Several Google Stadia Execs Have Left To Join Jade Raymond’s Haven Studio

Earlier this year, Jade Raymond left her position at Google Stadia to create her own studio called Haven. Now, she’s adding to her roster of incredible talent, including more senior-level devs from Stadia’s team. General manager Sebastien Puel and Stadia’s head of creative services and publishing, Corey May, are among the latest developers to join her new venture. 

Cyberia on Resetera broke the news, linking the professional profiles of both former Stadia employees showing the change in direction. Other names that have made the jump over to Haven under Raymond’s leadership include former staff UX researcher Jonathan Dankoff as Haven’s insights director, Erwann Le Rouzic, Francis Denoncourt, and Pierre-Marc Bérubé

The latest departure news comes on the heels of John Justice’s departure from Google, Stadia’s VP and head of product. The departures of executive-level personnel aren’t that surprising given the mass layoffs that occurred back in February. Even more so after it was revealed that there wasn’t any honesty leading up to the abrupt closure of two studios under the Stadia umbrella, effectively killing off first-party game development. 

With Google Stadia having only just recently added a search bar to its interface, the state of this cloud-based service has been lacking when compared to larger platforms. The idea behind it is incredible, but the execution was made in true Google style. While there are a million and one questions regarding what happened and what comes next, it’s clear that Google continues to tarnish its reputation even further with its long history of refusing to commit fully to projects and burning any chance at being taken seriously within the video game space. 

The streaming service has, and had, a lot to offer. For those who had the internet bandwidth, the seamless transition into gameplay was stunning. Being able to play even the most technically powerful of games via a browser was a unique experience. That being said, the platform has been in an uphill battle since launching with questionable terms of service regarding game ownership. It was an ambitious project, but the paltry library and missing features weren’t enough to win gamers over. Now that the company has completely pulled away from any sort of first-party support, it isn’t easy to imagine a turnaround from this point forward. 


What do you think about the tumultuous lifespan of Google Stadia? High hopes for Raymond’s Haven Studio? Sound off with your takes in the comment section below; we’d love to hear what you’d want to see next from this blossoming new company. 

Source:[http://www.gameinformer.com/]

Google Stadia’s Head Of Creative Services And General Manager Leave To Join Haven Studio

Earlier this year, Jade Raymond left her position at Google Stadia to create her own studio called Haven. Now, she’s adding to her roster of incredible talent, including more senior-level devs from Stadia’s team. General manager Sebastien Puel and Stadia’s head of creative services and publishing, Corey May, are among the latest developers to join her new venture. 

Cyberia on Resetera broke the news, linking the professional profiles of both former Stadia employees showing the change in direction. Other names that have made the jump over to Haven under Raymond’s leadership include former staff UX researcher Jonathan Dankoff as Haven’s insights director, Erwann Le Rouzic, Francis Denoncourt, and Pierre-Marc Bérubé

The latest departure news comes on the heels of John Justice’s departure from Google, Stadia’s VP and head of product. The departures of executive-level personnel aren’t that surprising given the mass layoffs that occurred back in February. Even more so after it was revealed that there wasn’t any honesty leading up to the abrupt closure of two studios under the Stadia umbrella, effectively killing off first-party game development. 

With Google Stadia having only just recently added a search bar to its interface, the state of this cloud-based service has been lacking when compared to larger platforms. The idea behind it is incredible, but the execution was made in true Google style. While there are a million and one questions regarding what happened and what comes next, it’s clear that Google continues to tarnish its reputation even further with its long history of refusing to commit fully to projects and burning any chance at being taken seriously within the video game space. 

The streaming service has, and had, a lot to offer. For those who had the bandwidth, the seamless transition into gameplay was stunning. Being able to play even the most technically powerful of games via a browser was a unique experience. That being said, the platform has been in an uphill battle since launching with questionable terms of service regarding game ownership. It was an ambitious project, but the paltry library and missing features weren’t enough to win gamers over. Now that the company has completely pulled away from any sort of first-party support, it isn’t easy to imagine a turnaround from this point forward. 


What do you think about the tumultuous lifespan of Google Stadia? High hopes for Raymond’s Haven Studio? Sound off with your takes in the comment section below; we’d love to hear what you’d want to see next from this blossoming new company. 

Source:[http://www.gameinformer.com/]

New Paul George PG 5 PlayStation 5 Nike Shoes Revealed, Colorway

PlayStation knows how to deliver a good shoe, and the gaming company has done it yet again with the newly revealed Paul George PG 5 PlayStation 5 Colorway pair. The new sneakers are designed to look like a PS5, which is a great way to remind yourself every day that the actual consoles themselves aren’t in stock. 

The latest Nike collaboration is thanks to a partnership between PlayStation and NBA’s Paul George of the LA Clippers. Some of the previous PlayStation-inspired shoes have been pretty hit or miss with aesthetics, but this new line actually does look stunning. 

George took to the PlayStation Blog to talk about the new line of Nike shoes, saying that he’s a die-hard PlayStation fan, has been all his life, and that this creative project is meant to reflect just that. 

Just like with his previous collaborations with Sony for branded PlayStation apparel, the tongue of the shoe itself will have the PG and PS logos seen on the front. The colors, as you can see in the reveal above, are the iconic white, blue, and black of the latest generation of PlayStation. Even the shape of the sneaker is a thoughtful representation of the PS5, modeled after the DualSense controller. 

Want to get your hands on a pair of these exclusive George Paul PS5 Nike shoes? They are set to go live in select regions on May 14, 2021. You can download the Nike SNKRS app here to see if a location near you will have any in stock. Just be aware, much like the consoles themselves, they will likely sell out quickly. If you want a pair, make sure you plan ahead. 


Thoughts on the new PlayStation shoes with Paul George? Going to try to snag a pair for yourself? Sound off with your thoughts in the comment section below! 

Source:[http://www.gameinformer.com/]

New Dungeons & Dragons: Dark Alliance Concept Art Gets In Touch With Its Inner Heavy Metal

Tuque Games creative art director Stefan Leblanc took to the PlayStation Blog to share some unique Dungeons & Dragons metal-inspired art. The key? Just don’t care about the way the world looks, and that’s a philosophy we can get behind. In the blog post, he shares never before seen Dark Alliance concept art and to him, it’s every metal fan’s dream

Leblanc shared concept art for Dark Alliance from Vincent, Victor, Stanimir, Jorge, Fred, Dimitri, and Even, and everything shown looks nothing short of gorgeous. “The concept of Dark Alliance is simple,” he said. “It’s you and your friends versus this alliance between legions of monsters. The monsters really started to take on a life of their own as we developed the game. In a way, they’re the stars of the show. They’re what you are going to remember when you talk about Dark Alliance with your friends.”

You can see a plethora of new images from the world of Dark Alliance in our gallery below: 

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Leblanc mentioned that it was an interesting experience exploring what the team wanted the monsters to look like, and that as an artist he found it easy to find inspiration in various cultures. “To me,” he said, “the best way to showcase a culture is through its music and dance.” That pull is what inspired the game’s overall style and the music that players can enjoy, but with a fresh fantasy spin. 

So where exactly does the heavy metal come into play? He mentioned that when one day he was abruptly asked to describe Dark Alliance’s art style in two words, the first immediate thought was “heavy metal.” He did clarify that he meant the art style that surrounds this musical genre, not necessarily the music itself. While the game sounds are orchestral in nature, he pulled from heavy metal albums like Apocalypto to draw inspiration from. 

“We also obviously take a lot of inspiration from Dungeons & Dragon art that has come before us,” he added. “The cool thing about D&D is there have been so many unique interpretations of its art over the decades. There is no one set style. But it all still looks high fantasy at the end of the day.”

For the characters seen in Dark Alliance, Leblanc took a step back away from heavy metal and leaned more into classic D&D inspiration with R.A. Salvatore’s descriptions of certain characters in his novels. That character art can also be seen in the gallery above, especially with the two characters on the left side. Think boy band but then make it fantasy. 

Intrigued by the heavy metal? Naturally, you should be. You can learn more about what Dark Alliance will have to offer with our previous coverage here

[Source: PlayStation Blog]

Source:[http://www.gameinformer.com/]

The Simpsons Star Wars Short Is Loaded With Fun Fan Service

I loved watching The Simpsons, but I can’t remember the last time I sat down to see what this family has been up to. It feels like it was at least a decade ago. With 32 seasons under its belt, this show has unprecedented staying power, and Disney+ could breath new life into it, especially with shorts like today’s Star Wars Day surprise.

Titled Maggie Simpson in The Force Awakens From Its Nap, the newest Simpsons short is loaded with Star Wars fan service, and doesn’t overstay its welcome. In any given scene, you may want to pause the show just to see how much Star Wars content is crammed onto screen. I especially loved the cameo of what appears to be a baby version of Kylo Ren.

True to Maggie’s form, the episode is designed as a silent comedy, although BB-8 does talk through most of it. The episode delivers a lightsaber battle, a pretty damn good Death Star joke, and an unexpected death. It’s well worth watching, and even impresses with its credits sequence, which features a number of pieces of art that again blend Star Wars and The Simpsons in fun way.

I don’t think this short will get me back into The Simpsons, but I did walk away pleased by it, and knowing that there’s still plenty of life left in this long-running animated series.

With Star Wars Day ending soon, it’s not too late to enjoy other adventures in a galaxy far, far away. For more Star Wars celebration, check out some of our other coverage below: 


How are you celebrating May the Fourth? Any other crossovers you’d like to see Maggi Simpson take on, or is The Force Awakens enough for now? Sound off in the comment section below. 

Source:[http://www.gameinformer.com/]

Star Wars: Republic Commando Is Getting A Funko Pop!

Will the real Bad Batch please stand up? Lucasfilm may have the Star Wars community singing the praises of The Bad Batch, the latest animated series to hit Disney+, but fans of the video game, Star Wars: Republic Commando, have the right to raise a slight stink. The character ensembles featured in the show and game are nearly identical, with both focusing on distinct class-based squads of clone troopers.

Lucasfilm has to know of the similarities between the two properties, and we hope a crossover is planned at some point. Seeing the Bad Batch exchange pleasantries or laser fire with Delta Squad (the group from the game), would be amazing and exactly what fans on both sides would want…but we’ll also take a sequel to the game.

Republic Commando originally released in 2005, but has recently been made new again through a slightly enhanced port on Switch and PlayStation 4. Today, Funko surprised Republic Commando fans with a Pop figure of Boss (also known as RC-1138 in the game). This figure can be preordered exclusively at GameStop right now, and is expected to ship on August 4. For reasons I can’t explain, this Boss figure glows in the dark.

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While it’s a bit odd he isn’t joined by his squad of Rex, Fixer, and Scorch, he isn’t launching alone. Funko is also releasing two different Pops of Iden Versio (from Star Wars Battlefront II‘s story campaign). The version you’ll see the most is of Iden without her helmet. The rare chase version has the helmet on.

Following Hasbro’s announcement of a Nightbrother Warrior Black Series figure earlier today, Funko is following suit with a Nightbrother Warrior Pop. All of these figures are GameStop exclusives. If you don’t care for Republic Commando and are a bigger fan of The Bad Batch, Funko announced a line of Pops based on the show that features all five characters in the group. You can get your hands on these toys in June.

 

Disclaimer: GameStop is the parent company of Game Informer

Source:[http://www.gameinformer.com/]

The Witcher 3 Director Resigns From CD Projekt Red Following Workplace Allegations

The workplace culture at CD Projekt Red has been an ongoing topic of conversation in the gaming community in recent years and the launch of Cyberpunk 2077 has ensured that it will never be the same again. Where the road leads for the Polish studio remains to be seen, but the most recent news for CDPR is that Witcher 3 director Konrad Tomaszkiewicz has officially resigned. 

After several months of internal investigations regarding bullying, also referred to as “mobbing,” Tomaszkiewicz was found not guilty of the allegations against him. The ruling was revealed via an in-house email obtained by Bloomberg where the director stated he was leaving the company. “Nonetheless, a lot of people are feeling fear, stress, or discomfort when working with me,” he said. The letter also contained an apology to the team for the “bad blood” involved and announced his departure. 

The email continued, saying that the decision was mutual involving himself and the board. He added that he will be using this opportunity to work on himself and to begin the “long and arduous process” of changing and becoming a better person. Something we all strive to do in our daily lives, and is a goal worth supporting. 

With a new The Witcher project previously confirmed from CD Projekt Red, it is reported that Tomaszkiewicz was originally slated to lead that creative charge. That will now no longer be the case, making it another decision the company must face, one of many, when venturing into the future. 

Regarding what’s next for the Polish studio, the team recently opened up a brand new space to work on new projects, including more for Cyberpunk 2077 and a mysterious new Witcher game. Following the success of the Netflix adaptation of Geralt and co., the future of the gaming counterpart to The Witcher franchise could go anywhere. CD Projekt Red must also determine if it wants to pursue the planned multiplayer component for Cyberpunk 2077, something it mentioned earlier this year was now up in the air in the wake of so many post-launch updates needed to get the game up to standard and back on the PlayStation storefront. 

To learn more about the road to Cyberpunk 2077’s launch and what came after, you can check out our dedicated game hub right here.


Thoughts on the recent change seen with the departure of The Witcher 3 director? What are you hoping happens next concerning CD Projekt Red and Cyberpunk 2077? Sound off with your thoughts in the comment section below. 

Source:[http://www.gameinformer.com/]

Here’s What You Can Expect From Star Wars Day In Video Games

With no Star Wars movies on the immediate horizon, and most of the live-action Disney+ shows currently filming, this year’s Star Wars Day celebration hasn’t been filled fireworks, but the day did start with a bang with the release of the first episode of The Bad Batch. This excellent continuation of The Clone Wars animated series was followed up with a little big of gaming collectible news: two awesome Black Series action figures based on Jedi: Fallen Order.

If the day’s festivities have you itching to play a Star Wars game, you will find new content in a handful of titles. Star Wars Squadrons, the awesome dogfighting experience from developer EA Motive, received a small update in the form of new starfighter paint jobs (for the A-Wing and TIE Interceptor), as well as lightsaber cockpit items. In a tweet, EA says this is the final cosmetic drop that will be added to Squadrons.

If your interest lies in the mobile game Galaxy of Heroes, you can unlock a few of the members of The Bad Batch, who you can see in the tweet below utilize their unique talents from the show.

EA is also inviting The Sims Freeplay fans to return to their virtual homes to obtain a bunch of free stuff, such as a Rebel Fighter Pilot Suit, Grogu statue, lightsaber wall lights, and costumes for Darth Vader and Princess Leia.

Minecraft players can log in to receive a free R2-D2 beanie, and also find new items and emotes in the character creator. Also of note today, Tsum Tsum added both The Mandalorian and Grogu as unlockable characters, and in Disney Emoji Blitz, you can unlock Jabba the Hutt as an emoji if you complete his challenge. No matter where you look, most Star Wars games are discounted today or have some kind of new content to dive into or unlock.

Source:[http://www.gameinformer.com/]

Hasbro Annoucences Two New Star Wars Jedi: Fallen Order Action Figures

Star Wars Jedi: Fallen Order is a gift that keeps on giving. We may have to wait to see if Cal Kestis and his adorable droid BD-1 return in a video game sequel, but until then, Hasbro continues to keep the game’s spirit alive and well through its awesome Black Series of action figures.

Today, as a part of the May 4 Star Wars Day celebration, Hasbro announced two new Jedi: Fallen Order figures. No, we’re not getting the coveted Greez Dritus figure just yet, but we are getting a Nightbrother warrior! This is a pick no one saw coming, and will be a great addition to the ever-expanding lineup of figures based on this game.

Hasbro also revealed an awesome Flametrooper figure is on the way. This sculpt has shades of Ralph McQuarrie’s brilliance to it, and I love how the tip of the gun is flaming hot. You can see both figures loose and boxed in the gallery below:

Click image thumbnails to view larger version

 

                                                                                                            

Although they were just announced, you’ll have to wait until an unspecified time in fall to add them to your collections. Both figures will be sold exclusively at GameStop, and are a part of the retailers long-running Gaming Greats Black Series, which is home to numerous figures from Knights of the Old Republic and the Battlefront games. You will have the chance to ensure you get them early however when preorders go live tomorrow at 1 p.m. ET.

Let us know what you think of these figures in the comments section below, and we hope you have a great rest of your Star Wars Day!

 

Disclaimer: GameStop is the parent company of Game Informer

Source:[http://www.gameinformer.com/]

New Xbox Series X Wireless Controller In Daystrike Camo Is Now Available

Late last March, Microsoft revealed two new Xbox Series X wireless controllers with the Electric Volt (which looks almost radioactive) and the Daystrike Camo Special Edition controller. Electric Volt became available last month to order and now it’s the red camo design’s time to shine. 

The Daystrike Camo wireless controller is more in-line with previous designs for Xbox. Xbox loves its camo, and this red take definitely carries on that tradition. This is the third Xbox Wireless Controller to debut from the ever-growing camo line following the Night-Ops Camo and the Arctic Camo. It’s important to note that this controller will work on both Xbox Series systems as well as the Xbox One. 

Xbox

The newest controller, seen above, includes textured grips across the top of the surface where the bumpers are in order to “keep your grip locked in and on target.” 

I’m not a big camo fan myself, but I remember the Arctic version of this design being really popular with Xbox fans. I did dive in with the Electric Volt controller though, because I’m a sucker for anything brighter than my future. With new designs being revealed and becoming available to buy, hopefully this means that Microsoft is considering bringing back its Design Lab, a create-your-own-controller feature that allowed Xbox players to design their own peripheral with special color options and engraving tools. If you go to the Xbox Design Lab website currently, it just has this simple message: “BRB, we’re making some changes.” Hopefully, more will be announced soon. Maybe during E3? 

With three varying tones of red splashed in with a black and grey backdrop, Microsoft designed this one with a “streetwear vibe” in mind. The Daystrike Camo Special Edition controller is available now for $69.99. For those interested, you can scoop up this bad boy right here


Thoughts on the latest Xbox wireless controller from Microsoft? If you could create your dream custom controller, what would it look like? Shout out those thoughts loud and proud in the comment section below! 

Source:[http://www.gameinformer.com/]

Why Returnal Is Already My Game Of The Year

Here at Game Informer, we get a chance to play games. A lot of games. Surprisingly, I find myself here in 2021 talking about another game-of-the-year quality title in the roguelike genre. In fact, roguelikes have taken my GOTY slot fairly regularly over the last few years, from Slay the Spire to Hades. While roguelikes have always featured compelling gameplay, now we’re getting story, worldbuilding, and other narrative designs on top of systems and mechanics that the framework is known for. If roguelikes were ever waiting for their moment to go fully mainstream, Hades was certainly that flashpoint. 

Now, Returnal is a significantly different experience from Hades, but it does contain one of the most important elements that contributes to it being an incredible experience, and that is cohesion. The artistic components of Returnal feel like they’re drawn from the same united well, leading to a game that can somehow be lightning-fast arcade bullet-hell action and atmospheric, uneasy horror at the same time. These disparate factors come together to create a unified experience that feels like it was all cut from the same cloth. Art, music, gameplay, etc are parts of every game, but rarely do they sing together so well.

First, check out the Returnal review, because we’re going to delve into some minor spoilers here as we discuss a few aspects of the game. We won’t be going into story spoilers, but we will be discussing some of how Returnal ties various items together with a few examples, so be aware of that before reading on. There’s one battle in Returnal that I think captures the essence of what I’m talking about with unified elements more than any other, and that’s the Hyperion fight at the end of Biome 4. Without getting into too many details, the mystery arc of biome 4 tasks the player with determining the source of mysterious music, a haunting underpinning tone that grinds at the back of your mind as you hunt down several “boss door” keys throughout the zone, a gameplay mechanic that’s fairly standard in Returnal. 

Once you unlock the door, the player is tasked with climbing to the top of the tower as the music intensifies and gets louder. While an ascending tune isn’t the most advanced mechanic ever seen in modern gaming, you have to understand how this worms its way into your mind throughout the course of the entire zone and has also been mildly inserted into your subconscious via storytelling glimmers before this point. Not only does the game zone of Biome 4 build to the Hyperion fight, it represents a culmination and a payoff. We get the song. We get the weird, song-themed boss battle where an organic terror hammers on a biological organ with deadly, beautiful riffs that blast you with beams from hell. Synchronization of elements. While most of Returnal’s boss battles are multi-phase encounters with rising stakes and shifting sounds, Hyperion’s is the best example because of its direct relationship. 

Click here to watch embedded media

As with most fights, the battle gets more intense as time goes on, including more and more hypnotic projectile formations to dodge, impressive terraforming, and watching Hyperion rush back to the organ to belt out some deadly notes. The fight is firing on all cylinders when you’re in it, blasting your mind with haunting hymns, working your muscle memory to dodge a zillion things, and keeping you rapt at attention as you anticipate the next upcoming mechanic or ability. While the actual “story” in Returnal isn’t going to win any Shakespearean awards, the breadcrumb thread that the game keeps you nibbling on is a perfect fit for the sci-fi horror vibe that’s laden with gnawing uncertainty and deliberate, ascending unease. The little lore bits and bizarre worldbuilding do a better job at nudging the tale along than a heavy-handed exposition. Atmospherically, it sells the shifting and ever-changing alien world immaculately, pulls you in, and never lets go.

Click here to watch embedded media

Horror as a genre often fails to stick a satisfactory ending. Returnal’s final biome, the Abyss, is a terror theme park that ties up the most threatening mechanics with scary, deadly new enemies that embody the deep dark that the Abyss represents. Horrible tentacles in the dark as you go down deeper into the reaches of the unknown. The game builds up to this horrible zone and does not disappoint, as the reaches are filled with hidden terrors and a satisfying final fight. Returnal’s “less is more” story that is told in small, esoteric slices works far better than an explicit, streamlined narrative as you are constantly attempting to fill in the gaps yourself whether you know it or not, and it all goes into the fear stew that’s being served here. It’s not a jump-scare kind of horror, but when it’s working you feel real anxiety and trepidation when you go further into the depths.

In Returnal, it’s about the gameplay but also so much more. Returnal, as the sum of its amazing parts, qualifies as an experience. One you shouldn’t miss.

Source:[http://www.gameinformer.com/]

Disney Debuts “Real” Lightsaber For Forthcoming Starcruiser Vacation

Click to watch embedded media

Star Wars: Galactic Starcruiser is a two-night vacation getaway that will debut at Walt Disney World Resort in Florida in 2022. As amazing as the Galaxy’s Edge theme park is, this vacation sounds like it will be the closest we come to living in a galaxy far, far away. When you arrive at the resort, you’ll step into a launch pod that will rocket you through hyperspace to the starship Halcyon. From the moment the doors open, everything around you will be Star Wars themed. Your room’s windows look out into space, you’ll be dining in a room filled with Star Wars characters, and you’ll even have a chance to train with the Jedi.

Construction of the Halcyon is underway, but we haven’t seen anything official yet other than concept art (which you can see below). Today Disney is giving us a taste of what we can expect. It’s a small thing, but it should open the eyes of Star Wars fans. The video above shows a new lightsaber created by Imagineering Research and Development. In a blog post on Disney Parks’ site, it sounds like this saber may not be something we can buy when the resort opens, and instead will be an attraction. “Watching that lightsaber activate right before your eyes will be just one of the countless ways that, from the moment you arrive to the moment you depart, you’ll be plunged into a Star Wars story where your decisions and actions – or even the casual conversations you may have – determine how your personal journey unfolds.”

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We still don’t know everything about this vacation, but the main attraction right now sounds like it’s the dining experience. Called the Crown of Corellia Dining Room, you’ll get a taste of the famed planet known for its shipyards – one of which crated the Millennium Falcon. As you eat, you’ll be listening to songs performed by a purple Twi’lek.

Disney’s blog says, “this isn’t storytelling – it’s storyliving, where you’ll see, feel, and live Star Wars in a whole new way.” It sounds like a fun weekend, but we have to wonder how much of our savings we’ll have to fork out to make the journey to the Halcyon.

Source:[http://www.gameinformer.com/]

Resident Evil Village Mod Adds Barney To The Fight, Short Demo Be Damned

We cover a lot of mods here at Game Informer, and for good reason. Sometimes mods can make a game so much better, with fan-driven expansions and improvements alike. Sometimes, though, they can just be silly, and that’s what we’re digging into today with this Resident Evil Village mod that adds Barney into the mix. Because naturally. 

Even though the Resident Evil Village demo was relatively short, even after the extension, that didn’t stop modders from getting in there and causing some mayhem. That’s exactly what one modder did when they decided to add Barney the purple dinosaur into a game filled with monsters and horror. And you know what? I’m not mad at it: 

Click here to watch embedded media

As spotted by the fellow mod lovers over at PC Gamerthis mod brings Barney into the mix in the best way possible. Why take down Lady Dimitrescu’s daughters and Lycan when you can cut off the head of the world’s friendliest dino instead? Amirite? 

The mod in question comes via @MarcosRCRE, a 3D artist with a love for all things Resident Evil. You can get access to Resident Evil Village mods from this creator over on their Patreon. They also have a few other mods as well for the latest Resident Evil title, including bringing in the Merchant from Resident Evil 4 to replace the Duke. Interested? You can learn more right here

Want more mod goodness in your life? Of course, you do! Check out some of our other Mod Corner contenders below: 

Resident Evil Village on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC, and Google Stadia on May 7.


Thoughts on the Barney Resident Evil Village mod? What other mods are you hoping this community whips up for the latest horror title from Capcom? Sound off with your thoughts in the comment section below! 

Source:[http://www.gameinformer.com/]

Fans Think Mortal Kombat’s Ed Boon Is Teasing A Marvel Game

Ed Boon is known for his clever tweets, but sometimes the gaming community makes a big to-do over harmless posts. Is his latest post another theory gone wild, or is the Mortal Kombat co-creator really teasing a new Marvel game? You decide. 

Boon and his Twitter account are always in the conversation. Sometimes he posts things that are wildly taken out of context; other times, he cleverly hides game secrets in plain sight. Because of that, it’s hard not to look at his latest post as something other than a potential tease, especially with a new Marvel game rumor being such a hot topic. 

The Mortal Kombat co-creator retweeted a post from director James Gunn, a post about his latest film, Guardians of the Galaxy Vol. 3. Boon shared the initial post, saying, “Wow, [James Gunn] has managed to work on DC and Marvel movies. That’s impressive.” He added a thinking emoji for effect and, apparently, that effect worked because gamers from all over immediately clamored to see if this was a clue. Even Geoff Keighley joined in on the speculation: 

Rumors kicked back up once more about a new Marvel game recently, claiming that NetherRealm is hard at work on a Marvel fighting game for PlayStation 5 and Xbox Series X. Obviously, Mortal Kombat has dabbled in the DC-verse in the past, which is what fans are latching onto with the specific wording of Boon’s tweet. 

Outside of cryptic tweaks and leakers sharing knowledge about what’s in store, neither NetherRealm nor Marvel has confirmed rumors at this time. 


Thoughts on Ed Boon’s recent tweet? Do you think the rumors of a NetherRealm Marvel fighting game are true? Weigh in with your thoughts in the comment section below! 

Source:[http://www.gameinformer.com/]

Destiny 2: Season 14 Revealed With Season Of The Splicer

Destiny 2: Season of the Chosen is coming to a close, which means a new stage of the Bungie sequel is on the horizon. After numerous leaks, Season 14 has been revealed to be Season of the Splicer and it arrives later this month after the Guardian Games come to a close

Season of the Splicer will take longtime Guardians back to familiar places, including the beloved raid from the first game with Vault of Glass. But it wouldn’t be a new Season without a new activity and new gear. Bungie tells Game Informer that among the new arrivals to Destiny 2 is a fresh six-player activity called Override that will center around this Season’s narrative that revolves around the Vex. 

“The Vex threaten the safety of all who inhabit the Last City, plunging humanity’s sanctuary into an endless night,” Bungie tells us. It’s up to Guardians to group up with Kell of the House of Light, Mithrax, to learn the sacred teachings of what it means to be a Splicer. Guardians must learn this new power and master it, lest they fall. Take a look at the trailer for Season of the Splicer below: 

Click here to watch embedded media

What is Override? 

Override is a six-player activity that is the latest seasonal addition. It will task players to hack the Vex simulation in order to steal Vex code and uncover its secrets. More details about what Splicer entails can be found here

Weekly Pinnacle mission

Season of the Splicer will also welcome a brand new Pinnacle mission that will reset every week for powerful gear, which will include new gear that arrives with the latest content update. This is a three-player mission called Expunge and it is all about finding the vulnerabilities of the Vex and taking advantage of that to the fullest degree. Hack into the Vex network and tear it asunder from the inside out. And earn sweet gear while doing so. 

Vault of Glass raid

Vault of Glass is arguably the most beloved raid in Destiny history, though Deep Stone Crypt has been a strong contender. Guardians will once more be able to return to the fan-favorite event, though it won’t be exactly as we remember it in order to make the gameplay feel fresh. There will also be a World’s First event for this raid as well, with key changes since it isn’t a new instance. You can read more about how Bungie is tweaking Vault of Glass with our previous coverage here

H.E.L.M changes

H.E.L.M was first introduced in Season of the Chosen, giving off major Marvel’s Avengers vibes. The area that we are now familiar with is expanding, with a new chamber overlooking the loading bay. It’s here that players will be able to tamper with Splicer tech and hone their efforts towards the Vex offensive.

Transmog – Armor Synthesis

Destiny 2 players have been begging for a transmog system since the first game, and now it’s here. Ada-1 has returned and comes bringing with her some new features and additional responsibilities. When Bungie first revealed the intricacies of transmog, called Armor Synthesis in Destiny 2, the player base was widely upset that the ability to customize comes with a seasonal cap and additional grind. While the grind itself doesn’t seem overwhelming, the seasonal cap is a bit of a bummer, especially since that cap ties to individual armor pieces and not full sets. You can learn about transmog – in full – here, including how it works, where to get started, and the introductory seasonal bonus to celebrate its arrival. 

Season Pass perks

Season Pass owners will be awarded with an Exotic Stasis Sidearm called Cryosthesia 77K alongside seasonal universal ornaments, XP boosts, and more through the usual reward tracks. 

Destiny 2: Season of the Splicer arrives on May 11 and will conclude on August 24.


Are you excited for the new season ahead with Splicer for Destiny 2? Thoughts on the reveal trailer seen above? Sound off in the comment section below and tell us what else you’d like to see with Destiny 2: Season of the Splicer. 

Source:[http://www.gameinformer.com/]

The First Episode Of Star Wars: The Bad Batch Is Streaming Now!

Click to watch embedded media

Set aside just over an hour of your day for the excellent first episode of Star Wars: The Bad Batch, the latest animated show from Lucasfilm, creator Dave Filoni, and head writer Jennifer Corbett. You can catch this episode on Disney+, with new episodes premiering every Friday, beginning with episode two on May 7. The first season consists of 16 episodes, making it one of Disney+’s longest original shows.

Set within the aftermath of the Clone Wars, the show begins with the Jedi on the run from Order 66. We get a graphic look at the Emperor’s bid to establish the first galactic empire, but also see a glimmer of hope in an unlikely place: among his own ranks. The Bad Batch are an elite squad of clones who have turned on their own and want to bring peace to the galaxy. Their ranks read like a squad in a cooperative video game, with each player playing a distinct role. Hunter is the leader, specializing in stealth and tracking. Wrecker is the tank, skilled in close-range melee. Tech is the gadget specialist. Echo is the hacker. And they are all provided cover by Crosshair, the sniper.

The new featurette above gives you a good look at all of these clones in action. Since they are clones, they are all voiced by Dee Bradley Baker. He is joined by Ming-Na Wen, who reprises her role as Fennec Shand, the mercenary that first appeared in The Mandalorian.

The Bad Batch‘s first episode feels like a natural extension of The Clone Wars series, yet has its own vibe thanks to the focus on this elite squad. It’s fun to see them work together and use their unique gifts, but also get knocked off of their game early by an unexpected addition to their ranks. Disney has been on a hell of a run in the streaming space, and this seems like it will be another must-watch show on Fridays. It’ll soon be joined by Marvel’s Loki, another show I can’t wait to watch!

Source:[http://www.gameinformer.com/]

Epic Games vs. Apple Court Doc Reveals New Fortnite Skins, Including Metroid’s Samus Aran And Lebron James

As we head into the second day of the Epic Games vs. Apple lawsuit, I urge you to check out our previous coverage here to learn more about the road thus far. From monetary blocking to crossplay protection, the first day in court was a wild one. And that’s not even talking about the screaming kids demanding to Free Fortnite when the dial-in number was accidentally made public. Out of the numerous bits of information that was revealed yesterday, there is something that Fortnite and Nintendo fans can be excited for. With the inclusion of different heroes across various videogame universes, a few more have been spotted in recently-made public documentation, including a Samus Aran and Naruto for the battle royale game. 

There were a plethora of skins revealed in the documentation (via The Verge) showing off various collaborations with Epic Games for Fortnite, but my personal favorite is the Samus Aran skin seen below: 

Epic Games via Northern California Court District

Naruto, The Hunger Games’ Katniss Everdeen, The Bride from Kill Bill, Die Hard’s John McClane and more can be found. The list is wild, but not entirely unexpected when comparing it against an official survey Epic Games sent out to Fortnite players asking what they’d like to see next added into the online adventure. 

You can see the revealed character crossovers from page 20 and onwards in the below PDF of the released documents: 

Click here to watch embedded media

The full document can be seen here

We’ve been following this trial closely, long before it even began. From the day everything kicked off back in August of 2020, the battle between Apple and Epic Games has been intense. The Fortnite company goaded Apple into removing its game from its storefront when it deliberately bypassed the iOS terms agreement, effectively cutting off Apple from the agreed-upon 30% cut of revenue. Apple responded immediately by taking down the game, which launched what has now led to an ongoing trial. To learn more about the events leading up to now, you can see what has happened so far here


Thoughts on the Epic Games vs. Apple court case and how it has evolved since last year? Any predictions on who you think the judge will side with? Sound off with your thoughts in the comment section below. 

Source:[http://www.gameinformer.com/]

Mass Effect Legendary Edition Panel Revealed With The Trilogy Cast Reuniting Once More

Welcome aboard, Commander. With the Mass Effect Legendary Edition just ten days away, the Normandy crew is preparing to reunite right here on planet Earth to celebrate. Jennifer Hale and Mark Meer both shared the news, both voice actors behind the iconic Commander Shepard with this character’s male and female counterparts. 

Hale shared the news on her Twitter about the May 15 panel, which will be a live cast reunion where fans can even get autographs: 

Many returning voices are joining the event, including Jack’s voice, Legion, Ashley Williams, and more. Sadly, this Normandy is going to have to go without its pilot, because Joker’s voice actor, Seth Green, doesn’t appear to be a part of this livestream event. 

In the post, it was revealed that there will be a stream event after for the Legendary Edition after a live autograph signing. The event is sent to go live on Saturday, May 15, at 12:00 p.m. Pacific. That’s one day after the Legendary Edition drops when it arrives on May 14 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. 

As part of our cover story back in February, we went all-in when learning about what went into making the Mass Effect Legendary Edition. From Mako changes to character improvements, there is a lot to look forward to for returning players. For newcomers to the trilogy’s adventures, the ability to play all three games as they are meant to be played (thanks to the included DLC) is an exciting first step into a fandom that continues to be passionate to this day.

For those interested in scooping out some more info on Mass Effect Legendary Edition, check out our exclusive game hub here. From no multiplayer to lost code that can never be recovered, we asked everything. 


Are you excited for the Mass Effect reunion panel? Any cast members you’re sad to see not involved? Sound off with your thoughts in the comment section below! 

Source:[http://www.gameinformer.com/]

Jennifer Hale, Mark Meer, And More Mass Effect Cast Members Reunite For Special Legendary Edition Panel

Welcome aboard, Commander. With the Mass Effect Legendary Edition just ten days away, the Normandy crew is preparing to reunite right here on planet Earth to celebrate. Jennifer Hale and Mark Meer both shared the news, both voice actors behind the iconic Commander Shepard with this character’s male and female counterparts. 

Hale shared the news on her Twitter about the May 15 panel, which will be a live cast reunion where fans can even get autographs: 

Many returning voices are joining the event, including Jack’s voice, Legion, Ashley Williams, and more. Sadly, this Normandy is going to have to go without its pilot, because Joker’s voice actor, Seth Green, doesn’t appear to be a part of this livestream event. 

In the post, it was revealed that there will be a stream event after for the Legendary Edition after a live autograph signing. The event is sent to go live on Saturday, May 15, at 12:00 p.m. Pacific. That’s one day after the Legendary Edition drops when it arrives on May 14 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. 

As part of our cover story back in February, we went all-in when learning about what went into making the Mass Effect Legendary Edition. From Mako changes to character improvements, there is a lot to look forward to for returning players. For newcomers to the trilogy’s adventures, the ability to play all three games as they are meant to be played (thanks to the included DLC) is an exciting first step into a fandom that continues to be passionate to this day.

For those interested in scooping out some more info on Mass Effect Legendary Edition, check out our exclusive game hub here. From no multiplayer to lost code that can never be recovered, we asked everything. 


Are you excited for the Mass Effect reunion panel? Any cast members you’re sad to see not involved? Sound off with your thoughts in the comment section below! 

Source:[http://www.gameinformer.com/]

Sunset Overdrive Trademark Seemingly Registered By Sony

Click to watch embedded media

When Insomniac Games first unleashed the chaotic parody that is Sunset Overdrive, it was an Xbox One exclusive. This vibrantly colored, energy drink-fuelled open-world experience deserved a lot more love than it got, but not it looks like it could finally be making its way over onto PlayStation platforms due to a recent trademark seemingly filed by Sony. Which makes sense, given that the PlayStation company owns the studio that created this game to begin in. 

The trademark filing for Sunset Overdrive was spotted by @Nibel and looks to be registered with a status update of 26/04/21 (04/26/21, for those in America). The trademark is for the single phrase ‘Sunset Overdrive’, which some are connecting with an earlier leak that seemed to point to a remastered edition coming to PlayStation consoles. 

While I would love to see a continuation of this highly overlooked RPG with its comedic punk flair and really fun character customization, it is important to remember one thing. As we say in all of our coverage that talks about trademarks filed: it doesn’t necessarily mean a new game is coming. Trademarks are filed for a plethora of reasons: protection against third-party use, merchandising purposes, updates, and – well, yes – new games.

Paired with the earlier leak that seems to suggest some form of “revamped” Sunset Overdrive experience could be coming to PlayStation 4 and PlayStation 5, Sony, at this time, has yet to confirm that anything is on the way. That being said, the Summer months are rife with new game announcements. While Sony won’t be a part of E3 this year, that doesn’t mean it’s got nothing to show during that allotted time period. 


Thoughts on Sunset Overdrive and its reception? Would you like to see this energy drink-chugging adventure make its way into this new generation of gaming? Sound off with your thoughts in the comment section below! 

[Source: tmdn.org via Twitter]

Source:[http://www.gameinformer.com/]

Epic Games vs. Apple Court Hearing Day One: Screaming Fortnite Kids, Tim Sweeney Takes The Stand

Today marked the first day of the Epic Games vs. Apple legal battle where the former is accusing the later of holding a monopoly over the mobile market. The first day is just one of many and it was a circus. To start, the dial-in number was accidentally made public, so a large number of Fortnite fans called in to demand the game be brought back. One even yelled to the court, “I would suck you all to get Fortnite mobile back.” Once the chaos died down and the dial-in number was continued, the proceedings began in earnest, including Epic CEO Tim Sweeney taking the stand. 

Epic Games vs. Apple Day One

For those that may not be caught up, the legal battle between the two mega-corporations began back in August 2020 when Epic Games snuck in a hotfix for Fortnite on mobile. This hotfix snuck past the iOS user agreement, cutting around the promised 30% cut to Apple, giving Fortnite players a chance to purchase in-game items directly from Epic. This was a deliberate goading to get Apple to act, a goading that was successful when Apple promptly removed Fortnite from the App Store. Google also followed suit, though that legal proceeding is still a far way off. 

Epic Games was prepared, it immediately launched a #FreeFortnite campaign using Orwell’s 1984 imagery, as well as a 60-page document detailing how Apple continues to abuse the antitrust act. Apple fought back with its own claims that Epic violated the terms of its contractual agreement, and now we’re here. 

The trial itself is open to the public to listen in on with an audio-only broadcast. You can learn more about how to do just that right here. 

The kids are alright 

The courts opened up a way for listeners to hear the ongoing legal proceedings but failed to make sure the line was secure. Instead of just listening, Fortnite fans were given unlimited power and were able to talk directly to those in-house. Since this is the gaming community we’re talking about, chaos ensued. It was, you’ve got to admit, pretty hilarious. The normally somber room was suddenly filled with gamers begging for Fortnite mobile to be restored and a large number of fans chanting “free Fortnite.” Others blasted Travis Scott songs, a clear homage to the in-game concert featuring the artist last year. 

I joined the call first thing this morning after reporting how our readers could join me in partaking via the dial-in and it was pretty easy to see how instantly the room changed. Instead of a quiet and respectful courtroom, the proceedings erupted into a cacophony of fan pleas as the staff frantically tried to figure out how to mute the hundreds of callers weighing in. 

The trial begins

Sweeney took to the stand today to kick off the proceedings, and he held nothing back when it came to slamming Apple for its monetary approach. “Apple was making more profit from selling developer apps in the App Store than the developers themselves,” he said when he took to the stand. His contribution lasted just over three hours, answering questions from the prosecution and defense about Epic Games’ side of the legal fight. 

In his statements, he made it clear that Epic Games has been “happy” to contribute to the Apple ecosystem with its Fortnite integration, but has stated that since the relationship began with Apple back in 2010, his feelings have changed. Sweeney claims, in a statement that Apple quickly denied, that the restrictions surrounding the iPhone market have become more and more strict through the years. He then said that Apple has a beautifully constructive market, one that could be beneficial for so many developers, but instead, the tech company has been more focused on being a secluded success (a monopoly) versus being “a door” for other companies. The Epic Games camp then proceeded to say that Apple is predatory in the way that it locks its users into its ecosystem in a way that is harmful to developers that want to showcase their products within its storefront. 

Apple claimed the opposite with its camp saying that the tight ecosystem was not meant to keep people out, instead it was created to “invite developers in without sacrificing its privacy and liability.” That notion is curious given previous documentation revealed the flimsy security Apple has regarding its storefront, making it “difficult” to detect fraud within its App Store. 

The two sides then argued what a “competitive market” should look like. Is Epic Games wanting too much, or is Apple too narrow in its vision? You decide. 

Today was just the start as witnesses and key figures from both Apple and Epic Games will be put to the stand to testify. What happens at the end of this trial remains to be seen, but there are two major outcomes that are possible (with a thousand smaller ones, as well). 

The first is that Epic Games could be victorious, despite the judge in charge of this case having previously stated that she does not feel that Epic is the victim here. Nevertheless, the case could turn. If this happens and the Fortnite company can prove that Apple is in violation of the Antitrust act, a provision designed to protect consumers from predatory business practices and to provide a balanced competitor environment, then Apple can be turned on its head. Right now, Apple is very much in its own island: you can’t download an app without using the iOS store, you can’t download music unless it is a certain file type – you can’t even charge your phone unless you have a very specific charger (unlike a micro-USB, which is most common). iMessaging, the application processes, and so much more could be opened up to be more inclusive to other operating system types, making the iPhone and iPad user experience more integrated and familiar when compared against similar technology types. 

The other major outcome is that the court favors Apple, throwing out the case made by Epic Games, leaving the company open to a countersuit by Apple for retribution. Bear in mind, there are a thousand splintering ways this could end, but the basic picture is that Epic must prove Apple is in violation or Epic loses its entire case. 


Thoughts on the Epic Games vs. Apple lawsuit? What are your predictions for what’s going to be the outcome? Sound off with your thoughts in the comment section below. 

Source:[http://www.gameinformer.com/]

Blizzard Files Trademark Dispute With Fox Over Cartoon Dog Named “Diablo”

Blizzard is currently hard at work on several Diablo-related projects, the biggest, of course, being Diablo IV. Because of this, it apparently wants to make sure its franchise is the only notable Diablo in all of media. Case in point: the publisher has apparently taken exception to a new animated show by Fox that features a dog named, you guessed it, Diablo.

The show in question is called HouseBroken. It premieres May 31 on Fox and you can read an excerpt from the show’s official synopsis and watch the trailer below. 

Click here to watch embedded media

If you’re curious, Diablo is voiced by Tony Hale of Arrested Development fame. 

According to PCGamesN (thanks, PC Gamer), Blizzard’s attorneys aren’t too happy about Diablo the dog and filed a Notice of Opposition against the show on April 26 (which you can read in full here). The root of Blizzard’s issue stems from Fox’s apparent intention to use Diablo’s name on products such as pet food along with various wares including beverage glasses, lunch boxes, bowls, toothbrushes, and much more. 

The notice points out that Blizzard has owned the Diablo trademark for many years and that its branded products have, to quote the notice, “enjoyed enormous commercial success, won various industry awards and been the subject of substantial, unsolicited media attention.” The lengthy complaint proceeds to not only run down every notable game and product under the Diablo umbrella, but also lists every award and sales accolade associated with each release. 

Blizzard is worried that if Fox starts selling merchandise bearing the name “Diablo” it could cause brand confusion and diminish the reputation of the Diablo video game IP. Now to be fair, Blizzard does legally own the Diablo trademark so it has a “valid” complaint in the eyes of the law. The question is whether or not the powers that be believe there’s enough similarity between the two Diablos to do the sort of brand damage Blizzard claims it could. Fox has yet to respond to the complaint. 

If you need refreshers on the other Diablo projects Blizzard has in the works, check out these recent previews for Diablo II: Resurrected and Diablo Immortal

So what do you think of this situation? Is Blizzard in the right or is it making much ado about nothing? Also, does this dispute make you more interested in checking out HouseBroken? Let us know in the comments!

[Source: PCGamesN via PC Gamer]

Source:[http://www.gameinformer.com/]

Win A Free Custom Mass Effect Legendary Edition PC Build From BioWare And NZXT

The Mass Effect Legendary Edition is almost here, which means veterans to the trilogy and newcomers alike are prepping to board the Normandy once more. To celebrate, BioWare and NZXT are partnering up to giveaway a special Mass Effect-inspired PC build for a lucky winner! 

NZXT took to Twitter to give a first look at the exclusive build, with the iconic red and white N7 stripe seen on the casing itself. Any Mass Effect can recognize that design, and now one lucky winner can earn some serious bragging rights by winning this space-faring tribute. 

It’s pretty simple to enter for a chance to win; simply retweet the above post and click on the link to enter your email address, postal code, and country. It also includes the PC build itself and a copy of the game. For those interested in the tech side, here’s what’s on the line: 

  • NZXT H510i Mass Effect Case
  • Intel Core i7-10700K 8-Core 3.84GHz
  • MSI MPG Z490 GAMING EDGE WIFI
  • GIGABYTE GAMING GeForce RTX 3060 Ti OC
  • 16GB (8X2) 3200MHz
  • NZXT Kraken X63
  • Seagate Barracuda 510 SSD 1TB
  • NZXT C650 PSU
  • Windows 10 Home

Shepard in full 4K glory, is there anything better? As a primarily PC player and a massive fan of the Mass Effect series, I’m not going to lie – this deal is pretty sweet. While I’ve never won anything in my life, I wish all of you putting in your bid for this delectable build all of the best luck! Now if only we could convince BioWare to do a Turian edition … chicks do dig scars, as they say. 

To learn more about Mass Effect Legendary Edition, check out our exclusive game hub here. From no multiplayer to lost code that can never be recovered, we asked it all. 


Thoughts on the Mass Effect Legendary Edition PC build giveaway? Are you excited to experience the trilogy and all of its DLC once more? Weigh in with your thoughts in the comment section below! 

Source:[http://www.gameinformer.com/]

More On Chris Redfield’s Significant, Darker Role In Resident Evil Village

We’re just a few days out from the launch of Resident Evil Village. The follow-up to Resident Evil 7 already made a big impression on our most recent cover, but we still took the coverage online, showcasing how upgrades work, giving an environment tour, spotlighting new enemy the Lycan, and diving into how Capcom is balancing action and horror. However, one thing we haven’t discussed in more depth is the story and the role a certain iconic character plays in it. 

As one of the original survivors of the zombie outbreak in Raccoon City, Chris Redfield has been there since the beginning of the Umbrella Corporation and the T-Virus’ rampage. A staple of the series, he’s continued to protect people by traveling the globe to stop the spread of various bioweapons, growing in both strength and know-how. However, that doesn’t mean this all hasn’t taken a toll on the man. After witnessing horrific events and dealing with difficult losses, Chris Redfield has been through a lot of trauma. The gray in his hair now shows; he’s put a lot of miles on his body, and who’s to say he hasn’t changed his morals and ideals along the way? Or, maybe the bigger question is, what would make him do so?

Capcom is teasing a very different role than we’re used to for Chris in Resident Evil Village, making him appear more heartless and evil. Trailers showed him killing protagonist Ethan Winters’ wife and kidnapping his daughter, leaving fans to wonder if Chris had fallen off the deep end. Or was he simply doing what he believed was for the greater good? It’s a huge turn for Chris, who originally rescued Ethan and Mia from the Baker plantation. But as we know in the Resident Evil world, things aren’t always what they seem, and there must be a reason for Chris’ change of heart.

Click here to watch embedded media

Capcom confirmed discovering Chris’ true intentions is a big part of Ethan’s journey.  “He definitely plays a very significant role in this game,” says director Morimasa Sato. “He does this horrific act. One of the big mysteries as you play through the game is, ‘Why did he do that?’ He has a pivotal role in one of the major mysteries in the game.”

This is also the opportunity for us to see how Chris has grown through the years. He’s always had a tough exterior and played the role of the brawn well, but Capcom sees potential in going beyond that and changing our perception of him. “He is a character that has appeared so many times, in so many different Resident Evil titles,” Sato says. “It’s one of those things where we want to see the character grow. We want players to be able to see how he has progressed and come up with reasons or speculations like, ‘Okay, this is why he’s changed’ and ‘These are the reasons why he may have done the things that he’s doing now.’” 

When we straight-up asked Capcom if Chris is the villain of this game, the response was telling and has us intrigued for what Village will reveal about the character. “This title really taps more into the dark side of Chris Redfield, the darker side of who he is,” Sato confirms.

That sounds like a pretty good fit for a horror game to us, and we’re curious just how far a “darker” Chris will go. Thankfully, we won’t have to wait too much longer to find out with Resident Evil Village hitting on Friday.


Do you think Chris Redfield will appear on the side of good or evil? Let us know in the comments below!
 

Source:[http://www.gameinformer.com/]

Elden Ring Leak Shows Off A New Location [UPDATED]

Earlier this year, we got some very brief insight into the tone and visuals of From Software’s exciting upcoming IP, Elden Ring. The leaked seven-second clip showcased some horseback combat as well as open prairies and rugged landscapes, which Dan Tack expertly highlights here. Moreover, another Elden Ring leak has surfaced, and while it’s nowhere near as informative as the video that came before it, an interesting never-before-seen location is still on display.

Updated: The below footage has since been confirmed as fake, it has been taken from an artist via their ArtStation. Learn more here

In the six-second clip which, you can watch here on reddit, a cinematic camera pans slowly through what appears to be a shadowy crypt of sorts. Ancient statues kneel above empty tombs – perhaps, these are triggerable enemies. Towards the end of the video, we get a quick look at a domed ceiling, which could potentially be signaling that the gothic crypt is a massive, multi-floored environment. Beams of sunlight peek through a crack at the very tip of the rotunda. We’ve seen similar environments and awesome architecture in From’s previous catalogue, but we’re always interested in seeing more. Any more information on what context this area brings to Elden Ring’s narrative will likely be revealed in future, official footage. 

Elden Ring was first announced at E3 2019. In an interview with IGN, famed Soulsborne and Sekiro: Shadows Die Twice Director Hidetaka Miyazaki stated that Elden Ring is his most ambitious project yet, “With a larger world, new systems and action mechanics inevitably become necessary. I think that Elden Ring is a more natural evolution of Dark Souls.”

Leaks, of course, are not to be taken lightly as they can be particularly deflating and even harmful to a game’s launch. Solid information about Elden Ring has been kept under wraps, but it looks like it could be a fresh, revolutionary take on the infectious die-until-you-succeed gameplay loop. As of right now, Elden Ring is scheduled to release on PlayStation 4, Xbox One, and PC. No release date or release window is available at this time.


What can you glean from the new leak, and has it made you even more excited to see what FromSoftware has been concocting?

[Source: ScreenRant]

Source:[http://www.gameinformer.com/]

Elden Ring Leak Shows Off A New Location

Earlier this year, we got some very brief insight into the tone and visuals of From Software’s exciting upcoming IP, Elden Ring. The leaked seven-second clip showcased some horseback combat as well as open prairies and rugged landscapes, which Dan Tack expertly highlights here. Moreover, another Elden Ring leak has surfaced, and while it’s nowhere near as informative as the video that came before it, an interesting never-before-seen location is still on display.

In the six-second clip which, you can watch here on reddit, a cinematic camera pans slowly through what appears to be a shadowy crypt of sorts. Ancient statues kneel above empty tombs – perhaps, these are triggerable enemies. Towards the end of the video, we get a quick look at a domed ceiling, which could potentially be signaling that the gothic crypt is a massive, multi-floored environment. Beams of sunlight peek through a crack at the very tip of the rotunda. We’ve seen similar environments and awesome architecture in From’s previous catalogue, but we’re always interested in seeing more. Any more information on what context this area brings to Elden Ring’s narrative will likely be revealed in future, official footage. 

Elden Ring was first announced at E3 2019. In an interview with IGN, famed Soulsborne and Sekiro: Shadows Die Twice Director Hidetaka Miyazaki stated that Elden Ring is his most ambitious project yet, “With a larger world, new systems and action mechanics inevitably become necessary. I think that Elden Ring is a more natural evolution of Dark Souls.”

Leaks, of course, are not to be taken lightly as they can be particularly deflating and even harmful to a game’s launch. Solid information about Elden Ring has been kept under wraps, but it looks like it could be a fresh, revolutionary take on the infectious die-until-you-succeed gameplay loop. As of right now, Elden Ring is scheduled to release on PlayStation 4, Xbox One, and PC. No release date or release window is available at this time.


What can you glean from the new leak, and has it made you even more excited to see what FromSoftware has been concocting?

[Source: ScreenRant]

Source:[http://www.gameinformer.com/]

New Elden Ring Leak Shows Off A New Location

Earlier this year, we got some very brief insight into the tone and visuals of From Software’s exciting upcoming IP, Elden Ring. The leaked seven-second clip showcased some horseback combat as well as open prairies and rugged landscapes, which Dan Tack expertly highlights here. Moreover, another Elden Ring leak has surfaced, and while it’s nowhere near as informative as the video that came before it, an interesting never-before-seen location is still on display.

In the six-second clip which, you can watch here on reddit, a cinematic camera pans slowly through what appears to be a shadowy crypt of sorts. Ancient statues kneel above empty tombs – perhaps, these are triggerable enemies. Towards the end of the video, we get a quick look at a domed ceiling, which could potentially be signaling that the gothic crypt is a massive, multi-floored environment. Beams of sunlight peek through a crack at the very tip of the rotunda. We’ve seen similar environments and awesome architecture in From’s previous catalogue, but we’re always interested in seeing more. Any more information on what context this area brings to Elden Ring’s narrative will likely be revealed in future, official footage. 

Elden Ring was first announced at E3 2019. In an interview with IGN, famed Soulsborne and Sekiro: Shadows Die Twice Director Hidetaka Miyazaki stated that Elden Ring is his most ambitious project yet, “With a larger world, new systems and action mechanics inevitably become necessary. I think that Elden Ring is a more natural evolution of Dark Souls.”

Leaks, of course, are not to be taken lightly as they can be particularly deflating and even harmful to a game’s launch. Solid information about Elden Ring has been kept under wraps, but it looks like it could be a fresh, revolutionary take on the infectious die-until-you-succeed gameplay loop. As of right now, Elden Ring is scheduled to release on PlayStation 4, Xbox One, and PC. No release date or release window is available at this time.


What can you glean from the new leak, and has it made you even more excited to see what FromSoftware has been concocting?

[Source: ScreenRant]

Source:[http://www.gameinformer.com/]

Sony Announces Partnership With Discord

Just a few weeks ago, a buzzing report stated that Microsoft was conducting $10 billion acquisition talks with Discord. However, the situation came to a sudden close, with Discord reportedly ending all acquisition talks with outside parties. Today, a surprise announcement from Sony President and CEO, Jim Ryan reveals that Discord has indeed forged a partnership. Beginning early next year, Discord’s widely-used communication services will be integrated into the PlayStation social experience.

In a post published on the Sony Interactive Entertainment website, Ryan dove into the importance of the new agreement with Discord and how both companies share similar socially-focused philosophies: 

At PlayStation, we’re constantly looking for new ways to enable players around the world to connect with one another, form new friendships and communities, and share fun experiences and lasting memories. It’s in this spirit that we’re excited to announce a new partnership with Discord, the communication service popularized by gamers and used by more than 140 million people every month around the world…From our very first conversation with co-founders Jason Citron and Stan Vishnevskiy, I was inspired by their lifelong love for gaming and our teams’ shared passion to help bring friends and communities together in new ways. Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do, so we are beyond excited to start this journey with one of the world’s most popular communication services.

Ryan also stated that Discord will be coming to PlayStation consoles as well as the mobile app at some point early next year, which means that you’ll be able to communicate with friends more easily than ever before.

Furthermore, Ryan announced that Sony has made a minority investment into Discord’s Series H round. The move further demonstrates the company’s financial stake in Discord’s future. 

I, for one, am looking forward to finally playing crossplay titles with my PC friends and being able to use my headset to talk with them while also hearing the in-game audio. It would also be pretty cool to start Spotify listening parties with friends while on PlayStation, but we’ll have to wait and see if that feature is in the cards.


How do you feel about the Sony-Discord partnership? Are you looking forward to the PlayStation communications reconstruction/overhaul? Let us know down in the comments section!

Source:[http://www.gameinformer.com/]

Sony Announces New Partnership With Discord

Just a few weeks ago, a buzzing report stated that Microsoft was conducting $10 billion acquisition talks with Discord. However, the situation came to a sudden close, with Discord reportedly ending all acquisition talks with outside parties. Today, a surprise announcement from Sony President and CEO, Jim Ryan reveals that Discord has indeed forged a partnership. Beginning early next year, Discord’s widely-used communication services will be integrated into the PlayStation social experience.

In a post published on the Sony Interactive Entertainment website, Ryan dove into the importance of the new agreement with Discord and how both companies share similar socially-focused philosophies: 

At PlayStation, we’re constantly looking for new ways to enable players around the world to connect with one another, form new friendships and communities, and share fun experiences and lasting memories. It’s in this spirit that we’re excited to announce a new partnership with Discord, the communication service popularized by gamers and used by more than 140 million people every month around the world…From our very first conversation with co-founders Jason Citron and Stan Vishnevskiy, I was inspired by their lifelong love for gaming and our teams’ shared passion to help bring friends and communities together in new ways. Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do, so we are beyond excited to start this journey with one of the world’s most popular communication services.

Ryan also stated that Discord will be coming to PlayStation consoles as well as the mobile app at some point early next year, which means that you’ll be able to communicate with friends more easily than ever before. I, for one, am looking forward to finally playing crossplay titles with my PC friends and being able to use my headset to talk with them while also hearing the in-game audio. It would also be pretty cool to start Spotify listening parties with friends while on PlayStation, but we’ll have to wait and see if that feature is in the cards.


How do you feel about the Sony-Discord partnership? Are you looking forward to the PlayStation communications reconstruction/overhaul? Let us know down in the comments section!

Source:[http://www.gameinformer.com/]

Xbox Series X/S FPS Boost Arrives For Over 70 Backwards Compatible Titles Today

In February, Microsoft announced FPS Boost, a perk for Xbox Series X/S that greatly improves the frame rate for select backwards compatible games. The first handful of games to benefit from the upgrade included Watch Dogs 2, Far Cry 4, and UFC 4. Today, a much larger batch of titles will get the FPS Boost treatment. 

According to a tweet by Microsoft’s Klobrille, over 70 additional backwards compatible games now support.. That brings the total of games to support the feature to 97. Many of the titles are available on Xbox Game Pass, which also include those available through EA Play. You can read the full list games of featuring FPS Boost, which also outlines their specific improvements, on Major Nelson’s blog but some standouts include the following: 

  • Battlefield V
  • Dragon Age: Inquisition
  • Dying Light
  • Mirror’s Edge Catalyst
  • Hollow Knight: Voidheart Edition
  • Shadow of the Tomb Raider Definitive Edition
  • Star Wars Battlefront II
  • Superhot
  • Titanfall/Titanfall 2
  • Tom Clancy’s The Division 
  • Untitled Goose Game
  • Wasteland 3
  • Yakuza 6: The Song of Life

Microsoft says it isn’t stopping there, and will update the list as more games receive the feature. The new additions join a selection of Bethesda titles that received the FPS Boost following Microsoft’s acquisition of the company. While you can dive into most games and expect to automatically see improvements, Microsoft also notes that FPS Boost will need to be toggled manually in certain games that take a hit in resolution while Boost is activated. You’ll know which games don’t auto-toggle FPS Boost by checking the online list and seeing which games have a checkmark in the column “Off By Default on Series X”. 

Additionally, players can more easily identify if the game they’re playing is running FPS Boost or Auto HDR. Simply hit the Xbox button while in-game and a Guide overlay indicator in the upper right corner displays whether or not the features are activated. 

Have you had a chance to play backwards compatible games using FPS Boost? If so, what do you think of the performance difference? Let us know in the comments!

[Source: Major Nelson]

Source:[http://www.gameinformer.com/]

Riot Games Reveals New Netflix League Of Legends TV Series, Arcane

We’ve got a The Last of Us TV series on the way, the Dota anime came in with full fandom support, and now it’s League of Legends’ time to shine. Riot Games has announced a new Netflix League of Legends TV series is in the works, an animated take that follows the origin story of two iconic champions and a “power that will tear them apart.” 

The new League of Legends TV series is set to premiere on Netflix worldwide sometime this Fall and will be set within the utopian location of Piltover, as well as the “oppressed” underground as Zuan. The new show is called Arcane and will allow a different view of the iconic world that Riot Games has built, a world that has grown exponentially through the years, now with various other experiences to go along with the original MOBA. 

“League of Legends has inspired global fervor and fandom and we’re thrilled to be the home of the first television series set in this universe, Arcane,” says Dominique Bazay, director of original animation for Netflix. “The series promises to be a visually spectacular thrill ride that will have viewers on the edge of their seats.”

Global president of entertainment at Riot Games, Shauna Spenley, adds, “Arcane was created as a love letter to our players and fans, who have been asking us for more cinematic experiences that dive deeper into the worlds and champions in League of Legends. Netflix, with its incredible global brand and a shared goal of delivering premium, high-quality content, is the perfect partner to help us bring Arcane to players around the globe.” 

League of Legends has continued to dominate the MOBA genre, as well as the esports scene. Over one billion hours of content has been seen across the world, including record-setting viewership of the League 2020 World Championship. In recent years, we’ve seen it grow beyond just the one game, including spinoffs, a mobile adaptation, and even a fictional k-pop band with K/DA


Thoughts on the new Netflix League of Legends TV series, Arcane? What are you hoping to see from the latest continuation of the MOBA universe? Sound off with your thoughts in the comment section below! 

Source:[http://www.gameinformer.com/]

Nier Reincarnation Might Be Releasing In The West Very Soon

Sure, you’ve probably heard of Yoko Taro’s Nier series. However, you might not have heard of the next title in the franchise. Nier Reincarnation has been out in Japan for a little over two months. Of course, fans outside of Japan (myself included, of course) have been eagerly awaiting news about a worldwide release. And while details are still relatively sparse, it’s safe to say that Reincarnation might be coming to the West a lot sooner than anyone anticipated. 

A new tweet posted by the official Nier Reincarnation Twitter account announced that the English localization had been completed. Director Daichi Matsukawa states that the development team is working on some final tasks to prepare for preregistration. He also ensured that fans wouldn’t have to wait much longer, “I apologize for the long wait, but we’re doing our very best to ensure  that everyone will enjoy playing NieR Re[in]carnation, and it would be greatly appreciated if everyone could wait a little longer until the preregistration announcement.” And don’t worry, Yoko Taro is involved in the game too!

Nier Reincarnation is a mobile game that chronicles the journey of the leading protagonist, Girl in White, and her companion, Mama. Together they will traverse ethereal environments called cages and piece together Girl in White’s forgotten past. Reincarnation has an art style that fluctuates from 2D cutscenes to 3D exploration and includes turn-based combat as well as gacha mechanics. In addition to the central narrative, players can complete side quests and take on challenging dungeons. And apparently, the game has already surpassed 10 million downloads, so hopefully, it finds even more success when it eventually drops worldwide! You can get a brief glimpse of the English version of the game above. 

Nier Replicant, a “version upgrade” of  the original game that came out exclusively in Japan back in 2010, launched a few weeks ago on April 23. I loved Automata, but never got the chance to play the prequel. Nier Replicant might’ve had some outdated features, but the story, characters, and combat helped make up for its shortcomings. Reincarnation, when it releases, will be available on iOS and Android.


Have you been playing Nier Replicant while also keeping tabs on Nier Reincarnation? Are you excited about the preregistration announcement?

Source:[http://www.gameinformer.com/]

New Halo Infinite Campaign Screenshot Shown In Three Different PC Settings

Last week, 343 Industries confirmed that Halo Infinite offers special features for PC, as well as the confirmation that it will be crossplay and cross-progression compatible between console generations and PC. To show off some of those features for PC, including ulta-widescreen support, 343 Industries has shared a new Halo Infinite screenshot from the campaign to show off the various options. 

The studio has been very clear that Halo Infinite has also been designed for PC, that it’s not just a simple port. That careful iteration is likely because when the Halo: The Master Chief Collection first made its way over onto to PC via Steam, it was a mess of stability issues, a ton of bugs, and poor porting. The team has worked tirelessly to correct these problems and has largely turned the experience around. However, looking back on that time, it is easy to see why 343 would want to avoid a similar situation with a brand new game like Halo Infinite. 

343 Industries via Halo Waypoint

The caption for the image seen above says that Halo Infinite will support several different resolutions, including 32:9 super ultrawide. 

When 343 Industries first revealed Halo Infinite gameplay, the reactions were mixed. Some thought it was an abhorrent representation of the “power” of next-gen technology with the Xbox Series X. In contrast, others were excited that it looked like an authentic Halo experience. For me, I am leaning more towards the latter. I understand the criticisms, especially given that Halo Infinite was poised to be the epitome of next-gen gaming. Still, all I got from that gameplay demonstration was heavy Halo Reach vibes. Every part of what was shown looked artistically like Halo and authentic in its stylization. The reveal had me excited for the next step, though the community was very much divided. That being said, the decision to delay came shortly after the criticism, and the team is hard at work at making Infinite the Halo experience fans are craving. 

We don’t have an estimated release date at this time, though an actor allegedly tied to Halo Infinite did seemingly confirm that it would be releasing with the November 2021 timeframe. 343 Industries also confirmed that it would be ready to show off new gameplay this summer. 


Thoughts on the gameplay reveal of Halo Infinite and the team’s decision to delay? What are you looking forward to the most about the upcoming continuation of Master Chief’s story? Sound off with your thoughts in the comment section below! You can also catch up on what else is new with our dedicated Halo: Infinite hub here

Source:[http://www.gameinformer.com/]

One Portal Fan Turned Their Alexa Into GlaDOS And We Are Here For It

The Portal games from Valve are something truly unique. Forgetting for a moment the ahead-of-its-time physics-breaking game mechanics, this series has some of the most hilariously disturbing dialogue in gaming history. And Schrodinger’s cake, can’t forget that. But one Portal fan decided to test the limits of A.I. by transforming their Alexa into GlaDOS and we’re equally terrified and amused by this development. 

Imagine waking up to the smooth sounds of, “Killing you and giving you good advice aren’t mutually exclusive.” Yeah. But that’s not even the impressive thing: YouTuber Mr. Volt completely recreated GlaDOS in stunning detail, with plating to match that of the in-game counterpart. Does it sing about murder? Sure! Will it help you feel better about any and all life decisions? Doubtful. Still, as a massive Portal and Portal 2 fan, I can’t help but to be insanely impressed by this creation; and also very jealous that I don’t have one. 

Take a look for yourself to see Alexa transform into GlaDOS with step-by-step instructions on how this was created: 

Click here to watch embedded media

The creator also added timestamps, so if you want to bypass the lore behind GlaDOS and design updates, you can skip right on over to the 4:32 marker where “GlaDOS wakes up.” Because that doesn’t sound terrifying. At all. 

Since it’s likely that we’ll never get a Portal 3 (though the companion comic was pretty awesome, if I do say so myself), we’ve got a few other ways you can keep the Portal love alive and well in your heart: 

Mr. Volt has an impressive library of creations just like this. You can visit the rest of his channel right here


So? What did you think about Alexa’s transformation into one of the coolest villains in sci-fi gaming history? Would you want your very own GlaDOS in your house? Judging your every move, listening in at all times? If so, please get help (and also, you’re not alone). 

Source:[http://www.gameinformer.com/]

The Last Of Us TV Series: Every Character Casting Confirmed So Far

HBO is adapting the Naughty Dog universe of The Last of Us, starring The Mandalorian’s Pedro Pascal as Joel himself. With more casting news on the way, we decided to compile all of the confirmed casting choices so far, and we will update it as more are revealed in the coming months. For those curious, here is every character casting confirmed for The Last of Us TV series from HBO. 

The Last of Us TV series just recently added two new directors with Jasmila Žbanić (Aida) and Ali Abbasi (Border). The pair joins Chernobyl creator Craig Mazin and Naughty Dog’s Neil Druckmann. The casting choices for the most notable characters, can be seen in the list below:

Every The Last of Us TV series character casting confirmed so far

This is a much shorter list than what we have for the upcoming Borderlands movie from Eli Roth, however, more casting choices will be revealed in the near future. We still don’t have a trailer at this point, but at least we aren’t totally in the dark about what’s on the horizon.  Naughty Dog’s Neil Druckmann previously confirmed that the upcoming adaptation would feature original content alongside the already-known game narrative that made the first title a PlayStation insta-hit. 

“We talked at length that season 1 of The Last of Us series is going to be the first game,” Druckmann mentioned in a previous interview“As far as the superficial things, like should a character wear the same plaid shirt or the same red shirt? They might or might not appear in it; that’s way less important to us than getting the core of who these people are and the core of their journey. Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium.”

Hopefully, with more and more progress being made towards getting a full cast and crew, we’ll have something to see this Summer. The E3 window is just around the corner; the perfect time for Sony to showcase some new games and possibly a first look at the upcoming TV series. 


With only three names confirmed thus far, it does beg the question: Who else would you like to see cast? Would you recast anyone confirmed up until this point? Sound off with your thoughts in the comment section below! 

Source:[http://www.gameinformer.com/]

Possible Mass Effect Legendary Edition Day One Patch Leaked On PlayStation

It’s almost time, Commander Shepard fans. The Mass Effect Legendary Edition is nearly here, equipped with all of the game’s story DLC and enhancements to bring it into a new generation of gaming. It’s a great chance for those that missed out to see what all of the fandom buzz is about, and it’s a phenomenal excuse for longtime fans to hop back onto the Normandy to revisit a beloved favorite. That being said, there is a potential day one patch that the PlayStation servers have leaked early.

The possible Mass Effect Legendary Edition day one patch was first spotted by Twisted Voxel over on OrbisPatches and it shows what one would expect from a day one update. Visual improvements, lighting tweaks, stability, and targeted performance changes can all be seen, which is a little odd given that is the entire point of the remaster to begin with. When the trilogy first released, it was no stranger to bugs and glitches. Remember that massive Shepard head glitch in Mass Effect 2 where they went to talk to Garrus and that big ‘ol head could barely make it through the door? Or the weird exorcist head spin that happened any time you talked to Liara in her quarters in Mass Effect 3? There were a ton of glitches, but not really game-breaking.

Click here to watch embedded media

As for the Legendary Edition, it looks like BioWare is looking to make this release as smooth as possible. Is the day one patch really needed? We don’t know. We don’t even know if it’s really happening; BioWare has yet to make a mention of the leak, though a confirmation will be here soon enough either way. 

According to the patch notes, the day-one update for Mass Effect Legendary Edition will come in at 11.8 GB. In an age where many day-one patches are almost the size of full games (looking at you, Cyberpunk 2077 43 GB update), the 11.8 GB is almost considered tiny. Almost. 

As part of our cover story last month, we dove in deep into what the Mass Effect Legendary Edition will have to offer players. From Mako tweaks to character improvements, there is a lot to look forward to for returning players. For newcomers to the trilogy’s adventures, the ability to play all three games as they are meant to be played (thanks to the included DLC) is an exciting first step into a fandom that continues to be passionate to this day.

To learn more about Mass Effect Legendary Edition, check out our exclusive game hub here. From no multiplayer to lost code that can never be recovered, we asked it all. 

Source:[http://www.gameinformer.com/]

Marvel Debuts Eternals Footage, Announces New Movie Titles

Click to watch embedded media

Marvel Entertainment today released a video that celebrates motion pictures. The relationships established in over 20 Marvel Cinematic Universe movies are shown, as are some of the greatest moments, like when Captain America wields Mjölnir in Avengers: Endgame.

The video then transitions to what’s coming next. We get a brief tease of new footage from both Black Widow (hitting theaters on July 9) and Shang-Chi and the Legend of the Ten Rings (opening on September 3). Marvel also gives us our first look at Eternals, the next team-based superhero epic that will release on November 5.

Marvel then shows the logos and dates for the next batch of films. In that listing, Marvel debuts new names and dates for a couple of films that had working titles. Black Panther 2 is called Black Panther: Wakanda Forever, and Captain Marvel 2 is called The Marvels, implying Carol Danvers will be teaming up with Kamala Khan and Monica Rambeau. Here’s a rundown of the rest of the films that are coming and when when can flock to theaters (and potentially our streaming devices) to see them:

Spider-Man: No Way Home – December 17
Doctor Strange in the Multiverse of Madness – March 25, 2022
Thor: Love and Thunder – May 6, 2022
Black Panther: Wakanda Forever – July 8, 2022
The Marvels – November 11, 2022
Ant-Man and the Wasp: Quantumania – February 17, 2023
Guardians of the Galaxy Vol. 3 – May 5, 2023

Remember, this list doesn’t include what’s coming next to Disney+. Hot off of the success of WandaVision and The Falcon and the Winter Soldier, Marvel has plenty of shows on the way. Here’s what’s next:

Loki – June 11
What If…? – 2021
Hawkeye – 2021
Ms. Marvel – 2021
Moon Knight – 2021
She-Hulk – TBA
The Guardians of the Galaxy: Holiday Special – TBA
Secret Invasion – TBA
Ironheart – TBA
Armor Wars – TBA
I am Groot – TBA
Untitled Wakanda Series – TBA
Untitled Echo Series – TBA

Source:[http://www.gameinformer.com/]

Epic Games vs. Apple Court Hearing, How To Listen In On The Trial

The long road that is the Epic Games vs. Apple legal battle began back in August 2020 when Fortnite was pulled from the iOS store as a result of an ongoing battle between Epic Games and Apple. Epic Games tried to “cheat” the rules that Apple has in place for third-party apps by circumventing the required payout for all third-party businesses, so the tech company removed the game. Epic Games fired back saying that Apple adopts a favoritism model regarding business support, which prompted the Orwellian 1984-styled #FreeFortnite campaign. Even Valve was pulled into the mix, something that the PC giant is also fighting. Now, the hearing is set to commence full steam ahead. For those interested, you can listen in on the court proceedings yourself. 

When does the Epic Games vs. Apple trial begin? 

The trial is expected to last for three weeks, beginning today, May 3, 2021. U.S. district judge Yvonne Gonzalez Rogers is at the helm of the public legal battle in Oakland, California. There have been a few proceedings in the past regarding the Epic Games vs. Apple dispute, but this is the trial that will rule an official outcome regarding who the court will favor. 

How can I listen to the Epic Games vs. Apple trial? 

For those interested in listening to the proceedings themselves, there is a direct audio line into the trial. Evidence, as presented to the public, will be available here. Regarding how to listen in, here is what the court has supplied: 

Audio Access Information for Bench Trial:
Dial-In Number: 1 (877) 336-1839
Access Code:  9403112

Additional Line (first 2 days of trial and as needed):
Dial-In Number: 1 (877) 873-8018
Access Code:  9131109

According to the official listing of the trial, “Plaintiff Epic Games, Inc. brings this action against defendant Apple Inc., alleging violations of antitrust laws through its Apple App Store policies on iOS devices. Apple counterclaims that Epic Games has breached its developer agreements and App Store guidelines by introducing a direct pay option on iOS devices in Epic Games’ videogame Fortnite.”

The judge in charge of this case had previously made a statement against Epic Games, saying that the company was “not honest” with its intentions surrounding in-game purchases for Forntite. “You did something, you lied about it by omission, by not being forthcoming” stated the judge during a previous hearing. She continued, “That’s the security issue. That’s the security issue!” 

That being said, there also has been admonishment regarding how Apple handled things on its side, as well. Where the court will fall remains to be seen, but we’ll be tracking it here at Game Informer. With the lines listed above, you can follow along as well. 

Source:[http://www.gameinformer.com/]

Xbox Game Pass Adds 9 New Games, Including Outlast, FIFA 21, And More

Even more titles are joining the Xbox Game Pass library, including the latest FIFA title, a horror favorite with Outlast, and more. Red Dead Online is also available through the evolving subscription service, which comes at the perfect time given that Microsoft recently rescinded the requirement to pay for Xbox Live in order to play with friends remotely. For those interested, here are the new games arriving to Xbox Game Pass – and what’s leaving. 

What’s new on Xbox Game Pass

Since Xbox Game Pass is an ever-evolving subscription service, there will always be new titles coming and going from its lineup. For the newest additions, however, here is what members can look forward to: 

What’s coming: 

  • Dragon Quest Bulders 2, Console and PC – May 4
  • FIFA 21, Console and PC – May 6
  • Outlast 2, Cloud, Console, and PC – May 6
  • Steep, Cloud and Console – May 6
  • Final Fantasy X/X-2 HD Remaster, Console and PC – May 13
  • Just Cause 4: Reloaded, Cloud, Console, and PC – May 13
  • Psychonauts, Cloud, Console, and PC – May 13
  • Red Dead Online, Cloud and Console – May 13
  • Remnant: From the Ashes, PC – May 13

DLC and Game Updates: 

  • Fallout 76: Locked and Loaded 
  • Gears: Tactics Anniversary
  • Grounded April Update
  • Halo Infinite PC Update
  • Minecraft: R2D2 Beanie – Until May 6 
  • Sea of Thieves: Reapers vs. The World – Until June 22

What’s leaving – May 15

  • Alan Wake, Console and PC
  • Battlefleet Gothic: Armada 2, PC
  • Final Fantasy IX, Console and PC
  • Dungeon of the Endless, Cloud, Console, and PC
  • Hotline Miami, PC
  • Plebby Quest: The Crusades, PC

For those that may not have the Xbox Game Pass membership yet, there are a few things you should know. This membership offers gamers a deal that has grown exponentially since it was first introduced, and the value of it has improved immensely. There are two options to choose from with the standard Xbox Game Pass and Game Pass Ultimate. Xbox Game Pass is $9.99, whereas the Ultimate version includes Xbox Live for $14.99. 

This sort of service is great for those that may be a little choosier with the games they like. Even more so now that some titles are coming in at a $70 premiem price point. Xbox Game Pass allows players access to over 100 titles at no additional cost outside of the membership, including first-party day one additions and acquired studio games. 

Thoughts on the new Xbox Game Pass arrivals dropping this month? What do you hope gets added next? Sound off with your thoughts in the comment section below!

Source:[http://www.gameinformer.com/]

ESA Releases Statement Regarding Konami’s Decision To Back Out Of E3 2021

Previously, Konami confirmed that it has “a number of key projects” in the works to share with fans, but the company has opted to join Nintendo, EA, Sony, and more in the decision to skip out on E3 2021. Following the confirmation of another company missing from the now-digital showcase (due to COVID-19), the ESA has issued its own statement. 

“Due to timing, we will not be ready to present at E3 this year,” reads the initial statement from Konami. “We want to reassure our fans that we are in deep development on a number of key projects, so please stay tuned for some updates in the coming months. While we are not participating this year, we have great respect for the ESA and we know that 2021 will be a great success. We will continue to support the ESA and wish the best to all participant’s in this year’s show.” 

Given that the company’s attendance was previously confirmed by Konami itself, the statement riled up conversation centering around the continued evolution of E3 and what the future looks like for the gaming event. The ESA responded with its own statement, provided to Game Informer, saying, “We support our partner Konami’s decision to not participate in E3 this year and are excited to see what they’ll be announcing in the future when they’re ready to do so. We can’t wait for their return to E3 2022, but in the meantime, we look forward to sharing all of the highly-anticipated reveals, programming and so much more at this year’s E3.”

While we don’t know for sure what Konami has in the works, there have been rumors swirling for years now that a new Silent Hill game is on the way, despite Hideo Kojima’s departure. While the community continues to speculate what could be next for the studio, it looks like we’ll have a few more months to wait to see anything confirmed. 

Regarding E3 2021, the upcoming event will be digital to abide by health and safety concerns while the COVID-19 vaccine continues to become more and more available. The showcase will be going on from June 12 until June 15. 


What are your thoughts on the current state of E3 and the growing list of studios that are not attending? Thoughts on the ESA’s response? Sound off in the comment section below! Feel free to also share some of your own theories on what you think Konami is currently working on. 

Source:[http://www.gameinformer.com/]