shooter gameplay sits front and center – a couple of hours with it reveals that it’s deeply rooted in the sci-fi horror that makes Alien scary over 40 years later. Returnal is about an astronaut stuck in a time loop. She crashed into an alien planet with nothing but a pistol on her person, and she must fight through hordes of hostile alien creatures and bosses to progress further and further. If you die, the loop begins all over, with little if any items carrying over from your previous run. Your one goal is to figure out what’s happening, and you do that by inching further and further toward the game’s thought-provoking ending. Returnal’s gameplay is excellent, but the horrors of the alien planet, the exotic yet dreadful atmosphere, and the mysteries contained within a reappearing and deceptively mundane house will keep you saying, “just one more try.” Don’t expect jump scares, demons, ghosts, or straightforward storytelling, but much in the same way that Alien thrives on keeping Ripley as close to death as possible at virtually all times, Returnal stresses how lucky you are to be alive, with just a pinch of health left, after every encounter. | Our Review

What games on this list do you enjoy? What games would you add that aren’t currently listed? Let us know in the comments below and if you enjoyed this list, be sure to check out our other recent genre lists: 

https://www.gameinformer.com/2021/10/08/top-10-action-games-to-play-rig…; target=”_blank”>Top 10 Action Games To Play Right Now

https://www.gameinformer.com/2021/10/06/top-10-metroidvanias-to-play-ri…; target=”_blank”>Top 10 Metroidvanias To Play Right Now

Source:[http://www.gameinformer.com/]

Path Of Exile: Scourge Expansion Revealed

Today, Grinding Gear Games unveiled tons of details about the upcoming Scourge expansion during a stream presentation. Many of the aspects you’re probably expecting from most leagues are on full display here, including a massive risk/reward system that has you fueling your items with demonic corruption.

In fact, you’re fueling everything with corruption here as you fill your Blood Crucible with the power of your enemies as you move from map to map, choosing when to activate your device to shift the world into an apocalypse and take on as many demonic entities as you can to glean massive rewards. While you can corrupt all kinds of things and twist them to have new and terrifying powers, you can also level up your Blood Crucible to have more control over your transformative powers. 

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As has become the name of the game in Path of Exile over the years, you can pretty much level up and tweak damn near everything in what has become one of the most elaborate “numbers go up” games in recent memory. Yes, this means you can in fact place maps inside the Blood Crucible as well. If you are familiar with the endgame of Path of Exile, the Atlas, where you explore numerous maps with rulesets that you can alter using a multitude of modifiers, you simply add the new twisted corruption aspects into the map system for even more fun and variability.

As with every league, new uniques, items, and skills are in the pool to explore. Perhaps much more exciting and meaningful is that the Atlas adventure has been streamlined and pared down from eight regions to four, meaning the number of Watchstones you need is down to 16 from 32. Those of you that have mapped out the Atlas before know that this represents a huge shift down in time required to get to major milestones on your journey. Atlas passive trees have been altered to reflect this. Various Uber encounters are now available for endgame players and Delve (where you go down deeper and deeper into the mines) has been completely overhauled for a new experience. Oh, and the passive trees have been reworked and revamped. While this happens all the time, this seems to be one of the more impactful overhauls, so take a careful look around before you lock in a build for this league/expansion.

Playing with friends actually gets a boost in Scourge too. While many opt to tackle the challenges of Path of Exile solo due to the nature of the game, some new linking powers might now motivate players to team up for some adventuring. While linked, players enjoy various augmented boosts, but if one player in the link dies then all linked players die, so yes, there’s yet another risk/reward element to this feature. It’s always about the gamble, right?

There’s a ton more to come in Path of Exile: Scourge, if you’re interested in all the changes and additions check out more at the official site here.

Source:[http://www.gameinformer.com/]

Deathloop’s First Major Update Now Live, Adds HDR Calibration, NPC Fixes, And More

Bethesda has detailed the first major update for its PlayStation 5 console exclusive title, Deathloop, aptly titled Game Update 1, and it’s now live in-game. 

It brings with it a bevy of fixes, bug squashes, and more. It’s roughly 5GB on PS5 and 11GB on PC, and it’s mostly focused on things like stability in gameplay and new options for players. One thing trophy hunters are sure to be excited about is that Game Update 1 fixes issues related to unlocking the Oops bronze trophy and the Deathday Suit silver trophy

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“Game Update 1 improves several aspects of the gameplay experience, camera smoothness, and NPC behaviors,” Bethesda’s patch notes blog post reads. “It also resolves several issues that could cause the game to crash.” 

In terms of changes to NPC behavior, NPC pathing and reactions to Colt have been improved. Plus, Aleksis Dorsey’s reactions have been emphasized, which Bethesda says will make it easier for players to identify him amongst his party guests. 

Elsewhere in the patch notes, Bethesda says this new update adds a calibration screen into the game’s options for HDR. It also adds a new onscreen poor-connection indicator that lets players know when their online connection is shaky (which interferes with possible invasions by Julianna). Other changes include improved DualSense controller vibrations, improved audio mixing, and some fixes to laser mine, turret, and firework behavior for both Colt and Julianna players. 

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For a full breakdown of all the fixes Game Update 1 brings to Deathloop on both PS5 and PC, head to Bethesda’s blog post. Read why we gave Deathloop a 9 out of 10 in Game Informer’s Deathloop review after that, and then watch this episode of The Game Informer Show to hear why Deathloop is a Game of the Year contender.


Have you played Deathloop? Were you waiting on some of these fixes? Let us know in the comments below!

Source:[http://www.gameinformer.com/]

Joe & Mac Remake Announced For 2022

The first game in the cult classic Joe & Mac series is getting a remake. Joe & Mac: Caveman Ninja is coming to unspecified consoles and PC in 2022. 

Joe & Mac, known as Caveman Ninja in Japan, was developed by Data East and first released in arcades overseas in 1991. It launched in North America soon after and has appeared on the NES, Super Nintendo, Sega Genesis, Game Boy, Amiga, and PC (among other platforms). You can even play the game, and its sequel, right now on Switch via its online SNES library. As the titular pair of cavemen, you’re on a mission to rescue captive cavewomen from a rival tribe. The side-scrolling action consists of using clubs, boomerangs, and other prehistoric weapons to take out other cavemen, dinosaurs, and other threats.  

Publisher Microids doesn’t share a trailer or offer much info on the remake other than that it sports re-done visuals and will feature a new adventure mode with additional levels. Microids promises to share more information on Caveman Ninja soon. Although Joe & Mac never reached the mainstream heights of Mario or Sonic, the games were solid enough, and the series has its followers. It’ll be interesting to see if the gameplay is improved at all or this will be a more faithful update with better graphics. As we’ve seen with the newly revived Wonder Boy series,  a good remake of a lesser-known platformer can yield contemporary success. 


Any Joe & Mac fans in the house? Let us know what you think about the series’ big return in the comments?

Source:[http://www.gameinformer.com/]

Back 4 Blood | Game Informer Live

Developer Turtle Rock Studios’ new zombie co-op experience is here, and there’s good news for fans hoping for a game in the vein of Left 4 Dead. While Back 4 Blood doesn’t reach the heights of its inspirations, the game excels at throwing players in an exciting and tense shooter. To celebrate B4B’s release, we’re squading up to take down the Ridden live at 2 p.m. CT exclusively on our Twitch!

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Join Dan Tack, Alex Stadnik, Marcus Stewart, and special guest Kristin Williams, GI’s web designer and programmer, as they take on the role of the Cleaners and play through as many of Back 4 Blood’s four acts as we can in two hours. We’ll be testing out the game’s many weapons, shredding the special Ridden, and exploring the new engaging card system. In our review, we said:

The experience started to click for me when I began to build classes that matched my situation. By Act 3, I had assembled enough cards to create a shotgun-wielding tank that could sprint into the fray, mow down dozens of zombies, and run back without losing much HP, thanks to a card that gave me health for landing hits with my boom shot. Another time, my team and I failed to finish off a boss, only to roll over him when we all added a card that added 20 percent damage to the special Ridden’s weak spot. The more my team varied our decks and loadouts, the less we’d have to drop ammo for one another, and we became a more efficient unit. Even after facing the final boss, I still had plenty of cards to unlock and new reasons to return to the earlier levels.

If you’re enjoying our live content and want to engage with it more, we have exclusive GI Discord that fans can nerd out games, movies, anime, and so much more! Thanks for watching, and we hope you enjoy the stream! 

Source:[http://www.gameinformer.com/]

Call Of Duty: Vanguard Reveals Treyarch’s Zombies

Sure, the campaign for the upcoming Call of Duty is Sledgehammer’s, and you can check out some new story details here. But Call of Duty: Vanguard features efforts from multiple teams, including Treyarch and Raven. Not surprisingly, Treyarch’s years and experience in unleashing the undead are coming into play here for a new Zombies experience known as “Der Anfang” that taps into the Dark Aether storyline. 

Zombies is cross-play and cross-gen, and features aspects of progression across other game types available in Vanguard with the Battle Pass. As is the standard, the zombies mode in Vanguard features four-player co-op. Like Vanguard, the zombies mode here takes place in a World War II setting. Players can access perks, weapon upgrades, and Pack-a-Punch. In addition to elements that players are already familiar with, some new elements are on the way as well.

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An object known as the Sacrificial Heart allows players to choose from a variety of upgrades that randomize each time they’re available, so you must pick carefully to create a potent build. Some possible powers that players can select offer slow ammo regeneration (and we all know how rough ammo can be when zombies are constantly coming!) or special skills that help you hold territory. You can change your strategy in each game, so trying out a variety of abilities with synergistic elements may improve your chances of survival. Using the Sacrificial Heart and the Covenant system, you can create things like melee builds, chain explosions on kills, and more! Players can bring in a primary weapon that they have unlocked from the core game, but other weapons must be looted in the match, and of course, the Mystery Box will be around to take a chance on for those feeling lucky.

And yes, you’re fighting against Nazi zombies. Led by Oberführer Von List, there’s a lot of occult and evil lore to discover as you head through the game. In fact, players can form bonds with some of the dark entities in the game to gain special powers, like frost blasts or energy mines. The journey here takes place in the ruins of Stalingrad and a variety of World War II settings, including a Japanese army camp at Shi No Numa. Players face down legions of standard undead, but there are of course special zombies to contend with as well, including exploding corpses and giants wielding machine guns. Whoa.

Call of Duty: Vanguard’s zombie experience is scheduled to launch with the main game on November 5. Are you a zombie player? Looking forward to the lore and the co-op? Let us know in the comments!

Source:[http://www.gameinformer.com/]

Battlefield 2042 Hazard Zone Game Mode Revealed, ‘High Stakes, Squad-Based’ Intensity

Battlefield 2042 is launching with three fun multiplayer experiences. All-Out Warfare’s two classic game modes, Conquest and Breakthrough, showcase the power of next-gen technology by dropping 128 players into massive arenas on PlayStation 5, Xbox Series X/S, and PC. The Battlefield Portal is reminiscent of Halo’s Forge. The community can create unique playlists of their own by customizing the rules of engagement while implementing weapons, factions, and more from the franchise’s past, present, and future. The final, mysterious game-type, Hazard Zone, was revealed today and offered a new take on the battle royale formula where kills take a back seat to objectives and survival. This game mode is all about “high stakes, squad-based” intensity. 

2042 is a year of political conflict as the US and Russia fight for intel. With only a few low-orbit satellites left – these space capsules are responsible for collecting aerial photography, heat map imagery, ID scanning, etc. – both nations are fighting to secure copious amounts of data. Luckily, the satellites are falling back down to Earth, but who will claim them first? 

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That’s where you and your three squadmates come in. Hazard Zone is all about using operators, gadgets, and tactical upgrades (or passives) to win. You’re more than just a trigger-happy mercenary as you’ve been charged with securing as many fallen data drives as possible and extracting them from the battlefield. Of course, this is easier said than done since seven other teams (32 players in all, including your crew) will be duking it out on next-gen consoles and PC. Hazard Zone will be a 24-player mode on Xbox One and PlayStation 4. There’s also a “storm” closing in on the arena, so you’ll have to make wise decisions throughout each of Hazard Zone’s five phases:

Strategize/Equip

Before the operation starts, your team will select their operators. Do you prefer Mackay’s grappling hook to get to high ground and out-of-reach vantage points, or is Boris’ Sentry Gun the perfect defensive turret to secure data drives as well as the extraction point? Even Micheal K. Williams’ Irish is returning (and playable) in memory of the late actor.

Choose wisely because the squad can’t roll with more than one of the same specialist; diversity is vital. Your loadout will also come in handy as you parse through the mission area briefing, which shows uplink and intel locations, occupying forces, and your insertion point. Tactical upgrades range from increasing your magazine size to healing faster, so you’ll have plenty of opportunities to prioritize distinct playstyles. 

Insert

Deploy and complete the primary objective!

Retrieve

Retrieve data drives using your intel scanner, a gadget that you’ve (hopefully) equipped during the first phase. Only one teammate needs to carry it.

The intel scanner reveals approximate locations of data drives; if you’re carrying one, be aware of your surroundings. Extracted data drives dish out Hazard Zone-specific currency called Dark Market Credits which are used to purchase more weapons, gadgets, and tactical upgrades. 

First Extraction

The first extraction window occurs halfway through the match and is arguably the safest way out. You’ll need to reach a specified randomized zone to board the chopper. If you decide to stay behind and risk storm damage, or worse, for the sake of collecting more data drives, you’ll have to prepare for:

Last Extraction

The last extraction happens at the end of the match, with all the remaining squadrons battling for supremacy and survival. If you get left behind, you’ll lose everything, but if a single member makes it, you’ll all reap the benefits. Keeping both extraction points in mind, two teams can get out safely, but there’s also a chance that everyone dies in the end too.

When down, you can crawl around to wait for a manual revive. If an enemy finishes you, though, your team will have to use reinforcement uplinks scattered across the map to get you back in the fight. Or, if you’ve appropriately game-planned during the first phase, you can activate the tactical upgrade version of the uplink instead. The more you succeed with an operator, the higher your extraction streak climbs, which unlocks loadout gear discounts. Hazard Zone looks to test your situational awareness across all maps and with the added tension of extreme weather anomalies like Tornados. 

Battlefield 2042 launches for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on November 19. Be sure to read up on how you can https://www.gameinformer.com/2021/06/09/battlefield-2042-lets-you-weapo…; target=”_blank”>weaponize twisters and flip through the https://www.gameinformer.com/2021/06/10/battlefield-2042-replaces-comba…; target=”_blank”>operator dossiers to decide on your favorite playable characters.

Source:[http://www.gameinformer.com/]